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Revision as of 11:14, 12 August 2020
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“ | 我要被火舌吞噬了!
点击试听 (英语)
— 发现了显而易见事实的间谍
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” |
Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. This allows attackers to score kills even while dead, as the fire damage may finish off a wounded opponent.
Upon being set aflame, a player's character will automatically scream out that they are on fire, alerting nearby Medics and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to aim, as the scoped view will move every time the Sniper takes damage from the burning (an effect the Sniper can prevent while fully-charged by equipping the Cozy Camper). When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic that his teammate is being damaged by afterburn. This helps prioritise burning players as an urgent healing target.
Fire can be used to Spy check. A small burst of flame will ignite an enemy Spy, even if cloaked or disguised. Burning players give off an additional coloured particle effect revealing their true allegiance; this is a useful effect for distinguishing disguised Spies from teammates.
Afterburn from any source can be used to disrupt healing from the various mediguns and fire shield resistance from the Vaccinator. Afterburn reduces all direct Medic healing and resist shields by 20%.
The fire effect starts immediately upon damage from a weapon that causes it. Afterburn damages a player every half-second for 4 HP each tick (1 HP each tick for the Degreaser), totaling 80 damage over those ten seconds (20 damage for the Degreaser). Each fire effect from a flamethrower can last up to 10 seconds, afterburn duration will ramp up from 3 to 10 seconds based on how long the target was in direct contact with the flame. Flare guns, burning arrows, and the Huo-Long Heater's ring of fire apply 7.5 seconds of afterburn, while the afterburn from the Cow Mangler 5000's charged shot lasts 6 seconds. Additional hits from these weapons will restart the duration of the afterburn.
Afterburn damage cannot crit; however, it can mini-crit if the target is under a mini-crit debuff, such as being covered in Jarate, marked for death, or if the attacking player is buffed by the Buff Banner.
Note that enemy Pyros cannot be set on fire (as Pyros are normally immune to afterburn), except by the Dragon's Fury and the Gas Passer. While Pyros still take contact damage from direct flame attacks, they will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while the Pyro takes no additional damage, the Pyro can still suffer critical hits from the Sun-on-a-Stick and Flare Gun, and mini-crits from the Detonator, Scorch Shot, Axtinguisher, and Postal Pummeler. A Spy disguised as a Pyro from either team, however, will still be lit on fire and take afterburn damage.
It is possible to allow gibs to catch fire (if a player is gibbed while on fire) with the cl_burninggibs
command set to 1.
目录
伤害与作用时间
伤害和作用时间 | ||
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伤害类型 | 火焰 | |
属于远程还是属于近战? | 未分类 | |
伤害 | ||
后续燃烧 | 4 / 个粒子 80 总计 | |
后续燃烧(迷你爆击) | 5 / 个粒子 100 总计 | |
作用时间 | ||
攻击间隔 | 0.5 秒 | |
后续燃烧持续时间 | 3-10 秒 | |
以上数值由社区玩家估定。 |
可造成余焰的武器列表
List of afterburn-inflicting weapons | |||||||
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主武器 |
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绞牛机 5000 | |||||||
主武器 | |||||||
火焰喷射器† | 彩虹喷灯 | ||||||
诺斯魔焰 | |||||||
偷袭烈焰喷射器† | |||||||
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脱油剂 | |||||||
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燃素喷射器 | |||||||
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龙之怒焰 | |||||||
副武器 |
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信号枪† | |||||||
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起爆者 | |||||||
熔人枪 | |||||||
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焦化枪 | |||||||
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纵火者的油桶 | |||||||
近战武器 | |||||||
熔岩战斧 | |||||||
主武器 |
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火龙转轮机枪 | |||||||
主武器 |
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猎人短弓† | 强化复合弓 | ||||||
注释 |
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熄灭余焰
The following will extinguish a player who is on fire:
- Picking up a health pack, thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item prior to death.
- Touching a Resupply locker.
- Completely immersing one's self in a body of water. Puddles and low-level water (such as in the sewer tunnels in 2Fort) will not extinguish a burning player.
- Being healed by a Medic, Dispenser, or Payload cart for a full second will extinguish flames.
- Being splashed with Mad Milk, Mutated Milk, Gas Passer, Jarate, or Self-Aware Beauty Mark from a friendly Scout, Pyro, Sniper. These classes can also extinguish themselves by throwing their respective containers at their feet.
- Being air blasted by a friendly Pyro.
- Activating the Dead Ringer as a Spy.
- Switching to the Spy-cicle, if it is not already the active weapon, as a Spy.
- Being the recipient of a regular ÜberCharge; a Kritzkrieg or Quick-Fix charge will not extinguish the flames faster than being normally healed.
- Being extinguished by the alternate fire of a friendly Pyro's Manmelter.
