Blutsauger

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Revision as of 22:07, 1 October 2010 by Aaron (talk | contribs) (Trivia)
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Haha! Vat a bloodbasz!
The Medic

The Blutsauger (meaning 'Bloodsucker or 'Vampire' in German) is an unlockable primary weapon for the Medic class. It is similar in appearence to the Syringe Gun but with a solid, partially team-colored, pill-shaped tank in place of the syringe canister. A heartbeat monitor line is painted on the side.

This gun fires syringe projectiles similarly to the default Syringe Gun. Whenever a projectile hits an enemy, however, three health is replenished to the player, indicated by a team coloured plus sign appearing over the Medic. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that recently took damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance.

Damage

See also: Damage
  • Base: 10
  • Max Ramp Up: 120% (12 damage)
  • Max Fall Off: 50% (5 damage)
  • Point Blank: 10-15 (100-150/sec)
  • Medium Range: 5-10 (50-100/sec)
  • Long Range: 5-6 (50-60/sec)
  • Mini-Crit: 14
  • Critical hit: 30

(same as the Syringe Gun)

  • Health gain: 3 (30/sec)

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Reload: 1.6

All times are in seconds. Times are approximate and determined by community testing.

Projectile Speed

  • 990 Hammer Units/61.88 feet per second.

Special

  • Restores 3 HP to the user upon each projectile hitting an enemy player. The user cannot overheal himself in this way.

Trivia

  • The filename for the Blutsauger model is named as 'leechgun', a fairly accurate name.
  • A Blutsauger Beta 1 exists with the effects of 3 health added for a successful hit, but less 25 max health on the wearer.
  • A further Blutsauger Beta 2 exists with the effects of 3 health added for a hit but 25% less damage done.
  • Originally, the Blutsauger's downside was that it could not deal Critical hits.
  • Despite having a unique Syringe projectile in the game files, the Blutsauger still fires normal syringes.
  • Since the July 8, 2010 patch, the Backburner, the Blutsauger, and the Sandman are the only unlockable weapons that share a kill icon with their default counterpart.
  • With the addition of the Mann-conomy update, five classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).

Gallery

See also