Difference between revisions of "Tough Break Update"

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{{patch info|12|17|2015}}
 
{{patch info|12|17|2015}}
 +
{{Infobox
 +
  | title    = Tough Break Update<br>Smissmas 2015
 +
  | image    = Tough Break Update.png ‎
 +
  | imagewidth = 380px
 +
}}
  
The <span class="plainlinks">'''[http://www.teamfortress.com/toughbreak/ Tough Break Update]'''</span> was a major update that introduced 4 new weapon collections, 4 [Steam workshop|community-created] new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around around Smissmass which allowed players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, players must purchase the Tough Break Campaign Pass.
+
{{Quotation|Tough Break Update publicity blurb|The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock ''(Face, Trunk and Genital)'' Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.}}
  
== Gameplay Changes ==
+
The '''Tough Break Update''' was a [[Patches#Major updates|major seasonal update]] added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
  
== All ==
+
The update introduced 4 new weapon collections, 15 [[Steam workshop|community-created]] new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the [[Tough Break Campaign]], a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock [[Decorated|one-of-a-kind]] weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the [[Tough Break Campaign Pass]], which was available for purchase in the [[Mann Co. Store]]. Players were invited to fulfill [[contracts]] ostensibly handed out by [[Miss Pauling]] via postcards on her state-mandated vacation.
*Base weapon switch speed changed from 0.67 seconds to 0.5 seconds.
 
*Upon spawning, friendly players will show an outline for 10 seconds.
 
*Updated various weapon descriptions to better detail their functionality.
 
  
== Multi-Class ==
+
Additional content was further added in the {{Patch name|12|22|2015}}, such as the [[Festivizer]].
*Panic Attack
 
**No longer auto-fires when fully loaded. Shots can be held and released at will.
 
*Reserve Shooter
 
**No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%.
 
**No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
*The Half-Zatoichi
 
**Now considered a sword (increased holster and deploy time and increased range).
 
**Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 
**100% life restore on kill changed to 50% health gain on kill that can result in overheal.
 
**No random crits.
 
*B.A.S.E Jumper
 
**Removed hidden property of up draft when on fire.
 
  
== Scout ==
+
== Additions ==
*Pretty Boy's Pocket Pistol
+
=== Maps ===
**Increased health recovered on hit from +3 to +5.
+
{{main|List of maps}}
*Mad Milk
+
{| class="wikitable" cellpadding=2 style="text-align:center;"
**Extinguishing an ally will now reduce the cooldown by 20%.
+
|- style="height: 20px;"
*Wrap Assassin
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Name
**Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Picture
**Ball recharge rate increased by 25%
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Game mode
**Damage penalty reduced from -70% to -65%
+
! class="header" style="background-color:#DBA901;" | <span style="color:white;"> File name
 +
|-
 +
| width="90px" style="background:#F2D9AD;" | '''[[Highpass]]'''
 +
| [[File:KOTH Highpass.jpg|160px|link=Highpass]]
 +
| '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 +
| {{code|koth_highpass}}
 +
|-
 +
| style="background:#F2D9AD;" | '''[[Landfall]]'''
 +
| [[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
 +
| '''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
 +
| {{code|ctf_landfall}}
 +
|-
 +
| style="background:#F2D9AD;" | '''[[Snowycoast]]'''
 +
| [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]]
 +
| '''[[Payload]]'''<br>[[File:BLU_Snowycoast_Bombcart.png|50px|link=Payload]]
 +
| {{code|pl_snowycoast}}
 +
|-
 +
| style="background:#F2D9AD;" |'''[[Vanguard]]'''
 +
| [[File:Cp vanguard.png|160px|link=Vanguard]]
 +
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_vanguard}}
 +
|}
  
