Difference between revisions of "Obtaining Demoman achievements"
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{{Show achievement|Demoman|Brainspotting | {{Show achievement|Demoman|Brainspotting | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Equip the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[ | + | | obtain-text = Equip the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] to decapitate enemies. The [[Chargin' Targe]] or [[Splendid Screen]] allows you quickly close the gap against those that are outside melee range. When using the Eyelander or Horseless Headless Horsemann's Headtaker, try to get decapitations in strings; each head taken will boost your health and speed, making the next kill easier. |
}} | }} | ||
{{Show achievement|Demoman|Bravehurt | {{Show achievement|Demoman|Bravehurt | ||
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{{Show achievement|Demoman|Left 4 Heads | {{Show achievement|Demoman|Left 4 Heads | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = Equip the [[Eyelander]], [[ | + | | obtain-text = Equip the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] and engage multiple enemies at close range. Pair your melee weapon with the [[Chargin’ Targe]] or [[Splendid Screen]] in order to reach new targets before the ten seconds expire. |
}} | }} | ||
{{Show achievement|Demoman|Loch Ness Bombster | {{Show achievement|Demoman|Loch Ness Bombster | ||
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{{Show achievement|Demoman|Scotch Tap | {{Show achievement|Demoman|Scotch Tap | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[ | + | | obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]]'s taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, allowing you to attempt it multiple times on the same target. |
}} | }} | ||
{{Show achievement|Demoman|Second Eye | {{Show achievement|Demoman|Second Eye | ||
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{{Show achievement|Demoman|Shorn Connery | {{Show achievement|Demoman|Shorn Connery | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, take out your [[Eyelander]], [[ | + | | obtain-text = You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, take out your [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either. |
}} | }} | ||
{{Show achievement|Demoman|Slammy Slayvis Woundya | {{Show achievement|Demoman|Slammy Slayvis Woundya | ||
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{{Show achievement|Demoman|There Can Be Only One | {{Show achievement|Demoman|There Can Be Only One | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = [[Sticky jump]] or use the [[Chargin’ Targe]] to quickly close the gap between you and your nemesis. Use the [[Eyelander]], [[ | + | | obtain-text = [[Sticky jump]] or use the [[Chargin’ Targe]] to quickly close the gap between you and your nemesis. Use the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] to get the kill. |
}} | }} | ||
{{Show achievement|Demoman|The Scottish Play | {{Show achievement|Demoman|The Scottish Play | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = This feat can be performed as you collide with another midair player or as you land on an enemy's head. Air strafe as you sticky jump in order to reach a moving target. The extended melee range offered by the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]],[[Nessie's Nine Iron | + | | obtain-text = This feat can be performed as you collide with another midair player or as you land on an enemy's head. Air strafe as you sticky jump in order to reach a moving target. The extended melee range offered by the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] may make this task slightly easier. |
}} | }} | ||
{{Show achievement|Demoman|The Targe Charge | {{Show achievement|Demoman|The Targe Charge |
Revision as of 03:24, 5 July 2011
Beat Me Up, Scotty Use a critical swing with the Eyelander to kill 5 enemy players. Difficulty: Easy-Medium How to obtain: The Chargin' Targe or Splendid Screen will grant critical melee hits on a full charge. Alternate methods of obtaining guaranteed critical hits include the Kritzkrieg ÜberCharge, securing the enemy Intelligence, or acquiring First Blood in Arena. |
Blind Fire Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher. Difficulty: Medium How to obtain: Hide behind cover to safely lob grenades at enemy buildings. Aim carefully, as you cannot bounce grenades off walls to accomplish this. |
Bloody Merry Provide an enemy player with a freeze cam of your smiling face. Difficulty: Very Easy How to obtain: Taunt with your Grenade Launcher or Loch-n-Load equipped immediately upon killing an enemy. |
Brainspotting Decapitate 50 enemy players. Difficulty: Medium How to obtain: Equip the Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron to decapitate enemies. The Chargin' Targe or Splendid Screen allows you quickly close the gap against those that are outside melee range. When using the Eyelander or Horseless Headless Horsemann's Headtaker, try to get decapitations in strings; each head taken will boost your health and speed, making the next kill easier. |
