Difference between revisions of "User:SofiPandaRights/Custom Weapons"
GrampaSwood (talk | contribs) m (Started a big cleanup, will continue tomorrow. All headers are added to the different tables and the Scout table is an example of the changes that are going to be applied to the others. These changes are more consistent with the rest of the Wiki.) |
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<!-- PYRO CLASS --> | <!-- PYRO CLASS --> | ||
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− | + | {{Pro}} Added "(Ability) Pyrotechnics"<br> | |
:{{Note|Debuffs wear off 50% faster}} | :{{Note|Debuffs wear off 50% faster}} | ||
{{Pro}} Added "+10% faster firing speed" to all Flare Guns | {{Pro}} Added "+10% faster firing speed" to all Flare Guns |
Revision as of 09:32, 18 June 2023
“ | Yes. I like this new weapon.
Click to listen
— The Heavy
|
” |
Custom Weapons, also known as Custom TF2 Weapons or CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. There is no loadout viewer nor a drop system, all weapons are immediately available to the player. Additionally, the mod has made changes to existing official weapons with the intention of creating more balanced and fun weapons.
Contents
Official server list
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
List of changes to official weapons
General changes
These changes are in effect on every official Custom Weapons servers:
- Random critical hits are turned off.
- Fixed bullet spread is enabled.
- Consistent fall damage is enabled.
- Removed the 10 second teammate outlines after respawning.
- Health packs no longer remove the bleed effect.
- Added "While on fire: -33% health received from all healing sources" to all fire sources
Speed changes
Speed Boosts - Number Changes | |||
---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout | 400 (133.3%) | 480 (160%) | 505 (168.3%) |
Soldier | 240 (80%) | 320 (106.6%) | 336 (112%) |
Pyro | 300 (100%) | 380 (126.6%) | 405 (135%) |
Demoman | 280 (93.3%) | 360 (120%) | 385 (128.3%) |
Heavy | 240 (80%) | 320 (106.6%) | 336 (112%) |
Engineer | 300 (100%) | 380 (126.6%) | 405 (135%) |
Medic | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Sniper | 300 (100%) | 380 (126.6%) | 405 (135%) |
Spy | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Scout changes
Scout - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
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![]() Primary |
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![]() Primary |
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![]() Primary |
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![]() Secondary |
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![]() |
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![]() Secondary |
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When weapon is active:
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![]() Secondary |
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![]() Secondary |
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![]() Melee |
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![]() Melee |
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![]() Melee |
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![]() Melee |
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![]() Melee |
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![]() Melee |
-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
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Soldier changes
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
NO CHANGES |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Removed "+25% damage bonus" |
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![]() Primary |
-Updated the "On hit: Gain HP per attack" with a more accurate system |
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![]() Primary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
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![]() Primary |
-Decreased damage penalty from -25% to -20% |
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![]() Primary |
NO CHANGES |
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![]() Primary |
-Removed "+3 degrees random projectile deviation" |
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![]() Primary |
-Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon" |
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![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
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![]() Secondary |
NO CHANGES |
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![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
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![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
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![]() Secondary |
-Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5 |
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![]() Secondary |
-Removed hidden clip size penalty |
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-Added "Weapon knockback increases as the user becomes injured" |
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![]() Melee |
-Removed "-90% less healing from Medic sources" |
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![]() Melee |
-Flipped the speed boost duration for the user and ally |
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![]() Melee |
NO CHANGES |
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![]() Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
When weapon is active:
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Pyro changes
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
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(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries |
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![]() Primary |
-Decreased airblast cost from +150% to +100% |
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![]() Primary |
-Removed "+25% airblast cost" |
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![]() Primary |
-Added "+25 max health on wearer" |
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![]() Primary |
-Increased hidden Primary ammo penalty from -80% to -85% |
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![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Pyro - Class Changes" tab |
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![]() Secondary |
-Decreased damage penalty from 25% to 15% |
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![]() Secondary |
-Removed "+50% projectile speed" |
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![]() Secondary |
-Removed "100% mini-crits vs burning players" |
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![]() Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
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![]() Secondary |
-Changed the afterburn to be based on 4% of the enemys max health instead of normal afterburn damage |
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-Added "+50% max Primary ammo on wearer |
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![]() Melee |
-Removed "Killing blows on burning players grants a speed boost" |
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![]() Melee |
