Difference between revisions of "Meet Your Match Update"

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===Tweaked Classes===
 
===Tweaked Classes===
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{| class="wikitable"
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! style="background: #DBA901;" class="header" | <span style="color: white;"> Class
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! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes
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|-
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! style="background: #F2D9AD;" rowspan="1" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
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| {{c|-|Changed:}} All boots now require a shield to activate any move speed bonus listed on the item
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|-
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! style="background: #F2D9AD;" rowspan="1" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
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| {{c|-|Changed:}} Level 1 teleporters now cost 50 metal (previously 125)
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|-
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! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
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| {{c|+|Changed:}}  All Mediguns allow the Medic to match the speed of their heal target (Previously only available on The Quick Fix)
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|-
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| {{c|=|Changed:}} Stored ÜberCharge begins to decay over time after coming to rest
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|-
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|}
  
 
== Tweaked Weapons ==
 
== Tweaked Weapons ==

Revision as of 09:42, 8 July 2016

This article is for content released in the update. For the patch itself, see July 7, 2016 Patch.
Meet Your Match.png

The Meet your Match Update is a major update that brought Competitive matchmaking and PASS Time out of beta, introduced three new maps, and four new taunts.


Additions

Cosmetics

Main article: Cosmetic items
20px
All Classes
PASS Time Early Participation Pin PASS Time Early Participation Pin

Maps

Name Picture Game mode File name
District Pass district.jpg PASS Time
Jack Neutral.png
pass_district
Metalworks Cp metalworks b22 5.jpg Control Point
Controlpoint.png
cp_metalworks
Sunshine Sunshine main.jpg Control Point
Controlpoint.png
cp_sunshine
Swiftwater Pl swiftwater frc70000.jpg Payload
BLU Bombcart.png
pl_swiftwater

Taunts

Leaderboard class scout.png
Scout
Carlton Carlton
Leaderboard class soldier.png
Soldier
Fubar Fanfare Fubar Fanfare
Leaderboard class pyro.png
Pyro
Balloonibouncer Balloonibouncer
Leaderboard class spy.png
Spy
Disco Fever Disco Fever

Tools

Main article: Tools
Competitive Matchmaking Pass Competitive Matchmaking Pass
Unlocked Cosmetic Crate Unlocked Cosmetic Crate

Disgaea promotional items

TF2 crosshair orange.png
All Classes
Prinny Hat Prinny Hat
Prinny Pouch Prinny Pouch
TF2 crosshair orange.png
All Classes
Prinny Machete Prinny Machete
Notes Not available for the Engineer and the Spy.

These items are given to those who purchase Disgaea.


Tweaked Classes

Class Changes
Leaderboard class demoman.png
Demoman
Pictogram minus.png Changed: All boots now require a shield to activate any move speed bonus listed on the item
Leaderboard class engineer.png
Engineer
Pictogram minus.png Changed: Level 1 teleporters now cost 50 metal (previously 125)
Leaderboard class medic.png
Medic
Pictogram plus.png Changed: All Mediguns allow the Medic to match the speed of their heal target (Previously only available on The Quick Fix)
Pictogram comment.png Changed: Stored ÜberCharge begins to decay over time after coming to rest

Tweaked Weapons

Scout

  • Crit-A-Cola
    • Added Marked-for-Death debuff for 2 seconds after the buff effect expires
  • Soda Popper
    • Added "On hit: build Hype"
    • Removed "build hype by running around"
  • Shortstop
    • Added an Alt-fire attack -- reach out and shove someone!
    • Removed +healing bonus
    • Reduced pushback vuln to +20% (from +40%)
  • Sun on a Stick
    • Take 25% less damage from fire while deployed

Soldier

  • Righteous Bison
    • Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
    • Per-shot damage has been increased to compensate, resulting in slightly more damage on average - Point-blank deals 54 damage (previously 20-80) Maximum range deals 24 damage (previously 14-56)
    • Slowed projectile by 30%
    • Projectile damage reduced by 25% for each enemy penetrated
    • Updated projectile impact sound
  • Disciplinary Action
    • Reduced duration of speed bonus on teammates to 2 seconds (from 3)
  • Rocket Jumper
    • Updated model/materials and sound

Sniper

  • Cozy Camper
    • Now requires a full charge to gain flinch resistance
  • The Sydney Sleeper
    • When fully charged, or when making a headshot, now applies Jarate in a radius
    • Scoped shots now extinguish teammates
  • Cleaner's Carbine
    • Removed hidden +10% damage taken multiplier while under the effects

Heavy

  • Natascha and Brass Beast
    • 20% damage resistance now only applies when spun up and below 50% max health
  • Huo-Long Heater
    • Added -10% damage
    • Added +25% increased damage vs. burning players
    • Reduced ammo drain to -4/sec (from -6)
    • Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
  • Buffalo Steak Sandvich
    • Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%

Spy

  • Max speed increased to 320 (from 300)
  • Enforcer
    • Attacks pierce resist and absorb effects from all sources

Pyro

  • All Flamethrowers
    • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%. Medics hear a "healing interrupted" sound when this is happening to their heal target.
  • Manmelter
    • Removed (hidden) 20% fire rate penalty

Medic

  • All Mediguns allow the Medic to match the speed of their heal target (previously only available on The Quick Fix)
  • Quick Fix
  • Overdose
    • Increased movement speed bonus to +20% (from +10%)
    • Increased damage penalty to -15% (from -10%)
  • Dropped Mediguns - Stored ÜberCharge begins to decay over time after coming to rest

Demoman

  • All boots now require a shield to activate any move speed bonus listed on the item
  • Iron Bomber
    • Decreased the fuse time to 1.4 seconds (from 2.0)
  • Quickiebomb Launcher
    • Increased charge time reduction to -70% (from -50%)
    • Increased damage bonus for (max) charged shots to +35% (from +25%)
    • Increased clip size penalty to -50% (from -25%)
    • Removed "Stickybombs fizzle 4 seconds after landing"
  • Sticky Jumper
    • Updated model/materials and sound

Engineer

  • Level 1 teleporters now cost 50 metal (previously 125)
  • Widowmaker
    • Damage increased +10% when attacking the same target as your sentry
  • Eureka Effect
    • Reduced "50% less metal from Dispensers and Pickups" to 20%
    • Added "Teleporters cost 50% less metal"
  • Short Circuit
    • Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
  • Pomson
    • Fixed an exploit with shooting through your own buildings
    • Increased close-range damage to 72 (from 62
    • Reduced long-range damage to 32 (from 42)
    • Updated projectile impact sound

Achievements

Two new achievements were introduced in this update.


Jackpot!
Jackpot!
Win 10 rounds playing PASS Time.

Reward: Civilian Grade JACK Hat

Tune Merasmus's Multi-Dimensional Television
Tune Merasmus's Multi-Dimensional Television
Reveal the mystery of the PASS Time TV Room.

Reward: Military Grade JACK Hat, PASS Time Miniature Half JACK

Gallery

External links

Template:Meet your Match Update Nav