Bravehurt Kill 25 players defending a capture point or cart. Difficulty: Easy-Medium How to obtain: When your team is capturing a point, fire grenades at nearby defenders and lay Stickybombs to prevent reinforcements from interfering. |
Caber Toss Bounce an enemy into the air and kill them before they land. Difficulty: Medium How to obtain: Any of the Demoman's explosive weapons can be used to send an enemy into the air. Before your foe hits the ground, finish him off with a well-placed grenade or Stickybomb. |
Cry Some Moor! Destroy 50 buildings. Difficulty: Easy How to obtain: The Demoman excels at building destruction. Coordinate with friendly Medics to take out problematic Sentry Guns. It is recommended to equip either the Stickybomb Launcher or Scottish Resistance, as detonating multiple Stickybombs at once can instantly destroy any building. |
Double Mauled Scotch Kill 2 people in a single sticky jump. Difficulty: Medium-Hard How to obtain: Sticky jump above a group of enemies and rapidly fire your projectiles at them. Any enemies killed by Stickybombs detonated in the same explosion as your jump will count towards this achievement. |
Glasg0wned Kill 25 Scouts and Pyros with the Grenade Launcher. Difficulty: Medium How to obtain: Both of these classes have the advantage over you at closer ranges. Pyros can use the compression blast to reflect your grenades back at you, while Scouts have enough speed to easily dodge your grenades. Use prediction and good aim to pick them off at a distance. |
He Who Celt It Use the Sticky Launcher to kill an enemy player via environmental damage. Difficulty: Medium How to obtain: When blasting an enemy into the air with a Stickybomb, try to make sure that they will either die from the resulting fall damage or fly into an environmental hazard such as a bottomless pit. |
Highland Fling Sticky jump a really long way... Difficulty: Easy-Medium How to obtain: The achievement is based on the horizontal distance covered by your Sticky jump, so attempt this on maps with open areas, such as Badlands, Pipeline, and Well. It is easiest to use two or three Stickybombs, or you might not go far enough. The estimated length you need to travel can be measured by the distance from the first BLU spawn on Badwater Basin to the first capture point. While attempting this will generally leave you near death, if not dead, the Sticky Jumper can be used to nullify self-damage and allow you to use three or more stickies to safely perform the jump. |
Kilt in Action Kill 500 enemy Soldiers. Difficulty: Medium How to obtain: Use class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. Continue to fight indirectly, as the Shotgun and Equalizer outdamage your melee weapons. |
Laddy Macdeth Kill 50 enemies with direct hits from the Grenade Launcher. Difficulty: Medium How to obtain: Take into account the arced trajectory of your grenades to land direct hits on your enemies. |
Left 4 Heads Decapitate 4 players with only 10 seconds between each kill. Difficulty: Hard How to obtain: Equip the Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron and engage multiple enemies at close range. Pair your melee weapon with the Chargin’ Targe or Splendid Screen in order to reach new targets before the ten seconds expire. |
Loch Ness Bombster Kill an enemy player with stickybombs within 5 seconds of them teleporting. Difficulty: Medium How to obtain: Lay Stickybombs at an enemy Teleporter Exit. Wait for someone to use the Teleporter, then detonate your trap. An enemy with the telltale glow underneath their feet is a sure sign that a Teleporter is nearby. |
Pipebagger Kill at least three players with a single detonation of stickybombs. Difficulty: Easy-Medium How to obtain: Conceal Stickybombs in multiple contested areas where players tend to gather. Detonate your traps after enough enemies have arrived. Alternatively, have a Medic assist you with the Kritzkrieg; just one critical Stickybomb can gib many players at once. |
Robbed Royal Destroy 100 enemy stickybombs with the Scottish Resistance. Difficulty: Easy How to obtain: Try to predict where enemy Demomen would place Sticky traps. If their Stickybombs are clustered together, you can use just one or two to destroy them all. |
Scotch Guard Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times. Difficulty: Medium How to obtain: Hide Stickybombs around Control Points or at locations the Payload cart must pass through and detonate your trap once enough enemies have gathered. |
Scotch Tap Glory in the slaughter of your enemies using the Eyelander. Difficulty: Medium-Hard How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Eyelander, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron's taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, allowing you to attempt it multiple times on the same target. |
Second Eye Provide an enemy player with a freeze cam of you shaking your rump. Difficulty: Very Easy How to obtain: Upon killing an enemy, taunt with the Scottish Resistance equipped. |
Shorn Connery Decapitate a cloaked Spy. Difficulty: Medium How to obtain: You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, take out your Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either. |
