TF2Ware
TF2Ware is a custom SourceMod game mode and accompanying map that emulates the gameplay style of the WarioWare game series on Nintendo consoles. The modification was created by Mecha the Slag. Two years after Mecha stopped developing the project, TonyBaretta created a new version with over fifty minigames.
The gameplay within the map involves all players participating in randomly chosen minigames (sometimes in unique arenas) requiring players to complete simple tasks with short instructions, usually lasting no longer than five seconds. Players are automatically changed to the class (or role) the minigame requires, are generally forced to wield a specific weapon/slot, do not have any ammunition, and cannot melee attack unless the minigame requires it. Every few minigames the speed of the round increases. Players earn one point per minigame they win, and as soon as a number of minigames are played, a boss stage begins. Boss stages are longer (about a minute on average), are slightly more complex than normal minigames, and reward victorious players with five points instead of one. The player(s) with the most points following a boss stage are given a period to kill in the arena all players who have lost, after which the flow of gameplay is looped and everybody's score is reset to 0.
The most recent version of the map is TF2Ware2_a4
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Contents
[hide]Gameplay demonstration
Gameplay
Minigames
Any player who meets the win conditions of a minigame is awarded one point.
ExpandMinigames | |||
---|---|---|---|
Name | Description | Allowed class(es) and weapons | Arena |
(Blank) Jump | Players must launch themselves into the air before the time runs out. Tips (Demoman): Stickybombs will bounce off the platforms, while they may also get scattered by other players' explosions. |
Soldiers with the Rocket Launcher Pyros with the Scorch Shot Demomen with the Stickybomb Launcher Medics with the Syringe Gun |
Spawn Arena |
Airblast | Players must survive until the time runs out by knocking enemies back into deadly walls around the arena. Tips (Pyro): Hold down secondary fire (default key: MOUSE2) and try to get as far from deadly walls as possible. |
Scouts with the Force-A-Nature Pyros with the Flame Thrower that can only airblast |
Battle Arena |
Airblast (Projectiles) | Players must airblast at least one of the rockets falling onto the arena. Tips: Try jumping and airblasting at the same time. |
Pyros with the Flame Thrower that can only airblast | Spawn Arena |
Avoid the Bombs | Pipe bombs spawn from the sky. Exploding pipe bombs create smaller Crit-boosted bomblets. Players must survive the explosions. | Pyros with the Flame Thrower that can only airblast | Spawn Arena |
Avoid the Kamikaze | Scout: "Blow up" at least two Heavies. Heavy: Survive the explosion. Tips (Scout): Look for a cluster of Heavies and try to round them up into a corner instead of rushing straight at them. Tips (Heavy): Go to the Scout's starting point, as most others will immediately run away from there. Try to stay away from your teammates, as the Scout will likely target Heavies in groups. |
Scout (as Bob-omb) Heavies |
Spawn Arena |
Avoid the Trains | Players must avoid two trains moving horizontally through the arena. | Scouts | Spawn Arena |
Batboy | Players must survive by fighting other players with their melee weapons, no matter the team they are in, until the time runs out. | Any | Battle Arena |
Break a Barrel | Breakable barrel props will fall into the arena. Players must break at least one barrel before the time runs out. | Scouts with the Bat | Spawn Arena |
Build | Players must build the requested building before the time runs out. Players will initially start with a Dispenser. If anything else is called, you must switch to that building. | Engineers | Box Arena |
Catch the Cubes | Weighted Companion Cubes will randomly fall into the arena. Players must touch and capture at least three cubes before the time runs out. | Scouts | Box Arena |
Disguise | Players must disguise as the highlighted class displayed in the middle of the arena before the time runs out. | Spies with the Disguise Kit | Spawn |
Do the Spycrab | Players must crouch and aim up, doing the Spycrab pose before the time runs out. | Spies with the Disguise Kit | Spawn Arena |
Don't Get Scared | Ghosts will fall onto the arena. Players must not get scared. Tips: Move as fast as possible to one of the corners of the arena. Ghosts can't reach you there. |
Pyros | Spawn Arena |
Don't Move | Exactly as the name says, players must not move after a safe period of about one second. Players may taunt and look around without incurring a loss. | Any | Spawn Arena |
Don't Stop Moving | The opposite of "Don't Move" with an identical safe period. Collision with enemy players is enabled, and anyone who stops moving or makes sudden changes in direction is killed instantly. | Any | Spawn Arena |
Enter a Door | Three doors (labelled A, B, and C) will spawn on one side of the map. Players must enter one of these three doors in hopes that it's the correct one before the time runs out. | Pyros | Spawn Arena |
Fight and Stay Alive | Players must survive by melee fighting other players, no matter the team they are in, until the time runs out. Tips: Players will have increased speed and knockback, so it is best to crouch when attacking to not get pushed into a wall. |
Demomen (as the Horseless Headless Horsemann) Snipers (as Skeletons/Merasmus) |
Battle Arena |
Flipper Ball | Scout: Reach the top of the machine while avoiding the deadly pinballs before the time runs out. Pyro: Reach the bottom of the machine while avoiding the deadly pinballs before the time runs out. Tips: Always keep a lookout for the pinballs. They can bounce off the walls and unpredictably change their trajectory. |
Scouts (going up) Pyros (going down) |
