Force-A-Nature

From Team Fortress Wiki
Revision as of 14:39, 6 March 2011 by NVis (talk | contribs) (Damage table)
Jump to: navigation, search
Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.
— Force-A-Nature publicity blurb

The Force-A-Nature, also known as the FaN, is an unlockable primary weapon for the Scout. It is a large double-barreled hunting shotgun with extremely short barrels. Its name is a reference to what the Scout calls himself in Meet the Scout.

Compared to the Scattergun, the Force-A-Nature's ammo clip size is significantly smaller. However, it fires more rapidly and will cause opponents to suffer knockback proportionate to the distance between him and the Scout. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite of the aimed direction. This is useful for making an effective third jump. Knockback is only delivered by the first shot; a second shot delivers none in the same jump. Reloading always ejects two shells, even after firing a single round and having one remaining.

While at first the Force-A-Nature appears to deal less damage than the Scattergun, it actually deals increased damage, spread over a greater number of pellets (0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage). The Force-A-Nature also shares the Scattergun's increased positive damage ramp of 175%.

Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.

The Force-A-Nature is automatically given to any player who obtains 10 Scout achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 175% 9.45 / pellet
Base damage 100% 5.4 / pellet
Maximum fall-off 52.8% 2.7 / pellet
Pellet count 12
Point blank 92-113
Medium range 11-43
Long range 3-11
Critical 16.2 / pellet
Mini-crit 7.29 / pellet
Function times
Attack interval 0.4267 s
Reload 1.64 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

[[Scout Token|Template:Dictionary/items/scout token]] [[Primary Token|Template:Dictionary/items/primary token]] Scrap Metal Possible Results
Token scout large.png + Token primary large.png + Item icon Scrap Metal.png =
Item icon Force-A-Nature.png Item icon Shortstop.png

As a Crafting Ingredient

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Related Achievements

Leaderboard class scout.png Scout

Caught Napping
Caught Napping
Kill 50 enemies from behind with the Force-A-Nature.
Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.

Update history

February 24, 2009 Patch

  • The item was added to the game.

February 25, 2009 Patch

  • Fixed Force-A-Nature description not fitting inside the item window.

June 8, 2009 Patch

  • Increased the Force-A-Nature's damage by 10%.

June 23, 2009 Patch

  • The knockback effect no longer affects Disguised Spies.

June 25, 2009 Patch

  • The previous patch is reverted; knockback now affects Disguised Spies again.

August 13, 2009 Patch

  • Corrections made to the knockback dealt.
    • Knockback now only works in close range, similar to the compression blast.
    • The effect no longer can be used to juggle enemies; knockback is only dealt by the first shot.
    • Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
    • Knockback is now scaled by an indeterminate amount of damage done.

January 6, 2010 Patch

  • Further corrections to knockback.
    • Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
    • The angle of the weapon when fired determines the knockback.
    • It no longer affects grounded targets as much.

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from shots fired directly above them.
  • Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1.

January 13, 2010 Patch

  • Force-A-Nature will now correctly knock back players on the ground.
  • Increased minimum damage required for the Force-A-Nature to cause a knockback from 30 to 40.

July 8, 2010 Patch

  • The Force-A-Nature is given its own unique kill icon.

February 3, 2011 Patch

  • Fixed the Force-A-Nature not drawing correctly in the character loadout screen.

February 14, 2011 Patch

  • The weapon no longer clips into itself or shows shells hovering outside.

Bugs

  • The stock of the weapon will pass through the Scout model during movement.

Trivia

  • The Force-A-Nature is manufactured in Portugal - a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language - and marketed towards the particularly sadistic outdoorsman.
  • Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump" due to the knockback from the Force-A-Nature.
  • The 'Force-A-Nature' in correct grammar is pronounced as "Force-Of-Nature", however Valve purposely used the 'A' sound to replace the 'Of' as it is how the Scout would pronounce it, due to his background and origin.

Gallery

See also

External links