== Soldier ==
+
=== Cosmetics ===
*Beggar's Bazooka
+
{{main|Cosmetic items}}
**Decreased blast radius by 20%.
+
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
*Concheror
+
| width="90px" style="background:#F2D9AD;" rowspan="2" | '''{{class link|Scout|br=yes}}'''
**Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
| style="background:#8847FF;" | {{Icon item|Bonk Batter's Backup|75px}}
*Market Gardener
+
| style="background:#FFFCF7;" | '''{{item link|Bonk Batter's Backup}}'''
**Added 20% Attack Speed penalty.
+
|-
*Air-Strike
+
| style="background:#4B69FF;" | {{Icon item|Hot Heels|75px}}
**Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
+
| style="background:#FFFCF7;" | '''{{item link|Hot Heels}}'''
 +
|-
 +
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Soldier|br=yes}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Diplomat|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Diplomat}}'''
 +
|-
 +
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Shin Shredders|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Shin Shredders}}'''
 +
|-
 +
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Heavy|br=yes}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Siberian Sweater|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Siberian Sweater}}'''
 +
|-
 +
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}'''
 +
| style="background:#8847FF;" | {{Icon item|Winter Backup|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Winter Backup}}'''
 +
|-
 +
| style="background:#F2D9AD;" rowspan="3" | '''{{class link|Medic|br=yes}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Berlin Brain Bowl|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Berlin Brain Bowl}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Bunnyhopper's Ballistics Vest|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Bunnyhopper's Ballistics Vest}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Medical Monarch|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Medical Monarch}}'''
 +
|-
 +
| style="background:#F2D9AD;" rowspan="2" | '''{{class link|Spy|br=yes}}'''
 +
| style="background:#4B69FF;" | {{Icon item|A Hat to Kill For|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|A Hat to Kill For}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Chicago Overcoat|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Chicago Overcoat}}'''
 +
|-
 +
| style="background:#F2D9AD; " rowspan="1" | '''{{class link|Soldier}}<br>{{class link|Heavy}}'''
 +
| style="background:#8847FF;" | {{Icon item|Gift Bringer|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Gift Bringer}}'''
 +
|-
 +
| style="background:#F2D9AD;" rowspan="3" | '''{{class link|All Classes|br=yes}}'''
 +
| style="background:#D32CE6;" | {{Icon item|A Well Wrapped Hat|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|A Well Wrapped Hat}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Chill Chullo|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Chill Chullo}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Patriot Peak|75px}}
 +
| style="background:#FFFCF7;" | '''{{item link|Patriot Peak}}'''
 +
|}
  
== Sniper ==
+
=== Weapon skins ===
*The Cleaner's Carbine
+
{{hatnote|Weapon skins feature randomly positioned patterns and randomly generated stickers. Only one of the possible placements is shown below.}}
**Reduced firing rate penalty from 35% to 20%.
+
===={{decorated name|Harvest Collection}}====
**Added 'CRIKEY' meter which is filled by dealing damage.
+
{{Decorated collection/Harvest}}
**Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
+
===={{decorated name|Gentlemanne's Collection}}====
*Cozy Camper
+
{{Decorated collection/Gentlemanne's}}
**Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
===={{decorated name|Pyroland Collection}}====
*Jarate
+
{{Decorated collection/Pyroland}}
**Extinguishing an ally now reduces the cool down by 20%.
+
===={{decorated name|Warbird Collection}}====
 +
{{Decorated collection/Warbird}}
  
== Pyro ==
+
=== Taunts ===
*Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
+
{{main|Taunts}}
*Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
+
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
*The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
+
| width="90px" style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}'''
*Degreaser
+
| style="background:#FFFCF7;" | {{Icon item|Bad Pipes|75px}}
**No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
+
| style="background:#FFFCF7;" | '''{{item link|Bad Pipes}}'''
**Removed damage penalty.
+
|-
**Increased Airblast cost by 25%.
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}'''
**Increased afterburn penalty to from 25% to 66%.
+
| style="background:#FFFCF7;" | {{Icon item|Bucking Bronco|75px}}
*Phlogistinator
+
| style="background:#FFFCF7;" | '''{{item link|Bucking Bronco}}'''
**Removed 10% damage penalty.
+
|-
**When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.
+
| style="background:#F2D9AD;" rowspan="1" | '''{{class link|All Classes|br=yes}}'''
*Axtinguisher
+
| style="background:#FFFCF7" | {{Icon item|Mannrobics|75px}}
**Properties changed
+
| style="background:#FFFCF7" | '''{{item link|Mannrobics}}'''
***100% Chance to crit against burning targets.
+
|}
***33% Damage penalty.
 
