Difference between revisions of "Crusader's Crossbow"
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The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow. | The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow. | ||
− | The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great | + | The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect. The sound effect from hitting a teammate is different to that of hitting an enemy, indicating what the result of that bolt was to the player. |
− | Syringes function on a reversed damage falloff scale; the further | + | Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it will cause. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter. Critical hits do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, it is based on the last time the target was in combat. The ÜberCharge gain rate is reduced by a third when between 1 to 10 seconds outside of combat, and scales back to normal over 10 to 15 seconds. |
− | Unlike other types of the syringe, a [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow. Disguised enemy [[Spy|Spies]] are damaged by | + | Unlike other types of the syringe, a [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy [[Spy|Spies]] are damaged by reflected syringes, rather than healed. It also cannot destroy [[stickybomb]]s. |
The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}. | The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}. |
Revision as of 14:07, 19 June 2021
“ | This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!
— Crusader's Crossbow publicity blurb
|
” |
The Crusader's Crossbow is a community-created primary weapon for the Medic. It is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow.
The Crusader's Crossbow fires a syringe that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect. The sound effect from hitting a teammate is different to that of hitting an enemy, indicating what the result of that bolt was to the player.
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it will cause. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of charge to the Medic's ÜberCharge meter. Critical hits do not affect the amount of healing done or amount of charge gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, it is based on the last time the target was in combat. The ÜberCharge gain rate is reduced by a third when between 1 to 10 seconds outside of combat, and scales back to normal over 10 to 15 seconds.
Unlike other types of the syringe, a Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies are damaged by reflected syringes, rather than healed. It also cannot destroy stickybombs.
The kill icon for the Crusader's Crossbow was contributed by Psyke .
Contents
Damage, healing and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 38 - 75 |
Critical | 113 - 225 | |
Mini-crit | 51 - 101 | |
Healing | ||
Healing amount | 75 - 150 | |
Function times | ||
Reload | 1.6 s | |
Charge fill speed | 16 - 48 HP/% | |
Values are approximate and determined by community testing. |
Item set
The Medieval Medic | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Scrap Metal | Huntsman | Crusader's Crossbow | ||
x2 | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Strange variant
Related achievements
General
|
Medic
|
|
Update history
- The Crusader's Crossbow was added to the game.
- The Crusader's Crossbow was added to the Mann Co. Store, made craftable, and included in random drops.
- [Undocumented] Updated the textures of the Crusader's Crossbow.
- The Crusader's Crossbow was given a unique kill icon.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the
item_whitelist.txt
file.
- Fixed being able to heal players with the Equalizer as their active weapon.
- The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
- All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality.
- [Undocumented] Added Strange Quality.
- Updated the shading on the Crusader's Crossbow.
October 13, 2011 Patch (Manniversary Update & Sale)
- The Crusader's Crossbow now uses the Syringe Gun's taunt.
June 27, 2012 Patch (Pyromania Update)
- Reload speed time reduced by +40%.
- Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine.
- Fixed floating arrows on carried objects.
- Fixed a teamkill exploit that used the Crusader's Crossbow.
- Changed arrow projectile to a large syringe.
- Changed trail effects.
- Smoothed out reload animation (DPS unchanged).
- Fixed being able to heal players that are using items that block healing.
- Fixed the Crusader's Crossbow healing teammates with the Equalizer or the Escape Plan deployed.
October 29, 2013 Patch (Scream Fortress 2013)
- Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun.
- [Undocumented] Increased the size of the Crusader's Crossbow projectile.
- Fixed an exploit related to switching weapons.
- Changed attributes:
- Reduced damage from 75 to 50.
- Lower reload time from 3 seconds to 1.5 seconds.
- Added Collector's quality.
- Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode.
- Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.
December 22, 2014 Patch (Smissmas 2014)
- [Undocumented] Removed bolts stat for Crusader's Crossbow.
- This only removed the stat from appearing in the loadout, the weapon's function is unchanged.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Healing a player with a syringe now grants a small amount of ÜberCharge.
- Updated the shoot sound.
- Updated the impact/heal sound when a teammate is healed.
- Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
- Fixed missing Crusader's Crossbow crit sound.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attribute:
- Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
- Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.
- Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Bugs
- The bolts' particle effect appear at the back of the weapon instead of the crossbow's tip.
- Reflected bolts may retain the particle effect team color of the Medic's team.
- The Crossbow's projectiles can pass through teammates at close range.
Notes
- The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Festivized variant.
RED syringe projectile, recycled from the Syringe Gun.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|