Difference between revisions of "Air Strike"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: (Content filters applied to links), infoboxFilter (Review RC#1729007))
Line 6: Line 6:
 
| released        = [[Love & War Update]]
 
| released        = [[Love & War Update]]
 
| availability    = {{avail|drop|craft|purchase}}
 
| availability    = {{avail|drop|craft|purchase}}
 +
| numbered        = no
 
| medieval        = no
 
| medieval        = no
 
| ammo-loaded      = 3
 
| ammo-loaded      = 3
 
| ammo-carried    = 20
 
| ammo-carried    = 20
 
| reload          = Single
 
| reload          = Single
 +
| loadout          = yes
 
| hide-qualities  = yes <!-- remove me once it's out! -->
 
| hide-qualities  = yes <!-- remove me once it's out! -->
| loadout          = yes
 
 
| weapon-script    = tf_weapon_air_strike
 
| weapon-script    = tf_weapon_air_strike
 
   | att-1-positive = Increases attack speed while blast jumping
 
   | att-1-positive = Increases attack speed while blast jumping
Line 21: Line 22:
 
}}
 
}}
  
The '''Air Strike''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]] introduced in the [[Love & War Update]]. It is a [[rocket launcher]] that increases attack speed while [[rocket jumping]] and clip size based on kills, at the cost of damage, initial clip size, and explosion radius.
+
The '''Air Strike''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]] introduced in the [[Love & War Update]]. It is a [[Rocket Launcher]] that increases attack speed while [[rocket jumping]] and clip size based on kills, at the cost of damage, initial clip size, and explosion radius.
  
 
== Damage and function times ==
 
== Damage and function times ==

Revision as of 04:57, 19 June 2014

The Air Strike is a community-created primary weapon for the Soldier introduced in the Love & War Update. It is a Rocket Launcher that increases attack speed while rocket jumping and clip size based on kills, at the cost of damage, initial clip size, and explosion radius.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 50% 45
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.