***20% Slower attack speed.
 
***75% Slower switch-to speed.
 
  
== Medic ==
+
=== Tools ===
*Medics now have slightly higher health regeneration when healing a hurt patient.
+
{{main|Tools}}
*During setup time, ÜberCharge build rate is now increased by 3x.
+
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
*Amputator
+
| width="90px" style="background:#F2D9AD" | {{Icon item|Pyroland Weapons Case|75px}}
**Taunt can now be activated by ALT-fire.
+
| style="background:#FFFCF7" | '''{{item link|Pyroland Weapons Case}}'''
**Healing done with the taunt now grants small amounts of ÜberCharge.
+
|-
*Vaccinator
+
| style="background:#F2D9AD" | {{Icon item| Smissmas 2015 Festive Gift|75px}}
**Removed 10% health regeneration on proper resist.
+
| style="background:#FFFCF7" | '''{{item link|Smissmas 2015 Festive Gift}}'''
**Added slight ÜberCharge build on proper resist.
+
|-
**Increased ÜberCharge rate from +50% to +67%.
+
| style="background:#F2D9AD" | {{Icon item|Strange Count Transfer Tool|75px}}
**Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
+
| style="background:#FFFCF7" | '''{{item link|Strange Count Transfer Tool}}'''
*Crusader's Crossbow
+
|-
**Healing a player with an arrow now grants a small amount of ÜberCharge
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Campaign Pass|75px}}
*Quick-Fix
+
| style="background:#FFFCF7" | '''{{item link|Tough Break Campaign Pass}}'''
**Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
+
|-
**Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
+
| style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Case|75px}}
 +
| style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Case}}'''
 +
|-
 +
| style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Key|75px}}
 +
| style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Key}}'''
 +
|-
 +
| style="background:#F2D9AD" | {{Icon item|Tough Break Key|75px}}
 +
| style="background:#FFFCF7" | '''{{item link|Tough Break Key}}'''
 +
|-
 +
| style="background:#F2D9AD" | {{Icon item|Warbird Weapons Case|75px}}
 +
| style="background:#FFFCF7" | '''{{item link|Warbird Weapons Case}}'''
 +
|-
 +
| style="background:#F2D9AD" | {{Icon item|Festivizer|75px}}
 +
| style="background:#FFFCF7" | '''{{item link|Festivizer}}'''<sup>†</sup>
 +
|-
 +
| style="background:#F2D9AD" | '''Notes'''
 +
| style="background:#FFFCF7" | <sup>†</sup>&nbsp;Added in the {{Patch name|12|22|2015}}.
 +
|}
  
== Spy ==
+
=== Tweaked Classes ===
*The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
+
{| class="wikitable"
*Dead Ringer
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Class
**Initial damage reduction when feigning death increased to 75% from 50%.
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes
*Spy-cicle
+
|-
**Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
+
! width="90px" style="background:#F2D9AD;" rowspan="3" | {{class link|Pyro|br=yes}}
**Fire immunity shield no longer appears when fire immunity is triggered.
+
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 +
|-
 +
| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 +
|-
 +
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
 +
|-
 +
! style="background:#F2D9AD;" rowspan="4" | {{class link|Demoman|br=yes}}
 +
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
 +
|-
 +
| {{c|+|Changed:}} Shield bash now deals damage at all ranges, scaled by distance
 +
|-
 +
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
 +
|-
 +
| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 +
|-
 +
! style="background:#F2D9AD;" rowspan="2" | {{class link|Engineer|br=yes}}
 +
| {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
 +
|-
 +
| {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
 +
|-
 +
! style="background:#F2D9AD;" rowspan="2" | {{class link|Medic|br=yes}}
 +
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 +
|-
 +
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 +
|-
 +
! style="background:#F2D9AD;" | {{class link|Spy|br=yes}}
 +
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 +
|-
 +
! style="background:#F2D9AD;" rowspan="2" | {{class link|All Classes|br=yes}}
 +
| {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d Spies) will show an outline for 10 seconds
 +
|-
 +
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
 +
|}
  
