Difference between revisions of "Robots"

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(Bugs: I once got killed by a Spy Robot that was in the middle of his Fencing taunt, because the taunt kill is properly set on actual Players, but robots has their unique animation and timing to them.)
(Undo edit by JupiterSphere (Talk) (3789581) This is according to the style guide, windbot is also a bot and will redo this edit anyway)
(Tag: Undo)
 
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''This article is about Gray Mann's mechanical army. For the music track, see [[ROBOTS!]] For other uses, see [[Robot]].
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{{Other uses|this=the article about the robots in Mann vs. Machine|Robot}}
  
 
{{Quotation|'''The Soldier'''|The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to ''break down'' our doors, ''take'' our sugar, and sprinkle it on our ''graves''!}}
 
{{Quotation|'''The Soldier'''|The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to ''break down'' our doors, ''take'' our sugar, and sprinkle it on our ''graves''!}}
  
[[File:RobotArmy.png|thumb|450px|right|Gray Mann's mechanical army. Pictured here from left to right are robot [[Demomen]], [[Soldier]]s, [[Pyro]]s, [[Medic]]s, [[Heavy|Heavies]], [[Sniper]]s, [[Scouts]], and [[Spies]].]]
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[[File:RobotArmy.png|thumb|450px|right|Gray Mann's mechanical army. Pictured here from left to right are robot [[Demoman|Demomen]], [[Soldier]]s, [[Pyro]]s, [[Medic]]s, [[Heavy|Heavies]], [[Sniper]]s, [[Scouts]], and [[Spies]].]]
'''Robots''' are the enemies fought in [[Mann vs. Machine (game mode)|Mann vs. Machine]], during [[Mann vs. Machine mission|missions]]. They were created by [[Non-player characters#Gray Mann|Gray Mann]] in order to destroy everything created by [[Mann Co.]]
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'''Robots''' are the enemies fought in [[Mann vs. Machine]], during [[Mann vs. Machine mission|missions]]. They were created by [[Non-player characters#Gray Mann|Gray Mann]] in order to destroy everything created by [[Mann Co.]]
  
==Gameplay==
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== Gameplay ==
Regular robots function nearly identically to the [[Classes|players]], being operated by bots, whilst special robots exist that use non-Stock weapons, and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be [[Sapper|sapped]], temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by [[Non-player characters#Miss Pauling|Miss Pauling]], they run on money, and they drop it when destroyed, allowing players to use that money to [[Upgrade Station|upgrade]] their weapons or buy a [[Power Up Canteen]]. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots will occasionally [[taunt]] after killing a player, and the bomb carrier will always taunt to receive its buff. Robots have an infinite supply of [[ammo]], do not drop their weapons as pickups on death, and cannot collect health and ammo pickups. Robots also never randomly [[Crit]], although some have a means of gaining the Critboost effect.
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Regular robots function nearly identically to the [[Classes|players]], being operated by bots, whilst special robots exist that use non-Stock weapons and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be [[Sapper|sapped]], temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by [[Non-player characters#Miss Pauling|Miss Pauling]], they run on money, and they drop it when destroyed, allowing players to use that money to [[Upgrade Station|upgrade]] their weapons or buy a [[Power Up Canteen]]. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots occasionally [[Taunts|taunt]] after killing a player, and the bomb carrier always taunts to receive its buff. Robots have an infinite supply of [[ammo]], do not drop their weapons as pickups on death, and cannot collect health and ammo pickups. Robots also never randomly [[Critical hits|Crit]], although some have a means of gaining the Critboost effect from Medic robots or from their weapons.  
  
One robot per wave will enter the field armed with a bomb. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the [[Sentry Buster]] and the [[Tank Robot|Tank]] (although the Tank carries a separate bomb). Spies and Snipers won't actively try to pick up the bomb, but will if forced on to it via knockback. Carrying a bomb will slow a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost.
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One robot per wave enter the field armed with a bomb (Potentially more than one if playing on [[Mannhattan]]) which behaves similarly to the [[Intelligence]]. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the [[Sentry Buster]] and the [[Tank Robot|Tank]] (although the Tank carries a separate bomb). Spies and Snipers do not actively try to pick up the bomb, but do so if forced on to it via knockback. Carrying a bomb slows a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost.
  
Robots have rudimentary behavior. Their main objective is to either pick up the bomb and follow the preset path to the bomb hatch, or escort whichever robot is already doing so. On the whole, they do not take alternate routes to the bomb unless the sub-wave is programmed to flank, or the bomb has been dropped in a location off the main path. Robots generally do not care about destroying [[Teleporter]]s if they are not in the way. They are also completely oblivious to [[cloak]]ed and [[Disguise Kit|disguised]] Spies: they ignore flickering cloaks, collisions with "teammates", uncloaking noises, and possible Dead Ringers. They can detect if a nearby teammate has been backstabbed, but not with regularity. They do, however, always notice when a Spy is on fire.
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Robots have rudimentary behavior. Their main objective is to either pick up the bomb and follow the preset path to the bomb hatch, or escort whichever robot is already doing so. On the whole, they do not take alternate routes to the bomb unless the sub-wave is programmed to flank, or the bomb has been dropped in a location off the main path. Robots generally do not care about destroying [[Teleporters]] if they are not in the way. They are also completely oblivious to [[cloak]]ed and [[disguise]]d Spies: they ignore flickering cloaks, collisions with "teammates", uncloaking noises, and possible Dead Ringers. They can detect if a nearby teammate has been [[backstab]]bed, but not with regularity. They do, however, always notice when a Spy is on fire.
  
Robots can be dispatched in groups known as "squads". One robot is designated as the leader of the squad, and the other robots in the group will follow and surround the leader. If the leader is killed, the rest of the group will scatter and act independently. Medic Robots automatically heal the leader of their squad and attempt to stay behind them, as opposed to other squadmates that tend to cluster in front.
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Robots can be dispatched in groups known as "squads". One robot is designated as the leader of the squad, and the other robots in the group follow and surround the leader. If the leader is killed, the rest of the group scatters and acts independently. Medic Robots automatically heal the leader of their squad and attempt to stay behind them, as opposed to other squad mates that tend to cluster in front.
  
Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the [[HUD]] indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb will taunt with [[Media:Mvm warning.wav|an accompanying sound cue]], and surrounding robots will halt to wait for the carrier. The defending team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade. These buffs will not occur if the bomb carrier is a Giant, though the HUD graphic shows a full meter.  
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Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the [[Heads-up display|HUD]] indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb taunts with [[Media:Mvm warning.wav|an accompanying sound cue]], and surrounding robots halt to wait for the carrier. The defending team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade. These buffs do not occur if the bomb carrier is a Giant, though the HUD graphic shows a full meter.  
  
 
{| class="wikitable grid" style="text-align:center;"
 
{| class="wikitable grid" style="text-align:center;"
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|-
 
|-
 
| style="border:1px solid #333;" | [[File:Bomb carrier crits.png|25px|left]] '''Final stage'''
 
| style="border:1px solid #333;" | [[File:Bomb carrier crits.png|25px|left]] '''Final stage'''
| style="border:1px solid #333;" | Full [[Critical hits|crits]] all the time
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| style="border:1px solid #333;" | Full [[Critical hits|Crits]] all the time
 
| style="border:1px solid #333;" | 15
 
| style="border:1px solid #333;" | 15
 
|}
 
|}
  
In each map there are areas, inaccessible to players, where the robots spawn and make their way into the playable area. While in this area, the robots are invulnerable (showing an [[ÜberCharge]]-like effect if attacked), immune to knockback, are unable to attack (although they may use their support items such as the [[Buff Banner]]), and the bomb carrier's meter will not charge.
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In each map, there are areas, inaccessible to players, where the robots spawn and make their way into the playable area. While in this area, the robots are invulnerable (showing an [[ÜberCharge]]-like effect if attacked), immune to knockback, are unable to attack (although they may use their support items such as the [[Buff Banner]]), and the bomb carrier's meter will not charge.
  
 
== Types ==
 
== Types ==
 
 
The standard robot set is designed off of each of the [[Classes|mercenaries]] employed under [[Non-player characters#Blutarch and Redmond Mann|Blutarch and Redmond Mann]] and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.
 
The standard robot set is designed off of each of the [[Classes|mercenaries]] employed under [[Non-player characters#Blutarch and Redmond Mann|Blutarch and Redmond Mann]] and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.
  
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| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
 
* Uses the [[Flame Thrower]] to attack up close.
 
* Uses the [[Flame Thrower]] to attack up close.
 +
* Uses its flamethrower to ignite Bowman arrows.
 
* Can deal [[afterburn]] damage with flames that have made contact with players.
 
* Can deal [[afterburn]] damage with flames that have made contact with players.
* Can [[airblast]] rockets back at players, including [[Sentry Gun]] rockets.
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* Can [[Compression blast|airblast]] rockets back at players, including [[Sentry Gun]] rockets.
 
| style="border:1px solid #333;" | 175
 
| style="border:1px solid #333;" | 175
 
|-
 
|-
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| style="border:1px solid #333;" | [[Minigun]]
 
| style="border:1px solid #333;" | [[Minigun]]
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
* Uses the [[Minigun]] to deal large amount of damage to nearby players.
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* Uses the [[Minigun]] to deal large amounts of damage to nearby players.
 
* Runs slower than all robots (77% speed).
 
* Runs slower than all robots (77% speed).
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
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| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
* Spawns by teleporting onto the map near the bomb.
 
* Spawns by teleporting onto the map near the bomb.
* Builds a [[Teleporter]] Exit that acts as a forward spawn for the other robots.
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* Builds a [[Teleporters|Teleporter]] Exit that acts as a forward spawn for the other robots.
* Builds and maintains a [[Sentry Gun]] to guard the [[Teleporter]].
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* Builds and maintains a [[Sentry Gun]] to guard the Teleporter.
 
* Support role only. A notification is always shown when an Engineer enters the map or its Teleporter is built, and its entrance is announced by the [[Administrator]]. Killing one results in being notified if its Teleporter is still active.
 
* Support role only. A notification is always shown when an Engineer enters the map or its Teleporter is built, and its entrance is announced by the [[Administrator]]. Killing one results in being notified if its Teleporter is still active.
 
* Other Engineers also exist that have less health, do not teleport in, and in some cases do not build Teleporters.
 
* Other Engineers also exist that have less health, do not teleport in, and in some cases do not build Teleporters.
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| style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]]
 
| style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]]
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* Uses [[Sniper Rifle]] to deal a large amount of damage (and possibly an instant kill) to players.
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* Uses [[Sniper Rifle]] to deal a large amount of damage (and possibly an instant kill) to players.
 
* Uses [[Kukri]] to deal damage to nearby players.
 
* Uses [[Kukri]] to deal damage to nearby players.
* Cannot crit on headshot.
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* Cannot Crit on headshot.
 
* Sniper Rifle emits a laser to give away the Sniper's position.
 
* Sniper Rifle emits a laser to give away the Sniper's position.
 
* Support role only. A notification is always shown when a Sniper enters the map.
 
* Support role only. A notification is always shown when a Sniper enters the map.
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* [[Disguise]]s as players to fool them.
 
* [[Disguise]]s as players to fool them.
 
* [[Backstab]]s players from behind, usually while disguised.
 
* [[Backstab]]s players from behind, usually while disguised.
* [[Cloaks]] with the Invisibility Watch to avoid detection.
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* [[Cloak]]s with the Invisibility Watch to avoid detection.
* Saps [[Engineer]] [[building]]s with the [[Sapper]].
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* Saps [[Engineer]] [[buildings]] with the [[Sapper]].
 