Pinball Arena |
Get on a Platform | Of the nine square platforms, all but a few (1-4) are removed, and lethal water begins pouring in. Players have a short amount of time to jump onto a platform before the water rises. | Any (Scouts become Demomen) | Spawn Arena |
Get to the End | Players must reach the end of the course while avoiding deadly saw blades before the time runs out. | Scouts | Sawblade Course Arena |
Grap the Cow | Players must use their Grappling Hook to launch themselves to a cow cutout and hit it with their Ullapool Caber before the time runs out. Tips: Crouch before holstering your Grappling Hook to boost yourself higher. |
Demomen with the Ullapool Caber | Box Arena |
Hit an Enemy | Players must kill at least one player, no matter the team they are in, before the time runs out. | Any | Spawn Arena |
Hit Ten Gifts | Players must shoot ten randomly spawning gifts before the time runs out. | Snipers | Firing Range Arena |
Hit the Balls | Players must hit as many balls as possible into the enemy team's side before the time runs out. The team with the least amount of balls on their side wins. If there is a tie, everybody loses. | Scouts with the Necro Smasher | Box Arena |
Hit the Target | Sniper/Spy: Hit a Heavy target that appears on the field before the time runs out. Soldier: Hit a barrel prop launched into the air before the time runs out. |
Soldiers with the Shotgun Snipers with the Sniper Rifle Spies with the Revolver |
Firing Range Arena |
Jump on a Heavy's Head | Scout: Jump on the head of a Heavy before the time runs out. Heavy: Avoid being jumped on by Scouts until the time runs out. |
Scouts Heavies (slightly shrunken) |
Spawn Arena |
Kart Race | Scout: Players, in Bumper Cars, must perform a long jump above a deadly pitfall with lava while avoiding moving obstacles to reach the end of the course before the time runs out. Soldier: Players, in Bumper Cars, must reach the end of the course before the time runs out. Use boost ramps to jump over deadly pitfalls with lava. Demoman: Players, in Bumper Cars, must reach the end of the U-shaped course before the time runs out. |
Scouts (Long Jump Arena) Soldiers (Mad Gear Arena) Demomen (Maze Track Arena) |
Long Jump Arena Mad Gear Arena Maze Track Arena |
Parachute | Players must quickly open their parachute and land on the platform in the middle of the arena before the time runs out. | Demomen with the B.A.S.E. Jumper | Box Arena |
Pickup Plate | Players must pick the correct plate of food and eat it before the time runs out. | Heavies | Beach Arena |
Piggyback Heavy | Pyro: Catch up to and piggyback the Heavy by right-clicking (default key: MOUSE2) on him before he reaches the end. Heavy: Reach the end with less than three Pyros piggybacking you. |
Pyros (spawning at the top) Heavy (spawning halfway towards the end) |
Pinball Arena |
Pirate Attack | Players must launch themselves onto the correct ship before the time runs out. | Demomen with the Sticky Jumper | Beach Arena |
Pop the PASS Time JACK | Players must repeatedly attack a JACK until it pops before the time runs out. | Scouts with the Necro Smasher | Box Arena |
Shark | Soldiers: Reach the shore without being killed by the shark before the time runs out. Pyro: Kill at least three Soldiers before the time runs out. |
Soldiers Pyro (as the shark) |
Beach Arena |
Simon Says | Players must perform an action depending on the instruction given by Simon before the time runs out. If performed when the instructions read "Someone Says," it will result in failure. Tips (Heavy): Taunting counts as eating the Sandvich. |
Any Heavies (eat the Sandvich) |
Spawn Arena |
Spycrab Limbo | Unable to move normally, players must crouch and look up, doing the Spycrab pose while moving under a deadly laser, before the time runs out. | Spies with the Disguise Kit | Box Arena |
Street Fighter | Players must taunt kill at least one enemy from a distance using a fireball before the time runs out. | Pyros | Box Arena |
Stun Merasmus | Players with bomb heads must run to Merasmus at the center of the arena and stun him before the time runs out. | Pyros | Spawn Arena |
Sumo | Players, in Bumper Cars, must stay on the platform without getting knocked off until the time runs out. | Heavies | Sumo Box Arena |
Taunt Kill | Players must perform a taunt kill on an enemy before the time runs out. | Pyros Demomen Heavies Engineers Medics Snipers Spies |
Box Arena |
Touch the Sky | Players must reach an area high above the arena using an infinite amount of double jumps before the time runs out. | Scouts | Spawn Arena |
Treasure Hunt | Manor Arena: Players must use their Grappling Hook to find the Fireproof Secret Diary hidden somewhere in the manor before the time runs out. Beach Arena: Players must use their Grappling Hook to find the Hat of Undeniable Wealth and Respect hidden somewhere within the water before the time runs out. |
Scouts (Manor Arena) Demomen (Beach Arena) |
Beach Arena Manor Arena |
Type the Answer | A mathematical question will appear on the screen. Players must type the answer and send it in the text chat before the time runs out. Tips: The answer can be sent in both public and team chat. |
Any | Spawn Arena |
Type the Word/Color | The name of a color will appear on the screen in a random color. Players must type and send in the text chat the correct answer, either the text written or the color of the text, before the time runs out. The game allows for some error, such as "yellwo" counting for "yellow." Tips: The answer can be sent in both public and team chat. |
Any | Spawn Arena |
Water War | Players swimming in Jarate above the arena must kill at least one player, no matter the team they are in, before the time runs out. | Pyros with the Neon Annihilator | Spawn Arena |
Boss stages
Any player who meets the win conditions of a boss stage is awarded five points.
