Mercenary Park/ru

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Для другого значения, смотрите Mercenary Park (disambiguation).
Mercenary Park
Yetipark 5.png
Информация
Автор(-ы): Неизвестно
Информация о карте
Окружение: Джунгли
Условия: Daylight, overcast
Опасности: Crocodiles, Pitfalls
Снимки карты
Снимки на загрузочном экране.
Вид на карту сверху
Mercenary Park overview.png
«
Добро пожаловать... В Парк наёмников!
— Реклама карты от Сакстон Хейла
»

Парк Наёмников - карта режима Attack/Defend Control Point добавленная в обновлении Jungle Inferno Update и показанная в видео Jungle Inferno. Это исследовательский объект и оружейный завод, который был перепрофилирован, как «Yeti Park», но был быстро заменён в боевой парк после того, как Saxton Hale убил last Yeti in existence.

Certain features of the map depict a bloody running battle with a large, escaped beast, the result of experimentation on large (and peaceful)[1] animals by the Yti-Hale corporation, enhancing them for strength, aggression,[2] and escape. («That was the whole bloody point!»)[3]

Локации

Центр посетителей

  • Монорельсовая станция: Первый спавн Синих.
  • Основное место: Интерактивное пространство, кафе и попугай
  • Игровая площадка: игровое оборудование в этом открытом пространстве сведено к минимуму, чтобы побудить молодых гостей бороться с ним.
  • Закусочная

Здание Mann Co.

  • Склад снабжения для Парка
    • Вертолётная площадка:
    • Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn.

Transfer crane

  • Capture point A -- Receiving Bay -- Beneath the Transfer gantry crane.
    • Capture of this point closes access to the Playground and opens access to the Test Pit (C).
  • Transfer gantry crane. Catwalks between the upper levels of the Mann Co. building and Processing. Operator station can view the point.
  • Transport cages: Yti-Hale Shipping. Two-level flanking of the Capture point. The highest can be reached by jumping.
  • Dock: crocodile-infested water.
Crocodiles on Mercenary Park

Обработка

  • Capture point B -- Lab -- (hidden beneath the point are three inaccessible stories of fluid tanks).
  • Monorail station: First RED spawn, which closes when the Receiving Bay is captured.
  • Processing: Final advanced BLU Spawn, which opens when the Lab is captured.

Research and Captivity

  • YTI: Institute for Research and Development
  • Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit.
    • The elevator cage is at the upper level; the grated floor is the lower level.
    • Access to Research and Captivity is though the lower and upper level elevator doors.
    • These doors are blocked to both sides until the Receiving Bay (A) is captured.
  • Cave: A flank though ventilation and a cave to the rear corner of both levels of the Test Pit.
  • Side Stairs: A relatively hidden flank between the two levels.
  • Capture point C -- Test Pit -- Capture wins the round for BLU.
  • Monorail station: Final RED spawn, which opens when the Receiving Bay is captured.

Стратегия

Основная статья: Community Mercenary Park strategy

Control Point timing

Control Point Multiplier Seconds
1 ×1 30
2 ×1 20
3 ×1 15

История обновлений

Обновление от 20 октября 2017 #1 (Jungle Inferno Update)

  • Added Mercenary Park to the game.

Обновление от 23 октября 2017

  • Fixed enemy players being able to enter opposing spawn rooms.
  • Fixed an area near cap B where engineers could build in an inaccessible area.
  • Fixed spawn room doors sometimes becoming blocked.

Обновление от 21 декабря 2017 #1 (Smissmas 2017)

  • Added a forward spawn for BLU when attacking the final control point.
  • Added a connecting stairwell to the mid-structure of the final control point.
  • Fixed area portal rendering issues between the first and second control points.

Баги

  • It is possible for Pyros to shoot flames through BLU team's first spawn's right door.
  • Sentry Guns can be placed on the Mercenary Park sign.[4]
  • Sentry Guns can be placed on BLU team's third spawn.

Интересные факты

  • The name Mercenary Park is a reference to the 1993 film Jurassic Park.
    • Similarly, both plots for the parks revolve around containing dangerous animals for the public, which eventually escape.
  • This is the first Team Fortress 2 map to feature animated crocodiles as a death hazard.
  • There exist two unused rooms in Mercenary Park:
    • To the left of the first Control Point and behind the fence, there is a mostly empty, dimly lit room with two floors and a dropdown between the two.
    • Directly underneath the second Control Point is an partially lit area that has walls lined with cages and cylindrical containers.

Галлерея

Ссылки