== Heavy ==
+
=== Tweaked Weapons ===
*Fists of Steel
+
{| class="wikitable"
**Removed deploy time penalty.
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Class
**Added penalty of increased holster time by 100%.
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Weapon
*Gloves of Running Urgently
+
! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes
**Increased holster time penalty.
+
|-
*Warrior's Spirit
+
! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Scout|br=yes}}
**Now heals 50 health on kill.
+
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
**Damage received and dealt increased by 30%.
+
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
**Removed health penalty.
+
|-
*Eviction Notice
+
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
**Now provides 15% move speed bonus.
+
| {{c|+|Changed:}} Increased health recovered on hit to +5 (from +3)
**Now increases damage taken by 20%.
+
|-
 +
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 +
| {{c|+|Added:}} +25% increase in recharge rate
 +
|-
 +
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 +
|-
 +
| {{c|+|Changed:}} Reduced damage penalty to 65% (from 70%)
 +
|-
 +
! style="background:#F2D9AD;" rowspan=5 | {{class link|Soldier|br=yes}}
 +
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 +
| {{c|-|Added:}} -20% blast radius penalty
 +
|-
 +
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 +
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 +
|-
 +
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 +
| {{c|+|Changed:}} Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged.
 +
|-
 +
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 +
| {{c|-|Removed:}} Hidden property of up draft when on fire
 +
|-
 +
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 +
| {{c|-|Added:}} 20% slower firing speed
 +
|-
 +
! style="background:#F2D9AD;" rowspan=10 | {{class link|Pyro|br=yes}}
 +
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 +
| {{c|+|Removed:}} 10% damage penalty
 +
|-
 +
| {{c|-|Added:}} +25% airblast cost
 +
|-
 +
| {{c|-|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 +
|-
 +
| {{c|-|Changed:}} Increased afterburn penalty to 66% (from 25%)
 +
|-
 +
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 +
| {{c|+|Removed:}} 10% damage penalty
 +
|-
 +
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 +
|-
 +
! rowspan=4 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 +
| {{c|+|Changed}} Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front)
 +
|-
 +
| {{c|=|Changed}} Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones
 +
|-
 +
| {{c|-|Added}} 20% slower firing speed
 +
|-
 +
| {{c|-|Added}} 75% slower deploy speed
 +
|-
 +
! style="background:#F2D9AD;" rowspan=22 | {{class link|Demoman|br=yes}}
 +
! rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 +
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 +
|-
 +
| {{c|-|Changed:}} Reduced cannon impact damage to 50 (from 60)
 +
|-
 +
| {{c|-|Changed:}} Damage now scales with distance
 +
|-
 +
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 +
|-
 +
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 +
| {{c|-|Changed:}} Reduced blast resistance to 30% (from 40%)
 +
|-
 +
| {{c|-|Removed:}} Afterburn immunity
 +
|-
 +
! rowspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 +
| {{c|+|Added:}} +50% faster charge recharge rate
 +
|-
 +
| {{c|+|Changed:}} Increased blast resistance to 20% (from 15%)
 +
|-
 +
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 +
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 +
|-
 +
| {{c|-|Changed:}} Reduced all resistances to 15% (from 25%)
 +
|-
 +
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 +
| {{c|+|Changed:}} Increased fizzle time to 4 seconds (from 2)
 +
|-
 +
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 +
| {{c|+|Changed:}} Increased base melee damage to 55 (from 35)
 +
|-
 +
| {{c|-|Added:}} 20% slower firing speed
 +
|-
 +
| {{c|-|Added:}} 100% slower deploy speed
 +
|-
 +
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 +
| {{c|+|Added:}} +25 health on kill
 +
|-
 +
| {{c|+|Removed:}} -15 health penalty on wearer
 +
|-
 +
| {{c|-|Added:}} 15% damage vulnerability on wearer while weapon is active
 +
|-
 +
| {{c|-|Removed:}} 0.5 second longer charge duration
 +
|-
 +
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
 +
| {{c|+|Added:}} Ammo pickups now replenish charge
 +
|-
 +
| {{c|+|Added:}} Melee hits replenish 20% of your charge meter
 +
|-
 +
| {{c|-|Added:}} 80% reduced primary and secondary ammo on wearer
 +
|-
 +
| {{c|-|Removed:}} Ammo pickups granting health instead of ammo
 +
|-
 +
! style="background:#F2D9AD;" rowspan=10 | {{class link|Heavy|br=yes}}
 +
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
| {{c|-|Added:}} 50% slower holster speed
 +
|-
 +
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| {{c|+|Removed:}} 20% slower deploy speed
 +
|-
 +
| {{c|-|Added:}} 100% slower holster speed
 +
|-
 +
! rowspan=4 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 +
| {{c|+|Added:}} +30% damage bonus
 +
|-
 +
| {{c|+|Removed:}} -20 max health on wearer
 +
|-
 +
| {{c|=|Changed:}} +10 health on hit to +50 health on kill
 +
|-
 +
| {{c|-|Added:}} 30% damage vulnerability on wearer while weapon is active
 +
|-
 +
! rowspan=3 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| {{c|+|Added:}} 15% faster movement speed on wearer while weapon is active
 +
|-
 +
| {{c|-|Added:}} 20% damage vulnerability on wearer while weapon is active
 +
|-
 +
| {{c|-|Changed:}} Reduced faster firing speed bonus to 40% (from 50%)
 +
|-
 +
! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}}
 +
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 +
| {{c|-|Changed:}} Reduced healing per bolt to 60 (from 75)
 +
|-
 +
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 +
| {{c|-|Added:}} -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper)
 +
|-
 +
! style="background:#F2D9AD;" rowspan=8 | {{class link|Medic|br=yes}}
 +
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| {{c|+|Added:}} Healing a player with a syringe now grants a small amount of ÜberCharge
 +
|-
 +
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
 +
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 +
|-
 +
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 +
|-
 +
! rowspan=3 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 +
| {{c|+|Changed:}} Increased faster ÜberCharge build rate to 67% (from 50%)
 +
|-
 +
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective)
 +
|-
 +
| {{c|-|Removed:}} +10% health regeneration on proper resist
 +
|-
 +
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
 +
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 +
|-
 +
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 +
|-
 +
! style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}}
 +
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 +
| {{c|+|Changed:}} Can be fired while off the ground
 +
|-
 +
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 +
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 +
|-
 +
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 +
| {{c|+|Changed:}} Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged.
 +
|-
 +
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
 +
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage
 +
|-
 +
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 +
|-
 +
| {{c|+|Changed:}} Reduced slower firing speed penalty to 20% (from 35%)
 +
|-
 +
! style="background:#F2D9AD;" rowspan=2 | {{class link|Spy|br=yes}}
 +
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 +
| {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 +
|-
 +
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 +
| {{c|+|Changed:}} Increased initial damage reduction when feigning death to 75% (from 50%)
 +
|-
 +
| style="background:#F2D9AD; text-align:left;" rowspan=2 | '''{{class link|Soldier}}<br />{{class link|Pyro}}'''
 +
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 +
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden)
 +
|-
 +
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 +
|-
 +
| style="background:#F2D9AD; text-align:left;" rowspan=4 | '''{{class link|Soldier}}<br />{{class link|Demoman}}'''
 +
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 +
| {{c|+|Changed:}} Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill)
 +
|-
 +
| {{c|-|Added:}} No random critical hits
 +
|-
 +
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 +
|-
 +
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 +
|-
 +
| style="background:#F2D9AD; text-align:left;" rowspan=1 | '''{{class link|Soldier}}<br />{{class link|Pyro}}<br />{{class link|Heavy}}<br />{{class link|Engineer}}'''
 +
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 +
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 +
|}
  
