Difference between revisions of "User:SofiPandaRights/Custom Weapons"
GrampaSwood (talk | contribs) m (→List of changes to official weapons: Demo + Heavy) |
GrampaSwood (talk | contribs) m (→Custom Engineer weapons: Added buildings) |
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=== Custom Engineer weapons === | === Custom Engineer weapons === | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | | + | ! colspan="3" class="header" | Custom weapons |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
− | ! class="header" width="20%" | Workshop | + | ! class="header" width="20%" | Workshop link |
! class="header" width="60%" | Stats | ! class="header" width="60%" | Stats | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Lakeside Pride.png|100px]]<br> |
<small>Primary</small><br> | <small>Primary</small><br> | ||
'''Lakeside Pride''' | '''Lakeside Pride''' | ||
| align="left" | | | align="left" | | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ TF2 Workshop | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ TF2 Workshop link]<br /> |
| | | | ||
{{Pro}}On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br> | {{Pro}}On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br> | ||
Line 3,262: | Line 3,262: | ||
{{Neutral}}Each stack (up to 10) increases max metal (by +20) and decreases building cost (by 2.5%) | {{Neutral}}Each stack (up to 10) increases max metal (by +20) and decreases building cost (by 2.5%) | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Signal Booster.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''Signal Booster''' | '''Signal Booster''' | ||
| align="left" | | | align="left" | | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id=656022532/ TF2 Workshop | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=656022532/ TF2 Workshop link]<br /> |
| | | | ||
When weapon is active:<br> | When weapon is active:<br> | ||
Line 3,276: | Line 3,276: | ||
:{{Neutral}}While boosting your buildings: Sentry damage/range are increased by 25%, Dispenser range/healing are increased by 50%, and Teleporter recharge rate is decreased by 50% | :{{Neutral}}While boosting your buildings: Sentry damage/range are increased by 25%, Dispenser range/healing are increased by 50%, and Teleporter recharge rate is decreased by 50% | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Swifty Swiper.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''Swifty Swiper''' | '''Swifty Swiper''' | ||
| align="left" | | | align="left" | | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id=1267/ TF2 Workshop | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=1267/ TF2 Workshop link]<br /> |
| | | | ||
{{Pro}}Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 900 Hu that will stay in place for 15 seconds<br> | {{Pro}}Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 900 Hu that will stay in place for 15 seconds<br> | ||
Line 3,287: | Line 3,287: | ||
{{Neutral}}There is a 3 second cooldown when attraction is stopped. While in spawn, the attraction is disabled and entering spawn triggers the 3 second cooldown. | {{Neutral}}There is a 3 second cooldown when attraction is stopped. While in spawn, the attraction is disabled and entering spawn triggers the 3 second cooldown. | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Gamma Gazer.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''Gamma Gazer''' | '''Gamma Gazer''' | ||
| align="left" | | | align="left" | | ||
− | [https://steamcommunity.com/sharedfiles/filedetails/?id=229535075/ TF2 Workshop | + | [https://steamcommunity.com/sharedfiles/filedetails/?id=229535075/ TF2 Workshop link]<br /> |
| | | | ||
{{Pro}}On third hit without missing: Guaranteed critical bullets<br> | {{Pro}}On third hit without missing: Guaranteed critical bullets<br> | ||
Line 3,302: | Line 3,302: | ||
{{Con}}-91.06% damage penalty | {{Con}}-91.06% damage penalty | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Welder Gun.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''Welder's Gun''' | '''Welder's Gun''' | ||
| align="left" | | | align="left" | | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id=1095893618/ TF2 Workshop | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=1095893618/ TF2 Workshop link]<br /> |
| | | | ||
{{Pro}}On hit: Gain metal back based on damage by 50%<br> | {{Pro}}On hit: Gain metal back based on damage by 50%<br> | ||
Line 3,318: | Line 3,318: | ||
'''Jupiter''' | '''Jupiter''' | ||
| align="left" | | | align="left" | | ||
− | [https://gamebanana.com/skins/169087/ | + | [https://gamebanana.com/skins/169087/ Gamebanana link]<br /> |
| | | | ||
{{Pro}}While being healed by a Dispenser or Payload Cart, this weapon has an infinite clip<br> | {{Pro}}While being healed by a Dispenser or Payload Cart, this weapon has an infinite clip<br> | ||
Line 3,326: | Line 3,326: | ||
{{Con}}50% slower base firing speed | {{Con}}50% slower base firing speed | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Magnetic Horseshoe.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''Magnetic Horseshoe''' | '''Magnetic Horseshoe''' | ||
| align="left" | | | align="left" | | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id=159764237/ TF2 Workshop | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=159764237/ TF2 Workshop link]<br /> |
| | | | ||
{{Pro}}All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them<br> | {{Pro}}All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them<br> | ||
Line 3,340: | Line 3,340: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom buildings | ||
+ | |- | ||
+ | ! class="header" width="20%" | Building | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | | ||
+ | '''Mini-Dispenser'''<br> | ||
+ | (When using the Gunslinger) | ||
+ | | align="left" | | ||
+ | {{Pro}} Healing and ammo dispensed are not blocked by walls<br> | ||
+ | {{Pro}} +100% Dispenser radius<br> | ||
+ | {{Pro}} Costs 75 metal to build<br> | ||
+ | {{Pro}} +100% build speed<br> | ||
+ | {{Neutral}} Dispenses as the same rate as a normal level 1<br> | ||
+ | {{Neutral}} Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation<br> | ||
+ | {{Neutral}} Cannot be upgraded. The owner and other Engineers can still repair this building.<br> | ||
+ | {{Con}} Drops zero metal when destroyed | ||
+ | |- | ||
+ | | align="center" | | ||
+ | '''Mini-Teleporter'''<br> | ||
+ | (When using the Gunslinger) | ||
+ | | align="left" | | ||
+ | {{Pro}} Teleporter can be used in both directions<br> | ||
+ | {{Pro}} Costs 25 metal to build<br> | ||
+ | {{Pro}} +100% build speed<br> | ||
+ | {{Neutral}} Recharges as the same rate as a normal level 3<br> | ||
+ | {{Neutral}} Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation<br> | ||
+ | {{Neutral}} Cannot be upgraded. The owner and other Engineers can still repair this building.<br> | ||
+ | {{Con}} Drops zero metal when destroyed | ||
=== Custom Medic weapons === | === Custom Medic weapons === |
Revision as of 17:56, 23 June 2023
“ | Yes. I like this new weapon.
Click to listen
— The Heavy
|
” |
Custom Weapons, also known as Custom TF2 Weapons or CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. There is no loadout viewer nor a drop system, all weapons are immediately available to the player. Additionally, the mod has made changes to existing official weapons with the intention of creating more balanced and fun weapons.
Contents
Official server list
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
List of changes to official weapons
General changes