* Uses the [[Revolver]] to shoot at players when discovered.
 
* Uses the [[Revolver]] to shoot at players when discovered.
* Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. Killing one results in being notified of how many Spies are left.
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* Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. The Administrator announces when all Spies have been killed.
 
| style="border:1px solid #333;" | 125
 
| style="border:1px solid #333;" | 125
 
|}
 
|}
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! class="header" width="175px" style="background: #333; color: white; border:1px solid #333;" | Special Weapons/Cosmetics
 
! class="header" width="175px" style="background: #333; color: white; border:1px solid #333;" | Special Weapons/Cosmetics
 
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities/Notes
 
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities/Notes
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health
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! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health
 
|-
 
|-
 
| style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout'''
 
| style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout'''
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| style="border:1px solid #333;" rowspan="2"| [[Buff Banner]]
 
| style="border:1px solid #333;" rowspan="2"| [[Buff Banner]]
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
* Will start with full rage and buff immediately.
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* Starts with full rage and buffs immediately.
 
| style="border:1px solid #333;" rowspan="6"| 200
 
| style="border:1px solid #333;" rowspan="6"| 200
 
|-
 
|-
 
| style="border:1px solid #333;" | {{Robot icon|Soldier buff|alt=Extended Buff Soldier|link=Soldier Robot#Extended Buff Soldier}} '''[[Soldier Robot#Extended Buff Soldier|Extended Buff Soldier]]'''
 
| style="border:1px solid #333;" | {{Robot icon|Soldier buff|alt=Extended Buff Soldier|link=Soldier Robot#Extended Buff Soldier}} '''[[Soldier Robot#Extended Buff Soldier|Extended Buff Soldier]]'''
 
| style="border:1px solid #333;" rowspan="3"|  
 
| style="border:1px solid #333;" rowspan="3"|  
* Will start with full rage and buff immediately.
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* Starts with full rage and buffs immediately.
 
* 9x buff duration.
 
* 9x buff duration.
 
|-
 
|-
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| style="border:1px solid #333;" | [[Flare Gun]] (type 1)<br>[[Detonator]] (type 2)
 
| style="border:1px solid #333;" | [[Flare Gun]] (type 1)<br>[[Detonator]] (type 2)
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* Able to attack outside of Flamethrower range.
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* Able to attack outside of flamethrower range.
 
* Deals Crits and Mini-Crits against a burning target.
 
* Deals Crits and Mini-Crits against a burning target.
 
| style="border:1px solid #333;"  rowspan="3"| 175
 
| style="border:1px solid #333;"  rowspan="3"| 175
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| style="border:1px solid #333;" rowspan="2"| [[Scorch Shot]]
 
| style="border:1px solid #333;" rowspan="2"| [[Scorch Shot]]
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* 100% crit chance.
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* 100% Crit chance.
 
* 25% faster fire rate.
 
* 25% faster fire rate.
 
* Flares are only 35% of normal speed.
 
* Flares are only 35% of normal speed.
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| style="border:1px solid #333;" | {{Robot icon|Pyro flare|alt=Fast Scorch Shot|link=Pyro Robot#Fast Scorch Shot}} '''[[Pyro Robot#Fast Scorch Shot|Fast Scorch Shot]]'''
 
| style="border:1px solid #333;" | {{Robot icon|Pyro flare|alt=Fast Scorch Shot|link=Pyro Robot#Fast Scorch Shot}} '''[[Pyro Robot#Fast Scorch Shot|Fast Scorch Shot]]'''
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* 100% crit chance.
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* 100% Crit chance.
 
* 25% faster fire rate.
 
* 25% faster fire rate.
 
* 30% faster projectile speed.
 
* 30% faster projectile speed.
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* Can cover large distances very quickly by charging.
 
* Can cover large distances very quickly by charging.
 
* Has longer melee range.
 
* Has longer melee range.
* Upon killing, receives 3 seconds of guaranteed critical hits.
+
* Upon killing, receives 3 seconds of guaranteed Critical hits.
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
|-
 
|-
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* Much faster firing speed.
 
* Much faster firing speed.
 
* 50% smaller clip size.
 
* 50% smaller clip size.
*Much slower reload speed.
+
* Much slower reload speed.
 
| style="border:1px solid #333;" | 175
 
| style="border:1px solid #333;" | 175
 
|-
 
|-
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|-
 
|-
 
| style="border:1px solid #333;"  rowspan="7"| {{Robot icon|Heavy|link=Heavy Robot}} '''Heavy'''
 
| style="border:1px solid #333;"  rowspan="7"| {{Robot icon|Heavy|link=Heavy Robot}} '''Heavy'''
| style="border:1px solid #333;"| {{Robot icon|Heavy Shotgun|alt=Shotgun Heavy|link=Heavy Robot#Heavy Shotgun}} '''[[Heavy Robot#Heavy Mittens|Heavy Shotgun]]'''
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| style="border:1px solid #333;"| {{Robot icon|Heavy Shotgun|alt=Shotgun Heavy|link=Heavy Robot#Shotgun Heavy}} '''[[Heavy Robot#Shotgun Heavy|Heavy Shotgun]]'''
 
| style="border:1px solid #333;" | [[Shotgun]]
 
| style="border:1px solid #333;" | [[Shotgun]]
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
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| style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]]
 
| style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]]
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* Upon killing, receives 5 seconds of guaranteed critical hits.
+
* Upon killing, receives 5 seconds of guaranteed Critical hits.
 
* Attacks in groups.
 
* Attacks in groups.
 
* Attacks only with melee.
 
* Attacks only with melee.
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* Runs faster than other Heavy robots, at 100.1% speed.
 
* Runs faster than other Heavy robots, at 100.1% speed.
 
* Attacks alongside Heavyweight Champs, in smaller quantities.
 
* Attacks alongside Heavyweight Champs, in smaller quantities.
* Permanently critboosted, forcing players to laugh helplessly on a hit.
+
* Permanently Crit-boosted, forcing players to laugh helplessly on a hit.
 
* Attacks only with melee.
 
* Attacks only with melee.
 
| style="border:1px solid #333;" rowspan="1"| 60
 
| style="border:1px solid #333;" rowspan="1"| 60
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* Heals quicker than with the normal Medi Gun.
 
* Heals quicker than with the normal Medi Gun.
 
* Cannot use [[ÜberCharge]].
 
* Cannot use [[ÜberCharge]].
* When separated from its healing target, it will pull out a Syringe Gun and fire at players.  
+
* When separated from its healing target, pulls out a Syringe Gun and fires at players.  
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
|-
 
|-
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* Can heal other robots, building up ÜberCharge at a far faster rate.
 
* Can heal other robots, building up ÜberCharge at a far faster rate.
 
* Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled.
 
* Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled.
* Spawns with full ÜberCharge and will activate it as soon as its healing target's health is reduced to 60% of their maximum health or it's when damaged below 54 health.
+
* Spawns with full ÜberCharge and activates it as soon as its healing target's health is reduced to 60% of their maximum health or when it is damaged below 54 health.
* When separated from its healing target, it will pull out a Syringe Gun and fire at players.  
+
* When separated from its healing target, pulls out a Syringe Gun and fires at players.  
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
|-
 
|-
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| style="border:1px solid #333;" | [[Razorback]]
 
| style="border:1px solid #333;" | [[Razorback]]
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* Shares the same attributes from normal Sniper bot, but cannot be backstabbed.
+
* Shares the same attributes as normal Sniper bot, but cannot be [[backstab]]bed.
 
|}
 
|}
  
===Giant Robots===
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=== Giant Robots ===
Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it or Pyro's [[Airblast]] and they cannot be killed or even damaged by a backstab unless the knife is [[Upgrade Station|upgraded]]. They sport significantly more health than other robots, but move at half speed. Unlike regular robots, they are not slowed at all while carrying the bomb. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it. All Giant Robots also have resistance to [[knock back]], except for [[Loose Cannon]] which pushes them either back or directly up while slowing them.
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Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it or Pyro's [[Compression blast|airblast]] and they cannot be killed or even damaged by a backstab unless the knife is [[Upgrade Station|upgraded]]. They sport significantly more health than other robots, but move at half speed. Unlike regular robots, they are not slowed at all while carrying the bomb. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it. All Giant Robots also have resistance to [[knockback]], except for the [[Loose Cannon]], which pushes them either back or directly up while slowing them.
  
 
Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Heavy, and Medic. Multiple Giant Robots can occur in a single wave, either of the same class or not.
 
Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Heavy, and Medic. Multiple Giant Robots can occur in a single wave, either of the same class or not.
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! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Equipped with
 
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Equipped with
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health
+
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health
 
|-
 
|-
 
| style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout'''
 
| style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout'''
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| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
* Greater knockback power and pellet count which can repel attacks.
 
* Greater knockback power and pellet count which can repel attacks.
*Decreased damage, reload speed, and pellet spread.
+
* Decreased damage, reload speed, and pellet spread.
*Limited sight range.
+
* Limited sight range.
*Moves slightly faster than a normal Scout.
+
* Moves slightly faster than a normal Scout.
 
|-
 
|-
 
| style="border:1px solid #333;" | {{Robot icon|Scout jumping|giant|alt=Giant Jumping Sandman Scout|link=Scout Robot#Giant Jumping Sandman Scout}} '''[[Scout Robot#Giant Jumping Sandman Scout|Giant Jumping Sandman Scout]]'''
 
| style="border:1px solid #333;" | {{Robot icon|Scout jumping|giant|alt=Giant Jumping Sandman Scout|link=Scout Robot#Giant Jumping Sandman Scout}} '''[[Scout Robot#Giant Jumping Sandman Scout|Giant Jumping Sandman Scout]]'''
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| style="border:1px solid #333;" | {{Robot icon|Soldier buff|giant|alt=Giant Buff Banner Soldier|link=Soldier Robot#Giant Buff Banner Soldier}} '''[[Soldier Robot#Giant Buff Banner Soldier|Giant Buff Banner Soldier]]'''
 
| style="border:1px solid #333;" | {{Robot icon|Soldier buff|giant|alt=Giant Buff Banner Soldier|link=Soldier Robot#Giant Buff Banner Soldier}} '''[[Soldier Robot#Giant Buff Banner Soldier|Giant Buff Banner Soldier]]'''
 
| style="border:1px solid #333;" rowspan="3"|  
 
| style="border:1px solid #333;" rowspan="3"|  
* Will spawn with full rage and buff immediately.
+
* Spawns with full rage and buffs immediately.
 
* 9x buff duration.
 
* 9x buff duration.
 
|-
 
|-
Line 436: Line 436:
 
| style="border:1px solid #333;" | [[Original]]
 
| style="border:1px solid #333;" | [[Original]]
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* Rockets fired are always critical hits.
+
* Rockets fired are always Critical hits.
 
* Rockets travel 50% slower.
 
* Rockets travel 50% slower.
 
* Fires two times slower.
 
* Fires two times slower.
Line 467: Line 467:
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
 
* 2.0x damage dealt.
 
* 2.0x damage dealt.
* 100% crit chance.
+
* 100% Crit chance.
 
* Improved firing speed, reload speed, clip size, and damage.
 
* Improved firing speed, reload speed, clip size, and damage.
 
* Rockets travel 10% slower.
 
* Rockets travel 10% slower.
Line 475: Line 475:
 
* Extremely large.
 
* Extremely large.
 
* Regenerates health.
 
* Regenerates health.
* 100% crit chance.
+
* 100% Crit chance.
 
* Improved damage, firing speed, reload speed, projectile speed, clip size.
 