== Demoman / Demoknight ==
+
== Gallery ==
*Shield bash now deals damage at all ranges, scaled by distance.
+
<gallery>
*Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
+
File:News item 2015-12-17 Tough Break Update.png| In-game notification.
*Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
+
File:Tough Break Update Artwork.png|Screenshot of the [http://www.teamfortress.com/toughbreak/ Tough Break Update].
*All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range.
+
File:Postcard alamo.png|"New! The Alamo in Scenic Teufort, New Mexico"
*Splendid Screen
+
File:Postcard beach.png|"Greetings from Slurry Beach"
**Removed the ability to deal charge impact damage at any range (now native to all shields).
+
File:Postcard bombshop.png|"Bombs delivered by cart, the way they were meant to be, at...Granny's World Headquarters"
**Now increases recharge rate by 50%.
+
File:Postcard library.png|"Visit the Teufort Public Library - Home of the World's Largest Continuously Burning Book Fire!"
**Increased blast resistance from 15% to 20%.
+
File:Postcard merasmus.png|"Merasmus's Ancient Sumerian Carnival"
*Tide Turner
+
File:Postcard outletmall.png|"Mann Co. Recalled Product Outlet Mall"
**Now grants mini-crit instead of full-crit on charge bash.
+
File:Postcard poopyjoe.png|"Poopy Joe's Rapid Descent"
**Reduced resistances to 15%.
+
File:Postcard raccoon.png|"The John Doe Raccoon Sanctuary"
*Chargin Targe
+
File:Postcard tomjones.png|"Hey Dummy! Visit The Tom Jones Museum"
**Reduced blast resistance from 40% to 30%.
+
</gallery>
**Removed fire immunity.
 
