Difference between revisions of "Obtaining Sniper achievements"

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(Quick add-in to "Shock Treatment.")
(Earned it this way in a game, i don't remember if i clipped it)
 
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{{Show achievement|Sniper|Australian Rules
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<onlyinclude>{{Show achievement|Sniper|Australian Rules
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Try to go for Snipers that are unaware of you. Sniping from places that aren't considered the "norm" can greatly help this. Just remember, you are also a target. The best way to hit other Snipers is to run from your cover, zoom in, and headshot as quickly as possible with the Sniper Rifle, a task made even easier if they are wielding the Huntsman a long distance away from you, as it will be much more difficult for them to hit you. Don't bother charging up, as any headshot will kill a Sniper that is not overhealed or carrying the [[Darwin's Danger Shield]].  
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| obtain-text = Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land [[headshot]]s.
 
}}
 
}}
 
{{Show achievement|Sniper|Beaux and Arrows
 
{{Show achievement|Sniper|Beaux and Arrows
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Since you are using the Huntsman, you will in general have to be closer to the pair. Since the Medic is in the back, try to kill him first. Hopefully the Heavy won't notice, and even if he does, Heavies are easy to hit. The Heavy will be harder to kill because he is likely to be overhealed.  Keep your distance and the spread of his Minigun will do minimal damage.  If possible, use your Jarate on the pair to increase the damage from body shots, and get a friendly Pyro to give you fire arrows.  A Jarate-coated Medic hit by a fire arrow will almost certainly die, and even with overhealing a fully-charged fire arrow headshot should finish the Heavy, if not from the arrow itself then from the Mini-Crit afterburn damage.  Going for the Heavy first has the advantage of finishing off the higher health target first.  Since a Medic can be taken down with one good arrow, this can actually be a more definite way of completing this achievement, but keep in mind a dodging Medic is hard to hit.  As with all sniping, your targets will generally be easier to take out if they aren't aware of your presence until it's too late.
+
| obtain-text = Although you have the [[Huntsman]] equipped, continue to keep a moderate distance from the pair. It is recommended that you kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy.
 
}}
 
}}
 
{{Show achievement|Sniper|Be Efficient
 
{{Show achievement|Sniper|Be Efficient
| obtain-level = Easy-Medium
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| obtain-level = Medium
| obtain-text = Be on RED on a CP map, and await people when you zoom in. Heavies that are revved up are a good bet for this. The kills don't have to be done in one life, just don't miss while attempting this achievement, so be sure to take your time to fully charge and ensure a kill.
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| obtain-text = The kills do not have to be attained in just one life, so take your time to aim and charge your shot. Slower classes, such as [[Heavy|Heavies]] and [[Soldier]]s, make good targets; there is no need to risk missing by trying to shoot a [[Scout]].
 
}}
 
}}
 
{{Show achievement|Sniper|Be Polite
 
{{Show achievement|Sniper|Be Polite
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply taunt with your melee weapon equipped immediately upon killing an enemy. Beware if your victim was a Spy though, as he may be using the [[Dead Ringer]].
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| obtain-text = Taunt with your melee weapon equipped immediately upon killing an enemy.  
 
}}
 
}}
 
{{Show achievement|Sniper|Consolation Prize
 
{{Show achievement|Sniper|Consolation Prize
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Spies are always looking to backstab unaware Snipers. If you want to help this achievement along, don't use the Razorback if you have it. Otherwise, you'll get this with enough time playing Sniper.
+
| obtain-text = [[Spies]] are always looking to backstab unaware [[Snipers]]. If you really want to help with the progress of this achievement, don’t use the [[Razorback]].
 
}}
 
}}
 
{{Show achievement|Sniper|Dead Reckoning
 
{{Show achievement|Sniper|Dead Reckoning
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement requires either good timing or good luck to get. An easy way is to find a lone Heavy and get him to shoot at you with his Minigun. While he does this, charge up your shot, aim for his head, and get ready to shoot when you are almost dead. If done right, you should release the arrow just before dying, and kill the Heavy with a headshot soon after your death, getting this achievement. An alternate way to achieve this is to bind a key to "explode" or "kill" and press it after you fire an arrow, but before it hits. The greater the distance separation between yourself and your target, the better your chances.
+
| obtain-text = Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. [[Afterburn]] kills from lit arrows also count towards to this achievement.
 