Slammy Slayvis Woundya Decapitate an enemy Soldier who is brandishing the Equalizer. Difficulty: Medium How to obtain: A Soldier with the Equalizer will start to outdamage and outmaneuver you as he becomes weakened, so make use of your weapon’s longer melee range to avoid being hit. If the Soldier tries to flee, use the Chargin’ Targe to chase him down. |
Something Stickied This Way Comes Kill 30 players with air burst stickybombs. Difficulty: Medium How to obtain: Stickybombs cannot be detonated for roughly a second after being fired. Aim above enemies and detonate your Stickybombs before they touch the ground. Charged, long range Stickybombs can be used to “snipe” targets that are far away. |
Spynal Tap Kill 20 Spies within 5 seconds of them sapping a friendly building. Difficulty: Easy-Medium How to obtain: Guard friendly buildings by placing Stickybombs nearby, detonating them once you see or hear a Spy. If you have no sticky traps laid, chase after the Spy with your Grenade Launcher or melee weapon. |
Sticky Thump Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs. Difficulty: Medium How to obtain: Lay sticky traps at multiple chokepoints while watching for any enemies to pass. If you fire another Stickybomb after a kill has been obtained, your progress will be reset. |
Tam O'Shatter Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic. Difficulty: Hard How to obtain: This achievement coincides with “Medical Breakthrough,” a corresponding achievement for the Medic. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. Be very aggressive and lay multiple Stickybombs around these buildings. It will take three Stickybombs at most to destroy any building that is not shielded by the Wrangler. Rather than waste time reloading the Stickybomb Launcher, switch to your Grenade Launcher to finish off any remaining buildings. |
Tartan Spartan Do 1 million points of total blast damage. Difficulty: Easy How to obtain: The Demoman can deal explosive blast damage using his Grenade Launcher, Loch-n-Load, Stickybomb Launcher, Scottish Resistance, and Ullapool Caber. You will naturally obtain this achievement after quite some time playing as the Demoman. |
The Argyle Sap Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation. Difficulty: Easy How to obtain: When you encounter an Engineer's nest of buildings, lay a carpet of Stickybombs around the required buildings and the Engineer himself before detonating any of them. It will take a maximum of six Stickybombs to destroy a Sentry Gun shielded by the Wrangler. If the nest is in an area that is hard to reach, have a Medic assist you with an ÜberCharge. |
The High Road Sticky jump onto a cap point and capture it. Difficulty: Easy-Medium How to obtain: It will be easier to attempt this on a standard Control Point map, where capture times are significantly shorter. Because you must be on the point for the entire duration of the capture, equipping the Pain Train and having teammates assist you are strongly recommended. |
There Can Be Only One Decapitate your nemesis. Difficulty: Medium How to obtain: Sticky jump or use the Chargin’ Targe to quickly close the gap between you and your nemesis. Use the Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron to get the kill. |
The Scottish Play Get a melee kill while sticky jumping. Difficulty: Hard How to obtain: This feat can be performed as you collide with another midair player or as you land on an enemy's head. Air strafe as you sticky jump in order to reach a moving target. The extended melee range offered by the Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron may make this task slightly easier. |
The Targe Charge Charge and kill someone with your shield bash. Difficulty: Medium How to obtain: The Chargin’ Targe will only deal up to 100 damage when colliding with an enemy at the end of a charge. It may be easier to use the Splendid Screen, which can deal damage during any point of your charge. Chase down weakened players that are retreating and resist the urge to swing your melee weapon. |
The Stickening Kill 3 Heavies from full health with a single stickybomb detonation. Difficulty: Medium How to obtain: A Heavy in a contested area is not likely to be at full health, so catch him by surprise elsewhere with a carefully concealed sticky trap. If you see an ÜberCharged Heavy, lay at least five Stickybombs at his feet and detonate them once the charge wears off. |
Three Times a Laddy Dominate three Engineers. Difficulty: Easy How to obtain: A Demoman can often wipe out an Engineer and any of his nearby buildings with a single detonation of Stickybombs. Use your indirect weaponry to safely take out Engineer nests from behind cover. Beware that the Engineer's weapons are moderately powerful at close-range; revenge crits from the Frontier Justice can end your domination attempts very quickly. |
Well Plaid! Kill 10 enemies while assisting or being assisted by another Demoman. Difficulty: Easy How to obtain: Coordinate with friendly Demomen to destroy the same targets, taking advantage of the large splash damage offered by your explosive weaponry. |
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