Difference between revisions of "Metal"
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| − | + | {{hatnote|For the crafting material, see [[Crafting#Metal|Crafting]].}} | |
| − | |||
| − | {{hatnote| | ||
{{Pickup infobox | {{Pickup infobox | ||
| − | | pickup-type = | + | | pickup-type = [[Building]] & [[Ammo]] |
| pickup-image = Ico metal.png | | pickup-image = Ico metal.png | ||
}} | }} | ||
| − | ''' | + | '''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade and repair of [[building]]s. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means: |
| − | == | + | == Sources == |
| − | ; | + | ; Ammo Boxes |
| − | + | All ammo crates have a 10 second respawn time. | |
| − | * | + | * Small Ammo Pickup: '''41''' Metal |
| − | * | + | * Medium Ammo Pickup: '''100''' Metal |
| − | * | + | * Large Ammo Pickup: '''200''' Metal |
| − | ; | + | ; Debris |
| − | * | + | * Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each. |
| − | * | + | * Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal. |
| − | + | * Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal. | |
| − | * | + | * Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal. |
| − | * | + | * Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal. |
| − | * | + | * Broken [[Combat Mini-Sentry]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal. |
| − | * | ||
; Dropped items | ; Dropped items | ||
| Line 34: | Line 31: | ||
** Level 3 – '''60''' Metal every 5 seconds | ** Level 3 – '''60''' Metal every 5 seconds | ||
* [[Cart]]s: '''40''' Metal every 5 seconds | * [[Cart]]s: '''40''' Metal every 5 seconds | ||
| − | ** ''Note'': unlike Dispensers, the cart has an infinite | + | ** ''Note'': unlike Dispensers, the cart has an infinite supply of metal. |
* [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. | * [[Resupply|Resupply Lockers]]: Refills to maximum, '''200''' Metal. | ||
Revision as of 23:38, 20 November 2010
For the crafting material, see Crafting.
| Metal | ||
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| Pickup Type: | Building & Ammo | |
Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means:
Sources
- Ammo Boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 41 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Metal scraps created by broken Sticky Bombs: 1 Metal each.
- Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Combat Mini-Sentry parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, 100 Metal.
- Fallen Weapons from other players: 100 Metal.
- Other sources
- Dispensers
- Level 1 – 40 Metal every 5 seconds
- Level 2 – 50 Metal every 5 seconds
- Level 3 – 60 Metal every 5 seconds
- Carts: 40 Metal every 5 seconds
- Note: unlike Dispensers, the cart has an infinite supply of metal.
- Resupply Lockers: Refills to maximum, 200 Metal.
Gallery
See also
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