* Improved damage, firing speed, reload speed, projectile speed, clip size.
 
| style="border:1px solid #333;" rowspan="3"| 60000
 
| style="border:1px solid #333;" rowspan="3"| 60000
Line 483: Line 483:
 
* Extremely large.
 
* Extremely large.
 
* Regenerates health.
 
* Regenerates health.
* 100% crit chance.
+
* 100% Crit chance.
 
* Improved damage, firing speed, reload speed, clip size.
 
* Improved damage, firing speed, reload speed, clip size.
 
* Rockets move 60% slower.
 
* Rockets move 60% slower.
Line 498: Line 498:
 
| style="border:1px solid #333;" | [[Flamethrower]]
 
| style="border:1px solid #333;" | [[Flamethrower]]
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
* Can, and will whenever possible, airblast incoming projectiles.
+
* Can, and does whenever possible, airblast incoming projectiles.
 
| style="border:1px solid #333;" rowspan="2"|3000
 
| style="border:1px solid #333;" rowspan="2"|3000
 
|-
 
|-
Line 531: Line 531:
 
* Extremely large.
 
* Extremely large.
 
* Regenerates health.
 
* Regenerates health.
* 100% crit chance.
+
* 100% Crit chance.
 
* Improved firing speed, reload speed, projectile speed, clip size.
 
* Improved firing speed, reload speed, projectile speed, clip size.
 
| style="border:1px solid #333;" | 40000
 
| style="border:1px solid #333;" | 40000
Line 539: Line 539:
 
| style="border:1px solid #333;" |
 
| style="border:1px solid #333;" |
 
* Extremely large.
 
* Extremely large.
* Heavily increased damage and 100% crit chance.
+
* Heavily increased damage and 100% Crit chance.
 
* Explosion is larger, knocks back players and uses a larger explosion effect.
 
* Explosion is larger, knocks back players and uses a larger explosion effect.
 
* Decreased clip size, projectile speed and reload rate.
 
* Decreased clip size, projectile speed and reload rate.
Line 599: Line 599:
 
* Both heal at a rapid rate.
 
* Both heal at a rapid rate.
 
* Type 1 can ÜberCharge to heal health at an even quicker rate while being immune to movement impairing effects.
 
* Type 1 can ÜberCharge to heal health at an even quicker rate while being immune to movement impairing effects.
* Type 2 regenerates health but is unable to ÜberCharge.
+
* Type 2 regenerates health, but is unable to ÜberCharge.
 
| style="border:1px solid #333;" | 4500
 
| style="border:1px solid #333;" | 4500
 
|}
 
|}
  
===[[Sentry Buster]]===
+
=== [[Sentry Buster]] ===
The Sentry Buster is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a ticking theme, a [[HUD|HUD notification]], and an announcement from the [[Administrator]]. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun. An exploding Sentry Buster damages everything within range, including other robots. When it reaches a Sentry Gun, a Sentry Buster will crouch and begin to spin. During this short period, an Engineer can and should pick up his Sentry Gun and run away with it. The Sentry Buster will not pursue, and he can escape with his Sentry intact.
+
The Sentry Buster is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a ticking theme, a [[Heads-up display|HUD notification]], and an announcement from the [[Administrator]]. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun. An exploding Sentry Buster damages everything within range, including other robots. When it reaches a Sentry Gun, a Sentry Buster crouches and begins to spin. During this short period, an Engineer can (and should) pick up his Sentry Gun and run away with it. The Sentry Buster does not pursue, and he can escape with his Sentry intact.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 610: Line 610:
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Notes
! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health
+
! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health
 
|-
 
|-
 
| style="border:1px solid #333;" | {{Robot icon|sentry buster|alt=Sentry Buster|link=Sentry Buster}} '''[[Sentry Buster]]'''
 
| style="border:1px solid #333;" | {{Robot icon|sentry buster|alt=Sentry Buster|link=Sentry Buster}} '''[[Sentry Buster]]'''
Line 617: Line 617:
 
* Detects Sentry Guns that are dealing significant damage to the robot horde or has killed a certain number of robots and runs at the offending Sentry Gun, exploding two seconds after deploying.
 
* Detects Sentry Guns that are dealing significant damage to the robot horde or has killed a certain number of robots and runs at the offending Sentry Gun, exploding two seconds after deploying.
 
* Cannot carry bombs like ordinary robots.
 
* Cannot carry bombs like ordinary robots.
* Will always explode: either upon reaching the Sentry (even if the Engineer hauls it) or upon running out of health.
+
* Always explodes: either upon reaching the Sentry (even if the Engineer hauls it) or upon running out of health.
 
| style="border:1px solid #333;" | 2500
 
| style="border:1px solid #333;" | 2500
 
|}
 
|}
  
===[[Tank Robot]]===
+
=== [[Tank Robot]] ===
Noted as "???" in the official Mann vs. Machine update page, the Tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method (though it can kill players and other robots via crushing between walls or props while turning). It does, however, carry a bomb, and it cannot be stopped by any means other than its destruction. The final Tank in every mission features black and white stripes.
+
Noted as "???" in the official Mann vs. Machine update page, the Tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method (though it can kill players and other robots via crushing between walls or props while turning), it cannot be slowed, stunned, marked-for-death, coated in any throwable, or set on fire. It does, however, carry a bomb, and it cannot be stopped by any means other than its destruction. The final Tank in every mission features black and white stripes. It also has a 75% resistance to all Heavy miniguns.
 +
 
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Notes
! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health
+
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Health
 
|-
 
|-
 
| style="border:1px solid #333;" | {{Robot icon|Tank|giant|alt=Tank|link=Tank Robot}} '''[[Tank Robot|Tank]]'''
 
| style="border:1px solid #333;" | {{Robot icon|Tank|giant|alt=Tank|link=Tank Robot}} '''[[Tank Robot|Tank]]'''
Line 632: Line 633:
 
* Extremely large amount of health.
 
* Extremely large amount of health.
 
* Deals no damage.
 
* Deals no damage.
* Will deploy a bomb once at the bomb hatch.
+
* Deploys a bomb once at the bomb hatch.
| style="border:1px solid #333;" | Anywhere between 10000 and 60000 on official maps, based on the length of the path the Tank must travel and its intended difficulty
+
| style="border:1px solid #333;" | Anywhere between 10,000 and 60,000 on official maps, based on the length of the path the Tank must travel and its intended difficulty
 
|}
 
|}
  
 
== Related achievements ==
 
== Related achievements ==
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements{{if lang}}]] [[Mann vs. Machievements]] ===
+
=== {{Achiev type link|mvm}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|mann vs. machievements|.executioner}}
 
| 1 = {{Show achievement|mann vs. machievements|.executioner}}
Line 658: Line 659:
 
}}
 
}}
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
 
File:MvM update page Day 1.jpg|The full [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] update page.
 
File:MvM update page Day 1.jpg|The full [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] update page.
 
File:GiantRobots.png|Giant Robots, seen on the [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] page.
 
File:GiantRobots.png|Giant Robots, seen on the [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] page.
File:Engineer_update_robot_diagram.png|A diagram of a robotic Scout, seen in the [[Engineer Update]].
+
File:Engineer update robot diagram.png|A diagram of a robotic Scout, seen in the [[Engineer Update]].
 
</gallery>
 
</gallery>
  
 
== Unused content ==
 
== Unused content ==
* RED versions of all of the robots (besides the Tank and Sentry Buster) can be found in the game files.
+
* RED versions of all of the robots and gatebot hats (besides the Tank and Sentry Buster) can be found in the game files.
* There is an unused Gatebot helmet in the files, which resembles a [[Payload]] bomb with lights on the eyes, sides and on top. There are also three Gatebot lights specific to the [[Medic Robot]]. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head.
+
* There is an unused Gatebot helmet in the files, which resembles a [[Payload]] bomb with lights on the eyes, sides and on top that seems to fit the Engineer and Soldier under their helmets. There are also three Gatebot lights specific to the [[Medic Robot]]. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one puts a light with a small cable red hanging off of it, made to resemble a fez, on top of the head.
 
* In the game's files, there are two unused icons for Heavy robots. One is a RED variant of the Gloves of Running Urgently icon used in the Heavyweight Champ robot, the other is a Deflector icon that uses the 'explosive blast' sign from the Blast Soldier.
 
* In the game's files, there are two unused icons for Heavy robots. One is a RED variant of the Gloves of Running Urgently icon used in the Heavyweight Champ robot, the other is a Deflector icon that uses the 'explosive blast' sign from the Blast Soldier.
** Developer notes in the game files show that the Deflector robots were possibly supposed to push back players in a manner similar to Blast Soldiers. These robots would have had a large fire rate reduction, and it's possible this was what the unused Deflector icon was supposed to be used for.
+
** Developer notes in the game files show that the Deflector robots were possibly supposed to push back players in a manner similar to Blast Soldiers. These robots would have had a large fire rate reduction, and it is possible this was what the unused Deflector icon was supposed to be used for.
 
* Below is the list of all robots that appear in the game's files, but are unused.
 
* Below is the list of all robots that appear in the game's files, but are unused.
 +
 
==== [[Scout Robot]] ====
 
==== [[Scout Robot]] ====
===== Scout =====
+
{{Main|Scout Robot#Unused content}}
 +
===== Scout (Unused Type 1)) =====
 +
{{Robot loadout|icon=scout|name=Scout|primary=Scattergun|attribs={{nerf|-15% slower firing speed}} }}
 +
A Scout Robot with 15% slower firing speed on his Scattergun.
 +
 
 +
===== Scout (Unused Type 2) =====
 
{{Robot loadout|icon=scout|name=Scout|melee=Holy Mackerel}}
 
{{Robot loadout|icon=scout|name=Scout|melee=Holy Mackerel}}
{{Robot loadout|icon=scout|name=Scout|primary=Scattergun|attribs={{nerf|-15% slower firing speed}}}}
+
A Scout Robot with only the Holy Mackerel.
{{Robot loadout|icon=scout|name=Scout|melee=Sun-on-a-Stick|hat=Bolt Boy}}
+
 
 +
===== Scout (Unused Type 3) =====
 +
{{Robot loadout|icon=missing texture vmt|name=Scout|melee=Sun-on-a-Stick|hat=Bolt Boy}}
 +
A Scout Robot with a Sun-on-a-Stick. It also refers to a nonexistent {{code|scout_sunstick}} icon.
 +
 
 
===== Wrap Assassin =====
 
===== Wrap Assassin =====
 
{{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin}}
 
{{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin}}
 +
A Scout Robot named Wrap Assassin. <!-- Notably, Wrap Assassin isn't properly used by actual Scout bots. (unsure if this is unneeded) -->
 +
 +
===== Force-A-Nature Scout (Unused Type) =====
 +
{{Robot loadout|icon=scout fan|name=Force-A-Nature Scout|primary=Force-A-Nature|attribs={{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|{{tooltip|+100% more knockback power|+70% knockback power after all gates have been captured}}}} {{nerf|-35% {{common string|bot damage dealt}}}} {{nerf|-50% slower reload speed}} {{nerf|{{tooltip|{{common string|bot vision range}} 500 Hu|{{common string|bot vision range}} 500 Hu {{common string|after}} {{common string|wave gates are captured2}}}}}}}}
 +
A Force-A-Nature Gatebot variant with no Critical hits.
 +
 
===== Giant Scout =====
 
===== Giant Scout =====
{{Robot loadout|icon=scout|giant=y|name=Giant Scout|primary=Scattergun|attribs={{buff|1,600 HP}}{{buff|+30% knockback resistance}}}}
+
{{Robot loadout|icon=scout|giant=giant|name=Giant Scout|primary=Scattergun|attribs={{buff|1600 {{common string|bot HP}}}}{{buff|+30{{common string|bot knockback resistance}}}}}}
 +
 