ExpandBoss stages | |||
---|---|---|---|
Name | Description | Allowed class(es) and weapons | Arena |
Avoid the Cuddly Heavy | Heavy: "Hug" (collide with) all of the Scouts to death before the time runs out. Scout: Survive until the time runs out. Beware as the room slowly shrinks throughout the game. Tips (Scout): Try to stay away from groups and keep a low profile. Never try to jump over or be cornered by the Heavies. Tips (Heavy): Go for large groups of Scouts. Try to communicate with other Heavies and try to close in on one Scout at a time. |
Scouts Heavies |
Love Arena |
Avoid the Red Floor | One of the four platforms will flash red and make players lose health when touched. Once the gate opens, all players must go to the other side before it closes. Survive until the time runs out. | Scouts | Platforms Arena |
Dodgeball | Players must survive until the time runs out by airblasting an automatically locking on players' rocket, increasing its speed until it hits someone. | Pyros with the Flame Thrower that can only airblast | Box Arena |
Frogger | Players must reach the end of the obstacle course in a classic game of Frogger before the time runs out. | Medics (as frogs) | Frogger Arena |
Ghostbusters | Heavy: Kill all Ghostbusters before they "bust" all ghosts. Medic: "Bust" all the ghosts with your Medi Gun before the time runs out. Medics become invulnerable while "busting" ghosts. Spy: Survive until the time runs out. |
Heavies (as Slimers) Medics (as Ghostbusters) Spies (as ghosts) |
Manor Arena |
Gioca Jouer | An emulation of the original version of the song Gioca Jouer. Follow the instructions displayed on the screen. Complete more tasks than other players to win. | Any | Box Arena |
Grand Prix | Players must clear five laps while boosting up the ramp to the other side before the time runs out. | Pyros (in Bumper Cars) | Maze Track Arena |
Jump the Rope | Players must jump the rope to stay alive until the time runs out. Contact with the rope will instantly kill players. Players who stand outside the area with the rope slowly take damage, while standing within reach of the rope restores health. The rope can randomly change the direction it spins. | Pyros | Jump Rope Arena |
Meet Chester | Players must avoid and survive Chester emerging from the ground until the time runs out. Tips: Constantly move and jump to reduce the time you touch the ground. |
Scouts | Box Arena |
Obstacle Course | Players must complete the obstacle course at a steady pace before the time runs out. | Soldiers with the Rocket Launcher (vertical) Heavies (horizontal) |
Linear Courses Arena |
Push Away the Enemies | Players must survive falling platforms until the time runs out. Platforms will fall down one by one as the game progresses until there's only one left. Players can use their knife to push other players, no matter the team they are in. | Spies | Falling Platforms Arena |
Reach the End | Heavy: Players must complete a simple maze while running away from a wall that will follow and kill them on touch. Medic: Players, in Bumper Cars, must complete a simple maze. |
Heavies (as bananas) Medics (in Bumper Cars) |
Linear Maze Arena |
Score 7 Goals | Players must land seven grenades into a constantly moving basketball hoop before the time runs out. | Demomen with the Grenade Launcher | Ball Court Arena |
Slender | Medic: Find and collect eight pages hidden in the manor before the time runs out. Spy: Kill all Medics before they collect all pages. |
Medics Spies (as the Slendermen) |
Manor Arena |
Survive MONOCULUS | Players must survive two MONOCULUSes shooting eyeball rockets until the time runs out. | Pyros with the Flame Thrower that can only airblast | Spawn Arena |
Special rounds
Special rounds are activated when "SPECIAL ROUND!" appears on the screen, and one of the special rounds will be activated for the duration of the next game. These are:
ExpandSpecial rounds | |
---|---|
Name | Effect |
Big Weapons | Players' weapons become 3x bigger. |
BONK | Players receive the Scout's Bat, allowing them to push enemy players. |
Bonus Ducks | Bonus Ducks spawn into the main map at the end of every minigame. One duck is equal to one point. |
Don’t Score! | Players are challenged to not score any points. The winner will be the player with the least amount of points. |
Fart Time! | Players fart from time to time. |
Fov Experience | Players have their field of view set to 110. |
No Touching! | Players cannot touch enemy players during most minigames. Touching will result in killing both players, and both will lose a point. |
Single Player! | Players are invisible. |
Third Person | Players play in third-person view. |
x2 | The round is twice its normal speed. |
x2 Boss Battle | There are two boss stages played back-to-back at the end of the round. |
Wipeout! (Eliminator Round)
Once in a while, all players will be sent to a waiting area. In this mode, every player has three lives, and during each minigame, three players are chosen at random to play. Winning a minigame keeps your lives, while losing result in the loss of one life. Once your lives count reaches zero, you are eliminated from play until the next round starts. After a certain number of eliminations, the number of players per minigame will go down to two. This mode will continue until two players are left, at which point the boss stage starts and the loser will lose a life if they fail. If both players are left standing, another boss stage will begin. Committing suicide outside of minigames does not lose a life.
TF2Ware Ultimate
TF2Ware Ultimate is a remake of TF2Ware recreated using VScript developed by ficool2.
TF2Ware Ultimate intends to enhance the normal TF2Ware gameplay by making the game mode not require any plugins to play. It also adds and reworks old arenas, minigames, boss stages, themes, and special rounds.
Gameplay demonstration
Gameplay
Minigames
Any player who meets the win conditions of a minigame is awarded one point.
