Difference between revisions of "Model optimization"
(some name fixes) |
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==== Notes ==== | ==== Notes ==== | ||
; Unused c_model content | ; Unused c_model content | ||
− | : [[Grenade Launcher | + | : [[Grenade Launcher]], [[PDA|Destroy tool]] and [[Scottish Resistance]]. These items are currently being phased out. |
== Character models == | == Character models == | ||
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'''[[January 19, 2011 Patch]]''' | '''[[January 19, 2011 Patch]]''' | ||
− | * Added LODs to the following models | + | * [undocumented] Added LODs to the following models |
** [[Huntsman]] | ** [[Huntsman]] | ||
** [[Direct Hit]] | ** [[Direct Hit]] | ||
Line 1,221: | Line 1,221: | ||
'''[[February 3, 2011 Patch]]''' | '''[[February 3, 2011 Patch]]''' | ||
− | * Added LODs to the following models | + | * [undocumented] Added LODs to the following models |
** [[Buff Banner]] (''flag'') | ** [[Buff Banner]] (''flag'') | ||
** [[Eyelander]] | ** [[Eyelander]] | ||
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** [[Equalizer]] | ** [[Equalizer]] | ||
** [[Scottish Resistance]] | ** [[Scottish Resistance]] | ||
+ | * [undocumented] v_ and w_ model versions of the following items were removed from the game files and replaced with newer c_model variants: | ||
+ | ** [[Flamethrower]] | ||
== See also == | == See also == |
Revision as of 10:09, 5 February 2011
When discussing model optimization, LODs are often brought up. The word gets thrown around without much hard data behind the statements. This article should help prove how well LOD models actually remove polygons. The charts show which models have received optimization updates in the form of LODs, and which models are still unoptimized.
Contents
c_models
- Chart scale
- 0-7000
- Key
- Unoptimized
- Optimized
Notes
- Medi Gun and c_models
- The Medi Gun equipped on its own uses w_models and v_models. The Kritzkrieg attachment, however, is a c_model variation.
- Unused c_model content
- Fire Axe, Revolver, Scattergun, Syringe Gun, Wrench, Stickybomb Launcher, Bat and Bonesaw.
w_models
- Chart scale
- 0-7000
- Key
- Unoptimized
- Optimized
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Minigun | 89.73% | |||
Syringe Gun | 85.99% | |||
Medi Gun | 84.61% | |||
Rocket Launcher | 85.04% | |||
Sniper Rifle | 67.62% | |||
Revolver | 80.77% | |||
Scattergun | 64.92% | |||
Shotgun | 76.15% | |||
Shovel | 67.39% | |||
Stickybomb Launcher | 61.00% | |||
SMG | 65.37% | |||
Fire Axe | 76.18% | |||
Bottle | 74.00% | |||
Electro Sapper | 37.76% | |||
Wrench | 55.00% | |||
Build Tool | 61.23% | |||
Bat | 86.41% | |||
Pistol | 59.10% | |||
Toolbox | 48.04% | |||
Disguise Kit | 62.03% | |||
Bonesaw | 51.74% | |||
Knife | 52.40% |
Notes
- Unused c_model content
- Grenade Launcher, Destroy tool and Scottish Resistance. These items are currently being phased out.
Character models
- Chart scale
- 0-10,000
- Note: the chart scale is not the same as the previous lists. You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
- Key
- Unoptimized
- Optimized
Class | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency |
---|---|---|---|
Demoman | 93.34% | ||
Soldier | 90.38% | ||
Medic | 90.66% | ||
Scout | 79.49% | ||
Engineer | 83.18% | ||
Heavy | 91.94% | ||
Sniper | 84.76% | ||
Spy | 89.46% | ||
Pyro | 87.04% |
Hats and Miscellaneous items
- Chart scale
- 0-5,000
- Note: the chart scale is not the same as the previous lists! You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
- Key
- Unoptimized
- Optimized
Update history
- [undocumented] Added LODs to the following models
- [undocumented] Added LODs to the following models
- [undocumented] v_ and w_ model versions of the following items were removed from the game files and replaced with newer c_model variants: