Metal
Revision as of 06:22, 28 March 2013 by FlaminSarge (talk | contribs) (Just went and tested this. Minimum is 5, and it will go up by however much metal the Engineer had, or the max metal of the person picking up the weapon.)
For the crafting material, see Crafting.
| Metal | ||
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| Pickup Type: | Building & Ammo | |
| “ | Grab some steel boys, they're comin'!
Click to listen
— The Engineer
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” |
Metal is a resource unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
Contents
Sources
- Ammo boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 40 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Broken Sapper parts: 3 Metal each, 3 parts per Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Red-Tape Recorder parts: 3 Metal each, 4 parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of 12 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen weapon from an Engineer (including toolbox from building): Amount equal to the Engineer's Metal at the time of death, with a minimum of 5 Metal.
- Fallen weapons from other players: 100 Metal.
- The Heavy's lunchbox items provide health instead of metal.
- Fallen weapons from a Spy feigning death with the Dead Ringer will not provide any metal.
- Engineer's toolbox (from Hauling): 200 Metal.
- Other sources
- Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
- Level 1 – produces 40 Metal at once
- Level 2 – produces 50 Metal at once
- Level 3 – produces 60 Metal at once
- Payload carts: produces 40 Metal at once; has an infinite supply
- Resupply lockers: Refills to maximum, 200 Metal.
- Widowmaker: Metal gained equivalent to damage dealt
Uses
- Buildings
- Sentry Gun: 130 Metal to build
- Combat Mini-Sentry: 100 Metal to build
- Dispenser: 100 Metal to build
- Teleporter: 125 Metal to build (both entrance and exit)
- Building maintenance
- Repairs: 1 Metal for every 5 health points repaired, rounded up
- Reloading: 1 Metal for every bullet, 2 Metal for every rocket
- Upgrades: 200 per level, delivered in increments of 25
- Weapons
- Widowmaker: uses 30 Metal per shot
- Short Circuit: uses 35 Metal per shot
- Rescue Ranger: uses 130 Metal to haul buildings from a distance
Related achievements
Engineer
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Gallery
Ammo Boxes
Small Ammo Pickup (Birthday mode, Pyroland)
Debris
Broken Sapper parts
Broken Red-Tape Recorder parts
Broken Dispenser parts
Broken Teleporter parts
Broken Level 1 Sentry Gun parts
Dropped Items
Other Sources
RED Payload Cart
See also
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