 +
A Giant version of a default Scout-bot with only the stock Scattergun.
 +
 
 
===== Major League =====
 
===== Major League =====
{{Robot loadout|icon=scout stun|giant=y|name=Major League|melee=Sandman|hat=Cockfighter|misc1=Summer Shades|misc2=Boston Boom-Bringer|attribs={{buff|10,000 HP}}{{buff|+800% move speed}}}}
+
{{Robot loadout|icon=scout stun|giant=giant|name=Major League|melee=Sandman|hat=Cockfighter|misc1=Summer Shades|misc2=Boston Boom-Bringer|attribs={{buff|10000 {{common string|bot HP}}}}{{buff|+99.999% {{common string|bot recharge rate}}}}{{buff|{{tooltip|+700% {{common string|bot movement speed}}|Effectively only has +30% move speed in-game}}}}{{buff|+30{{common string|bot knockback resistance}}}}{{buff|{{common string|bot extra vertical airblast resistance|90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{nerf|+200% {{common string|bot airblast multi}}}}}}
 +
A "Major League" Boss Scout Robot that is as fast as a Super Scout, with the ability to rain Sandman balls on any unfortunate player in its sight. It receives three times the amount of received [[airblast]] push force and also lacks the extra size increase that every other Boss Robot.
 +
 
 +
* There is an unused "Scout bat" icon in the game's files.
 +
* Similar to other giants (except giant Medics), Giant Scouts have unused footstep sounds unique to them (named {{code|giant_scout_step01-04.wav}}).
 +
 
  
 
==== [[Soldier Robot]] ====
 
==== [[Soldier Robot]] ====
 
===== Major Crits (Type 1) =====
 
===== Major Crits (Type 1) =====
{{Robot loadout|icon=soldier sergeant crits|giant=y|name=Major Crits|primary=black box|secondary=Gunboats|hat=Team Captain|misc1=Fancy Dress Uniform|attribs={{buff|40,000 HP}}{{buff|100% crit chance}}{{buff|500% damage bonus}}{{buff|Rockets knock back enemies}}{{buff|100% larger blast radius}}{{buff|Regenerates 1 HP per second}}{{buff|+60% knockback resistance}}{{nerf|200% slower reload}}{{nerf|100% slower firing speed}}{{nerf|1 degree rocket spread}}{{nerf|-60% move speed}}{{info|1.9x larger in size}}}}
+
{{Robot loadout
 +
|icon=soldier sergeant crits|giant=y|name=Major Crits|primary=black box|secondary=Gunboats|hat=Team Captain|misc1=Fancy Dress Uniform
 +
|attribs=
 +
{{buff|40,000 HP}}{{buff|100% crit chance}}{{buff|500% damage bonus}}{{buff|Rockets knock back enemies}}{{buff|100% larger blast radius}}{{buff|Regenerates 1 HP per second}}{{buff|+60% knockback resistance}}{{nerf|200% slower reload}}{{nerf|100% slower firing speed}}{{nerf|1 degree rocket spread}}{{nerf|-60% move speed}}{{info|1.9x larger in size}}
 +
}}
 +
 
 
===== Major Crits (Type 2) =====
 
===== Major Crits (Type 2) =====
{{Robot loadout|icon=major crits|giant=y|name=Major Crits|primary=Rocket Launcher|hat=Full Metal Drill Hat|attribs={{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|1.5x damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
 +
|icon=major crits|giant=y|name=Major Crits|primary=Rocket Launcher|hat=Full Metal Drill Hat
 +
|attribs=
 +
{{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|1.5x damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}
 +
}}
 +
 
 
===== Giant Blast Soldier (Type 2) =====
 
===== Giant Blast Soldier (Type 2) =====
{{Robot loadout|icon=soldier libertylauncher|giant=y|name=Giant Blast Soldier|primary=Liberty Launcher|hat=Dr's Dapper Topper|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+80% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{buff|Provides 90% less rage}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|-25% damage dealt}}{{nerf|+4 degree rocket spread}}}}
+
{{Robot loadout
 +
|icon=soldier libertylauncher|giant=y|name=Giant Blast Soldier|primary=Liberty Launcher|hat=Dr's Dapper Topper
 +
|attribs=
 +
{{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+80% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{buff|Provides 90% less rage}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|-25% damage dealt}}{{nerf|+4 degree rocket spread}}
 +
}}
  
 
===== Giant Burst Fire Soldier (Type 3) =====
 
===== Giant Burst Fire Soldier (Type 3) =====
{{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+200% damage dealt|+100% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
 +
|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher
 +
|attribs=
 +
{{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+200% damage dealt|+100% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}
 +
}}
 +
 
 
===== Giant Burst Fire Soldier (Type 4) =====
 
===== Giant Burst Fire Soldier (Type 4) =====
{{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+100% damage dealt|+0% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
 +
|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher
 +
|attribs=
 +
{{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+100% damage dealt|+0% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}
 +
}}
 +
 
 
===== Chief Concheror Soldier =====
 
===== Chief Concheror Soldier =====
{{Robot loadout|icon=soldier conch|giant=y|name=Chief Concheror Soldier|primary=Rocket Launcher|secondary=Concheror|attribs={{buff|50,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
 +
|icon=soldier conch|giant=y|name=Chief Concheror Soldier|primary=Rocket Launcher|secondary=Concheror
 +
|attribs=
 +
{{buff|50,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}
 +
}}
  
 
==== [[Pyro Robot]] ====
 
==== [[Pyro Robot]] ====
 
===== Giant Airblast Pyro =====
 
===== Giant Airblast Pyro =====
{{Robot loadout|icon=pyro|giant=y|name=Giant Airblast Pyro|primary=Degreaser|hat=Dead Cone|attribs={{buff|3,000 HP}}{{buff|+400% airblast force}}{{buff|+40% knockback resistance}}{{nerf|-99.5% damage penalty}}{{nerf|-50% move speed}}}}
+
{{Robot loadout
 +
|icon=pyro|giant=y|name=Giant Airblast Pyro|primary=Degreaser|hat=Dead Cone
 +
|attribs=
 +
{{buff|3,000 HP}}{{buff|+400% airblast force}}{{buff|+40% knockback resistance}}{{nerf|-99.5% damage penalty}}{{nerf|-50% move speed}}
 +
}}
 +
 
 
===== Chief Pyro =====
 
===== Chief Pyro =====
{{Robot loadout|icon=pyro|giant=y|name=Chief Pyro|primary=Flamethrower|attribs={{buff|55,000 HP}}{{buff|+100% airblast force}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}}
+
{{Robot loadout
 +
|icon=pyro|giant=y|name=Chief Pyro|primary=Flamethrower
 +
|attribs=
 +
{{buff|55,000 HP}}{{buff|+100% airblast force}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}
 +
}}
 +
 
 
===== Giant Flare Pyro =====
 
===== Giant Flare Pyro =====
{{Robot loadout|icon=pyro flare|giant=y|name=Giant Flare Pyro|secondary=Scorch Shot|attribs={{buff|3,000 HP}}{{buff|80% faster firing speed}}{{buff|Flares push players back on hit}}{{buff|40% knockback resistance}}{{nerf|-65% move speed}}}}
+
{{Robot loadout
 +
|icon=pyro flare|giant=y|name=Giant Flare Pyro|secondary=Scorch Shot
 +
|attribs=
 +
{{buff|3,000 HP}}{{buff|80% faster firing speed}}{{buff|Flares push players back on hit}}{{buff|40% knockback resistance}}{{nerf|-65% move speed}}
 +
}}
  
 
==== [[Demoman Robot]] ====
 
==== [[Demoman Robot]] ====
 
===== Chief Tavish =====
 
===== Chief Tavish =====
{{Robot loadout|icon=demoknight|giant=y|name=Chief Tavish|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown|attribs={{buff|55,000 HP}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}}
+
{{Robot loadout
 +
|icon=demoknight
 +
|giant=y
 +
|name=Chief Tavish|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown
 +
|attribs=
 +
{{buff|55,000 HP}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}
 +
}}
 +
 
 
===== Giant Rapid Fire Demo Chief =====
 
===== Giant Rapid Fire Demo Chief =====
{{Robot loadout|icon=demoman|giant=y|name=Giant Rapid Fire Demo Chief|primary=Grenade Launcher|attribs={{buff|60,000 HP}}{{buff|+90% faster firing speed}}{{buff|+35% faster reload rate}}{{buff|+7 grenades in clip}}{{buff|+10% faster projectile speed}}{{buff|100% crit chance}}{{buff|+60% knockback resistance}}{{buff|+60% airblast force reduction}}{{nerf|2 degrees projectile spread}}{{nerf|50% slower move speed}}}}
+
{{Robot loadout
 +
|icon=demoman|giant=y|name=Giant Rapid Fire Demo Chief|primary=Grenade Launcher
 +
|attribs=
 +
{{buff|60,000 HP}}{{buff|+90% faster firing speed}}{{buff|+35% faster reload rate}}{{buff|+7 grenades in clip}}{{buff|+10% faster projectile speed}}{{buff|100% crit chance}}{{buff|+60% knockback resistance}}{{buff|+60% airblast force reduction}}{{nerf|2 degrees projectile spread}}{{nerf|50% slower move speed}}
 +
}}
  
 
==== [[Heavy Robot]] ====
 
==== [[Heavy Robot]] ====
 
===== Heavy Mittens =====
 
===== Heavy Mittens =====
{{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|hat=Point and Shoot|misc1=All-Father|attribs={{info|35% smaller in size}}
+
{{Robot loadout
{{buff|100% crit chance}}{{buff|+30% faster move speed}}{{nerf|60 HP}}}}
+
|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|hat=Point and Shoot|misc1=All-Father
 +
|attribs=
 +
{{info|35% smaller in size}}<br>{{buff|100% crit chance}}{{buff|+30% faster move speed}}{{nerf|60 HP}}
 +
}}
 +
 
 
===== Giant Heavy =====
 
===== Giant Heavy =====
{{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Natascha|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}}
+
{{Robot loadout
{{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Brass Beast|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}}
+
|icon=heavy|giant=y|name=Giant Heavy|primary=Natascha
 +
|attribs=
 +
{{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}
 +
}}
 +
{{Robot loadout
 +
|icon=heavy|giant=y|name=Giant Heavy|primary=Brass Beast
 +
|attribs=
 +
{{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}
 +
}}
 +
 
 
===== Super Heavyweight Champ =====
 
===== Super Heavyweight Champ =====
{{Robot loadout|icon=heavy champ|giant=y|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}}}}
+
{{Robot loadout
 +
|icon=heavy champ|giant=y|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector
 +
|attribs=
 +
{{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}}
 +
}}
  
 
==== [[Medic Robot]] ====
 
==== [[Medic Robot]] ====
 
===== Uber Medic=====
 
===== Uber Medic=====
{{Robot loadout|icon=medic uber|name=Uber Medic|primary=Syringe Gun|secondary=Medi Gun|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+400% faster heal rate}}{{nerf|-75% slower Übercharge rate}}{{info|Übercharge lasts 8 seconds (normal)}}}}
+
{{Robot loadout
 +
|icon=medic uber|name=Uber Medic|primary=Syringe Gun|secondary=Medi Gun|melee=Bonesaw
 +
|attribs=
 +
{{buff|Spawns with Full Übercharge}}{{buff|+400% faster heal rate}}{{nerf|-75% slower Übercharge rate}}{{info|Übercharge lasts 8 seconds (normal)}}
 +
}}
 +
 
