Team Fortress 2 Classified

From Team Fortress Wiki
Jump to: navigation, search
"TF2 Classic" redirects here. You may have been looking for Team Fortress Classic.
Team Fortress 2 Classified Logo

Team Fortress 2 Classified, formerly Team Fortress 2 Classic, is a mod for Team Fortress 2 developed by EMINOMA. It seeks to reimagine Team Fortress 2's early post-launch era (2008 to 2009) by incorporating quality-of-life improvements, reworked and restored scrapped content, and major updates in keeping with the style and tone of Team Fortress 2 during that period.


Development

The development of Team Fortress 2 Classified originated from the merger of two prior projects. The first, beginning on May 31st, 2014, focused on reintroducing the originally removed Civilian class within the context of a revived VIP Escort game mode. This project contributed the maps, textures, models, and the initial content for Team Fortress 2 Classified.

The second project, titled "TF2 2007", beginning on November 23rd, 2014, with the objective of using the 2008 source code leak to restore, update, and refine a functional and playable version of the November 2007 build of Team Fortress 2.

On January 9th, 2015, the first officially-titled discussion thread was established alongside the initial code for the custom-built version of the mod at the time named Team Fortress 2 Classic, marking the beginning of development under the project's first lead, Danielmm8888, under the new title.

On February 18th, 2025 — following the release of the Source SDK — a Steam page for the game was created.[1] On December 6th, 2025, the mod changed its name at Valve's request from Team Fortress 2 Classic to Team Fortress 2 Classified.[2] On January 30th, 2026, the mod officially released on Steam.

Updates

Death & Taxes

The 2.0 update was announced as a multi-day update titled The Death & Taxes Update on July 1st, 2020, and was fully released on July 4th, 2020.

The Death & Taxes Update
Day 1
  • Added the VIP game mode, along with the Civilian class.
  • Added three VIP maps: Mineside, Trainyard, Blackstone Harbor.
Day 2
  • Added 9 weapons: The Nailgun, the R.P.G., the Dynamite Pack, the Tranquilizer Gun, the Fishwhacker,
    the Hunting Revolver, the Mine Layer, the Shock Therapy, the Coilgun.
Day 3
  • Added the Domination game mode and the Four-Team mode.
  • Added new 3 maps: Oil Canyon (Domination), Hydro (Four-Team Domination), Flask (Four-Team Arena).
Day 4
  • Added a VIP version of Badwater Basin.
  • Added 6 new weapons: The Kritzkrieg, the Überspritze, the Huntsman, the Flare Gun, the Gunboats, the Sandvich.
  • Added 15 achievements.
  • Added 3 medals for those who had roles in developing Team Fortress 2 Classified.
  • Improved bots.

Fight or Flight

The 2.1 update was announced as The Fight or Flight Update on April 26, 2023, and was fully released on April 29, 2023.

The Fight or Flight Update
Day 1
  • Added the Jump Pad.
  • Added the L'escampette.
  • Added global disguises
    (shows Spies as part of the team of the player looking at them regardless of team).
  • Added Frigid (Four-Team King of the Hill) and Floodgate (Four-Team Arena).
Day 2
  • Added the Anti-Aircraft Cannon and Chekhov's Punch.
  • Added the Twin Barrel and the Harvester.
  • Added Jinn (Payload) and Krepost (Four-Team Medieval Mode Domination).
Day 3
  • Added the Brick, revealed through a hidden page.
  • Added Territorial Domination mode.
  • Added Caper (Territorial Domination).
  • Added achievements.

Double Down

The 2.2 update was announced as The Double Down Update on January 22, 2025. This update introduced VScript to Team Fortress 2 Classified.

The Double Down Update
Day 1
  • Added the VIP Race game mode .
  • Added the Derby Cane.
Day 2
  • Added the Rejuvenator.
  • Added Drizzle (VIP Race).
  • Added new achievements.
Day 3
  • Added the Cyclops.
  • Added the Admiralty Anchor.
  • Added Railway (Domination) and Sawtooth Mountain (Domination).
  • Made some balance changes to the Domination game mode.
Day 4
  • Added Sunnyside (Territorial Domination).
  • Added VScript support.
  • Added new achievements.

Steam Release

The 3.0 update premiered on January 30, 2026 as the Steam Release update. This update released Team Fortress 2 Classified on Steam.

Steam Release
Update page
  • Team Fortress 2 Classified is now available on Steam.
  • Added the Four-Team Payload Race game mode.
  • Added Avanti (VIP), Chopper (VIP Race), and Sisyphus (Four-Team Payload Race).
  • Improved UI.
  • Removed Casbah, Penguin Peak, Highpass, King, and Doomsday.

Game modes

While Team Fortress 2 Classified already has various game modes carried over from Team Fortress 2 (Arena, Attack/Defend, Capture the Flag, Control Point, King of the Hill, Medieval Mode, Payload, Payload Race, and Territorial Control), the mod also adds some new game modes.

Domination

Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their respective team points every few seconds, at one point per each Control Point captured. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.

Four-Team

Hydro in Four-Team mode

Four-Team is a sub-game mode where four teams fight over objectives instead of the traditional two, introducing two new teams to play as alongside the already existing RED and BLU: YLW (Yard Logistics Workers), and GRN (Global Radio Network).

Four-Team supports any existing game modes, as long as it is logically symmetrical.

Territorial Domination

Territorial Domination is a game mode in which the end goal of each team is to control all three Control Points on the map. Similarly to Territorial Control, the round starts off with both teams starting at a random spawn and Control Point, with one point remaining unassigned. Once the third point is captured, the two assigned points are opened for capture. Once all three points are owned by one team, or if time runs out, the match is over.

VIP / VIP Race

Based off of the VIP Escort game mode from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, while RED needs to prevent him from escaping to win. Killing the Civilian grants the killer temporary critical hits, and typically removes time from the round timer. The Civilian is randomly chosen at the beginning of each round, but a player can also be voted to become the Civilian.

VIP Race is similar to the standard VIP game mode, with the main difference being that both teams now have a Civilian that they need to escort.

List of maps

List of maps
Map Map type File name Version added Developers
Badlands Arena arena_badlands 2.0.0 Valve
Flask Arena (Four-Team) 4arena_flask 2.0.0 Drudlyclean the Skeledude
Trotim
Floodgate Arena (Four-Team) 4arena_floodgate 2.1.0 savva
HypnOS 1999
Lev1679
Granary Arena arena_granary 2.0.0 Valve
Lumberyard Arena arena_lumberyard 2.0.0 Valve
Nucleus Arena arena_nucleus 2.0.0 Valve
Offblast Arena arena_offblast_final 2.0.0 Magnar "insta" Jenssen
Ravine Arena arena_ravine 2.0.0 Valve
Sawmill Arena arena_sawmill - Valve
Watchtower Arena arena_watchtower 2.0.0 Joshua "JoshuaC" Shiflet
Well Arena arena_well - Valve
Amaranth Attack/Defend cp_amaranth 1.9.0 Berry
Theo "TheoF114" Fletcher
DeGroot Keep Attack/Defend (Medieval Mode) cp_degrootkeep 2.0.0 Valve
Dustbowl Attack/Defend cp_dustbowl Initial release Valve
Egypt Attack/Defend cp_egypt_final 2.0.0 Sean "Heyo" Cutino
Furnace Creek Attack/Defend cp_furnace_rc1 1.9.0 Tim "YM" Johnson
Fay L. "nineaxis" Fabry
Jeroen "Snipergen" Dessaux
Aeon "Void" Bollig
Gorge Attack/Defend cp_gorge - Valve
Gravel Pit Attack/Defend cp_gravelpit - Valve
Junction Attack/Defend cp_junction_final - Sean "Heyo" Cutino
Mountain Lab Attack/Defend cp_mountainlab - Valve
Valentin "3DNJ" Levillain
Steel Attack/Defend cp_steel 2.0.0 Jamie "Fishbus" Manson
Dan "Irish Taxi Driver" Merboth
FLOOR_MASTER
2Fort Capture the Flag ctf_2fort - Valve
Double Cross Capture the Flag ctf_doublecross 2.0.0 Valve
Landfall Capture the Flag ctf_landfall 1.9.0 Andrew "Dr. Spud" Thompson
Fay L. "nineaxis" Fabry
Mark "Shmitz" Major
Pelican Peak Capture the Flag ctf_pelican_peak 2.0.4 abp
void
Stuffy360
chin
phi
Diva Dan
erk
KrazyZark
Emil
Sawmill Capture the Flag ctf_sawmill 2.0.0 Valve
Turbine Capture the Flag ctf_turbine - Flobster
Well Capture the Flag ctf_well - Valve
Badlands Control Point cp_badlands - Valve
Coldfront Control Point cp_coldfront - Eric "Icarus" Wong
David "Selentic" Simon
Aeon "Void" Bollig
Tim "YM" Johnson
Fastlane Control Point cp_fastlane 2.0.0 Arttu "SK" Mäki
Foundry Control Point cp_foundry 2.0.0 Valve
Freight Control Point cp_freight_final1 2.0.0 Jamie "Fishbus" Manson
Mitch "ol" Robb
Gorge Control Point cp_5gorge - Valve
Granary Control Point cp_granary - Valve
Gullywash Control Point cp_gullywash_final1 - Jan "Arnold" Laroy
Powerhouse Control Point cp_powerhouse - Valve
Tidal Control Point cp_tidal_v4 1.9.0 Sean "Heyo" Cutino
Warpath Control Point cp_warpath 1.9.0 Suomimies55
Well Control Point cp_well - Valve
Yukon Control Point cp_yukon_final 2.0.0 Patrick "MangyCarface" Mulholland
Freya "Acegikmo" Holmér
Hydro Domination (Four-Team) 4dom_hydro 2.0.0 Snowshoe
Drudlyclean the Skeledude
savva
Krepost Domination (Four-Team Medieval Mode) 4dom_krepost 2.1.0 Suo
Oil Canyon Domination dom_oilcanyon 2.0.0 MaartenS11
Suo
Trotim
Waugh101
Railway Domination dom_railway 2.2.0 ultr4nima
14bit
Sawtooth Mountain Domination dom_sawtooth 2.2.0 Suo
Waugh101
Mazern
abp
14bit
Badlands King of the Hill koth_badlands 2.0.0 Valve
Frigid King of the Hill (Four-Team) 4koth_frigid 2.1.0 wheatttttt
savva
Harvest King of the Hill koth_harvest_final - Sean "Heyo" Cutino
Harvest Event King of the Hill koth_harvest_event 2.0.0 Sean "Heyo" Cutino
Valve
Lakeside King of the Hill koth_lakeside_final - Valentin "3DNJ" Levillain
Nucleus King of the Hill koth_nucleus - Valve
Sawmill King of the Hill koth_sawmill - Valve
Viaduct King of the Hill koth_viaduct - Valve
Badwater Basin Payload pl_badwater - Valve
Barnblitz Payload pl_barnblitz - Valve
Frontier Payload pl_frontier_final 2.0.0 Patrick "MangyCarface" Mulholland
Arhurt
Gold Rush Payload pl_goldrush - Valve
Hoodoo Payload pl_hoodoo_final - Tim "YM" Johnson
Jeroen "Snipergen" Dessaux
Fay L. "nineaxis" Fabry
Drew "Oxy" Fletcher
Jinn Payload pl_jinn 2.1.0 abp
14bit
Boomsta
Freyja
Thunder Mountain Payload pl_thundermountain 2.0.0 Valve
Upward Payload pl_upward - Valve
Sisyphus Payload Race (Four-Team) 4plr_sisyphus 3.0.0 FizzyPhysics
Waugh101
abp
Mazern
Sniffy
Erk
Moonley Rami
Pyrew Nassimo
Wheat
Hightower Payload Race plr_hightower - Valve
Nightfall Payload Race plr_nightfall_final 2.0.0 Aaron "Psy" Garcha
Paul Good
Pipeline Payload Race plr_pipeline - Valve
Hydro Territorial Control tc_hydro - Valve
Caper Territorial‎‎ Domination td_caper 2.1.0 abp
Emil
Sunnyside Territorial Domination td_sunnyside 2.2.0 fizzyphysics
Waugh101
erk
Suo
abp
14bit
Avanti VIP vip_avanti 3.0.0 14bit
Waugh101
abp
Sam D. Wich
Lurondor
Ventrici
Wheat
rami
moonley
Old Hermit
Mazern
Omniary
Badwater Basin VIP vip_badwater 2.0.0 Drudlyclean the Skeledude
Benjamin "Benjamoose" Rudman
savva
Blackstone Harbor VIP vip_harbor 2.0.0 Suo
Gadget
Hutty
Drudlyclean the Skeledude
Mineside VIP vip_mineside 2.0.0 Suo
Trainyard VIP vip_trainyard 2.0.0 TheatreTechie
Drudlyclean the Skeledude
2Bridge VIP Race vipr_2bridge 2.2.0 abp
14bit
Waugh101
Chopper VIP Race vipr_chopper 3.0.0 Damon
Waugh101
Drizzle VIP Race vipr_drizzle 2.2.0 14bit