ExpandMinigames | |||
---|---|---|---|
Name | Description | Allowed class(es) and weapons | Arena |
Airblast | Players must survive until the time runs out by knocking enemies off the arena. Tips: Hold down secondary fire (default key: MOUSE2) and try to get as far from the edges of the arena as possible. |
Pyros with the Flame Thrower that can only airblast | Circle Pit Arena |
Airshot | Players must hit a robot launched into the air before the time runs out. | Soldiers with the Direct Hit | Firing Range Arena |
Avoid the Props | Players must avoid deadly props falling onto the arena. Props that have already landed in the arena are still deadly on contact. Tips: Look up as soon as possible and move away from under falling props. |
Any | Spawn Arena |
Avoid the Trains | Horizontally: Players must avoid two trains moving horizontally through the arena. Vertically: Players must avoid a number of trains falling onto the arena. Additionally, an announcer (the Train God from Trainsawlaser) will inform players of trains falling from the sky. |
Any | Spawn Arena |
Backstab a Player | Players must backstab at least one player, no matter the team they are on, before the time runs out. | Spies | Spawn Arena |
Basketball | Players must land at least one grenade into a constantly moving basketball hoop before the time runs out. | Demomen with the Grenade Launcher | Ball Court Arena |
Bombs Away | Pipe bombs will fall into the arena. Players must survive the explosions. | Pyros with the Flame Thrower that can only airblast | Spawn Arena |
Boxing | Players must kill enemy players before the time runs out. The team with more remaining players wins. If there is a tie, everybody loses. | Heavies with the Killing Gloves of Boxing | Boxing Ring Arena |
Break a Barrel | Breakable barrel props will fall into the arena. Players must break at least one barrel before the time runs out. | Scouts with the Bat | Spawn Arena |
Break the Boxes | Players must break crates to find and touch a hidden bar of Australium before the time runs out. | Heavies with increased jump height | Warehouse Arena |
Buff | Players must deal damage to other players, no matter the team they are in, to fully fill the Rage/Mmmph meter and activate their Buff before the time runs out. | Soldiers with increased health, the Buff Banner or Battalion's Backup or Concheror, and Rocket Launcher (with increased clip size) or Beggar's Bazooka (with increased reload speed) Pyros with increased health and the Phlogistinator |
Boxing Ring Arena |
Build This | Players must build the requested building before the time runs out. | Engineers | Spawn Arena |
Bullseye | Players must hit a stationary target suspended in the middle of the arena five times before the time runs out. | Scouts with the Winger | Spawn Arena |
Bumpers | Players must bump into other players, no matter the team they are in, before the time runs out. | Heavies | Circle Pit Arena |
Caber King | Players must survive by melee fighting other players until the time runs out. Hits with the Ullapool Caber instantly kill enemies. Players can hurt their teammates, but no explosion occurs. Tips: Launching yourself up in the air with the explosion increases your survival chance. |
Demomen that can charge with the Ullapool Caber | Spawn Arena |
Cap the Point | A control point will spawn in the arena. Players must stand on it to capture it before the time runs out. Players who were not standing on the point when it was captured lose. Use the shove of Shortstop to push other players from the control point. | Scouts with the Shortstop | Spawn Arena |
Catch the Cubes | Weighted Companion Cubes will randomly fall into the arena. Players must touch and capture at least three cubes before the time runs out. | Scouts with the Sun-on-a-Stick or Candy Cane | Box Arena |
Catch the Money | Players must collect at least $400 worth of cash falling into the arena before the time runs out. Additionally, bombs fall together with the cash, instantly killing players on contact. | Scouts | Spawn Arena |
Change Class | Players must change their current class to the one requested by the minigame before the time runs out. | Any | Spawn Arena |
Count Bombs | A number of bombs will fall into the arena. Players must type and send in the text chat the number of bombs before the time runs out. Tips: The answer can be sent in both public and team chat. |
Any | Spawn Arena |
Disguise | Players must disguise as the highlighted class and team displayed in the middle of the arena before the time runs out. | Spies with the Disguise Kit | Spawn Arena |
Dodge the Laser | Players must avoid a deadly laser moving horizontally through the arena, either by jumping over it or crouching under it. | Any | Spawn Arena |
Don't Get Scared | A number of ghosts will fall into the arena and start moving around. Players must not get scared until the time runs out. | Any | Spawn Arena |
Don't Laugh | Scout: Don't let Heavies hit you and make you laugh until the time runs out. Heavy: Hit at least one Scout to make him laugh before the time runs out. |
Scouts Heavies with the Crit-boosted Holiday Punch |
Spawn Arena |
Don't Touch Anyone | Players cannot touch other players until the time runs out, no matter the team they are in, or they both die. Tips: Use the Force-A-Nature to push back other players coming toward you, or push other players to make them touch. |
Scouts with the Force-A-Nature with one shot | Spawn Arena |
Double Jump | Double Jump: Players must double jump before the time runs out. If they jump more than twice, they lose. Triple Jump: Players must triple jump before the time runs out. |
Scouts with the Atomizer | Spawn Arena |
Dove Hunt | Players must kill at least three doves flying above the arena before the time runs out. | Snipers with the Huntsman | Spawn Arena |
Eat the Plate | Players must pick the correct plate of food and eat it before the time runs out. | Heavies | Beach Arena |
Floppy Scout | Players, by jumping in the air, must reach the end of a course before the time runs out, while avoiding contact with pipes, simulating gameplay of Flappy Bird. | Scouts | Box Arena |
Explosive Barrels | Players must shoot and destroy all explosive barrels spawned into the arena before the time runs out. Explosions can damage and kill players, no matter the team they are in. If there are any barrels left after the time runs out, everybody loses. | Engineers with the Pistol | Spawn Arena |
Extinguish | Scout: Let a Pyro extinguish you before you die. Pyro: Extinguish at least one Scout before all die. |
Scouts Pyros |
Spawn Arena |
Flipper Ball | Scout: Reach the top of the machine while avoiding the deadly pinballs before the time runs out. Pyro: Reach the bottom of the machine while avoiding the deadly pinballs before the time runs out. Tips: Always keep a lookout for the pinballs. They can bounce off the walls and unpredictably change their trajectory. |
Scouts (going up) Pyros (going down) |
Pinball Arena |
Flood | Of the four square platforms, three are removed, and lethal water begins pouring in. Players have a short amount of time to jump onto a platform before the water rises. Players can hit and push each eachother, dealing 10 damage per hit, no matter the team they are in. | Any | Spawn Arena |