*Claidheamh Mòr
 
**Removed charge duration bonus.
 
**Now restores 25 health on kill.
 
**Removed health penalty.
 
**Now increases damage taken while active by 15%.
 
*Persian Persuader
 
**Removed ammo pickups granting health instead of ammo.
 
**Added penalties of reduced primary and secondary ammo.
 
**Ammo pickups now replenish charge.
 
**Now gains charge meter on hit.
 
*Quickiebomb Launcher
 
**Fizzle time increased from 2 seconds to 4 seconds.
 
*Ullapool Caber
 
**Base melee damage increased from 35 to 55
 
**Added 20% fire rate penalty
 
**Added 100% switch-to time penalty
 
*Loose Cannon
 
**Reduced projectile speed (now a visible attribute).
 
**Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 
**Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
  
== Engineer ==
+
== See also ==
*After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again.
+
* [[Tough Break Campaign]]
*Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine.
+
 
*The Jag
+
== External links ==
**Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
+
* [http://www.teamfortress.com/toughbreak/ The Tough Break Update]
*Rescue Ranger
+
 
**Healing per bolt reduced from 75 to 60.
+
{{Tough Break Update Nav}}
 +
{{Smissmas Events Nav}}
 +
{{Major Updates Nav}}
 +
 
 +
[[Category:Events]]

Latest revision as of 01:02, 18 August 2023

This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
Tough Break Update
Smissmas 2015
Tough Break Update.png
The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock (Face, Trunk and Genital) Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.
— Tough Break Update publicity blurb

The Tough Break Update was a major seasonal update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.

The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.

Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast.jpg Payload
BLU Snowycoast Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Cosmetics

Main article: Cosmetic items
Bonk Batter's Backup Bonk Batter's Backup
Hot Heels Hot Heels
Diplomat Diplomat
Shin Shredders Shin Shredders
Siberian Sweater Siberian Sweater
Winter Backup Winter Backup
Berlin Brain Bowl Berlin Brain Bowl
Bunnyhopper's Ballistics Vest Bunnyhopper's Ballistics Vest
Medical Monarch Medical Monarch
A Hat to Kill For A Hat to Kill For
Chicago Overcoat Chicago Overcoat
Leaderboard class soldier.png Soldier
Leaderboard class heavy.png Heavy
Gift Bringer Gift Bringer
A Well Wrapped Hat A Well Wrapped Hat
Chill Chullo Chill Chullo
Patriot Peak Patriot Peak

Weapon skins

Weapon skins feature randomly positioned patterns and randomly generated stickers. Only one of the possible placements is shown below.

Harvest Collection

Gentlemanne's Collection

Pyroland Collection

Warbird Collection


Taunts

Main article: Taunts
Bad Pipes Bad Pipes
Bucking Bronco Bucking Bronco
Mannrobics Mannrobics

Tools

Main article: Tools
Pyroland Weapons Case Pyroland Weapons Case
Smissmas 2015 Festive Gift Smissmas 2015 Festive Gift
Strange Count Transfer Tool Strange Count Transfer Tool
Tough Break Campaign Pass Tough Break Campaign Pass
Tough Break Cosmetic Case Tough Break Cosmetic Case
Tough Break Cosmetic Key Tough Break Cosmetic Key
Tough Break Key Tough Break Key
Warbird Weapons Case Warbird Weapons Case
Festivizer Festivizer
Notes  Added in the December 22, 2015 Patch.