Classes

Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classified adds a new class into the game, the Civilian. This class can normally only be played in VIP-based modes, but can be enabled for use in other modes by using the server command tf2c_allow_special_classes.

Civilian

Based off of the Civilian in Team Fortress Classic, the Civilian is used primarily in the VIP and VIP Race modes. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and he can grant a teammate 8 seconds of mini-crits with a 15 second cooldown using Alt-Fire (default keyMOUSE2). He also provides a constant buff that heals nearby teammates and himself for 5 HP/s, which increases to 15 HP/s if players have taken no damage for 10 seconds. He is voiced by Benjamin "Benjamoose" Rudman.[3]

Civilian in the four different team colors

Bio

Weapons

The mod features all stock Team Fortress 2 weapons, plus some unlockable TF2 weapons, cut weapons such as the Nailgun, and some community-made weapons such as the Hunting Revolver. All weapons are unlocked by default.

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Nail Gun.png
Nail Gun
Killicon tf2c nail gun.png 25 125

Base: 12
Crit: 36

Pictogram info.png  Fires continuous nails in an arc

Secondary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Brick.png
Brick
Killicon tf2c brick.png Killicon tf2c brick building.png Killicon tf2c deflect brick.png 1 Infinite

Base: 65
Crit: 195

Pictogram info.png  Throwable
Pictogram info.png  6s recharge time
Pictogram info.png  Hidden: Deals knockback on hit, and mini-crits from long range

Leaderboard class soldier.png Soldier

Primary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C RPG.png
R.P.G.
Killicon tf2c rpg.png 1 20

Base: 117
Crit: 351

Pictogram info.png  Rockets travel in an arc
+  +30% damage bonus
−  -25% projectile speed
−  -75% clip size
Pictogram info.png  Hidden: +15% self damage force
−  Hidden: +30% damage to self

Secondary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Gunboats.png
Gunboats
N/A N/A N/A N/A

+  -60% self-inflicted explosive damage

Melee

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Admirality Anchor.png
Admiralty Anchor
Killicon tf2c admiralityanchor.png N/A N/A

Base: 65
Crit: 195

+  Create earthquake upon taking fall damage while active
−  On Wearer: Take crits from projectiles while airborne
−  +30% gravity while active
−  No random critical hits

Leaderboard class pyro.png Pyro

Secondary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Flare Gun.png
Flare Gun
Killicon flare gun.png 1 16

Base: 30
Crit: 90

+  Deals crits to burning victims
Pictogram info.png  This weapon will reload when not active

Item icon TF2C Twin Barrel.png
Twin Barrel
Killicon tf2c twin barrel.pngKillicon tf2c hadouken.png 1 8

Base: 80
Crit: 240

+  Deals knockback to victims and yourself
−  Bullets have a wide, horizontal spread
Pictogram info.png  This weapon will reload when not active

Melee

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Harvester.png
Harvester
Killicon tf2c harvester.pngKillicon tf2c harvester decapitation.png N/A N/A

Base: 65
Crit: 195

Pictogram info.png  Burning victims fill crit meter while active
+  On Hit: Steal health from your victim while meter is full
+  +5 health gain per afterburn tick while active
−  On Death: Burning victims are extinguished
−  No random critical hits

Leaderboard class demoman.png Demoman

Primary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Gunboats.png
Gunboats
N/A N/A N/A N/A