}}
 
}}
 
{{Show achievement|Sniper|De-sentry-lized
 
{{Show achievement|Sniper|De-sentry-lized
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = A fully charged shot from the Sniper Rifle will destroy a level 1 Sentry Gun in a single shot, and do incredible damage to a level 2 or 3 Sentry Gun. A great way to rack up Sentry Gun destructions is to work in tandem with another Sniper, and fire as soon as your partner fires. 2 fully charged shots will destroy any level building if done fast enough, and will deny the Engineer a chance to repair them. Beware of Engineers using the [[Wrangler]], try to dispose of the Engineer before destroying his gun.
+
| obtain-text = One fully charged shot from the [[Sniper Rifle]] will destroy a Level 1 Sentry Gun, while two fully charged shots will destroy any unshielded Sentry Gun. If an Engineer is repairing the Sentry Gun or shielding it with the [[Wrangler]], kill him first.  
 
}}
 
}}
 
{{Show achievement|Sniper|Dropped Dead
 
{{Show achievement|Sniper|Dropped Dead
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Scouts aren't the easiest targets to hit, but can still be killed with good prediction. Simply keep an eye out for areas where Scouts must double- or triple-jump to access, and shoot the scout immediately after his second jump. A fully-charged shot will kill the Scout in one hit unless he is wearing the [[Special Delivery]] Kit.
+
| obtain-text = While Scouts aren't the easiest targets to hit, you can predict when they'll jump, either in combat or while travelling, in order to land a midair shot.
 +
}}
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{{Show achievement|Sniper|Eagle Eye
 +
| obtain-level = Hard
 +
| obtain-text = Enemies will be easier to [[headshot]] at the apex of their jump. Easier yet is to headshot a [[Base Jumper|parachuting]] enemy.
 
}}
 
}}
 
{{Show achievement|Sniper|Enemy at the Gate
 
{{Show achievement|Sniper|Enemy at the Gate
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Charge your shot before the setup gates drop, and as soon as they drop, fire at someone with a headshot. Your fully charged shot will kill any class without an ÜberCharge. Enemy Snipers trying the same thing are a good target, as they'll be standing still waiting for the gates to drop just like you are. Just be sure to fire first. A safer method is to look for a Sniper that isn't looking at you, and then take him out.
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| obtain-text = On any map with [[Setup time]], charge your shot and fire at a target immediately after the gates drop. In [[King of the Hill]], you are able to accomplish this anytime before the [[control point (objective)|control point]] is initially captured.
 +
}}
 +
{{Show achievement|Sniper|Flight Cancelled
 +
| obtain-level = Hard
 +
|obtain-text = When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as [[Hightower]], are good places to practice headshotting airborne targets.  
 
}}
 
}}
 
{{Show achievement|Sniper|Friendship is Golden
 
{{Show achievement|Sniper|Friendship is Golden
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply throw your Jarate at a teammate who's on fire. This can also be achieved by extinguishing yourself, by throwing your Jarate at the ground while on fire.
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| obtain-text = Throw your [[Jarate]] at a teammate who is on [[fire]] to extinguish them.  
 
}}
 
}}
 
{{Show achievement|Sniper|Have a Plan
 
{{Show achievement|Sniper|Have a Plan
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Snipers don't excel at flag running. If you decide to try to get the intelligence yourself, make sure you have your SMG to defend yourself, as the Razorback and Jarate can't help you. Also make sure to equip the Huntsman, as it provides you with much more mobility. You can get this achievement far more easily by picking up the intelligence after a teammate drops it.
+
| obtain-text = Snipers don't excel at flag running. However, if an opportunity presents itself, take the [[Capture the Flag#Intelligence|Intelligence]] and run, using your [[Submachine Gun]] or uncharged shots from your primary weapon to defend yourself.
 +
}}
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{{Show achievement|Sniper|Hipshot
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| obtain-level = Medium
 +
| obtain-text = Fully charging up the [[Classic]] will bring your own [[speed]] to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.
 
