Difference between revisions of "Fire/zh-hans"

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(Created page with "{{Update}} {{DISPLAYTITLE:火焰}} {{trans}} thumb|200px|right|着火的[[Heavy/zh-hans|机枪手。]] {{Hatnote|该条目内容是由武器造成的火焰...")
 
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{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}}
 
{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}}
  
'''Fire''', or '''afterburn''', refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the [[Pyro]]. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. This allows attackers to score kills even while dead, as the fire damage may finish off a wounded opponent.
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'''火焰'''、,'''余焰''',指的是游戏中通过玩家武器击中而造成持续伤害效果,通常是[[Pyro/zh-hans|火焰兵]]的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。
  
Upon being set aflame, a player's character will automatically scream out that they are on fire, alerting nearby [[Medic]]s and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to aim, as the scoped view will move every time the Sniper takes damage from the burning (an effect the Sniper can prevent while fully-charged by equipping the [[Cozy Camper]]). When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic that his teammate is being damaged by afterburn. This helps prioritise burning players as an urgent healing target.
+
被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的[[Medic/zh-hans|医生]]。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备[[Cozy Camper/zh-hans|惬意蹲坑汉]]并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。
  
Fire can be used to [[Spy check]]. A small burst of flame will ignite an enemy [[Spy]], even if cloaked or disguised. Burning players give off an additional coloured particle effect revealing their true allegiance; this is a useful effect for distinguishing [[disguise]]d Spies from teammates.
+
火焰可作用于[[Spy check/zh-hans|间谍检查]]。只需要小小的一团火焰即可立刻点燃一名敌方[[Spy/zh-hans|间谍]],即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出[[disguise/zh-hans|伪装]]成队友的间谍。
  
Afterburn from any source can be used to disrupt healing from the various mediguns and fire shield resistance from the [[Vaccinator]]. Afterburn reduces all direct Medic healing and resist shields by 20%.
+
任何来源的余焰均可以影响多种医疗枪的治疗效果以及[[Vaccinator/zh-hans|疫苗注射枪]]的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%
  
The fire effect starts immediately upon damage from a weapon that causes it. Afterburn damages a player every half-second for 4 HP each tick (1 HP each tick for the Degreaser), totaling 80 damage over those ten seconds (20 damage for the Degreaser). Each fire effect from a flamethrower can last up to 10 seconds, afterburn duration will ramp up from 3 to 10 seconds based on how long the target was in direct contact with the flame. Flare guns, burning arrows, and the [[Huo-Long Heater]]'s ring of fire apply 7.5 seconds of afterburn, while the afterburn from the [[Cow Mangler 5000]]'s charged shot lasts 6 seconds. Additional hits from these weapons will restart the duration of the afterburn.
+
被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、[[Huo-Long Heater/zh-hans|火龙转轮机枪]]造成的后续燃烧最高为7.5 秒,而[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。
  
Afterburn damage cannot crit; however, it can [[mini-crit]] if the target is under a mini-crit debuff, such as being covered in [[Jarate]], [[Mechanics#MarkedForDeath|marked for death]], or if the attacking player is buffed by the [[Buff Banner]].
+
后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,[[Jarate/zh-hans|尿瓶]][[Mechanics/zh-hans|死亡标记]],以及处于[[Buff Banner/zh-hans|战旗]]效果下攻击的敌人)效果时,火焰可以造成[[mini-crit/zh-hans|迷你爆击]]伤害。
  
Note that enemy Pyros cannot be set on fire (as Pyros are normally immune to afterburn), except by the [[Dragon's Fury]] and the [[Gas Passer]]. While Pyros still take contact damage from direct flame attacks, they will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while the Pyro takes no additional damage, the Pyro can still suffer critical hits from the [[Sun-on-a-Stick]] and [[Flare Gun]], and mini-crits from the [[Detonator]], [[Scorch Shot]], [[Axtinguisher]], and [[Postal Pummeler]]. A Spy disguised as a Pyro from either team, however, will still be lit on fire and take afterburn damage.
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要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除[[Dragon's Fury/zh-hans|龙之怒焰]][[Gas Passer/zh-hans|纵火者的油桶]]外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到[[Sun-on-a-Stick/zh-hans|太阳棒]][[Flare Gun/zh-hans|信号枪]]的爆击,以及[[Detonator/zh-hans|起爆者]][[Scorch Shot/zh-hans|焦化枪]][[Axtinguisher/zh-hans|火焰战斧]][[Postal Pummeler/zh-hans|明信片打手]]的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。
  
It is possible to allow [[gibs]] to catch fire (if a player is gibbed while on fire) with the {{cvar|cl_burninggibs}} command set to 1.
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可通过将指令 {{cvar|cl_burninggibs}} 设置为 1 使[[gibs/zh-hans|碎尸]]着火 (如果玩家在燃烧的情况下被肢解)。
  
 
== 伤害与作用时间 ==
 
== 伤害与作用时间 ==
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==注意==
 
==注意==
* Burning [[ragdoll]]s will not be extinguished when submerged in water.
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* 燃烧的[[ragdoll/zh-hans|尸体]]并不会因为落入水中而熄灭火焰。
  
 
== 参考内容 ==
 
== 参考内容 ==

Revision as of 17:16, 13 August 2020

着火的机枪手
该条目内容是由武器造成的火焰,环境伤害内容详见此处
我要被火舌吞噬了!
— 发现了显而易见事实的间谍

火焰、,余焰,指的是游戏中通过玩家武器击中而造成持续伤害效果,通常是火焰兵的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。

被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的医生。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备惬意蹲坑汉并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。