 
===== Vaccinator Medic =====
 
===== Vaccinator Medic =====
{{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Bullet Resistance}}}}
+
{{Robot loadout
{{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Blast Resistance}}}}
+
|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw
{{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Fire Resistance}}}}
+
|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Bullet Resistance}}
 +
}}
 +
{{Robot loadout
 +
|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw
 +
|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Blast Resistance}}
 +
}}
 +
{{Robot loadout
 +
|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw
 +
|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Fire Resistance}}
 +
}}
  
 
==== [[Sniper Robot]] ====
 
==== [[Sniper Robot]] ====
 
===== Jarate Master =====
 
===== Jarate Master =====
{{Robot loadout|icon=sniper jarate|name=Jarate Master|secondary=Jarate|hat=Desert Marauder|attribs={{buff|+90% recharge rate}}{{info|Game files indicate it was cut for not having working animations}}}}
+
{{Robot loadout
 +
|icon=sniper jarate|name=Jarate Master|secondary=Jarate|hat=Desert Marauder
 +
|attribs={{buff|+90% recharge rate}}{{info|Game files indicate it was cut for not having working animations}}
 +
{{info|Was meant to have the Master's Yellow Belt but was removed before the rest of the robot as it does not appear on robots.}}
 +
}}
 +
 
 +
===== Jarate Thrower=====
 +
{{Robot loadout
 +
|icon=sniper jarate|name=Jarate Thrower|secondary=Jarate|hat=Desert Marauder
 +
|attribs={{buff|+90% recharge rate}}{{info|Almost identical to Jarate Master except the +90% recharge rate is applied to the Jarate item instead of the whole character, does not have the Master's Yellow Belt, and is only found in the mission [[Mannslaughter]]. Was likely not used for the same reason as Jarate Master.}}
 +
}}
  
 
===== Rapid Fire Bowman (Type 2) =====
 
===== Rapid Fire Bowman (Type 2) =====
{{Robot loadout|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman|attribs={{info|1.5x larger in size}}<br>{{buff|1200 HP}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}}}}
+
{{Robot loadout
 +
|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman
 +
|attribs={{info|1.5x larger in size}}<br>{{buff|1,200 HP}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}}
 +
}}
  
=== [[Robots|Bosses]] ===
+
=== Bosses ===
==== [[Robots|Blimp]] ====
+
==== Blimp ====
{{Robot loadout|icon=Blimp|name=Blimp|attribs={{info|Not much is known about the Blimp, although in [[Mannhattan]] there's a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with [[November 21, 2013 Patch|Two Cities update]]}}}}
+
{{Robot loadout
 +
|icon=Blimp|name=Blimp
 +
|attribs={{info|Not much is known about the Blimp, although in [[Mannhattan]] there is a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with the [[Two Cities Update]]. The Blimp was likely able to attack using a cannon.<ref>models\models\props_mvm\parts\smd\mvm_blimp_cannon_ref.smd</ref>}}
 +
}}
  
==Bugs==
+
== Bugs ==
* When a robot is forced to laugh from the [[Holiday Punch]], the player can hear their laughter, but there is only an animation for the [[Engineer Robot]]. When laughing, they still have the ability to move, but cannot fire their weapons.
+
* When robots do [[taunts]] that are [[Taunts#Taunt kills|taunt kills]], their unique robot animations do not always reflect their hitboxes, meaning that it is possible to get killed by these taunt kills at the wrong time.
* Hitting a Sentry Buster with the [[Holiday Punch]] in the back used to cause it to stand still for a few seconds and then explode, as the robot uses its taunt to detonate itself. This could have been used to detonate a Sentry Buster early.
+
** Sometimes, a robot's animation uses a different animation than a player would, but the hitboxes remain the same (E.g. a [[Demoman Robot#Demoknight|Demoknight]] robot taunting would show the [[Demoman taunts#Primary|kaboom]] taunt, but its hitboxes would be the [[Barbarian Swing]]).
* When robots do [[Taunts]] that are taunt kills, their unique robot animations doesn't reflect their human counterparts precisely, meaning that it's possible to get killed by these taunt kills at the wrong time.
 
  
==Trivia==
+
== Trivia ==
* Unlike the regular [[classes]], who face the direction they're aiming and walk sideways or backwards, most robots are split across the waist so that their top half is facing the way they're aiming but their bottom half is facing the way they're moving.
+
* Unlike the regular [[classes]], who face the direction they are aiming and walk sideways or backwards, most robots are split across the waist so that their top half is facing the way they are aiming but their bottom half is facing the way they are moving.
 
* All robots have voice lines, robotic versions of the voice lines used by the class they are modeled on. All lack facial animations while doing so, save for the [[Heavy Robot]] and the [[Sniper Robot]], whose jaws moves up and down.
 
* All robots have voice lines, robotic versions of the voice lines used by the class they are modeled on. All lack facial animations while doing so, save for the [[Heavy Robot]] and the [[Sniper Robot]], whose jaws moves up and down.
 
** All voice lines added to the game before the Mann vs. Machine Update are available in robotic form, despite many of them being impossible to hear (e.g. lines relating to capping points or Payload carts).
 
** All voice lines added to the game before the Mann vs. Machine Update are available in robotic form, despite many of them being impossible to hear (e.g. lines relating to capping points or Payload carts).
* While all but the Engineer Robot have unique robotized taunts, they are still tied to a specific weapon. [[Demoman]] Robots, for example, will still use the [[Decapitation]] taunt if they taunt with a sword, which can kill any players in front of them.
+
* While all but the Engineer Robot have unique robotized taunts, they are still tied to a specific weapon. [[Demoman]] Robots, for example, still use the [[Barbarian Swing]] taunt if they taunt with a sword, which can kill any players in front of them.
 
* The Soldier and Demoman robots appear to use the regular human idle animations when they use some melee weapons, rather than the jittery idle animations used by the other robots.
 
* The Soldier and Demoman robots appear to use the regular human idle animations when they use some melee weapons, rather than the jittery idle animations used by the other robots.
* The programming for the Bomb is similar to that of the [[Intelligence]], and the robots will perform responses based on this. The human players, however, have specific voice responses related to the bomb.
+
* The programming for the Bomb is similar to that of the [[Intelligence]], and the robots perform responses based on this. The human players, however, have specific voice responses related to the bomb.
* Robot cosmetic hats, such as the [[Robot Running Man]], [[Tin Pot]], and [[Bolted Bushman]] are recolored versions of the actual robot hats. If set to equip the cosmetics, they will have a bluer tint on their hats.
+
* Robot cosmetic hats, such as the [[Robot Running Man]], [[Tin Pot]], and [[Bolted Bushman]] are recolored versions of the actual robot hats. If set to equip the cosmetics, they have a bluer tint on their hats.
* Giant robots, with the exception of the Giant Medic, use different models with slightly skewed proportions (most notably a smaller head and larger torso) and more detail to make up for their larger size. The models themselves are the same size as the normal robots' but are scaled up 1.75X in-game. All hitboxes are the same for most of these gigantic robots despite their head proportions.
+
* Giant robots, with the exception of the Giant Medic, use different models with slightly skewed proportions (most notably a smaller head and larger torso) and more detail to make up for their larger size. The models themselves are the same size as the normal robots', but are scaled up 1.75X in-game. All hitboxes are the same for most of these gigantic robots despite their head proportions.
 
** They also have separate, more heavily-distorted voice lines, which are notably deeper and more mechanical-sounding than their human-sized counterparts. The Sniper, Spy, Engineer, and Medic robots, however, do not have these voice lines.
 
** They also have separate, more heavily-distorted voice lines, which are notably deeper and more mechanical-sounding than their human-sized counterparts. The Sniper, Spy, Engineer, and Medic robots, however, do not have these voice lines.
 
** The robot Heavy and Soldier have a smaller head inside their normal head. Both heads move at the same time with the same animations.
 
** The robot Heavy and Soldier have a smaller head inside their normal head. Both heads move at the same time with the same animations.
Line 761: Line 885:
 
* Heavy Robots have an unused [https://steamuserimages-a.akamaihd.net/ugc/829071162636654276/CD6217C95FBBFF2DB15E6A4A840368DF1A798707/ alternative taunt] for primary weapons. The only change is that instead of a thumbs up, the robot gives a thumbs down.
 
* Heavy Robots have an unused [https://steamuserimages-a.akamaihd.net/ugc/829071162636654276/CD6217C95FBBFF2DB15E6A4A840368DF1A798707/ alternative taunt] for primary weapons. The only change is that instead of a thumbs up, the robot gives a thumbs down.
 
* The eye color of robots are determined by their difficulty. Blue eyes for Easy/Normal and yellow eyes for Hard/Expert.
 
* The eye color of robots are determined by their difficulty. Blue eyes for Easy/Normal and yellow eyes for Hard/Expert.
 +
 +
== References ==
 +
<references />
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/mvm/machines/ Mann vs. Machine Day 1 - The Machines]
+
* [https://www.teamfortress.com/mvm/machines/ Mann vs. Machine Day 1 - The Machines]
 +
 
 
{{Robot Nav}}
 
{{Robot Nav}}
{{MannVsMachineNav}}
+
{{Mann Vs Machine Nav}}
 +
 
 
[[Category:Robots]]
 
[[Category:Robots]]

Latest revision as of 17:51, 12 August 2024

This article is about the article about the robots in Mann vs. Machine. For other uses, see Robot.
The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to break down our doors, take our sugar, and sprinkle it on our graves!
The Soldier
Gray Mann's mechanical army. Pictured here from left to right are robot Demomen, Soldiers, Pyros, Medics, Heavies, Snipers, Scouts, and Spies.

Robots are the enemies fought in Mann vs. Machine, during missions. They were created by Gray Mann in order to destroy everything created by Mann Co.

Gameplay

Regular robots function nearly identically to the players, being operated by bots, whilst special robots exist that use non-Stock weapons and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be sapped, temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by Miss Pauling, they run on money, and they drop it when destroyed, allowing players to use that money to upgrade their weapons or buy a Power Up Canteen. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots occasionally taunt after killing a player, and the bomb carrier always taunts to receive its buff. Robots have an infinite supply of ammo, do not drop their weapons as pickups on death, and cannot collect health and ammo pickups. Robots also never randomly Crit, although some have a means of gaining the Critboost effect from Medic robots or from their weapons.

One robot per wave enter the field armed with a bomb (Potentially more than one if playing on Mannhattan) which behaves similarly to the Intelligence. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the Sentry Buster and the Tank (although the Tank carries a separate bomb). Spies and Snipers do not actively try to pick up the bomb, but do so if forced on to it via knockback. Carrying a bomb slows a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost.

Robots have rudimentary behavior. Their main objective is to either pick up the bomb and follow the preset path to the bomb hatch, or escort whichever robot is already doing so. On the whole, they do not take alternate routes to the bomb unless the sub-wave is programmed to flank, or the bomb has been dropped in a location off the main path. Robots generally do not care about destroying Teleporters if they are not in the way. They are also completely oblivious to cloaked and disguised Spies: they ignore flickering cloaks, collisions with "teammates", uncloaking noises, and possible Dead Ringers. They can detect if a nearby teammate has been backstabbed, but not with regularity. They do, however, always notice when a Spy is on fire.

Robots can be dispatched in groups known as "squads". One robot is designated as the leader of the squad, and the other robots in the group follow and surround the leader. If the leader is killed, the rest of the group scatters and acts independently. Medic Robots automatically heal the leader of their squad and attempt to stay behind them, as opposed to other squad mates that tend to cluster in front.

Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the HUD indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb taunts with an accompanying sound cue, and surrounding robots halt to wait for the carrier. The defending team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade. These buffs do not occur if the bomb carrier is a Giant, though the HUD graphic shows a full meter.

Stages Upgrades Time Interval (Seconds)
Bomb carrier defense.png
First stage
Defensive buff, shared with all nearby robots 5
Bomb carrier health.png
Second stage
45 health regenerated per second 15
Bomb carrier crits.png
Final stage
Full Crits all the time 15

In each map, there are areas, inaccessible to players, where the robots spawn and make their way into the playable area. While in this area, the robots are invulnerable (showing an ÜberCharge-like effect if attacked), immune to knockback, are unable to attack (although they may use their support items such as the Buff Banner), and the bomb carrier's meter will not charge.

Types

The standard robot set is designed off of each of the mercenaries employed under Blutarch and Redmond Mann and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.

Regular Robots

Machine Class Equipped with Abilities/Notes Health
Scout
Scout
Scattergun
Bat
  • Runs faster than other robots (133% speed).
  • Attacks in groups.
  • Can use Bat or Scattergun, but only one. Cannot switch weapons.
125
Soldier
Soldier
Rocket Launcher
  • Can fire rockets.
  • Runs slower than the majority of robots (80% speed).
  • Attacks in groups.
200
Pyro
Pyro
Flame Thrower
  • Uses the Flame Thrower to attack up close.
  • Uses its flamethrower to ignite Bowman arrows.
  • Can deal afterburn damage with flames that have made contact with players.
  • Can airblast rockets back at players, including Sentry Gun rockets.
175
Demoman
Demoman
Grenade Launcher
  • Uses the Grenade Launcher to kill multiple enemies from a distance.
  • Runs slightly slower than other robots (93% speed).
175
Heavy
Heavy
Minigun
  • Uses the Minigun to deal large amounts of damage to nearby players.
  • Runs slower than all robots (77% speed).
300
Engineer
Engineer
Shotgun
Wrench
  • Spawns by teleporting onto the map near the bomb.
  • Builds a Teleporter Exit that acts as a forward spawn for the other robots.
  • Builds and maintains a Sentry Gun to guard the Teleporter.
  • Support role only. A notification is always shown when an Engineer enters the map or its Teleporter is built, and its entrance is announced by the Administrator. Killing one results in being notified if its Teleporter is still active.
  • Other Engineers also exist that have less health, do not teleport in, and in some cases do not build Teleporters.
500 or 275
Sniper
Sniper
Sniper Rifle
Kukri
  • Uses Sniper Rifle to deal a large amount of damage (and possibly an instant kill) to players.
  • Uses Kukri to deal damage to nearby players.
  • Cannot Crit on headshot.
  • Sniper Rifle emits a laser to give away the Sniper's position.
  • Support role only. A notification is always shown when a Sniper enters the map.
125
Spy
Spy
Revolver
Sapper
Knife
Disguise Kit
Invisibility Watch
  • Spawns from the players' side of the map.
  • Disguises as players to fool them.
  • Backstabs players from behind, usually while disguised.
  • Cloaks with the Invisibility Watch to avoid detection.
  • Saps Engineer buildings with the Sapper.
  • Uses the Revolver to shoot at players when discovered.
  • Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the Administrator. The Administrator announces when all Spies have been killed.
125

Variants

A number of variants based on the standard robots exist; their defining characteristics are based on other unlockable weapons rather than the signature Stock weapons. They are represented by a unique name and icon. Each special robot has the advantages and disadvantages of the original class it is based on, unless noted.

Machine Class Name Special Weapons/Cosmetics Abilities/Notes Health
Scout
Scout
Minor League Scout
Minor League Scout
Sandman
Batter's Helmet
  • Uses baseballs to temporarily slowdown players.
125
Hyper League Scout
Hyper League Scout
  • Much faster recharge rate than Minor League Scouts.
Bonk Scout
Bonk Scout
Bonk! Atomic Punch
Bonk Helm
  • Able to bypass defenses without taking damage.
Force-A-Nature Scout
Force-A-Nature Scout
Force-A-Nature
Fed-Fightin' Fedora
Bolt Boy
  • Knocks back players to advance the front lines.
Jumping Sandman Scout
Jumping Sandman Scout
Sandman
Hanger-On Hood
Flight of the Monarch
  • Jumps when hitting a baseball to temporarily slow down players.
  • Jumps very high to dodge enemy attacks and slow down players.
Shortstop Scout
Shortstop Scout
Shortstop
  • Smaller head size.
  • Moves 25% faster than other Scouts.
Soldier
Soldier
Buff Soldier
Buff Soldier
Buff Banner
  • Starts with full rage and buffs immediately.
200
Extended Buff Soldier
Extended Buff Soldier
  • Starts with full rage and buffs immediately.
  • 9x buff duration.
Extended Buff Soldier
Extended Backup Soldier
Battalion's Backup
Extended Conch Soldier
Extended Conch Soldier
Concheror
Soldier blackbox
Black Box Soldier
Black Box
  • Fires 3 rockets at once which have a larger blast radius and heal 60 HP each.
  • Less damage and 2 degree rocket spread.
Soldier libertylauncher
Blast Soldier
Liberty Launcher
  • Fires 2 rockets at once that knock back enemies.
  • Less damage and clip size, slower reload speed, and 2 degree rocket spread.
Pyro
Pyro
Flare Pyro
Flare Pyro
Flare Gun (type 1)
Detonator (type 2)
  • Able to attack outside of flamethrower range.
  • Deals Crits and Mini-Crits against a burning target.
175
Pyro Pusher
Pyro Pusher
Scorch Shot
  • 100% Crit chance.
  • 25% faster fire rate.
  • Flares are only 35% of normal speed.
Fast Scorch Shot
Fast Scorch Shot
  • 100% Crit chance.
  • 25% faster fire rate.
  • 30% faster projectile speed.
Demoman
Demoman
Demoknight
Demoknight
(Type 1)
Eyelander
Chargin' Targe
  • Can cover large distances very quickly by charging.
  • Has longer melee range.
  • Upon killing, receives 3 seconds of guaranteed Critical hits.
150
Demoknight
Demoknight
(Type 2)
Ali Baba's Wee Booties
Splendid Screen
Persian Persuader
Sultan's Ceremonial
  • More health and faster shield recharge rate than Type 1.
200
Demo Burst
Burst Fire Demoman
Grenade Launcher
  • Much faster firing speed.
  • 50% smaller clip size.
  • Much slower reload speed.
175
Demoknight Samurai
Samurai Demo
Splendid Screen
Half-Zatoichi
Samur-Eye
  • Longer shield recharge rate and charge time.
  • Very high jump height and does a lot more damage.
  • Attacks with only secondary and melee.
650
Heavy
Heavy
Shotgun Heavy
Heavy Shotgun
Shotgun
  • Faster reload and more pellets per shot.
  • Less damage and slower firing speed.
  • Attacks only with secondary.
  • Attacks in groups.
300
Deflector Heavy
Deflector Heavy
Deflector
U-clank-a
  • Similar attributes to regular Heavy Robots.
  • Can shoot down projectiles such as rockets and grenades.
Heavyweight Champ
Heavyweight Champ
(Type 1)
Killing Gloves of Boxing
Pugilist's Protector
  • Upon killing, receives 5 seconds of guaranteed Critical hits.
  • Attacks in groups.
  • Attacks only with melee.
Heavyweight Champ
Heavyweight Champ
(Type 2)
Gloves of Running Urgently
  • Runs faster than other Heavy robots, at 99.67% speed.
  • All damage taken is in the form of Mini-Crits.
  • Attacks alongside Heavyweight Champs (Type 1), in smaller quantities.
  • Attacks only with melee.
Steel Gauntlet
Steel Gauntlet
Fists of Steel
  • Resistant to ranged damage.
  • Weak to melee damage.
  • Attacks only with melee.
  • Is instantly killed on backstab.
900
Steel Gauntlet Pusher
Steel Gauntlet Pusher
Fists of Steel
Carl
  • 50% damage bonus and deals knockback upon hitting an enemy.
Heavy Mittens Champ
Heavy Mittens
Holiday Punch
  • Runs faster than other Heavy robots, at 100.1% speed.
  • Attacks alongside Heavyweight Champs, in smaller quantities.
  • Permanently Crit-boosted, forcing players to laugh helplessly on a hit.
  • Attacks only with melee.
60
Medic
Medic
Quick-Fix Medic
Quick-Fix Medic
Quick-Fix
Syringe Gun
  • Heals other robots.
  • Heals quicker than with the normal Medi Gun.
  • Cannot use ÜberCharge.
  • When separated from its healing target, pulls out a Syringe Gun and fires at players.
150
Über Medic
Über Medic
Medi Gun
Syringe Gun
  • Can heal other robots, building up ÜberCharge at a far faster rate.
  • Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled.
  • Spawns with full ÜberCharge and activates it as soon as its healing target's health is reduced to 60% of their maximum health or when it is damaged below 54 health.
  • When separated from its healing target, pulls out a Syringe Gun and fires at players.
150
Sniper
Sniper
Bowman
Bowman
Huntsman
  • Can fire arrows that quickly charge to do more damage.
  • Inaccurate from a distance.
  • Can appear in a primary role, unlike other Sniper robots.
125
Bowman
Rapid Fire Bowman
Huntsman
  • Fires arrows much faster than regular Bowmen.
1200
Sydney Sniper
Sydney Sniper
Sydney Sleeper
  • Shoots Jarate-coated darts, which covers the player in Jarate, making all damage taken from enemies to be a Mini-Crit.
  • Cannot headshot.
125
Razorback Sniper
Razorback Sniper
Razorback
  • Shares the same attributes as normal Sniper bot, but cannot be backstabbed.

Giant Robots

Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it or Pyro's airblast and they cannot be killed or even damaged by a backstab unless the knife is upgraded. They sport significantly more health than other robots, but move at half speed. Unlike regular robots, they are not slowed at all while carrying the bomb. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it. All Giant Robots also have resistance to knockback, except for the Loose Cannon, which pushes them either back or directly up while slowing them.

Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Heavy, and Medic. Multiple Giant Robots can occur in a single wave, either of the same class or not.