+  -60% self-inflicted explosive damage

Item icon TF2C Cyclops.png
Cyclops
Killicon tf2c cyclops.png 1 16

Base: 100
Crit: 300

After bouncing:
Base: 95
Crit: 285

Pictogram info.png  Hold Fire: Prevent grenade detonation
+  Explosion destroys enemy grenades and detonates your own
−  -10% explosion radius
−  -75% clip size

Secondary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Dynamite Pack.png
Dynamite Pack
Killicon tf2c mirv projectile.pngKillicon tf2c bomb.pngKillicon tf2c mirv direct.png 1 Infinite

Pack Explosion: Base: 170
Crit: 510

Stick Explosion:
Base: 85
Crit: 255

Pack Direct Hit:
Base: 30
Crit: 90

Pictogram info.png  Splits into 4 small bomblets upon exploding
Pictogram info.png  Can be disarmed by Wrenches
Pictogram info.png  Bomblets can be disarmed by Airblast
Pictogram info.png  Hold Fire to charge up, increasing throw speed and distance
Pictogram info.png  10s recharge time

Item icon TF2C Mine Layer.png
Mine Layer
Killicon tf2c proxymine.png 3 24

Base: 120
Crit: 360

Pictogram info.png  Alt-Fire: Fizzle proximity mines
+  Proximity mines explode near enemies
−  Stickybombs cannot be charged up
−  -4 max stickybombs out
−  Hidden: -50% clip size

Leaderboard class heavy.png Heavy

Primary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Anti-Aircraft Cannon.png
Anti-Aircraft Cannon
Killicon tf2c aa cannon.png 40 N/A

Base: 60
Crit: 180

+  Fires explosive shells
+  Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
−  Weapon has limited range

Secondary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Sandvich.png
Sandvich
N/A 1 N/A N/A

Pictogram info.png  Eat to regain up to 120 health
Pictogram info.png  Alt-Fire: Share Sandvich with a friend (Medium health kit)
Pictogram info.png  No recharge time unless shared via Alt-Fire
Pictogram info.png  Hidden: Healing is affected by crits, healing for 360 health with excess healing given as overheal. Overheal will not apply to other players.

Melee

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Chekhov's Punch.png
Chekhov's Punch
Killicon tf2c chekhov.png N/A N/A

Base: 65
Crit: 195

+  On Hit: Store 1 critical hit
−  On Wearer: Take crits from meele damage
−  No random critical hits
Pictogram info.png  Up to 3 critical hits can be stored
Pictogram info.png  Stored crits can be consumed by all weapons
Pictogram info.png  Melee attacks will only crit at full capacity

Leaderboard class engineer.png Engineer

Secondary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Coilgun.png
Coilgun
Killicon tf2c coilgun.png 8 16

Base: 25
Crit: 75

Charged:
Base: 75
Crit: 225

Pictogram info.png  Fully charged shots ricochet off walls, and explode in your hand when overcharged
Pictogram info.png  Hold down Fire to charge up damage
Pictogram info.png  Fully charged shots bounces off walls up to three times
Pictogram info.png  Overcharged explosions deal 60 self damage and launch the player upwards, also dealing damage to nearby enemies based on distance.

PDA 1

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C PDA-Jumppad.png
PDA: Jump Pad
Killicon tf2c jumppad stomp.png N/A N/A

Formula:
10 + (Fall Damage * 3)

Pictogram info.png  Replaces Teleporter Entrance and Exit with Jump Pad A and B
Pictogram info.png  Jumping on a Jump Pad launches the user 370 Hammer Units in the air and retains their horizontal velocity
Pictogram info.png  While airborne after being launched by a Jump Pad, the user gets fall damage immunity until they touch the ground and will deal 3x the amount of fall damage they would have taken to any enemies they land on
Pictogram info.png  Jump Pads are allowed in Medieval Mode, and skip opening the Construction PDA to just pulling out the tool box
Pictogram info.png  Jump Pads cost 100 metal, have 90 health, and cannot be upgraded

Leaderboard class medic.png Medic

Secondary

Weapon Kill icon Ammo loaded Ammo carried Healing range Notes
Item icon TF2C Kritzkrieg.png
Kritzkrieg
N/A N/A N/A