}}
 
}}
 
{{Show achievement|Sniper|Jarate Chop
 
{{Show achievement|Sniper|Jarate Chop
| obtain-level = Medium-Hard
+
| obtain-level = Hard
| obtain-text = You have to throw Jarate that hits three enemy players, and then kill them all with your Kukri. Remember, it cannot be three separate players, but all in the same group, all hit with the same Jarate. Having a Medic deploy an ÜberCharge on you can help considerably, a regular one can help offset the Sniper's low health. Try to use the [[Bushwacka]] to get this achievement, as it allows you to land guaranteed full Crits on your targets.
+
| obtain-text = You must use the [[Kukri]], [[Conscientious Objector]], [[Saxxy]], [[Tribalman's Shiv]], [[Bushwacka]], or [[Shahanshah]] to kill three players that you doused with a single Jarate. Your best bet is to enlist a [[Pocket Medic]] on a game mode where players gather in one place, such as [[5CP]] or [[Payload]]
 
}}
 
}}
 
{{Show achievement|Sniper|Jarring Transition
 
{{Show achievement|Sniper|Jarring Transition
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = If you ever bump into a cloaked Spy, quickly switch to your Jarate and throw it at the floor, though you may have to guess at his path after bumping into you. You can also try throwing your Jarate into corners or recesses, as Spies using the [[Cloak and Dagger]] will try to hide in these places to recharge their cloak. This achievement can also be obtained by using [[Mad Milk]] to reveal a Spy while playing as a [[Scout]].
+
| obtain-text = If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the [[Cloak and Dagger]] may hide. This achievement can also be accomplished by using the [[Scout]]'s [[Mad Milk]] or [[Compression blast|reflecting]] Jarate as the [[Pyro]].
 
}}
 
}}
 
{{Show achievement|Sniper|Jumper Stumper
 
{{Show achievement|Sniper|Jumper Stumper
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = As with "Dropped Dead," try to keep an eye on areas that requires a rocket jump to access, and hope a Soldier or Demoman comes by eventually. Don't try for a headshot; if your rifle is fully charged, you should kill him anyway, since the jump will already have done some damage unless it is a Soldier equipped with the [[Gunboats]].
+
| obtain-text = Keep an eye on areas that require a rocket or sticky jump to access. Keep in mind that those who rocket or sticky jump probably are already damaged; a fully charged bodyshot should suffice.
 
}}
 
}}
 
{{Show achievement|Sniper|Kill Everyone You Meet
 
{{Show achievement|Sniper|Kill Everyone You Meet
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This is a basic grind achievement, and while it will take some time, it's an easy one to get.
+
| obtain-text = This achievement will be obtained naturally after a decent amount of time playing as the [[Sniper]].
 
}}
 
}}
 
{{Show achievement|Sniper|Kook the Spook
 
{{Show achievement|Sniper|Kook the Spook
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Your Kukri is your natural defense against Spies, so this will easily start to add up as you play. Turn around and Spy-check nearby teammates with your Kukri whenever you hear the Spy's de-cloaking sound.
+
| obtain-text = The Kukri is your natural defense against Spies. Turn around and Spy-check nearby teammates whenever you hear the Spy's decloaking sound.
 
}}
 
}}
 
{{Show achievement|Sniper|My Brilliant Career
 
{{Show achievement|Sniper|My Brilliant Career
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates thanks to points given for healing. Once you've attained a sizable lead, switch to Sniper, rush in, finish the round, and get some assists if possible.
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| obtain-text = [[Snipers]] earn 1.5 points per [[headshot]], allowing them to quickly climb the scoreboard. If you are having problems accumulating points, play as a different class before switching to Sniper again. [[Medics]], for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Sniper and finish the round.
 
