Difference between revisions of "Fire/zh-hans"
(Created page with "{{Update}} {{DISPLAYTITLE:火焰}} {{trans}} thumb|200px|right|着火的[[Heavy/zh-hans|机枪手。]] {{Hatnote|该条目内容是由武器造成的火焰...") |
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{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}} | {{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}} | ||
− | ''' | + | '''火焰'''、,'''余焰''',指的是游戏中通过玩家武器击中而造成持续伤害效果,通常是[[Pyro/zh-hans|火焰兵]]的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。 |
− | + | 被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的[[Medic/zh-hans|医生]]。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备[[Cozy Camper/zh-hans|惬意蹲坑汉]]并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。 | |
− | + | 火焰可作用于[[Spy check/zh-hans|间谍检查]]。只需要小小的一团火焰即可立刻点燃一名敌方[[Spy/zh-hans|间谍]],即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出[[disguise/zh-hans|伪装]]成队友的间谍。 | |
− | + | 任何来源的余焰均可以影响多种医疗枪的治疗效果以及[[Vaccinator/zh-hans|疫苗注射枪]]的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%。 | |
− | + | 被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、[[Huo-Long Heater/zh-hans|火龙转轮机枪]]造成的后续燃烧最高为7.5 秒,而[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。 | |
− | + | 后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,[[Jarate/zh-hans|尿瓶]]、[[Mechanics/zh-hans|死亡标记]],以及处于[[Buff Banner/zh-hans|战旗]]效果下攻击的敌人)效果时,火焰可以造成[[mini-crit/zh-hans|迷你爆击]]伤害。 | |
− | + | 要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除[[Dragon's Fury/zh-hans|龙之怒焰]]和[[Gas Passer/zh-hans|纵火者的油桶]]外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到[[Sun-on-a-Stick/zh-hans|太阳棒]]和[[Flare Gun/zh-hans|信号枪]]的爆击,以及[[Detonator/zh-hans|起爆者]]、[[Scorch Shot/zh-hans|焦化枪]]、 [[Axtinguisher/zh-hans|火焰战斧]]和[[Postal Pummeler/zh-hans|明信片打手]]的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。 | |
− | + | 可通过将指令 {{cvar|cl_burninggibs}} 设置为 1 使[[gibs/zh-hans|碎尸]]着火 (如果玩家在燃烧的情况下被肢解)。 | |
== 伤害与作用时间 == | == 伤害与作用时间 == | ||
Line 194: | Line 194: | ||
==注意== | ==注意== | ||
− | * | + | * 燃烧的[[ragdoll/zh-hans|尸体]]并不会因为落入水中而熄灭火焰。 |
== 参考内容 == | == 参考内容 == |
Revision as of 17:16, 13 August 2020
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“ | 我要被火舌吞噬了!
点击试听 (英语)
— 发现了显而易见事实的间谍
|
” |
火焰、,余焰,指的是游戏中通过玩家武器击中而造成持续伤害效果,通常是火焰兵的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。
被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的医生。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备惬意蹲坑汉并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。
火焰可作用于间谍检查。只需要小小的一团火焰即可立刻点燃一名敌方间谍,即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出伪装成队友的间谍。
任何来源的余焰均可以影响多种医疗枪的治疗效果以及疫苗注射枪的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%。
被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、火龙转轮机枪造成的后续燃烧最高为7.5 秒,而绞牛机 5000的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。
后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,尿瓶、死亡标记,以及处于战旗效果下攻击的敌人)效果时,火焰可以造成迷你爆击伤害。
要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除龙之怒焰和纵火者的油桶外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到太阳棒和信号枪的爆击,以及起爆者、焦化枪、 火焰战斧和明信片打手的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。
可通过将指令 cl_burninggibs
设置为 1 使碎尸着火 (如果玩家在燃烧的情况下被肢解)。
目录
伤害与作用时间
伤害和作用时间 | ||
---|---|---|
伤害类型 | 火焰 | |
属于远程还是属于近战? | 未分类 | |
伤害 | ||
后续燃烧 | 4 / 个粒子 80 总计 | |
后续燃烧(迷你爆击) | 5 / 个粒子 100 总计 | |
作用时间 | ||
攻击间隔 | 0.5 秒 | |
后续燃烧持续时间 | 3-10 秒 | |
以上数值由社区玩家估定。 |
可造成余焰的武器列表
List of afterburn-inflicting weapons | |||||||
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主武器 |
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绞牛机 5000 | |||||||
主武器 | |||||||
火焰喷射器† | 彩虹喷灯 | ||||||
诺斯魔焰 | |||||||
偷袭烈焰喷射器† | |||||||
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脱油剂 | |||||||
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燃素喷射器 | |||||||
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龙之怒焰 | |||||||
副武器 |
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信号枪† | |||||||
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起爆者 | |||||||
熔人枪 | |||||||
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焦化枪 | |||||||
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纵火者的油桶 | |||||||
近战武器 | |||||||
熔岩战斧 | |||||||
主武器 |
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火龙转轮机枪 | |||||||
主武器 |
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猎人短弓† | 强化复合弓 | ||||||
注释 |
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熄灭余焰
The following will extinguish a player who is on fire:
- Picking up a health pack, thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item prior to death.
- Touching a Resupply locker.
- Completely immersing one's self in a body of water. Puddles and low-level water (such as in the sewer tunnels in 2Fort) will not extinguish a burning player.
- Being healed by a Medic, Dispenser, or Payload cart for a full second will extinguish flames.
