Granary (Arena)

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Granary (Arena)
Arenagranary.jpg
Informationen
Variants: Kontrollpunkte
Entwickler: Unbekannt
Kartenfotos
Loading screen photos.
Kartenübersicht
Granary (Arena) overview.png
Granary hat mehrere Varianten, einschließlich Kontroll Punkte

Granary ist eine Arena Karte, und eine modifizierte Version von Granary (Kontroll Punkt). Granary, Lumberyard, Ravine, Well (Arena) und Badlands (Arena), wurden mit dem Heavy Update veröffentlicht, als eine der ersten offiziellen Arena Karten für Team Fortress 2. Ähnlich wie die anderen modifizierten Arena Karten, ist Granary (Arena) im allgemeinen das zentrale Kontroll Punkt Feld von seiner Kontrol Punkt Version.

Das Ziel von deinem Team ist es das gegnerische Team vollständig zu eliminieren, oder den Zentralen Kontroll Punkt zu erobern.


Vorstellungsvideo


Standort

Template:Map items


Kontroll Punkt

Der Platz ist eine identische Kopie vom Granarys Mittel Punkt. The yard is an identical copy of Granary's middle point.

  • Punkt: Der Punkt ist auf einer leicht angehobenenen Plattform, umgeben von Containern.
  • Balkon:Connected from each team's garage are two metal catwalks which rest upon the far walls across from the point.
  • Container:Umgeben den Punkt und sind große Metal Container, auf welche man rauf springen kann mit dem Soldiers/deSoldier\Demomen/deDemoan oder von den Balkonen.


Spawn Areas

For the Arena version of Granary, what would usually be the yards outside Point 2 have been replaced with spawn areas.

  • Garage: Exiting right from spawn will lead to the garage which contains the main entrance to mid and a set of ramps which lead up to the catwalks.
  • Choke: Exiting left from spawn will lead to a smaller entrance to mid, commonly known as choke for its tight area. This entrance exits out behind the crates.


Strategy

  • Aside from the boxes, there is very little cover on this map. Staying mobile is an imperative.
  • By jumping from the catwalk you can get on top of the storage crates. This method can be useful for Spies and Pyros trying to get behind the enemy and catch them in a surprise attack from the rear.
  • When fighting around the point, use the containers to gain a height advantage. As a Demoman or Soldier you can Sticky jump or Rocket jump up to them. If you're not a Rocket Jumper, (Snipers for instance are useful there) you can still get on the containers by jumping from the balcony ramps.
  • The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage.
  • This map is much more Engineer-friendly than a lot of other Arena maps. Making a small base with a Dispenser and Sentry Gun on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the frontlines.
  • The Sandman can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenceless with a Sandman ball. The Flare Gun can also be used in a similar capacity.

Control Point Timing

Kontrollpunkte Multiplikator Sekunden
Kontrollpunkt ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280


See also

External links