These changes are in effect on every official Custom Weapons servers:
- Random critical hits are turned off.
- Fixed bullet spread is enabled.
- Consistent fall damage is enabled.
- Removed the 10 second teammate outlines after respawning.
- Health packs no longer remove the bleed effect.
- Added "While on fire: -33% health received from all healing sources" to all fire sources
Speed changes
Speed boosts - number changes | |||
---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout | 400 (133.3%) | 480 (160%) | 505 (168.3%) |
Soldier | 240 (80%) | 320 (106.6%) | 336 (112%) |
Pyro | 300 (100%) | 380 (126.6%) | 405 (135%) |
Demoman | 280 (93.3%) | 360 (120%) | 385 (128.3%) |
Heavy | 240 (80%) | 320 (106.6%) | 336 (112%) |
Engineer | 300 (100%) | 380 (126.6%) | 405 (135%) |
Medic | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Sniper | 300 (100%) | 380 (126.6%) | 405 (135%) |
Spy | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Scout changes
Modified official weapons | ||
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Weapon | Changes | Full new stats |
![]() Primary |
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When weapon is active:
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![]() Secondary |
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![]() Melee |
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-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
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Soldier changes
Banner changes | |
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Changes | |
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Modified official weapons | ||
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Weapon | Changes | Full New Stats |
![]() Primary |
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![]() Melee |
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When weapon is active:
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Pyro changes
Class changes | |
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Changes | Full new stats |
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(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
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Weapon | Changes | Full New Stats |
![]() Primary |
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![]() Primary |
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![]() Primary |
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![]() Melee |
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Demoman changes
Class changes | |
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Changes | Full new stats |
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(Ability) Spawns a Dynamite Pack on Death |
Grenade Launcher changes |
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Stickybomb Launcher changes |
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Shield changes |
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Modified official weapons | ||
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Weapon | Changes | Full new stats |
![]() Primary |
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When weapon is active:
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![]() Melee |
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Heavy changes
Class changes | |
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Changes | Full new stats |
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(Ability) Heavyweight |
Minigun changes |
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Lunchbox weapons changes |
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Modified official weapons | ||
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Weapon | Changes | Full new stats |
![]() Primary |
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When weapon is active:
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![]() Melee |
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When weapon is active:
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![]() Melee |
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Engineer changes
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
NO CHANGES |
Engineer - PDA - Dispensers | ||
---|---|---|
Weapon | Changes | |
![]() Dispenser |
-Increased range by +50% |
Engineer - PDA - Teleporters | ||
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Weapon | Changes | |
![]() Teleporter |
-Decreased metal cost when constructing and/or upgrading Teleporters by 20% |
Engineer - Modified Official Weapons | ||
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Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
NO CHANGES |
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![]() Primary |
-Increased bonus damage to your Sentry Gun's target from 10% to 20% |
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-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
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NO CHANGES |
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-Decreased shield resistance from 66% to 33% for Sentry Guns |
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NO CHANGES |
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NO CHANGES |
NO CHANGES |
![]() Melee |
-Increased the punch combo timer from 0.8s to 1.5 seconds |
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-Removed "20% fire damage vulnerability on wearer" |
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-Increased construction hit bonus from +30% to +100% |
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-Removed "-50% metal cost when constructing or upgrading Teleporters" |
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Medic changes
Medic - Class Changes | |
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Changes | Full New Stats |
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(Ability) Health regeneration |
Medic - Primary Changes | |
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Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
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Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
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Medic - Modified Official Weapons | ||
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Weapon | Changes | Full New Stats |
![]() Primary |
-Added "On hit: 1% UberCharge added" |
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-Changed the "+3 health on hit" to overheal the user |
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-Increased Primary ammo penalty from -75% to -80% |
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-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
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![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
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![]() Secondary |
-Increased healing during the taunt from 11 HP to 30 HP |
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-Added "+200% increased air control while explosive jumping" |
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-Decreased UberCharge rate from +67% to +10% |
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-Added "33% faster global weapon switch on wearer" |
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-Decreased UberCharge added on hit from 25% to 20% |
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-Removed "Collect the organs of people you hit" |
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-Removed "Up to +3 health regenerated per second while active" |
When weapon is active:
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![]() Melee |
-Increased slower firing speed from 10% to 20% |
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Sniper changes
Sniper - Class Changes | |
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Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
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Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
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Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
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![]() Primary |
-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu |
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-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second" |
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-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
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-Removed "On full charge: +15% damage per shot" |
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-Removed "+25% faster charge while in Focus" stat |
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-Removed "No headshots when not fully charged" |
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-See additional changes in "Sniper - Class Changes" tab |
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-Added "Allowed in Medieval mode" |
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-Added "+6.666% faster move speed on wearer" |
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-Added "50% reduction in push force taken from damage and airblasts" |
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-Moved "No flinching when aiming and fully charged" to the Sniper class |
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-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds." |
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-Added "Better wall climbing when compared to other Melee weapons" |
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-Added "On hit: Gain a 1 second speed boost" |
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-Removed "When weapon is active" |
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-Removed "+25% increase in damage when health <50% of max" |
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Spy changes
Spy - Class Changes | |
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Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
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NO CHANGES |
Spy - Sapper Changes/Additions | |
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NO CHANGES |
Spy - Modified Official Weapons | ||
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Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-Increased fire rate penalty from -20% to -100% |
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NO CHANGES |
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-Removed "+20% damage bonus while disguised" |
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-Changed to guaranteed Mini-Crits instead of Crits |
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-See additional changes in "Spy - Knives Changes/Additions" tab |
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-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
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-Added "On backstab kill: Removes all negative debuffs on user" |
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-Removed "+30% cloak on kill" |
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-Decreased recharge from 15 seconds to 10 seconds |
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![]() Primary PDA |
NO CHANGES |
NO CHANGES |
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
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![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
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![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
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![]() Building |
-Added "Allowed in Medieval mode" |
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![]() Building |
-Added "Allowed in Medieval mode" |
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Multi-class weapon changes
Multi-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to from +20% to +30% |
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![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
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![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
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![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
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![]() Primary |
-Decreased deploy speed bonus from +50% to +33% |
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Custom weapons
The following "new" weapons are available on the official Custom Weapons servers.
Custom Scout weapons
Scout - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
N/A |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
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100px Melee |
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Custom Soldier weapons
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
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100px Secondary |
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Custom Pyro weapons
Pyro - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Secondary |
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100px Secondary |
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![]() Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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100px Melee |
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100px Melee |
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100px Melee |
When weapon is active:
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Custom Demoman weapons
Demoman - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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Custom Heavy weapons
Heavy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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100px Melee |
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100px Melee |
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Custom Engineer weapons
Custom weapons | ||
---|---|---|
Weapon | Workshop link | Stats |
100px Primary |
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100px Secondary |
When weapon is active:
| |
100px Secondary |
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100px Secondary |
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![]() Secondary |
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100px Secondary |
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100px Melee |
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Custom buildings | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building | Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mini-Dispenser |
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Mini-Teleporter |
Custom Medic weapons
Custom Sniper weapons
Custom Spy weapons
Custom multi-class weapons
Current team membersChdata - Main Plugin Developer Former team membersKarma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator Bugs
External links
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