Goomba | Scout: Jump on the head of a Heavy before the time runs out. Heavy: Avoid being jumped on by Scouts until the time runs out. |
Scouts Heavies (cannot jump) |
Spawn Arena |
Grapple a Cutout | Players must use their Grappling Hook to launch themselves to a cow/deer cutout and hit it with their Ullapool Caber before the time runs out. Tips: Crouch before holstering your Grappling Hook to boost yourself higher. |
Demomen with the Ullapool Caber | Box Arena |
Grapple a Player | Players must use their Grappling Hook to hook onto another player, no matter the team they are in, before the time runs out. | Any | Spawn Arena |
Halloween Fight | Players must survive by melee fighting other players, no matter the team they are in, until the time runs out. Each kill restores 1000 health points, which can overheal up to 1500 health. Tips: Players will have increased speed and knockback, so it is best to crouch when attacking to not get pushed off the arena. |
Demomen (as the Horseless Headless Horsemann) with the Horseless Headless Horsemann's Headtaker Snipers (as Skeletons with the Bat Outta Hell/Merasmus with the Kukri) |
Circle Pit Arena |
Headshot a Player | Players must headshot another player, no matter the team they are in, before the time runs out. | Snipers with the Machina Spies with the Ambassador |
Spawn Arena |
Heavy vs Medic | Heavy: Kill or assist kill at least one Medic before the time runs out. Medic: Survive until the time runs out. Heal other Medics to charge your ÜberCharge and use it to become invulnerable. |
Heavies with the Minigun Medics with the Medi Gun with increased healing and ÜberCharge rate |
Spawn Arena |
Hit a Player | Hit a Player: Players must kill at least one player, no matter the team they are in, before the time runs out. Hit Nobody: Players can't kill anyone. |
Scouts with the Scattergun or Boston Basher Soldiers with the Direct Hit Pyros with the Dragon's Fury Demomen with the Loch-n-Load Heavies with the Minigun Engineers with the Shotgun Medics with the Syringe Gun Snipers with the Huntsman Spies with the Revolver |
Spawn Arena |
Hit the Balls! | Players must hit as many balls as possible into the enemy team's side before the time runs out. The team with the least amount of balls on their side wins. | Scouts with the Necro Smasher | Box Arena |
Hoop | Players must blast jump through three hoops suspended above the arena before the time runs out. Tips: Players don't need to go through all three hoops back-to-back. If they missed some, they can try again if there's enough time. |
Demomen with the Sticky Jumper | Dirt Square Arena |
Hot Potato | A number of players receive bomb heads, which explode when time runs out, killing the carriers and nearby players. The bomb can be passed when the carrier touches other players. Players must survive the explosions. | Any | Spawn Arena |
Intel | Players must grab the Intelligence briefcase on the other side of the arena, filled with deadly obstacles, then return with it to the starting area before the time runs out. | Scouts | Pinball Arena |
Jarate an Enemy | Players must cover at least one player in Jarate, no matter the team they are in, before the time runs out. | Snipers with Jarate | Spawn Arena |
Kamikaze | Scout: Survive the explosion. Heavy: "Blow up" at least two Scouts. Tips (Scout): Go to the Heavies' starting point, as most others will immediately run away from there. Try to stay away from your teammates, as the Heavy will likely target Scouts in groups. Tips (Heavy): Look for a cluster of Scouts and try to round them up into a corner instead of rushing straight at them. |
Scouts Heavy |
Spawn Arena |
Kart Race | Players, in Bumper Cars, must reach the end of the U-shaped course before the time runs out. | Any | Maze Track Arena |
Land the Platform | Players must get on the platform in the middle of the arena before the time runs out. | Pyros with the Thermal Thruster Demomen with the Iron Bomber |
Factory Platform Arena |
Math | A mathematical question will appear on the screen. Players must type the answer and send it in the text chat before the time runs out. Tips: The answer can be sent in both public and team chat. |
Any | Spawn Arena |
Melee Arena | Players must survive by melee fighting other players, no matter the team they are in, until the time runs out. Each successful hit restores 35 points of missing health. | Scouts Soldiers Pyros with the Hot Hand Engineers with the Gunslinger Medics |
Circle Pit Arena |
Most Bombs | A number of colorful bombs (red, blue, and yellow) will fall into the arena. Players must shoot a bomb of the color that occurs either the most or least, depending on what the minigame instructs, before the time runs out. | Spies with the Revolver | Spawn Arena |
Move | Move: Players must keep moving. Anyone who stops moving or makes sudden changes in direction loses. Don't Move: Players must not move. Players may taunt (except taunts that move the character) and look around without incurring a loss. |
Any | Spawn Arena |
Parachute | Players must quickly open their parachute and land on the platform in the middle of the arena before the time runs out. | Demomen with the B.A.S.E. Jumper | Box Arena |
Pick Up That Can | A number of cans will fall into the arena. Players must pick up at least one can by left-clicking on it (default key: MOUSE1) and put it in one of four trash cans before the time runs out. | Any | Spawn Arena |
Piggyback Heavy | Pyro: Catch up to and piggyback the Heavy before he reaches the end. Heavy: Reach the end without all players on your back. |
Pyros (spawning at the top) Heavy (spawning halfway towards the end) |
Pinball Arena |
Pirate Attack | Players must launch themselves onto the correct ship before the time runs out. | Demomen with the Sticky Jumper | Beach Arena |
Pop the JACK | Players must repeatedly attack a JACK until it pops before the time runs out. | Scouts with the Necro Smasher | Box Arena |
Pop the Vacc | Players must resist the correct type of damage. The class displayed in the middle indicates the upcoming type of damage (Soldier for explosive damage, Pyro for fire damage, or Heavy for bullet damage). Players must pick the right resistance type of the Vaccinator and pop the ÜberCharge to survive. | Medics with the Vaccinator with increased ÜberCharge duration | Spawn Arena |
Projectile Jump | Players must perform a blast jump before the time runs out. Tips (Wrangler): Build a Sentry Gun to use its rockets to blast jump. |
Soldiers with the Rocket Launcher Pyros with the Detonator Demomen with the Stickybomb Launcher Engineers with the Wrangler or Short Circuit |
Spawn Arena |
Rocket Jump | Players must rocket jump to complete the vertical obstacle course to reach the end. Deadly acid/lava slowly rises from the bottom of the room to the top. | Soldiers with the Rocket Launcher | Rocket Jump Arena |
Rocket Rain | Players must airblast at least one of the rockets falling onto the arena. Tips: Try jumping and airblasting at the same time. |
Pyros with the Flame Thrower that can only airblast | Spawn Arena |