- Being splashed with Mad Milk, Mutated Milk, Gas Passer, Jarate, or Self-Aware Beauty Mark from a friendly Scout, Pyro, Sniper. These classes can also extinguish themselves by throwing their respective containers at their feet.
- Being air blasted by a friendly Pyro.
- Activating the Dead Ringer as a Spy.
- Switching to the Spy-cicle, if it is not already the active weapon, as a Spy.
- Being the recipient of a regular ÜberCharge; a Kritzkrieg or Quick-Fix charge will not extinguish the flames faster than being normally healed.
- Being extinguished by the alternate fire of a friendly Pyro's Manmelter.
- Backstabbing someone while holding the Conniver's Kunai as a Spy.
- Charging with any of the three shields as Demoman
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:
- Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.
- Drinking Bonk! Atomic Punch will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Additionally, the damage taken from the fire damage will cause a slow effect.
- Any form of weapon-based healing aside from the Conniver's Kunai, such as the Eyelander or Black Box.
- Equipping weapons that increase the player's maximum health, such as the Bootlegger or Battalion's Backup.
- Being buffed by the Battalion's Backup.
- Damage resistance provided by the Chargin' Targe, Splendid Screen, and Tide Turner.
- The Soldier's passive health regeneration while equipped with the Concheror.
- The Sniper's passive health regeneration while equipped with the Cozy Camper.
- The Medic's passive health regeneration.
- The Medic's Oktoberfest taunt.
- Holding the Amputator out as Medic.
- The Spy's 20% damage resistance when cloaking.
- The Dead Ringer's 75% damage resistance upon being struck by fire.
- The Dead Ringer's cloak damage resistance, which fades from 65% to 20% in 3 seconds.
Weapon specific
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.
List of weapons modifying fire damage | ||||||||
---|---|---|---|---|---|---|---|---|
近战武器 | +25% fire damage resistance while deployed. | |||||||
太阳之杖 | ||||||||
副武器 | While under the effects, +35% damage resistance to the Soldier and nearby teammates. | |||||||
军队的支援 | ||||||||
近战武器 | +20% damage vulnerability when active. | |||||||
强力千斤顶 | ||||||||
副武器 | +50% fire damage resistance on wearer. Charging extinguishes user. | |||||||
冲锋盾 | ||||||||
+20% fire damage resistance on wearer. Charging extinguishes user. | ||||||||
辉煌护盾 | ||||||||
+15% fire damage resistance on wearer. Charging extinguishes user. | ||||||||
力挽狂澜 | ||||||||
近战武器 | +15% damage vulnerability when active. | |||||||
摩尔巨剑 | ||||||||
主武器 | +20% damage resistance when below 50% health and spun up. | |||||||
娜塔莎转轮机枪 | ||||||||
+20% damage resistance when below 50% health and spun up. | ||||||||
黄铜猛兽 | ||||||||
副武器 | While under the effects, +20% damage vulnerability. | |||||||
水牛排三明治 | ||||||||
近战武器 | +40% damage resistance from ranged sources on wearer when active. | |||||||
钢铁手套 | ||||||||
+30% damage vulnerability when active. | ||||||||
勇士之魂 | ||||||||
近战武器 | +20% fire damage vulnerability on wearer. | |||||||
南部的款待 | ||||||||
副武器 | While healing, +10% resistance to the selected damage type to the Medic and his patient. ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient. | |||||||
疫苗注射枪 | ||||||||
副武器 | +50% fire damage resistance on wearer. Immunity to afterburn. | |||||||
达尔文的危险之盾 | ||||||||
近战武器 | +20% damage vulnerability when active. | |||||||
灌木丛 | ||||||||
近战武器 | On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds. Can be used to extinguish fire. | |||||||
神奇的冰柱 | ||||||||
PDA2 | While cloaked, +20% damage resistance. Reduced afterburn duration while cloaked. | |||||||
隐形手表 | 热衷者的计时器 | |||||||
德国鸭表 | ||||||||
While cloaked, +20% damage resistance. Reduced afterburn duration while cloaked. | ||||||||
隐形刺客 | ||||||||
When struck by fire, blocks 75% of incoming damage. After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds. Can be used to extinguish fire. When activated, gives 3 seconds of afterburn immunity. | ||||||||
死亡之铃 |
相关成就
General
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士兵
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火焰兵
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机枪手
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工程师
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医生
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狙击手
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间谍
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击杀图标
未使用击杀图标
更新历史
- Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.
- Afterburn
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.
- Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)
- Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before
- Afterburn now reduces all direct Medic healing and resist shields by 20%
- Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler
- (Undocumented: The following non-Pyro weapons now apply the same afterburn damage and duration as flare guns (60 damage over 7.5 sec): the Huo-Long Heater's fire ring (down from 10 sec previously), the Sharpened Volcano Fragment, the Huntsman if arrow is lit on fire.)
- (Undocumented #2: The Cow Mangler's alt-fire now deals maximum afterburn duration: 80 damage over 10 sec, at 4/tick, up from 6 sec previously.)
未使用内容
- All classes (except for the Pyro) have an unused death animation when on fire.
漏洞
- A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.
- Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.
- Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.
- Afterburn from the Dragon's Fury does not reduce direct Medic healing and resist shields by 20%.
- Flames can shoot over long distances if the Pyro uses the Detonator or Scorch Shot to build up speed and is stuck in a map surface/object.[1]
注意
- 燃烧的尸体并不会因为落入水中而熄灭火焰。
参考内容
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