}}
 
}}
 
{{Show achievement|Sniper|Not a Crazed Gunman, Dad
 
{{Show achievement|Sniper|Not a Crazed Gunman, Dad
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Position yourself near a capture point or the Payload cart, and wait to snipe your target until he is on top of it. After you do, other targets on the point may scramble or return fire, so be prepared to retreat and try again once you're repositioned. You may be lucky enough to see someone standing still on a point, or crouch-walking near a cart, so take advantage of this. Alternatively, search for Spies trying to capture a control point or move the Payload, unaware of any dangers nearby. Then get up close and kill him with the Kukri.
+
| obtain-text = Wait to kill your target until they are on top of the [[control point (objective)|control point]] or [[Payload#Carts|Payload cart]].
 
}}
 
}}
 
{{Show achievement|Sniper|Number One Assistant
 
{{Show achievement|Sniper|Number One Assistant
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = This achievement description is misleading, as you must get five assists in a single life. Throwing your Jarate into a crowd will rack up assists, so launch your Jarate at the enemy spawn when the setup gates open to cover a wide range of people, and let your team do the rest. You can also try to douse the Payload cart or a capture point. Using the [[Sydney Sleeper]] allows you to inflict Jarate at long range, making this achievement somewhat easier.
+
| obtain-text = The description is misleading; for this achievement, you must get five assists in a single life. Throw your Jarate where players tend to congregate, such as around chokepoints, [[control point (objective)|control point]]s, and the setup gates at the start of a round. Using the [[Sydney Sleeper]] allows you to inflict Jarate at longer ranges.
 
}}
 
}}
 
{{Show achievement|Sniper|Parting Shot
 
{{Show achievement|Sniper|Parting Shot
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = If you're far enough away from an invulnerable target, they will likely not be paying attention to you. Keep your crosshair on them until their charge wears off, and fire. Heavies work best for this due to their slow speed, and they will likely be spun up and moving even more slowly. Don't try to shoot the quick Medic unless his overconfidence in his ÜberCharge leaves him standing still the whole time.
+
| obtain-text = Invulnerable enemies include a Medic's ÜberCharge patient or a Pyro taunting with a fully charged [[Phlogistinator]]. Keep your crosshair on their head until the invulnerability wears off, then fire.
 
}}
 
}}
 
{{Show achievement|Sniper|Pincushion
 
{{Show achievement|Sniper|Pincushion
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Spam arrows at an unaware Heavy, especially one who is overhealed, and you should get this achievement. If possible, fire uncharged arrows as those can be fired faster and do less damage, but also be sure to lead your target accordingly.
+
| obtain-text = To avoid accidentally killing your foe, do not aim for the head or charge your shots. Attacking a bulky target like the [[Soldier]] or [[Heavy]] might be easiest. This achievement can be accomplished while playing as the [[Medic]] with the [[Crusader's Crossbow]].
 +
}}
 +
{{Show achievement|Sniper|Prime Cuts
 +
| obtain-level = Hard
 +
| obtain-text = Playing on modes which are prone to [[stalemate]]s, such as [[Capture the Flag]], will give you much longer rounds and more time to earn this achievement. Like normal weapons, the [[Classic]] gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots); this does not depend on if the player is scoped in or not.
 
}}
 
}}
 
{{Show achievement|Sniper|Rain on Their Parade
 
{{Show achievement|Sniper|Rain on Their Parade
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Find a Medic hanging around the Payload cart or a capture point, and aim your Jarate directly at him. They're always healing somebody, so as long as you hit the Medic, you should hit his patient as well.  
+
| obtain-text = Medics are usually found healing another teammate, so aim your Jarate between him and his patient.
 