Sandvich | Heavy: Give a Medic your Sandvich before the time runs out. Medic: Pick up the Sandvich dropped by a Heavy before the time runs out. |
Heavies Medics |
Spawn Arena |
Sap a Building | Engineer: Build a building and let a Spy sap it before the time runs out. Spy: Sap a building built by an Engineer before the time runs out. |
Engineers Spies with the Sapper |
Spawn Arena |
Saw Run | Players must reach the end of the course while avoiding deadly saw blades before the time runs out. | Scouts | Sawblade Course Arena |
Say the Map | Photo(s) of a map will appear on the screen. Players must type and send in the text chat the name of the map before the time runs out. Tips: The answer can be sent in both public and team chat. |
Any | Spawn Arena |
Say the Time | A big dial clock suspended in the air will appear in the arena. Players must type and send in the text chat the hour displayed on the clock before the time runs out. The answer can be in either 12 or 24-hour clock format. Tips: The answer can be sent in both public and team chat. |
Any | Dirt Square Arena |
Say the Word | A word will appear on the screen. Players must type and send it in the text chat before the time runs out. Tips: The answer can be sent in both public and team chat. |
Any | Spawn Arena |
Shark | Soldiers: Reach the shore without being killed by the shark before the time runs out. Pyro: Kill at least three Soldiers before the time runs out. |
Soldiers Pyro (as the shark) |
Beach Arena |
Shoot 10 Gifts | Players must hit at least ten gifts launched into the air before the time runs out. Additionally, bombs are launched together with the gifts, instantly killing players if they hit them. | Snipers with the Sniper Rifle | Firing Range Arena |
Shoot Target | Players must hit the correct practice target placed on the firing range before the time runs out. | Snipers with the Sydney Sleeper | Firing Range Arena |
Shoot the Barrel | Players must hit a barrel prop launched into the air before the time runs out. | Soldiers with the Reserve Shooter | Firing Range Arena |
Simon Says | Players must perform an action depending on the instruction given by Simon before the time runs out. If performed when the instructions read "Someone Says" it results in failure. Tips (Heavy): Taunting with a lunchbox item counts as eating it. |
Any Scouts (drink a lunchbox item) Heavies (eat a lunchbox item) |
Spawn Arena |
Sniper War | Players must kill at least one enemy player from the opposite side of the arena before the time runs out. | Snipers with the Hitman's Heatmaker | Firing Range Arena |
Spycrab | Players must crouch and aim up, doing the Spycrab pose, before the time runs out. | Spies with the Disguise Kit | Spawn Arena |
Spycrab Limbo | Unable to move normally, players must crouch and look up, doing the Spycrab pose while moving under a deadly laser, before the time runs out. | Spies with the Disguise Kit | Box Arena |
Stand Near | Stand Near Somebody: Players must stand near other players until the time runs out. Don't Stand Near Anybody: Players must stay away from other players until the time runs out. Tips: Players can hit and push each eachother, dealing 10 damage per hit, no matter the team they are in. |
Any | Spawn Arena |
Stay on the Ground | Players must stay on the ground until the time runs out. | Soldiers with the Rocket Launcher | Spawn Arena |
Street Fighter | Players must taunt kill at least one enemy from a distance using a fireball before the time runs out. | Pyros with the Panic Attack | Box Arena |
Stun an Enemy | Players must launch a ball and stun with it at least one player, no matter the team they are in, before the time runs out. | Scouts with the Sandman with an unlimited amount of balls | Spawn Arena |
Stun Merasmus | Players with bomb heads must run to Merasmus at the center of the arena and stun him before the time runs out. | Pyros | Spawn Arena |
Sumo Kart | Players, in Bumper Cars, must stay on the arena without getting knocked off until the time runs out. | Heavies | Sumo Box Arena |
Swim Up | Players swimming in Jarate must swim up to reach an area above the arena before the time runs out. Tips: Players can kill each other while swimming, no matter the team they are in. |
Pyros with the Neon Annihilator | Spawn Arena |
Taunt Kill | Players must perform a taunt kill on an enemy before the time runs out. | All | Box Arena |
Time Jumps | Players must time their available 10 jumps to reach an area above the arena before the time runs out. | Scouts with the Wings of Purity, bigger heads, and the Wrap Assassin | Spawn Arena |
Touch The Sky | Players must reach an area high above the arena using an infinite amount of double jumps before the time runs out. | Scouts | Spawn Arena |
Treasure Hunt | Manor Arena: Players must use their Grappling Hook to find the Fireproof Secret Diary hidden somewhere in the manor before the time runs out. Beach Arena: Players must use their Grappling Hook to find the Hat of Undeniable Wealth and Respect hidden somewhere within the water before the time runs out. |
Any | Beach Arena Manor Arena |
Trivia | Players receive a question and must pick the right door (A, B, or C) to answer it before the time runs out. The question can be either "What was the first minigame this round?", "What minigame did we just play?", or "How many minigames have there been this round?". Tips: Scores in scoreboard keep hidden during the minigame. |
Any | Inventory Day Arena |
Type the Color | The name of a color will appear on the screen in a random color. Players must type and send in the text chat the correct answer, either the text written or the color of the text, before the time runs out. Tips: The answer can be sent in both public and team chat. |
Any | Spawn Arena |
Uber | Players must heal other players to build ÜberCharge and pop it before the time runs out. Tips: Heal players with low health to build ÜberCharge faster. |
Medics with the Medi Gun or Kritzkrieg with increased ÜberCharge build rate | Spawn Arena |
Upgrade | Players must go to the Upgrade Station and either buy a damage upgrade, increase firing speed, or blast resistance, depending on what the minigame instructs, before the time runs out. | Soldiers with the Original | Warehouse Arena |
Wanted | Players must find and shoot the correct portrait of a class before the time runs out. | Snipers with the Festive Sniper Rifle | Dirt Square Arena |
Watch your Fall | Players must quickly open their parachute before they die from fall damage. | Soldiers or Demomen with the B.A.S.E. Jumper | Sumo Box Arena |
Water War | Players swimming in Jarate above the arena must kill at least one player, no matter the team they are in, before the time runs out. | Pyros with the Neon Annihilator | Spawn Arena |
Witch | The Witch (using the model of a witch from the Spellbook Magazine cover) appears in the middle of the arena. Players who hit anyone (or anything), typed in the chat, or used voice commands would be chased by the Witch to death. Players must survive until the time runs out. | Any | Spawn Arena |
Boss stages
Any player who meets the win conditions of a boss stage is awarded five points.
