Overdose

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Revision as of 09:37, 24 June 2011 by Magnuz dk1234 (talk | contribs) (Misspelled "Maximum" ("Maximun"))
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Hello, Fräuleins!
The Medic

The Overdose is a primary weapon for the Medic. It appears as a modified Syringe Gun, replacing the cache of syringes with a medical cooler box.

This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase proportionally, reaching a maximum of 10%.

The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 120% 11
Base damage 100% 9
Maximum fall-off 52.8% 5
Point blank 9-11
Medium range 5-9
Long range 5-6
Critical 27
Mini-crit 12
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png

Update history

April 26, 2011 Patch (Beta)

  • The Overdose was added to the game under the name "Beta Syringe Gun".

April 28, 2011 Patch (Beta)

  • Increased Mad Milk duration to 2 seconds.
  • Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
  • [Undocumented] Medics can no longer coat teammates with milk.

June 17, 2011 Patch (Beta)

  • [Undocumented] Übercharge percentage increases movement speed by up to 10%.
  • [Undocumented] Syringes no longer infect the target with Mad Milk.
  • [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.

June 23, 2011 Patch

  • The Overdose was added to the main game.

Trivia

  • The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011.

Gallery