- Backstabbing someone while holding the Conniver's Kunai as a Spy.
- Charging with any of the three shields as Demoman
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:
- Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.
- Drinking Bonk! Atomic Punch will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Additionally, the damage taken from the fire damage will cause a slow effect.
- Any form of weapon-based healing aside from the Conniver's Kunai, such as the Eyelander or Black Box.
- Equipping weapons that increase the player's maximum health, such as the Bootlegger or Battalion's Backup.
- Being buffed by the Battalion's Backup.
- Damage resistance provided by the Chargin' Targe, Splendid Screen, and Tide Turner.
- The Soldier's passive health regeneration while equipped with the Concheror.
- The Sniper's passive health regeneration while equipped with the Cozy Camper.
- The Medic's passive health regeneration.
- The Medic's Oktoberfest taunt.
- Holding the Amputator out as Medic.
- The Spy's 20% damage resistance when cloaking.
- The Dead Ringer's 75% damage resistance upon being struck by fire.
- The Dead Ringer's cloak damage resistance, which fades from 65% to 20% in 3 seconds.
Weapon specific
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.
List of weapons modifying fire damage | ||||||||
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近战武器 | +25% fire damage resistance while deployed. | |||||||
太阳之杖 | ||||||||
副武器 | While under the effects, +35% damage resistance to the Soldier and nearby teammates. | |||||||
军队的支援 | ||||||||
近战武器 | +20% damage vulnerability when active. | |||||||
强力千斤顶 | ||||||||
副武器 | +50% fire damage resistance on wearer. Charging extinguishes user. | |||||||
冲锋盾 | ||||||||
+20% fire damage resistance on wearer. Charging extinguishes user. | ||||||||
辉煌护盾 | ||||||||
+15% fire damage resistance on wearer. Charging extinguishes user. | ||||||||
力挽狂澜 | ||||||||
近战武器 | +15% damage vulnerability when active. | |||||||
摩尔巨剑 | ||||||||
主武器 | +20% damage resistance when below 50% health and spun up. | |||||||
娜塔莎转轮机枪 | ||||||||
+20% damage resistance when below 50% health and spun up. | ||||||||
黄铜猛兽 | ||||||||
副武器 | While under the effects, +20% damage vulnerability. | |||||||
水牛排三明治 | ||||||||
近战武器 | +40% damage resistance from ranged sources on wearer when active. | |||||||
钢铁手套 | ||||||||
+30% damage vulnerability when active. | ||||||||
勇士之魂 | ||||||||
近战武器 | +20% fire damage vulnerability on wearer. | |||||||
南部的款待 | ||||||||
副武器 | While healing, +10% resistance to the selected damage type to the Medic and his patient. ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient. | |||||||
疫苗注射枪 | ||||||||
副武器 | +50% fire damage resistance on wearer. Immunity to afterburn. | |||||||
达尔文的危险之盾 | ||||||||
近战武器 | +20% damage vulnerability when active. | |||||||
灌木丛 | ||||||||
近战武器 | On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds. Can be used to extinguish fire. | |||||||
神奇的冰柱 | ||||||||
PDA2 | While cloaked, +20% damage resistance. Reduced afterburn duration while cloaked. | |||||||
隐形手表 | 热衷者的计时器 | |||||||
德国鸭表 | ||||||||
While cloaked, +20% damage resistance. Reduced afterburn duration while cloaked. | ||||||||
隐形刺客 | ||||||||
When struck by fire, blocks 75% of incoming damage. After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds. Can be used to extinguish fire. When activated, gives 3 seconds of afterburn immunity. | ||||||||
死亡之铃 |
相关成就
General
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士兵
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火焰兵
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机枪手
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工程师
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医生
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狙击手
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间谍
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击杀图标
未使用击杀图标
更新历史
- Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.
- Afterburn
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.
- Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)
- Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before
- Afterburn now reduces all direct Medic healing and resist shields by 20%
- Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler
- (Undocumented: The following non-Pyro weapons now apply the same afterburn damage and duration as flare guns (60 damage over 7.5 sec): the Huo-Long Heater's fire ring (down from 10 sec previously), the Sharpened Volcano Fragment, the Huntsman if arrow is lit on fire.)
- (Undocumented #2: The Cow Mangler's alt-fire now deals maximum afterburn duration: 80 damage over 10 sec, at 4/tick, up from 6 sec previously.)
未使用内容
- All classes (except for the Pyro) have an unused death animation when on fire.
漏洞
- A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.
- Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.
- Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.
- Afterburn from the Dragon's Fury does not reduce direct Medic healing and resist shields by 20%.
- Flames can shoot over long distances if the Pyro uses the Detonator or Scorch Shot to build up speed and is stuck in a map surface/object.[1]
注意
- Burning ragdolls will not be extinguished when submerged in water.
参考内容
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