}}
 
}}
 
{{Show achievement|Sniper|Robbin' Hood
 
{{Show achievement|Sniper|Robbin' Hood
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = On CTF maps, always try to snipe from a place that has a direct line of sight to the paths that lead to your intelligence. Often, Scouts will be the ones to try to take the intelligence, so try to pick them off with your arrows as they return to their base. Remember that a fully-charged arrow can often kill 125 HP classes in one shot, but not always.
+
| obtain-text = Snipe from a place that has a direct line of sight to the paths that lead to your Intelligence. Scouts will often try to take your Intelligence, so pick them off as they return to their base. Another way is to kill an enemy with the [[Arrow Stab]] [[Taunt]].
 
}}
 
}}
 
{{Show achievement|Sniper|Rode Hard, Put Away Wet
 
{{Show achievement|Sniper|Rode Hard, Put Away Wet
| obtain-level = Medium-Hard
+
| obtain-level = Medium
| obtain-text = Getting a domination is relatively easy, but getting close enough to use Jarate without being killed is another story. If you are dominating a Heavy, try to launch your Jarate while flanked by teammates to prevent him from singling you out.
+
| obtain-text = Take note of the class of the player you're dominating so that you can target him with Jarate. If you need to approach the frontlines, stay flanked by teammates to avoid being singled out by your victim.
 
}}
 
}}
 
{{Show achievement|Sniper|Saturation Bombing
 
{{Show achievement|Sniper|Saturation Bombing
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Throw your Jarate into a crowd and hope it hits 4 people. This is best done at the start of a CP map when you are on RED, when all of BLU tend to congregate around the setup gates. Capture points and Payload carts are also good choices.
+
| obtain-text = Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around control points, the payload cart, and the setup gates at the start of a round.
 
}}
 
}}
 
{{Show achievement|Sniper|Self-destruct Sequence
 
{{Show achievement|Sniper|Self-destruct Sequence
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Easily earned after a reasonable amount of time playing Sniper. Aim for the head and don't bother to charge, as any headshot will kill a non-overhealed Sniper not carrying [[Darwin's Danger Shield]]. If you find yourself getting killed a lot, move to a different location, or try killing more Snipers again later. Remember not to use the [[Sydney Sleeper]], and don't bother trying to headshot Snipers wearing the [[Croc-o-style Kit]].
+
| obtain-text = Aim for the head and don't bother to charge, as a headshot will kill any [[Sniper]] that is not overhealed. Don't use the [[Sydney Sleeper]] while trying to complete this achievement, as headshots deal much less damage with this weapon.
 
}}
 
}}
 
{{Show achievement|Sniper|Shafted
 
{{Show achievement|Sniper|Shafted
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Find an unaware enemy and kill him with your Huntsman taunt. This is somewhat easier than other taunt kills, as it only takes one second for the arrow thrust, and as long as your target's momentum doesn't carry him out of the kill zone before you pull out the arrow, you'll get the kill. Another method is to simply hide around a corner and try to time a withdrawal just as an enemy approaches, which will instantly kill your target. This is the fastest taunt kill, so use it on busy Snipers that stand still, or any other unaware players.
+
| obtain-text = Find an unaware enemy, such a busy enemy [[Sniper]], and kill him with the [[Huntsman]]'s taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that [[stun]]s your target.
 
}}
 
}}
 
{{Show achievement|Sniper|Shock Treatment
 
{{Show achievement|Sniper|Shock Treatment
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Once your shield is destroyed, pounce on the Spy with your Kukri. Make sure not to show him your back, in case he recovers before you kill him. Most decent Spies will not try to backstab you if you have a Razorback, instead switching to their [[Revolver]] or [[Ambassador]], so you may have better luck if inexperienced Spies are playing on the other team or if an enemy Spy is intentionally trying to achieve the Die Another Way achievement.
+
| obtain-text = Once your shield is destroyed, pounce on the Spy with the [[Kukri]]. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their [[Revolver]]. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the ''Die Another Way'' achievement.
 