Tweaked Classes

Class Changes
Pictogram plus.png Added: Extinguishing a teammate will now return 20 health to the Pyro.
Pictogram plus.png Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Pictogram minus.png Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
Pictogram plus.png Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
Pictogram plus.png Changed: Shield bash now deals damage at all ranges, scaled by distance
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram minus.png Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Pictogram plus.png Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine
Pictogram minus.png Added: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
Pictogram plus.png Added: Upon spawning, friendly players (including disguised Spies) will show an outline for 10 seconds
Pictogram plus.png Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds

Tweaked Weapons

Class Weapon Changes
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit to +5 (from +3)
Wrap Assassin
Wrap Assassin
Pictogram plus.png Added: +25% increase in recharge rate
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Reduced damage penalty to 65% (from 70%)
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Added: -20% blast radius penalty
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Concheror
Concheror
Pictogram plus.png Changed: Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Removed: Hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: 20% slower firing speed
Degreaser
Degreaser
Pictogram plus.png Removed: 10% damage penalty
Pictogram minus.png Added: +25% airblast cost
Pictogram minus.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram minus.png Changed: Increased afterburn penalty to 66% (from 25%)
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: 10% damage penalty
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram plus.png Changed Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front)
Pictogram comment.png Changed Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones
Pictogram minus.png Added 20% slower firing speed
Pictogram minus.png Added 75% slower deploy speed
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage to 50 (from 60)
Pictogram minus.png Changed: Damage now scales with distance
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance to 30% (from 40%)
Pictogram minus.png Removed: Afterburn immunity
Splendid Screen
Splendid Screen
Pictogram plus.png Added: +50% faster charge recharge rate
Pictogram plus.png Changed: Increased blast resistance to 20% (from 15%)
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced all resistances to 15% (from 25%)
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Increased fizzle time to 4 seconds (from 2)
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Increased base melee damage to 55 (from 35)
Pictogram minus.png Added: 20% slower firing speed
Pictogram minus.png Added: 100% slower deploy speed
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: +25 health on kill
Pictogram plus.png Removed: -15 health penalty on wearer
Pictogram minus.png Added: 15% damage vulnerability on wearer while weapon is active
Pictogram minus.png Removed: 0.5 second longer charge duration
Persian Persuader
Persian Persuader
Pictogram plus.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Melee hits replenish 20% of your charge meter
Pictogram minus.png Added: 80% reduced primary and secondary ammo on wearer
Pictogram minus.png Removed: Ammo pickups granting health instead of ammo
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: 50% slower holster speed
Fists of Steel
Fists of Steel
Pictogram plus.png Removed: 20% slower deploy speed
Pictogram minus.png Added: 100% slower holster speed
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: +30% damage bonus
Pictogram plus.png Removed: -20 max health on wearer
Pictogram comment.png Changed: +10 health on hit to +50 health on kill
Pictogram minus.png Added: 30% damage vulnerability on wearer while weapon is active
Eviction Notice
Eviction Notice
Pictogram plus.png Added: 15% faster movement speed on wearer while weapon is active
Pictogram minus.png Added: 20% damage vulnerability on wearer while weapon is active
Pictogram minus.png Changed: Reduced faster firing speed bonus to 40% (from 50%)
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Reduced healing per bolt to 60 (from 75)
Jag
Jag
Pictogram minus.png Added: -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper)
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with a syringe now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Vaccinator
Vaccinator
Pictogram plus.png Changed: Increased faster ÜberCharge build rate to 67% (from 50%)
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective)
Pictogram minus.png Removed: +10% health regeneration on proper resist
Amputator
Amputator
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Huntsman
Huntsman
Pictogram plus.png Changed: Can be fired while off the ground
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged.
Cleaner's Carbine
Cleaner's Carbine
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Pictogram plus.png Changed: Reduced slower firing speed penalty to 20% (from 35%)
Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Increased initial damage reduction when feigning death to 75% (from 50%)
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden)
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Changed: Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill)
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.

Gallery

See also

External links