ExpandBoss stages | |||
---|---|---|---|
Name | Description | Allowed class(es) and weapons | Arena |
Beep Block Skyway | Players must complete the parkour course made of Blinking Blocks before the time runs out. Purple blocks are always solid, while yellow and green ones become unsolid to the beat of in-game music. Once one of the players reaches the end, the speed of the game increases, and from this moment players have only 60 seconds to complete the course. Tips: While jumping from yellow to green (or vice versa) blocks, jump a bit faster before the third beep is played to ensure you won't fall to your death or get stuck in a block you wanted to jump on. |
Engineers | Beep Block Skyway Arena |
Cuddly Heavies | Heavy: "Hug" (collide with) all of the Scouts to death before the time runs out. Scout: Survive until the time runs out. Beware as the room slowly shrinks throughout the game. Tips (Scout): Try to stay away from groups and keep a low profile. Never try to jump over or be cornered by the Heavies. Tips (Heavy): Go for large groups of Scouts. Try to communicate with other Heavies and try to close in on one Scout at a time. |
Scouts Heavies |
Love Arena |
Escape the Factory | Players must complete the obstacle course to reach the end while constantly losing health. Watch out for moving platforms, pistons, deadly lasers, and acid. | Engineers | Factory Arena |
Falling Platforms | Players must survive falling platforms to the end of the game. Platforms will fall down one by one as the game progresses until there's only one left. Players can use their melee to push other players, no matter the team they are in. Tips: If you fall and you're still near a platform, hit it with your melee to boost yourself back to the top. |
Spies | Falling Platforms Arena |
Frogger | Players must reach the end of the obstacle course in a game of Frogger before the time runs out. | Any (as frogs) | Frogger Arena |
Ghostbusters | Heavy: Kill all Ghostbusters before they "bust" all ghosts. Medic: "Bust" all the ghosts with your Medi Gun before the time runs out. Medics become invulnerable while "busting" ghosts. Spy: Survive until the time runs out. |
Heavies (as Slimers) Medics (as Ghostbusters) Spies (as ghosts) |
Manor Arena |
Gioca Jouer | An emulation of the original version of the song Gioca Jouer. Follow the instructions displayed on the screen. Complete more tasks than other players to win. | Any | Box Arena |
Jump Rope | Players must jump the rope to stay alive until the time runs out. Contact with the rope instantly kills players. Players who stand outside the area with the rope slowly take damage, while standing within reach of the rope restores health. The rope can randomly change the direction it spins. | Any | Jump Rope Arena |
Mandrill Maze | Players must complete a randomly generated maze while running away from a wall that will follow and kill them on touch. | Heavies (as bananas) | Mandrill Maze Arena |
Mercenary Kart | Players, in karts, must complete the race course of Waluigi Pinball. The first number of players who make a number of laps win. Players can pick up power-up blocks scattered throughout the track, which grant them items at random to use, like placing banana peels to slip opponents who drive over them or throwing turtle shells that momentarily stun players on hit. Hold the jump key (default key: SPACE) while turning to drift and grant speed boost on release. | Any | Waluigi Pinball Arena |
Obstacle Course | Players must complete the obstacle course to reach the end. Watch out for a deadly spiky wall following you. | Heavies | Obstacle Course Arena |
Slender | Medic: Find and collect eight pages hidden in the manor before the time runs out. Spy: Kill all Medics before they collect all pages. |
Medics Spies (as the Slendermen) |
Manor Arena |
Survive MONOCULUS | Players must survive MONOCULUS shooting eyeball rockets until the time runs out. Based on the number of players, there can be 1-3 MONOCULUSes and, additionally, the Skeleton King. Tips: Going to the corners of the arena can help you tell if one of the eyeball rockets will hit you, giving you a view of the entire arena to airblast incoming eyeballs. |
Pyros with the Flame Thrower that can only airblast | Spawn Arena |
Typing | Players must type and send in the text chat as many words displayed on the screen as possible before the time runs out. After each round, a number of players with the lowest number of words typed are eliminated. With each round, words become harder. Tips: Words can be sent in both public and team chat. |
Any | Typing Arena |
Wega's Challenge | Players must complete Wega's Challenge by collecting all Luigi Dolls scattered in the arena while avoiding Wega following them. Once all dolls are collected, players are teleported to a new arena, where they must complete a course to reach the end while running from Urio. Both Wega and Urio instantly kill players on contact. | Scouts with increased move speed and no jumping | Wega Challenge Arena |
Wild West | Players must compete in the Wild West-style 1v1 duels against each other. When the text on the screen says "SHOOT!", shoot at your assigned opponent as fast as possible. Don't try to shoot before the game tells you to, or you won't be able to shoot for a short time. Whoever survives the duel is assigned a new opponent. If an odd number of players are playing, one of the players will not have to duel. When there are three players left, they will face each other in a Mexican standoff. | Spies with the L'Etranger | Dirt Square Arena |
Special rounds