-Increased bonus damage vs buildings from +100% to +150% |
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![]() Melee |
-Removed "+25 health restored on kill" |
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![]() Melee |
-Removed "+25% damage bonus" |
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![]() |
-Removed "On hit: Target is engulfed in flames"
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![]() Melee |
NO CHANGES |
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![]() Melee |
-Removed "Damage removes Sappers" |
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![]() Melee |
-Increased direct damage penalty from -15% to -43% |
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Demoman changes
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
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-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
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-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
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-Added "While charging: Grants immunity to all debuffs" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
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![]() Primary |
-Removed "+20% damage vs buildings" |
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-Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
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![]() Primary |
-Removed "+20% projectile speed" |
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![]() Primary |
-Added "Grenades detonate other nearby grenades that are yours" |
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![]() Secondary |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
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![]() Secondary |
-Decreased firing speed bonus from +25% to +15% |
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![]() Secondary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
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![]() Secondary |
-Increased charge rate bonus from +70% to instant |
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![]() Secondary |
-Added "+20% bullet damage resistance on wearer" |
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![]() Secondary |
-Removed "+70% increase in charge impact damage" |
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![]() Secondary |
-Removed "+15% fire damage resistance on wearer" |
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-Added "-40% blast damage taken from explosive jumps while active" |
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![]() Melee |
-Removed "Every head taken raises shield impact damage" |
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![]() Melee |
-Removed "+20% damage bonus" |
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![]() Melee |
-Increased charge time bonus from +0.5 seconds to +0.75 seconds |
When weapon is active:
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![]() Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
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![]() Melee |
-Removed "-80% max Secondary ammo on wearer" |
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Heavy changes
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Increased base move speed from 230 Hu to 240 Hu |
(Ability) Heavyweight |
Heavy - Minigun Changes |
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-Increased move speed while deployed from -53% to -50% |
Heavy - Edible Changes |
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-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%" |
Heavy - Shotgun Changes | |
---|---|
Weapon | Changes |
NO CHANGES |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
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![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
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![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
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![]() Primary |
-Increased firing speed penalty from -20% to -25% |
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![]() Primary |
NO CHANGES |
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![]() Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
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![]() Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
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![]() Secondary |
-Removed "Adds +50 max health for 30 seconds" |
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![]() Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
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![]() Secondary |
-Removed "+15% faster firing speed" |
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![]() Secondary |
NO CHANGES |
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-Added "+25% max Primary ammo on wearer" |
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![]() Melee |
-Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
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![]() |
-Removed "This weapon holsters 50% slower" |
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![]() Melee |
-Removed "+30% damage bonus" |
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![]() Melee |
-Removed "-40% damage from ranged sources while active" |
When weapon is active:
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![]() Melee |
-Removed "+40% faster firing speed" |
When weapon is active:
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![]() Melee |
-Added "When weapon is active: User is able to pick up their own edible for 60 health" |
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Engineer changes
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
NO CHANGES |
Engineer - PDA - Dispensers | ||
---|---|---|
Weapon | Changes | |
![]() Dispenser |
-Increased range by +50% |
Engineer - PDA - Teleporters | ||
---|---|---|
Weapon | Changes | |
![]() Teleporter |
-Decreased metal cost when constructing and/or upgrading Teleporters by 20% |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
NO CHANGES |
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![]() Primary |
-Increased bonus damage to your Sentry Gun's target from 10% to 20% |
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![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
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![]() Primary |
NO CHANGES |
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![]() Secondary |
-Decreased shield resistance from 66% to 33% for Sentry Guns |
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![]() Secondary |
NO CHANGES |
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![]() Melee |
NO CHANGES |
NO CHANGES |
![]() Melee |
-Increased the punch combo timer from 0.8s to 1.5 seconds |
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![]() Melee |
-Removed "20% fire damage vulnerability on wearer" |
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![]() Melee |
-Increased construction hit bonus from +30% to +100% |
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![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
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Medic changes
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