Machine Class Name Equipped with Abilities Health
Scout
Scout
Super Scout
Super Scout
Holy Mackerel
Bonk Boy
  • Moves at nearly double the speed of a normal Scout.
1200
Force-A-Nature Super Scout
Force-A-Nature Super Scout
Force-A-Nature
Fed-Fightin' Fedora
Bolt Boy
  • Greater knockback power and pellet count which can repel attacks.
  • Decreased damage, reload speed, and pellet spread.
  • Limited sight range.
  • Moves slightly faster than a normal Scout.
Giant Jumping Sandman Scout
Giant Jumping Sandman Scout
Sandman
Hanger-On Hood
Flight of the Monarch
  • Significantly higher damage and ball recharge rate.
  • Increased jump height.
  • Has a larger head than normal.
Major League Scout
Major League Scout
Sandman
Batter's Helmet
Essential Accessories
  • Moves as fast as a regular Scout.
  • Recharges its baseballs ten times as fast.
1600
Giant Bonk Scout
Giant Bonk Scout
Bonk! Atomic Punch
Bat
Bonk Helm
  • Uses their Bonk! drinks to run through the area while invincible for a few seconds.
  • Bonk! recharge rate is increased by 45%.
  • Moves as fast as a regular Scout.
Armored Giant Sandman Scout
Armored Giant Sandman Scout
Sandman
Batter's Helmet
  • Very fast recharge rate.
  • Moves 25% slower.
3000
Soldier
Soldier
Giant Soldier
Giant Soldier
Rocket Launcher
  • No special abilities.
3800
Giant Buff Banner Soldier
Giant Buff Banner Soldier
  • Spawns with full rage and buffs immediately.
  • 9x buff duration.
Giant Battalion Soldier
Giant Battalion Soldier
Giant Concheror Soldier
Giant Concheror Soldier
Giant Rapid Fire Soldier (Type 1)
Giant Rapid Fire Soldier
  • Fires rockets continuously at a faster rate than regular Giant Soldiers.
  • Rockets move 35% slower.
Giant Burst Fire Soldier (Type 1)
Giant Burst Fire Soldier (Type 1)
  • Fires extremely fast.
  • Improved clip size and reload rate.
  • Rockets move 35% slower.
Giant Charged Soldier
Giant Charged Soldier
Original
  • Rockets fired are always Critical hits.
  • Rockets travel 50% slower.
  • Fires two times slower.
Giant Blast Soldier (Type 2)
Giant Blast Soldier
Liberty Launcher
  • Improved blast radius, reload rate, clip size, and firing speed.
  • Decreased damage and 4 degree rocket spread.
  • Rockets knock players back very far.
Colonel Barrage
Colonel Barrage
Rocket Launcher
  • Rockets move 60% slower.
  • Increased damage, clip size, reload rate, and firing speed.
4000
Giant Black Box Soldier
Giant Black Box Soldier
Black Box
  • Fires 3 rockets at once.
  • Rockets have a large blast radius and heal 1000 HP each.
  • Decreased damage, reload speed, and 4 degree spread.
  • Rockets move 10% slower.
4200
Giant Burst Fire Soldier (Type 2)
Giant Burst Fire Soldier (Type 2)
Rocket Launcher
  • 2.0x damage dealt.
  • 100% Crit chance.
  • Improved firing speed, reload speed, clip size, and damage.
  • Rockets travel 10% slower.
Sergeant Crits
Sergeant Crits
  • Extremely large.
  • Regenerates health.
  • 100% Crit chance.
  • Improved damage, firing speed, reload speed, projectile speed, clip size.
60000
Major Crits
Major Crits
  • Extremely large.
  • Regenerates health.
  • 100% Crit chance.
  • Improved damage, firing speed, reload speed, clip size.
  • Rockets move 60% slower.
Chief Blast Soldier
Chief Blast Soldier
Liberty Launcher
  • Extremely large.
  • Improved firing speed, reload speed, clip size, and blast radius.
  • Rockets knock back players very far.
Pyro
Pyro
Giant Pyro
Giant Pyro
Flamethrower
  • Can, and does whenever possible, airblast incoming projectiles.
3000
Giant Flare Pyro
Giant Flare Pyro
Detonator
Old Guadalajara
  • Shoots deadly accurate shots very quickly with the Detonator.
Demoman
Demoman
Giant Rapid Fire Demoman
Giant Rapid Fire Demoman
Grenade Launcher
  • Two types; Fires grenades at either (Type 1) 25% or (Type 2) 50% faster than a regular Grenade Launcher.
  • Type 1 has a faster reload time.
3300 (Type 1) or 3000 (Type 2)
Giant Burst Fire Demo
Giant Burst Fire Demo
  • Increased clip size and reload speed.
  • Fires extremely fast.
3300
Giant Demoknight
Giant Demoknight
Ali Baba's Wee Booties
Chargin' Targe
Eyelander
  • Restricted to melee range, but gains 3 seconds of 100% critical chance on a kill.
3300
Major Bomber
Major Bomber
Grenade Launcher
Prince Tavish's Crown
  • Extremely large.
  • Regenerates health.
  • 100% Crit chance.
  • Improved firing speed, reload speed, projectile speed, clip size.
40000
Sir Nukesalot
Sir Nukesalot
Loose Cannon
  • Extremely large.
  • Heavily increased damage and 100% Crit chance.
  • Explosion is larger, knocks back players and uses a larger explosion effect.
  • Decreased clip size, projectile speed and reload rate.
  • Fires two times slower.
50000
Heavy
Heavy
Giant Heavy
Giant Heavy
Minigun
  • 50% damage bonus.
  • Limited sight range.
5000
Giant Shotgun Heavy
Giant Shotgun Heavy
Shotgun
  • Faster reload speed and ten times more pellets per shot.
  • Can instantly kill a player in one shot.
  • Can shoot down projectiles.
  • Moves faster than all Giant Heavies and slightly faster than Giant Pyros.
  • Less damage and slower firing speed.
  • Limited sight range.
Giant Deflector Heavy
Giant Deflector Heavy
Deflector
U-clank-a
  • In addition to regular Giant Heavy abilities, can shoot down projectiles such as rockets and grenades.
Giant Heater Heavy
Giant Heater Heavy
Huo-Long Heater
  • Nearly identical to the regular Giant Heavy, but has unlimited sight range.
  • Impossible to get close to without getting set on fire.
Captain Punch
Captain Punch
Fists of Steel
War Head
  • Extremely large.
  • Regenerates health.
  • Resistant to ranged damage, weak to melee damage.
  • Deals heavily increased damage, improved firing speed.
60000
Giant Heal-on-Kill Heavy
Giant Heal-on-Kill Heavy
Deflector
Tungsten Toque
  • Extremely large.
  • Can shoot down projectiles.
  • +8000 health restored on kill.
  • Limited sight range.
70000
Medic
Medic
Giant Medic
Giant Medic
Quick-Fix
  • Two types.
  • Both heal at a rapid rate.
  • Type 1 can ÜberCharge to heal health at an even quicker rate while being immune to movement impairing effects.
  • Type 2 regenerates health, but is unable to ÜberCharge.
4500

Sentry Buster

The Sentry Buster is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a ticking theme, a HUD notification, and an announcement from the Administrator. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun. An exploding Sentry Buster damages everything within range, including other robots. When it reaches a Sentry Gun, a Sentry Buster crouches and begins to spin. During this short period, an Engineer can (and should) pick up his Sentry Gun and run away with it. The Sentry Buster does not pursue, and he can escape with his Sentry intact.

Machine Based on Notes Health
Sentry Buster
Sentry Buster
Leaderboard class demoman.png Demoman
  • Detects Sentry Guns that are dealing significant damage to the robot horde or has killed a certain number of robots and runs at the offending Sentry Gun, exploding two seconds after deploying.
  • Cannot carry bombs like ordinary robots.
  • Always explodes: either upon reaching the Sentry (even if the Engineer hauls it) or upon running out of health.
2500

Tank Robot

Noted as "???" in the official Mann vs. Machine update page, the Tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method (though it can kill players and other robots via crushing between walls or props while turning), it cannot be slowed, stunned, marked-for-death, coated in any throwable, or set on fire. It does, however, carry a bomb, and it cannot be stopped by any means other than its destruction. The final Tank in every mission features black and white stripes. It also has a 75% resistance to all Heavy miniguns.

Machine Notes Health
Tank
Tank
  • Extremely large amount of health.
  • Deals no damage.
  • Deploys a bomb once at the bomb hatch.
Anywhere between 10,000 and 60,000 on official maps, based on the length of the path the Tank must travel and its intended difficulty

Related achievements

Mvm navicon.png Mann vs. Machievements

.executioner
.executioner
In a single wave, kill 15 bomb-carrying robots in a row before they level up.


Balls-E
Balls-E
Destroy the tank during the final seconds of the bomb being deployed.


Ctrl + Assault + Delete
Ctrl + Assault + Delete
Destroy a sentry buster before it reaches its target.


Clockwork Carnage
Clockwork Carnage
Destroy two tanks within 5 seconds of each other.


Clockwork Conqueror
Clockwork Conqueror
Destroy a tank within 20 seconds of its arrival.


Do Androids Dream?
Do Androids Dream?
As a Scout, use the Sandman to mark 15 robots for death in a single wave.


German Engineering
German Engineering
Use a canteen charged with 'ÜberCharge' to destroy 15 robots.


Ghost in the Machine
Ghost in the Machine
Use a canteen charged with 'Teleport to Spawn' and then kill the bomb carrier within 5 seconds.


Heavy Mettle
Heavy Mettle
During a wave, use rage as a Heavy to push a robot about to deliver the bomb.
Kritical Terror
Kritical Terror
Use a canteen charged with 'Crit Boost' to destroy a giant robot.


Metal Massacre
Metal Massacre
Destroy 1,000,000 robots.


Negative Charge
Negative Charge
Kill 5 Medics that are ready to deploy an ÜberCharge in a wave.


Real Steal
Real Steal
As an Engineer, escape with your sentry as a sentry buster is about to detonate.


Silicon Slaughter
Silicon Slaughter
Destroy 100,000 robots.


Sly Voltage
Sly Voltage
As a Spy, sap 10 robots at once.


Spam Blocker
Spam Blocker
During a wave, defend the hatch 10 times from robots about to deliver a bomb.


Spark Plugger
Spark Plugger
As a Sniper, kill 4 enemies simultaneously.

Gallery

Unused content

  • RED versions of all of the robots and gatebot hats (besides the Tank and Sentry Buster) can be found in the game files.
  • There is an unused Gatebot helmet in the files, which resembles a Payload bomb with lights on the eyes, sides and on top that seems to fit the Engineer and Soldier under their helmets. There are also three Gatebot lights specific to the Medic Robot. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one puts a light with a small cable red hanging off of it, made to resemble a fez, on top of the head.
  • In the game's files, there are two unused icons for Heavy robots. One is a RED variant of the Gloves of Running Urgently icon used in the Heavyweight Champ robot, the other is a Deflector icon that uses the 'explosive blast' sign from the Blast Soldier.
    • Developer notes in the game files show that the Deflector robots were possibly supposed to push back players in a manner similar to Blast Soldiers. These robots would have had a large fire rate reduction, and it is possible this was what the unused Deflector icon was supposed to be used for.
  • Below is the list of all robots that appear in the game's files, but are unused.

Scout Robot

Main article: Scout Robot#Unused content
Scout (Unused Type 1))
Icon Name Primary Attributes
Scout
Scout Scattergun
Scattergun
Pictogram minus.png -15% slower firing speed


A Scout Robot with 15% slower firing speed on his Scattergun.

Scout (Unused Type 2)
Icon Name Melee Attributes
Scout
Scout Holy Mackerel
Holy Mackerel


A Scout Robot with only the Holy Mackerel.

Scout (Unused Type 3)
Icon Name Melee Hat Attributes
Missing texture vmt
Scout Sun-on-a-Stick
Sun-on-a-Stick
Bolt Boy
Bolt Boy


A Scout Robot with a Sun-on-a-Stick. It also refers to a nonexistent scout_sunstick icon.

Wrap Assassin
Icon Name Melee Attributes
Scout
Wrap Assassin Wrap Assassin
Wrap Assassin


A Scout Robot named Wrap Assassin.

Force-A-Nature Scout (Unused Type)
Icon Name Primary Attributes
Scout fan
Force-A-Nature Scout Force-A-Nature
Force-A-Nature
Pictogram info.png Robot is a Gatebot
Pictogram plus.png +100% more knockback power
Pictogram minus.png -35% damage dealt
Pictogram minus.png -50% slower reload speed
Pictogram minus.png Vision range 500 Hu


A Force-A-Nature Gatebot variant with no Critical hits.

