Difference between revisions of "Revolver"

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m (Undo edit by Maggosh (Talk) (356972) - True, but is self-evident really :).)
(Update history)
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'''[[October 9, 2007 Patch]]'''
 
'''[[October 9, 2007 Patch]]'''
 
* Spies can no longer reload their Revolver while [[cloaked]].
 
* Spies can no longer reload their Revolver while [[cloaked]].
 +
 +
==Bugs==
 +
*Upon reloading, the empty casings of spent bullets are not removed.
  
 
==Trivia==
 
==Trivia==

Revision as of 09:54, 16 February 2011

You got blood on my suit.
The Spy

The Revolver is the default primary weapon for the Spy. It is a typical six-chambered revolver with a plastic-like grip.

This weapon is fairly accurate and deals moderate damage with some damage falloff with distance. As the Spy's only ranged weapon, players will have to rely on the Revolver to fend off enemies at a distance. It also serves as a backup plan for failed backstab attempts.

Like the SMG and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot. Using the Revolver in conjunction with the Spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease.

Damage

See also: Damage
  • Base: 40
  • Max Ramp Up: 150% (60 damage)
  • Max Fall Off: 50% (20 damage)
  • Point Blank: 55-60
  • Medium Range: 35-45
  • Long Range: 20-25
  • Mini-Crit: 54
  • Critical hit: 120

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.58
  • Reload: 1.16
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch

  • Spies can no longer reload their Revolver while cloaked.

Bugs

  • Upon reloading, the empty casings of spent bullets are not removed.

Trivia

Gallery

See also