Bat

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The Bat is the default melee weapon for the Scout. It is an aluminum baseball bat sporting a rubber tape grip, a faded green oval label and a large dent on its side.

The Bat does less damage per hit than any other stock melee weapon, but swings considerably faster, by roughly 30 to 40%. It does one third of the Scattergun's damage at point blank range, so players may use the weapon to finish an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its critical hit animation depicts the Scout swinging it backhandedly.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 30-40
Critical 105
Mini-crit 40-54
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Sounds

Sounds
Weapon
Draw bat_draw.wav
Hit Flesh bat_hit.wav
Miss cbar_miss1.wav
Crit Miss cbar_miss1_crit.wav
Hit Wall #1 cbar_hit1.wav
Hit Wall #2 cbar_hit2.wav
Backpack
Pickup item_metal_weapon_pickup.wav
Drop item_metal_weapon_drop.wav

Demonstration

Update history

April 29, 2008 Patch (Gold Rush Update)

  • The Bat received new swing animations.

February 14, 2011 Patch

  • Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).

Bugs

  • The weapon is positioned incorrectly in the Scout's hand and, as a result, clips with his palm.

Trivia

  • During the Team Fortress 2 beta, a team-colored label was displayed on the Bat. Upon release, the label was changed to a faded green for both teams.
  • The Bat is made of aluminum. The first aluminum baseball bat was made in the 1970s, at least two years after this game ostensibly takes place.

Gallery

See also