Giant Scout
Icon Name Primary Attributes
Scout
Giant Scout Scattergun
Scattergun
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance


A Giant version of a default Scout-bot with only the stock Scattergun.

Major League
Icon Name Melee Hat Misc 1 Misc 2 Attributes
Scout stun
Major League Sandman
Sandman
Cockfighter
Cockfighter
Summer Shades
Summer Shades
Boston Boom-Bringer
Boston Boom-Bringer
Pictogram plus.png 10000 HP
Pictogram plus.png +99.999% recharge rate
Pictogram plus.png +700% movement speed
Pictogram plus.png +30% knockback resistance
Pictogram plus.png Extra 90% vertical airblast resistance
Pictogram plus.png -90% rage given to players
Pictogram minus.png +200% airblast vulnerability multiplier


A "Major League" Boss Scout Robot that is as fast as a Super Scout, with the ability to rain Sandman balls on any unfortunate player in its sight. It receives three times the amount of received airblast push force and also lacks the extra size increase that every other Boss Robot.

  • There is an unused "Scout bat" icon in the game's files.
  • Similar to other giants (except giant Medics), Giant Scouts have unused footstep sounds unique to them (named giant_scout_step01-04.wav).


Soldier Robot

Major Crits (Type 1)
Icon Name Primary Secondary Hat Misc Attributes
Soldier sergeant crits
Major Crits black box
Black Box
Gunboats
Gunboats
Team Captain
Team Captain
Fancy Dress Uniform
Fancy Dress Uniform
Pictogram plus.png 40,000 HP
Pictogram plus.png 100% crit chance
Pictogram plus.png 500% damage bonus
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png 100% larger blast radius
Pictogram plus.png Regenerates 1 HP per second
Pictogram plus.png +60% knockback resistance
Pictogram minus.png 200% slower reload
Pictogram minus.png 100% slower firing speed
Pictogram minus.png 1 degree rocket spread
Pictogram minus.png -60% move speed
Pictogram info.png 1.9x larger in size


Major Crits (Type 2)
Icon Name Primary Hat Attributes
Major crits
Major Crits Rocket Launcher
Rocket Launcher
Full Metal Drill Hat
Full Metal Drill Hat
Pictogram plus.png 60,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png 1.5x damage dealt
Pictogram plus.png +26 rockets in clip
Pictogram plus.png +78% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -60% projectile speed
Pictogram minus.png 5 degree rocket spread
Pictogram minus.png Does not fire until fully reloaded


Giant Blast Soldier (Type 2)
Icon Name Primary Hat Attributes
Soldier libertylauncher
Giant Blast Soldier Liberty Launcher
Liberty Launcher
Dr's Dapper Topper
Dr's Dapper Topper
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +75% faster firing speed
Pictogram plus.png +80% faster reload rate
Pictogram plus.png +20% larger blast radius
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage dealt
Pictogram minus.png +4 degree rocket spread


Giant Burst Fire Soldier (Type 3)
Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4,200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +200% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


Giant Burst Fire Soldier (Type 4)
Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4,200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


Chief Concheror Soldier
Icon Name Primary Secondary Attributes
Soldier conch
Chief Concheror Soldier Rocket Launcher
Rocket Launcher
Concheror
Concheror
Pictogram plus.png 50,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% longer buff duration
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded


Pyro Robot

Giant Airblast Pyro
Icon Name Primary Hat Attributes
Pyro
Giant Airblast Pyro Degreaser
Degreaser
Dead Cone
Dead Cone
Pictogram plus.png 3,000 HP
Pictogram plus.png +400% airblast force
Pictogram plus.png +40% knockback resistance
Pictogram minus.png -99.5% damage penalty
Pictogram minus.png -50% move speed


Chief Pyro
Icon Name Primary Attributes
Pyro
Chief Pyro Flamethrower
Flame Thrower
Pictogram plus.png 55,000 HP
Pictogram plus.png +100% airblast force
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Giant Flare Pyro
Icon Name Secondary Attributes
Pyro flare
Giant Flare Pyro Scorch Shot
Scorch Shot
Pictogram plus.png 3,000 HP
Pictogram plus.png 80% faster firing speed
Pictogram plus.png Flares push players back on hit
Pictogram plus.png 40% knockback resistance
Pictogram minus.png -65% move speed


Demoman Robot

Chief Tavish
Icon Name Primary Secondary Melee Hat Attributes
Demoknight
Chief Tavish Ali Baba's Wee Booties
Ali Baba's Wee Booties
Chargin' Targe
Chargin' Targe
Eyelander
Eyelander
Prince Tavish's Crown
Prince Tavish's Crown
Pictogram plus.png 55,000 HP
Pictogram plus.png +40% knockback resistance
Pictogram plus.png Regenerates 500 HP per second
Pictogram minus.png -50% move speed


Giant Rapid Fire Demo Chief
Icon Name Primary Attributes
Demoman
Giant Rapid Fire Demo Chief Grenade Launcher
Grenade Launcher
Pictogram plus.png 60,000 HP
Pictogram plus.png +90% faster firing speed
Pictogram plus.png +35% faster reload rate
Pictogram plus.png +7 grenades in clip
Pictogram plus.png +10% faster projectile speed
Pictogram plus.png 100% crit chance
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +60% airblast force reduction
Pictogram minus.png 2 degrees projectile spread
Pictogram minus.png 50% slower move speed


Heavy Robot

Heavy Mittens
Icon Name Melee Hat Misc Attributes
Heavy mittens
Heavy Mittens Holiday Punch
Holiday Punch
Point and Shoot
Point and Shoot
All-Father
All-Father
Pictogram info.png 35% smaller in size
Pictogram plus.png 100% crit chance
Pictogram plus.png +30% faster move speed
Pictogram minus.png 60 HP


Giant Heavy
Icon Name Primary Attributes
Heavy
Giant Heavy Natascha
Natascha
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


Icon Name Primary Attributes
Heavy
Giant Heavy Brass Beast
Brass Beast
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed


Super Heavyweight Champ
Icon Name Melee Hat Attributes
Heavy champ
Super Heavyweight Champ Killing Gloves of Boxing
Killing Gloves of Boxing
Pugilist's Protector
Pugilist's Protector
Pictogram plus.png 5,000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +20% damage bonus
Pictogram plus.png +40% attack rate
Pictogram minus.png -50% move speed


Medic Robot

Uber Medic
Icon Name Primary Secondary Melee Attributes
Medic uber
Uber Medic Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Bonesaw
Bonesaw
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +400% faster heal rate
Pictogram minus.png -75% slower Übercharge rate
Pictogram info.png Übercharge lasts 8 seconds (normal)


Vaccinator Medic
Icon Name Primary Secondary Melee Attributes
Medic
Medic Syringe Gun
Syringe Gun
Vaccinator
Vaccinator
Bonesaw
Bonesaw
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Bullet Resistance


Icon Name Primary Secondary Melee Attributes
Medic
Medic Syringe Gun
Syringe Gun
Vaccinator
Vaccinator
Bonesaw
Bonesaw
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Blast Resistance


Icon Name Primary Secondary Melee Attributes
Medic
Medic Syringe Gun
Syringe Gun
Vaccinator
Vaccinator
Bonesaw
Bonesaw
Pictogram plus.png Spawns with Full Übercharge
Pictogram plus.png +2400% faster Übercharge rate
Pictogram plus.png Übercharge lasts 108 seconds
Pictogram info.png Vaccinator is set to Fire Resistance


Sniper Robot

Jarate Master
Icon Name Secondary Hat Attributes
Sniper jarate
Jarate Master Jarate
Jarate
Desert Marauder
Desert Marauder
Pictogram plus.png +90% recharge rate
Pictogram info.png Game files indicate it was cut for not having working animations

Pictogram info.png Was meant to have the Master's Yellow Belt but was removed before the rest of the robot as it does not appear on robots.


Jarate Thrower
Icon Name Secondary Hat Attributes
Sniper jarate
Jarate Thrower Jarate
Jarate
Desert Marauder
Desert Marauder
Pictogram plus.png +90% recharge rate
Pictogram info.png Almost identical to Jarate Master except the +90% recharge rate is applied to the Jarate item instead of the whole character, does not have the Master's Yellow Belt, and is only found in the mission Mannslaughter. Was likely not used for the same reason as Jarate Master.


Rapid Fire Bowman (Type 2)
Icon Name Primary Attributes
Sniper bow
Bowman Rapid Fire Huntsman
Huntsman
Pictogram info.png 1.5x larger in size
Pictogram plus.png 1,200 HP
Pictogram plus.png +30% smaller head size
Pictogram plus.png +40% faster firing speed
Pictogram minus.png -15% movement speed


Bosses

Blimp

Icon Name Attributes
Blimp
Blimp Pictogram info.png Not much is known about the Blimp, although in Mannhattan there is a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with the Two Cities Update. The Blimp was likely able to attack using a cannon.[1]


Bugs

  • When robots do taunts that are taunt kills, their unique robot animations do not always reflect their hitboxes, meaning that it is possible to get killed by these taunt kills at the wrong time.
    • Sometimes, a robot's animation uses a different animation than a player would, but the hitboxes remain the same (E.g. a Demoknight robot taunting would show the kaboom taunt, but its hitboxes would be the Barbarian Swing).

Trivia

  • Unlike the regular classes, who face the direction they are aiming and walk sideways or backwards, most robots are split across the waist so that their top half is facing the way they are aiming but their bottom half is facing the way they are moving.
  • All robots have voice lines, robotic versions of the voice lines used by the class they are modeled on. All lack facial animations while doing so, save for the Heavy Robot and the Sniper Robot, whose jaws moves up and down.
    • All voice lines added to the game before the Mann vs. Machine Update are available in robotic form, despite many of them being impossible to hear (e.g. lines relating to capping points or Payload carts).
  • While all but the Engineer Robot have unique robotized taunts, they are still tied to a specific weapon. Demoman Robots, for example, still use the Barbarian Swing taunt if they taunt with a sword, which can kill any players in front of them.
  • The Soldier and Demoman robots appear to use the regular human idle animations when they use some melee weapons, rather than the jittery idle animations used by the other robots.
  • The programming for the Bomb is similar to that of the Intelligence, and the robots perform responses based on this. The human players, however, have specific voice responses related to the bomb.
  • Robot cosmetic hats, such as the Robot Running Man, Tin Pot, and Bolted Bushman are recolored versions of the actual robot hats. If set to equip the cosmetics, they have a bluer tint on their hats.
  • Giant robots, with the exception of the Giant Medic, use different models with slightly skewed proportions (most notably a smaller head and larger torso) and more detail to make up for their larger size. The models themselves are the same size as the normal robots', but are scaled up 1.75X in-game. All hitboxes are the same for most of these gigantic robots despite their head proportions.
    • They also have separate, more heavily-distorted voice lines, which are notably deeper and more mechanical-sounding than their human-sized counterparts. The Sniper, Spy, Engineer, and Medic robots, however, do not have these voice lines.
    • The robot Heavy and Soldier have a smaller head inside their normal head. Both heads move at the same time with the same animations.
  • Engineer Robots have appeared in the game files since the Mann vs. Machine Update, but were initially unused by Valve until the Mecha Update.
  • There are unused headshot and backstab animations for all Robots.
  • Heavy Robots have an unused alternative taunt for primary weapons. The only change is that instead of a thumbs up, the robot gives a thumbs down.
  • The eye color of robots are determined by their difficulty. Blue eyes for Easy/Normal and yellow eyes for Hard/Expert.

References

  1. models\models\props_mvm\parts\smd\mvm_blimp_cannon_ref.smd

External links