火焰可作用于间谍检查。只需要小小的一团火焰即可立刻点燃一名敌方间谍,即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出伪装成队友的间谍。

任何来源的余焰均可以影响多种医疗枪的治疗效果以及疫苗注射枪的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%。

被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、火龙转轮机枪造成的后续燃烧最高为7.5 秒,而绞牛机 5000的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。

后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,尿瓶死亡标记,以及处于战旗效果下攻击的敌人)效果时,火焰可以造成迷你爆击伤害。

要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除龙之怒焰纵火者的油桶外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到太阳棒信号枪的爆击,以及起爆者焦化枪火焰战斧明信片打手的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。

可通过将指令 cl_burninggibs 设置为 1 使碎尸着火 (如果玩家在燃烧的情况下被肢解)。

伤害与作用时间

另见: 伤害
伤害和作用时间
伤害类型 火焰
属于远程还是属于近战? 未分类
伤害
后续燃烧 4 / 个粒子
80 总计
后续燃烧(迷你爆击) 5 / 个粒子
100 总计
作用时间
攻击间隔 0.5 秒
后续燃烧持续时间 3-10 秒
以上数值由社区玩家估定。

可造成余焰的武器列表

熄灭余焰

The following will extinguish a player who is on fire:

The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:

  • Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.
  • Drinking Bonk! Atomic Punch will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Additionally, the damage taken from the fire damage will cause a slow effect.
  • Any form of weapon-based healing aside from the Conniver's Kunai, such as the Eyelander or Black Box.
  • Equipping weapons that increase the player's maximum health, such as the Bootlegger or Battalion's Backup.
  • Being buffed by the Battalion's Backup.
  • Damage resistance provided by the Chargin' Targe, Splendid Screen, and Tide Turner.
  • The Soldier's passive health regeneration while equipped with the Concheror.
  • The Sniper's passive health regeneration while equipped with the Cozy Camper.
  • The Medic's passive health regeneration.
  • The Medic's Oktoberfest taunt.
  • Holding the Amputator out as Medic.
  • The Spy's 20% damage resistance when cloaking.
  • The Dead Ringer's 75% damage resistance upon being struck by fire.
  • The Dead Ringer's cloak damage resistance, which fades from 65% to 20% in 3 seconds.

Weapon specific

The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.

相关成就

Achieved.png General

避暑
避暑
身上着时跳到冰凉的中。


火焰喷射器
火焰喷射器
30秒内点燃 5 个敌人。


Leaderboard class soldier.png 士兵

烤肉串
烤肉串
着火后杀死 20 名敌人。


Leaderboard class pyro.png 火焰兵

注意力收集者
注意力收集者
信号枪点燃 100 个敌人。


把受伤者烧死
把受伤者烧死
点燃 3 个已经准备部署 ÜberCharge医生


节制点火
节制点火
在你方的控制点点燃 50 个敌人。


防火墙
防火墙
点燃 5 个在友方建筑上放置了电子工兵间谍


要点烟吗?
要点烟吗?
点燃一个正在弹烟灰间谍


下一个是谁
下一个是谁
点燃一个正在被敌方医生治疗的敌人。


炭烧司令
炭烧司令
造成 100 万的火焰伤害。


条件反射
条件反射
点燃 10 个隐形间谍


烤火腿
烤火腿
同时点燃两个敌方侦察兵
火的洗礼
火的洗礼
迫使 10 个被点燃的敌人跳入中。


联合燃烧
联合燃烧
霰弹枪终结 20 个被你点燃的玩家。


文件烧烤
文件烧烤
点燃 5 个拿着你方情报的敌人。


狙击观察
狙击观察
点燃 10 个正开着瞄准镜的狙击手


我油炸你
我油炸你
点燃 10 名伪装间谍


烤培根
烤培根
喷火器杀死 50 个机枪手


飞行明灯
飞行明灯
点燃一名火箭跳到半空中的士兵


深度燃烧并造成心理阴影
深度燃烧并造成心理阴影
杀死一个已经被其它火焰兵点燃的敌人。


叠罗汉
叠罗汉
点燃 10 个刚走出传送装置的敌人。

Leaderboard class heavy.png 机枪手

致命普金
致命普金
在一次生命中,被射击、被烧、被棒击并受到爆炸伤害。


Leaderboard class engineer.png 工程师

为绅士灭火
为绅士灭火
使用补给器帮助 20 名队友灭


Leaderboard class medic.png 医生

高压釜
高压釜
单次释放 ÜberCharge 辅助一个火焰兵着 5 名敌人。


内科药物
内科药物
帮助 100 名燃烧的队友扑灭烈火


Leaderboard class sniper.png 狙击手

友谊是金
友谊是金
使用瓶手道将队友身上的烈火扑灭。


Leaderboard class spy.png 间谍

火线警告
火线警告
隐身时遭受烧,但存活了 30 秒。


击杀图标

未使用击杀图标

更新历史

2012年10月9日补丁

  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.

2017年10月20日补丁

  • Afterburn
    • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.
    • Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)
    • Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before
    • Afterburn now reduces all direct Medic healing and resist shields by 20%
      • Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered

2017年10月24日补丁

未使用内容

  • All classes (except for the Pyro) have an unused death animation when on fire.

漏洞

  • A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.
  • Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.
  • Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.
  • Afterburn from the Dragon's Fury does not reduce direct Medic healing and resist shields by 20%.
  • Flames can shoot over long distances if the Pyro uses the Detonator or Scorch Shot to build up speed and is stuck in a map surface/object.[1]

注意

  • 燃烧的尸体并不会因为落入水中而熄灭火焰。

参考内容