In Combat:
24/hps

Out of Combat:
72/hps

Pictogram info.png  ÜberCharge grants 100% critical chance
+  +25% ÜberCharge rate

Item icon TF2C Rejuvenator.png
Rejuvenator
N/A 8 Infinity

2 ticks:
+10 health

Direct hit:
+30 health

Splash:
+15-30 health

Pictogram info.png  Fires special grenades that heal players
Pictogram info.png  Alt-Fire: If at full ÜberCharge, launch a device that grants invulnerability in a radius for 8 seconds
+  Hidden: Bonus ÜberCharge and healing on direct hit

Melee

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Shock Therapy.png
Shock Therapy
Killicon tf2c taser.pngKillicon tf2c taser uncharged.png N/A N/A

Base: 10
Crit: 30

Charged:
Base: 100
Crit: 300

Pictogram info.png  Damage is affected by current charge
Pictogram info.png  Teammates hit at maximum charge will be fully healed
Pictogram info.png  30s cooldown
−  -15% slower Heal Rate on all Mediguns when equipped
Pictogram info.png  Hidden: Mini-crits wet enemies
Pictogram info.png  Hidden: +70% longer melee range

Item icon TF2C Uberspritze.png
Überspritze
Killicon tf2c uberspritze.png N/A N/A

Base: 65
Crit: 195

+  On hit: 25% ÜberCharge added
−  -10 max health on wearer

Leaderboard class sniper.png Sniper

Primary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Hunting Revolver.png
Hunting Revolver
Killicon tf2c hunterrifle.png 6 24

Bodyshot:
Base: 40
Crit: 120

Headshot:
Base: 120
Crit: 360

Pictogram info.png  Does not use a scope, but a zoom-in instead
+  +25 max health on wearer
−  -50% zoom reduction
+  Hidden: +55% faster firing speed
−  Hidden: No scoped-in damage charge-up

Item icon TF2C Huntsman.png
Huntsman
Killicon huntsman.png 12

0%:
Base: 50
Crit: 150

100%:
Base: 120
Crit: 360

Pictogram info.png  Fires arrows instead of bullets

Melee

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Fishwhacker.png
Fishwhacker
Killicon tf2c fishwhacker.png N/A N/A

Base: 65
Crit: 195

+  Deals knockback to nearby enemies
+  On Hit: Bleed for 2 seconds
−  -46% damage penalty

Leaderboard class spy.png Spy

Secondary

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Tranquilizer Gun.png
Tranquilizer Gun
Killicon tf2c tranquilizer gun.png 1 24

Base: 20
Crit: 60

+  On Hit: Color blind victim and slow their weapon and movement speed for 5s
Pictogram info.png  This weapon will reload when not active
+  Hidden: Tranquilized enemies take guaranteed critical hits from melee attacks
Pictogram info.png  Hidden: Effect duration is affected by damage falloff

PDA 1

Weapon Notes
Item icon TF2C L'Escampette.png
L'escampette

Pictogram info.png  Cloak Type: Speedy
+  +30% faster move speed while cloaked
+  +60% cloak regen rate
−  -10% cloak when damaged under cloak
−  -60% cloak duration

Leaderboard class civiliantf2c.png Civilian

Melee

Weapon Kill icon Ammo loaded Ammo carried Damage range Notes
Item icon TF2C Umbrella.png
Umbrella
Killicon tf2c umbrella.png N/A N/A

Base: 35
Crit: 105

Pictogram info.png  Alt-Fire: Give mini-crit boost to a teammate
Pictogram info.png  Mini-crit boost lasts 8s, with a 15s cooldown

Item icon TF2C Derby Cane.png
Derby Cane
Killicon tf2c speedcane.png N/A N/A

Base: 35
Crit: 105

Pictogram info.png  Alt-Fire: Give haste boost to teammate
+  +15% increase in recharge rate
Pictogram info.png  Haste increases movement speed, firing speed, reload speed, weapon switch speed, Minigun rev-up speed, building redeploy and build speed, Medic healing speed, and various weapons' charge speeds.

Gallery

See also

External links

References