Righteous Bison
“ | Pew! Pew pew pew!
— The Soldier on the operation of particle weapons
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” |
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-future or steampunk styled ray gun.
The Righteous Bison fires an unreflectable projectile that is capable of piercing through multiple targets in a straight line but deals heavily reduced damage to buildings. The projectile deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. Additionally, it does not feature the traditional ammo reserve used by other weapons. The weapon can be used to ignite Huntsman arrows held by a friendly Sniper.
Enemies killed by the Bison suffer a distinctive death; they will turn black and hover in mid-air, performing a specific disintegration animation, while surrounded by team-colored particles.
Weta Workshop held a panel at Template:W 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine Righteous Bison.[1]
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 125% | 20 |
Base damage | 100% | Players: 164 |
Maximum fall-off | 75% | 12 |
Point blank | 17-63 | |
Medium range | 11-42 | |
Long range | 11-42 | |
Critical | 36-60 | |
Mini-crit | 14-31 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.4 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Battalion's Backup | Righteous Bison | ||
+ | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Righteous Bison | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
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Update history
July 19, 2011 [Item schema update]
- The item was added to the item schema as 'Mystery Item'.[2]
July 20, 2011 Patch (Dr. Grordbort's Victory Pack)
- The Righteous Bison was added to the game.
- Optimized many particle effects related to the Righteous Bison.
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Righteous Bison.
- Fix a crash bug related to the Righteous Bison.
August 3, 2011 [Item schema update]
- All previous promotional Righteous Bison are now Genuine quality.
- Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
- Made Genuine Righteous Bisons tradable. This sometimes took some time to apply, depending on when the code was redeemed.
Bugs
- Causing an enemy Spy to feign death with the Righteous Bison will sometimes create two corpses: one 'ragdoll' corpse and one 'vaporized' corpse.
- This weapon will not set off pumpkin bombs.
- In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
- This weapon's projectile passes through glass, but does not deal damage to enemies on the other side.
- If the player switches to any weapon before the projectile kills the enemy, the kill icon will become the current weapon held. If dead, or holding a weapon that doesn't have a kill icon, it will instead show the generic skull and bones.
- This weapon's projectile can pass through doors and deal damage.
- A single projectile may damage an enemy as though it hit them multiple times.
- If the reload button is held while firing, this weapon may appear frozen in its reload animation
Trivia
- The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the online store at Weta Workshop.
Gallery
See also
- Righteous Bison strategy
- Cow Mangler 5000
- Lord Cockswain's Pith Helmet
- Lord Cockswain's Novelty Mutton Chops and Pipe
- Dr. Grordbort's Victory Pack
References
- ↑ News Reel - drgrordborts.com
- ↑ Team Fortress 2 Schema diff (commit
85d48e33…
) on OPTF2 Wiki Schema Tracker, 21:35:04 UTC, July 19, 2011. Accessed July 19, 2011.
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