}}
 
}}
 
{{Show achievement|Sniper|Shoot the Breeze
 
{{Show achievement|Sniper|Shoot the Breeze
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Sniping a fully cloaked Spy is generally pure luck. If you want to try to get this one on purpose, try to look for tell-tale shimmers of Cloak, and shoot where you think the Spy will head. Aiming for ammo pick-ups is a good bet (only if the Spy not using the Cloak & Dagger). Charge your shots to increase the chance that you will kill the Spy if you don't hit his head. Also try shooting at control points past the one currently in play, as Spies tend to try and grab control points as soon as the previous ones are captured.
+
| obtain-text = You can obtain this achievement by using any method capable of killing a Spy in one hit, including charged shots, headshots, or critical hits from your melee weapon. If you know a Spy is in an area, look for shimmers of [[cloak]] and shoot where you think he will go.
 
}}
 
}}
 
{{Show achievement|Sniper|Socket to Him
 
{{Show achievement|Sniper|Socket to Him
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply try to specifically headshot any Demoman that you see. Demomen will often stand still while laying sticky traps, and will usually pay little attention outside of their immediate surroundings when locked in a melee battle if they are using a melee weapon and [[Chargin' Targe]] combo.
+
| obtain-text = Try to headshot any Demoman that you see. A Demoman will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.
 
}}
 
}}
 
{{Show achievement|Sniper|The Last Wave
 
{{Show achievement|Sniper|The Last Wave
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply taunt with your Sniper Rifle equipped upon killing an enemy. Be sure to retreat behind cover before attempting this though, as taunting out in the open is an easy way for an enemy Sniper to kill you.
+
| obtain-text = [[Taunt]] with any primary weapon except for the [[Huntsman]] equipped immediately upon killing an enemy.
 
}}
 
}}
 
{{Show achievement|Sniper|Triple Prey
 
{{Show achievement|Sniper|Triple Prey
| obtain-level = Very Easy
+
| obtain-level = Easy
| obtain-text = Equip your SMG, and simply try to get a kill with all three of your weapons. You do not have to kill the same enemy with the three weapons or in the same life, simply get a kill with the Sniper Rifle or Huntsman, another with the SMG, and a melee kill.
+
| obtain-text = The three kills do not have to be done on the same enemy or in a single life. You can change your loadout at any time during the round, so it is possible to perform this with three different melee weapons, for example.
 
}}
 
}}
 
{{Show achievement|Sniper|Trust Your Feelings
 
{{Show achievement|Sniper|Trust Your Feelings
| obtain-level = Medium
+
| obtain-level = Easy-Medium
| obtain-text = A no-scope shot will do 43-57 damage, so it's best to only use it if you're sure it will kill your target. If possible, try to weaken your target with SMG fire first, and finish him off with the Sniper Rifle.
+
| obtain-text = A no-scoped shot will only deal 50 damage. If need be, weaken your target with a [[headshot]], [[Submachine Gun]] fire, or [[Jarate]] first.
 
}}
 
}}
 
{{Show achievement|Sniper|Überectomy
 
{{Show achievement|Sniper|Überectomy
| obtain-level = Medium
+
| obtain-level = Medium-Hard
| obtain-text = You should always make Medics your priority target, so eventually you will kill one who has a full Über. Keep in mind that Medics will often actively avoid wide-open areas to prevent being sniped, so try to hit them from an unexpected angle. You can also try to kill a Medic at the start of a round, right when the gates open.
+
| obtain-text = Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so hit them from an unexpected angle.
 
}}
 
}}
 
{{Show achievement|Sniper|William Tell Overkill
 
{{Show achievement|Sniper|William Tell Overkill
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Make sure your Huntsman is fully drawn, and aim for the head of every Heavy you see, especially if said Heavy is standing near a wall. Eventually, you will kill one and pin him to it, earning you the achievement.
+
| obtain-text = A fully charged headshot from the Huntsman will kill any Heavy that is not overhealed, so aim at him when he ventures close to a wall.
 
}}
 
}}
 
+
</onlyinclude>
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<br>
 
{{Achievements}}
 
{{Achievements}}
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<br>
 
{{Sniper Nav}}
 
{{Sniper Nav}}
[[Category:Achievements|Sniper achievements, Obtaining]]
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 +
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
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[[Category:Community strategy]]

Latest revision as of 21:45, 20 December 2022

Australian Rules
Australian Rules
Dominate an enemy Sniper.
Difficulty: Medium
How to obtain: Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land headshots.


Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.
Difficulty: Hard
How to obtain: Although you have the Huntsman equipped, continue to keep a moderate distance from the pair. It is recommended that you kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy.


Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.
Difficulty: Medium
How to obtain: The kills do not have to be attained in just one life, so take your time to aim and charge your shot. Slower classes, such as Heavies and Soldiers, make good targets; there is no need to risk missing by trying to shoot a Scout.


Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.
Difficulty: Very Easy
How to obtain: Taunt with your melee weapon equipped immediately upon killing an enemy.


Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Difficulty: Very Easy
How to obtain: Spies are always looking to backstab unaware Snipers. If you really want to help with the progress of this achievement, don’t use the Razorback.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.
Difficulty: Medium-Hard
How to obtain: Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. Afterburn kills from lit arrows also count towards to this achievement.


De-sentry-lized
De-sentry-lized
Destroy 3 Engineer Sentry Guns.
Difficulty: Medium
How to obtain: One fully charged shot from the Sniper Rifle will destroy a Level 1 Sentry Gun, while two fully charged shots will destroy any unshielded Sentry Gun. If an Engineer is repairing the Sentry Gun or shielding it with the Wrangler, kill him first.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: While Scouts aren't the easiest targets to hit, you can predict when they'll jump, either in combat or while travelling, in order to land a midair shot.


Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Difficulty: Hard
How to obtain: Enemies will be easier to headshot at the apex of their jump. Easier yet is to headshot a parachuting enemy.


Enemy at the Gate
Enemy at the Gate
Kill an opponent within the first second of the round.
Difficulty: Easy
How to obtain: On any map with Setup time, charge your shot and fire at a target immediately after the gates drop. In King of the Hill, you are able to accomplish this anytime before the control point is initially captured.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.
Difficulty: Hard
How to obtain: When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as Hightower, are good places to practice headshotting airborne targets.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.
Difficulty: Very Easy
How to obtain: Throw your Jarate at a teammate who is on fire to extinguish them.


Have a Plan
Have a Plan
Capture the flag in CTF.
Difficulty: Easy-Medium
How to obtain: Snipers don't excel at flag running. However, if an opportunity presents itself, take the Intelligence and run, using your Submachine Gun or uncharged shots from your primary weapon to defend yourself.


Hipshot
Hipshot
While using The Classic, kill 10 enemies with a full charge, no-scope headshot.
Difficulty: Medium
How to obtain: Fully charging up the Classic will bring your own speed to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.


Jarate Chop
Jarate Chop
Use your Kukri to kill 3 enemies doused in your Jarate.
Difficulty: Hard
How to obtain: You must use the Kukri, Conscientious Objector, Saxxy, Tribalman's Shiv, Bushwacka, or Shahanshah to kill three players that you doused with a single Jarate. Your best bet is to enlist a Pocket Medic on a game mode where players gather in one place, such as 5CP or Payload


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Difficulty: Easy
How to obtain: If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the Cloak and Dagger may hide. This achievement can also be accomplished by using the Scout's Mad Milk or reflecting Jarate as the Pyro.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: Keep an eye on areas that require a rocket or sticky jump to access. Keep in mind that those who rocket or sticky jump probably are already damaged; a fully charged bodyshot should suffice.


Kill Everyone You Meet
Kill Everyone You Meet
Kill 1000 enemies.
Difficulty: Medium
How to obtain: This achievement will be obtained naturally after a decent amount of time playing as the Sniper.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Difficulty: Easy
How to obtain: The Kukri is your natural defense against Spies. Turn around and Spy-check nearby teammates whenever you hear the Spy's decloaking sound.


My Brilliant Career
My Brilliant Career
Top the scoreboard 10 times on teams of 6 or more players.
Difficulty: Medium
How to obtain: Snipers earn 1.5 points per headshot, allowing them to quickly climb the scoreboard. If you are having problems accumulating points, play as a different class before switching to Sniper again. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Sniper and finish the round.


Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.
Difficulty: Medium
How to obtain: Wait to kill your target until they are on top of the control point or Payload cart.


Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.
Difficulty: Easy
How to obtain: The description is misleading; for this achievement, you must get five assists in a single life. Throw your Jarate where players tend to congregate, such as around chokepoints, control points, and the setup gates at the start of a round. Using the Sydney Sleeper allows you to inflict Jarate at longer ranges.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Difficulty: Easy-Medium
How to obtain: Invulnerable enemies include a Medic's ÜberCharge patient or a Pyro taunting with a fully charged Phlogistinator. Keep your crosshair on their head until the invulnerability wears off, then fire.


Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.
Difficulty: Easy-Medium
How to obtain: To avoid accidentally killing your foe, do not aim for the head or charge your shots. Attacking a bulky target like the Soldier or Heavy might be easiest. This achievement can be accomplished while playing as the Medic with the Crusader's Crossbow.


Prime Cuts
Prime Cuts
While using The Classic, gib all 9 classes during a single round.
Difficulty: Hard
How to obtain: Playing on modes which are prone to stalemates, such as Capture the Flag, will give you much longer rounds and more time to earn this achievement. Like normal weapons, the Classic gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots); this does not depend on if the player is scoped in or not.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Difficulty: Very Easy
How to obtain: Medics are usually found healing another teammate, so aim your Jarate between him and his patient.


Robbin’ Hood
Robbin’ Hood
Take down an intelligence carrier with a single arrow.
Difficulty: Medium
How to obtain: Snipe from a place that has a direct line of sight to the paths that lead to your Intelligence. Scouts will often try to take your Intelligence, so pick them off as they return to their base. Another way is to kill an enemy with the Arrow Stab Taunt.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.
Difficulty: Medium
How to obtain: Take note of the class of the player you're dominating so that you can target him with Jarate. If you need to approach the frontlines, stay flanked by teammates to avoid being singled out by your victim.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.
Difficulty: Easy
How to obtain: Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around control points, the payload cart, and the setup gates at the start of a round.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.
Difficulty: Easy
How to obtain: Aim for the head and don't bother to charge, as a headshot will kill any Sniper that is not overhealed. Don't use the Sydney Sleeper while trying to complete this achievement, as headshots deal much less damage with this weapon.


Shafted
Shafted
Stab an enemy with an arrow.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such a busy enemy Sniper, and kill him with the Huntsman's taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that stuns your target.


Shock Treatment
Shock Treatment
Kill a Spy whose backstab attempt was blocked by your Razorback.
Difficulty: Medium-Hard
How to obtain: Once your shield is destroyed, pounce on the Spy with the Kukri. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their Revolver. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the Die Another Way achievement.


Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.
Difficulty: Hard
How to obtain: You can obtain this achievement by using any method capable of killing a Spy in one hit, including charged shots, headshots, or critical hits from your melee weapon. If you know a Spy is in an area, look for shimmers of cloak and shoot where you think he will go.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Difficulty: Very Easy
How to obtain: Try to headshot any Demoman that you see. A Demoman will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Difficulty: Very Easy
How to obtain: Taunt with any primary weapon except for the Huntsman equipped immediately upon killing an enemy.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.
Difficulty: Easy
How to obtain: The three kills do not have to be done on the same enemy or in a single life. You can change your loadout at any time during the round, so it is possible to perform this with three different melee weapons, for example.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.
Difficulty: Easy-Medium
How to obtain: A no-scoped shot will only deal 50 damage. If need be, weaken your target with a headshot, Submachine Gun fire, or Jarate first.


Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.
Difficulty: Medium-Hard
How to obtain: Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so hit them from an unexpected angle.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.
Difficulty: Easy-Medium
How to obtain: A fully charged headshot from the Huntsman will kill any Heavy that is not overhealed, so aim at him when he ventures close to a wall.