Special rounds are activated every three rounds. "SPECIAL ROUND!!" appears on the screen, and one of the special rounds will be activated for the duration of the next game. These are:
ExpandSpecial rounds | |
---|---|
Name | Effect |
Adrenaline Shot | The game starts fast, then slows down with each minigame. |
All In | Failure to win a minigame will result in the loss of all accumulated points. |
Barrels | Explosive barrels will randomly spawn in the sky and fall on arenas. They can damage (and kill) players, no matter the team they are in. Players who died during the break between minigames won't respawn until the next minigame ends. |
Bonk | Players receive a Bonk Bat, a giant hammer toy, allowing them to push back other players and deal one damage per hit, no matter the team they are in. |
Bonus Points | Some minigames will reward players with extra points for their completion. |
Boss Rush | Instead of normal minigames, five boss stages will be played back to back. |
Bunnyhop | Players can bunnyhop by holding the jump key (default key: SPACE). |
Cocanium | Players' screens receive a yellowish tint, an anaglyph 3D effect, "wavy" distortion, and all sounds become muffled. |
Collisions | Players can collide with each other, no matter the team they are in. |
Cramped Quarters | Players die if they bump into each other during most of the minigames, no matter the team they are in. |
Double Trouble | For the duration of this round, effects of two special rounds will be picked randomly to be active at once. |
Extended Round | 10 extra minigames are played before the boss stage. |
Hunger Update | Players constantly lose health. To survive, they need to pick up snacks spawned in arenas. Players who died during the break between minigames won't respawn until the next minigame ends. |
Kill Merasmus | Merasmus spawns along with players in arenas, casting his spells to distract players. If they don't manage to defeat him before the round ends, everybody loses, and Merasmus is declared the winner. |
Inclinity Problem | With each minigame, players' screens slightly tilt to the right. |
Low Gravity | The force of gravity is reduced by 75%. |
Math Only | Players receive only math questions to solve. Additionally, "Typing" will be picked as the boss stage, but instead of typing words, it will require players to solve mathematical equations. With each round, equations become harder. |
Mirrored World | Players' viewmodels, left and right keyboard and mouse movements, and arenas are inverted. |
No Moving Back | Players can't move backwards. |
No Text | All objectives and other text are hidden. The name of the minigame is revealed at the end of each latter. |
Non-Stop | There are no breaks between minigames. |
Nostalgia | Players' screens are changed to look like old black and white CRT TV screens, and the quality of all sounds is worsened. |
Opposite Day | Players must do the opposite of what a minigame instructs them to do. |
Quake Pro | Players' field of view is increased to 130. |
Randomized Scores | Each minigame will be worth a random amount of points. A minigame can be worth more than usual but can also be worth a negative score. |
Reversed Text | All text displayed on the screen will be reversed. |
Simon Goes Crazy | Players must perform an action depending on the instruction given by Simon. If performed when the instructions read "Someone Says" it will result in failure. |
Singleplayer | Players become invisible. |
Size Matters | Players become bigger with every point gained. |
Skull | A floating skull follows players, killing them instantly on contact. The skull passes through solid objects, and it cannot be attacked or pushed. Players who died during the break between minigames won't respawn until the next minigame ends. |
Slow-Mo | The round slows down with each minigame. |
Speedrun | The round progresses 3x faster. |
Squid Game | Players can hit and kill each other, no matter the team they are in. Players who died during the break between minigames won't respawn until the next minigame ends. |
Sudden Death | Failure to win a minigame results in permanent death. The last survivor wins. If two or more remaining players die at once, nobody will be declared the winner. |
Swap Madness | Players randomly swap positions during minigames. |
Team Battles | Players' scores go towards their team's score (BLU and RED). The team with the highest score at the end of the round wins. |
Thirdperson | Players play in third-person view. |
Time Attack | The round keeps speeding up after every minigame. |
Two Bosses | Two boss stages will be played at the end of the round instead of one. |
Up and Down | The speed of the round will change randomly during each minigame. |
Versus Saxton Hale | Players are turned into Saxton Hale, allowing them to use his abilities. |
Wheelchair | Players are turned into Heavies on a wheelchair, which prevents them from jumping or crouching. |
Bugs
TF2Ware Ultimate
- The Mercenary Kart boss stage intro is sometimes broken and the player's camera is not aligned with the kart.
- Sometimes, music may fail to play.[1]
- In Break the Boxes, said boxes may appear black instead of their normal texture.
Trivia
- There's a 6% chance[2] that in the Bullseye minigame the stationary target will be replaced with the face of Gabe Newell.
Gallery
External links
- TF2Ware Official Steam Group
- TF2Ware plugin on AlliedModders
- MicroTF2 plugin, a game mode based on the original TF2Ware
- TF2Ware Ultimate on the Steam Workshop
References
When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
- Jump up ↑ Music failing to play
- Jump up ↑ vscripts/tf2ware ultimate/minigames/bullseye.nut:L11
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