Terror
![]() | В данный момент статья переводится с английского языка на русский. Если для перевода необходима помощь, напишите об этом на странице обсуждения или обратитесь к участникам, правившим эту статью (просмотрев её историю). |
Terror | |
---|---|
![]() | |
Информация | |
Варианты: | Chilly |
Автор(-ы): | Неизвестно |
Информация о карте | |
Окружение: | Хэллоуин |
Условия: | Ночь |
Опасности: | Тыквенные бомбы, призраки, смертельные воды, скелеты, смертельная яма |
Снимки карты | |
Вид на карту сверху | |
Terror - это созданная сообщество карта режима сопровождение, которую добавили в обновлении «Вииизг Фортресс 2021». It is set in an area located somewhere between Carnival of Carnage and Gravestone where Gonzo the brother of the Ancient Sumerian circus god Bonzo inhabits. BLU team is tasked with pushing the Payload into the maw of Gonzo whereas RED is tasked with defending him. Like, Brimstone, the track has a point were the Cart can take one of two alternate routes.[1]
Terror была представлена в Мастерской Steam.
Содержание
Локации
![]() | «Надо бы поторапливаться!» Информация в этой статье или некоторых её разделах устарела. Вы можете помочь улучшить эту статью, обновляя содержание по мере необходимости (см. руководство по редактированию (английский)). Примечания: У тележки есть по крайней мере два различных пути, по которым она может идти. См. примечания. |
Контрольная точка A
- Front yard: Usually the first battlefield on the map, located right outside of the BLU spawn
- Low-hanging Roof: Adjacent to the BLU's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
- RED Shed: After traversing the Front Yard, Cart will continue its journey through the RED Shed, a large wooden building stretching from one side of the map to the other.
- Rocks: A group of large boulders can be seen standing just beside the first checkpoint itself.
- Terror Front Point A 1.jpeg
First Checkpoint
- Terror Front Point A 2.jpeg
First Checkpoint from a different angle
- Terror Front Yard 1.jpeg
The front yard
- Terror Front Yard 2.jpeg
The front yard from a different angle
- Terror RED Shed.jpeg
RED shed
Контрольная точка B
- Crossing: A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
- Slope: Once the first checkpoint is captured, the Cart will make a turn to the left and start descending down a slope.
- Old Geeser: Next to the Slope is a rather small house called Old Geeser.
- Cliffside Shed: Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
- Terror Front Point B 1.jpeg
Second Checkpoint
- Terror Front Point B 2.jpeg
Second Checkpoint from a different angle
Контрольная точка C
- Mann Manor: After descending down the Slope, the Cart will make two right turns and enter a compact area in between the Mann Manor and Old Geeser.
- Bridge: Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
- Tree: In one of the corners, a dead tree surrounded by a group of rocks can be found.
- Terror Front Point C 1.jpeg
Third Checkpoint
- Terror Front Point C 2.jpeg
Third Checkpoint from a different angle
- Terror Mann Manor.jpeg
Mann Manor
Контрольная точка D
- Casali Shafting: The entire Checkpoint D, aswell as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
- Flank House: On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
- Terror Front Point D.jpeg
Fourth Checkpoint
- Terror Casali Shafting.jpeg
The inside of the Casali Shafting building
Контрольная точка E
- Outhouse: There is a miniscule outhouse hanging by the Pit. It usually contains nothing of interest except a couple of spells.
- Pit: This is the giant hole in which the BLU throws the Cart, thus ending the round.
Стратегия
![]() | «Сунь-цзы ничто по сравнению с нами!» У этой карты незавершённая статья о стратегии от сообщества. Вы можете помочь Проекту стратегий от сообщества на Team Fortress Wiki, исправив и дополнив её. Примечания: Отсутствуют |
Предыдущие изменения
- Added Terror to the game.
- Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one.
- Fixed a cosmetic issue with RED spawn door in the 2nd spawn area.
- Fixed players being able to see out of map.
- Added a 2 spots for collectable gargoyle to spawn in.
- Added missing nav for bots in the underworld.
- Fixed few exploits where players could get out of the map.
- Increased spawn time interval of normal spellbooks.
- Fixed visual issue during warmup period regarding track models floating in air.
- Adjusted Payload track select logic to fix rare issue with cart going off track.
- Improved clipping.
- [Недокументированное] Fixed out of bounds exploits
- [Недокументированное] Improved clipping
Факты
- This map is named after the HMS Terror a ship lost alongside the HMS Erebus in the Franklin Expedition.
Примечания
|
|