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(Ability) Health regeneration |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
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Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-Added "On hit: 1% UberCharge added" |
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![]() Primary |
-Changed the "+3 health on hit" to overheal the user |
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![]() Primary |
-Increased Primary ammo penalty from -75% to -80% |
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![]() Primary |
-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
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![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
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![]() Secondary |
-Increased healing during the taunt from 11 HP to 30 HP |
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![]() Secondary |
-Added "+200% increased air control while explosive jumping" |
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![]() Secondary |
-Decreased UberCharge rate from +67% to +10% |
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-Added "33% faster global weapon switch on wearer" |
| |
![]() Melee |
-Decreased UberCharge added on hit from 25% to 20% |
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![]() Melee |
-Removed "Collect the organs of people you hit" |
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![]() Melee |
-Removed "Up to +3 health regenerated per second while active" |
When weapon is active:
|
![]() Melee |
-Increased slower firing speed from 10% to 20% |
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Sniper changes
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
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![]() Primary |
-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu |
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![]() Primary |
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second" |
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![]() Primary |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
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![]() Primary |
-Removed "On full charge: +15% damage per shot" |
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![]() Primary |
-Removed "+25% faster charge while in Focus" stat |
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![]() Primary |
-Removed "No headshots when not fully charged" |
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![]() Secondary |
-See additional changes in "Sniper - Class Changes" tab |
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![]() Secondary |
-Added "Allowed in Medieval mode" |
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![]() Secondary |
-Added "+6.666% faster move speed on wearer" |
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![]() Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
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![]() Secondary |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
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![]() Secondary |
-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds." |
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-Added "Better wall climbing when compared to other Melee weapons" |
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![]() Melee |
-Added "On hit: Gain a 1 second speed boost" |
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![]() Melee |
-Removed "When weapon is active" |
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![]() Melee |
-Removed "+25% increase in damage when health <50% of max" |
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Spy changes
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
NO CHANGES |
Spy - Sapper Changes/Additions | |
---|---|
NO CHANGES |
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-Increased fire rate penalty from -20% to -100% |
|
![]() Secondary |
NO CHANGES |
|
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Changed to guaranteed Mini-Crits instead of Crits |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
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![]() Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
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![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge from 15 seconds to 10 seconds |
|
![]() Primary PDA |
NO CHANGES |
NO CHANGES |
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
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Multi-class weapon changes
Multi-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to from +20% to +30% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
|
![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Primary |
-Decreased deploy speed bonus from +50% to +33% |
|
Custom weapons
The following "new" weapons are available on the official Custom Weapons servers.
Custom Scout weapons
Scout - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
N/A |
|
100px Primary |
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100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
|
100px Melee |
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Custom Soldier weapons
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
100px Secondary |
|
Custom Pyro weapons
Pyro - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
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100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Custom Demoman weapons
Demoman - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
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100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Custom Heavy weapons
Heavy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
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Custom Engineer weapons
Engineer - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Secondary |
When weapon is active:
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
|
Custom Medic weapons
Medic - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
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Custom Sniper weapons
Sniper - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
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Custom Spy weapons
Spy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
Custom multi-class weapons
Multi-class - Custom weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px (Secondary) Soldier and Pyro |
| |
100px (Primary) Engineer |
| |
100px (Primary) Engineer |
|
Current team members
Chdata - Main Plugin Developer
Crafting - Community Owner, Server Owner, YouTube, Steam Group, Weapon Demonstrator, and wiki editor/contributor
Sophie - Community Lead, Server Manager, Youtube, and Steam Group
Porygon - Developer
Agent Silver - Developer
Lucky Luigi - Developer
Former team members
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Shadow Mario - Developer
Deathreus - Developer
Naleksuh - Developer
CHAWLZ - Developer
404UNF - Developer
Pikachu - Developer
Orion - Developer
The655 - Developer
Nergal - Developer
Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view.
- If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.
External links
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