Difference between revisions of "Tomislav"

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(Damage and function times: Attack interval edited: varies based on server clock.)
(Removed bug note about firing speed % because it's a huge can of worms that could be mentioned in many-many weapon pages (pretty much universal). Added trivia about firing sound not matching firing speed. I wouldn't put it as a bug but it's notable.)
Line 168: Line 168:
 
* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
 
* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
 
* If secondary fire is held down at the same time as primary fire until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
 
* If secondary fire is held down at the same time as primary fire until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
* Due to a separate bug with every other Minigun increasing their attack interval by .005, the '''"Fires 20% slower"''' attribute of the Tomislav is inaccurate; it currently '''"Fires 15% slower"''' relative to stock.
 
 
* When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.
 
* When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.
  
 
== Trivia ==
 
== Trivia ==
 +
* The firing speed heard in the weapon's firing sound loop doesn't match the actual in-game firing speed. The firing speed implied by the weapon's sound is around 370 rounds per minute, while practically the weapon actually fires at about 440 to 500 rounds per minute (with four bullets per round).
 
* The name [[w:Tomislav|Tomislav]] is derived from the Slavic verb ''tomiti'', meaning "to suppress". It is also a portmanteau the words "Tommy", short for "Tommy gun", a nickname for the {{botignore|Thompson submachine gun}} (a World War II-era firearm popularly associated with gangsters), and "Slav", short for Slavic, in reference to the earlier origin.
 
* The name [[w:Tomislav|Tomislav]] is derived from the Slavic verb ''tomiti'', meaning "to suppress". It is also a portmanteau the words "Tommy", short for "Tommy gun", a nickname for the {{botignore|Thompson submachine gun}} (a World War II-era firearm popularly associated with gangsters), and "Slav", short for Slavic, in reference to the earlier origin.
  

Revision as of 07:57, 12 April 2022

Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.
Tomislav publicity blurb

The Tomislav is a community-created primary weapon for the Heavy, which he has named "Svetlana".[1] It is an oversized, heavily modified Thompson submachine gun with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.

The weapon features a 20% faster spin-up time and 20% more accuracy than the default Minigun. It also features the "Silent Killer" effect of no maintained spin-up sound, though it still has a quiet jingling sound as the weapon begins spinning-up. However, this comes at the cost of a 20% reduction in firing speed.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 13.5 / bullet
Base damage 100% 9 / bullet
Maximum fall-off 52.8% 4.752 / bullet
Point blank 50-54 / 1 ammo
400-450 / second
Medium range 5-30 / 1 ammo
40-300 / second
Long range 5-10 / 1 ammo
40-150 / second
Critical 27 / bullet
Mini-crit 12-18 / bullet
Function times
Attack interval 0.12 or 0.135 s
Wind-up time 0.696 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Black Market Business
Item icon Mobster Monday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png


Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Black Market Business weapon Capo's Capper
Item icon Refined Metal.pngx4 + Item icon Tomislav.pngItem icon Family Business.pngItem icon Eviction Notice.png = Item icon Capo's Capper.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

June 23, 2011 Patch (Über Update)
  • Tomislav was added to the game.

June 28, 2011 Patch

  • Tomislav spin-up reduction has been reduced from 75% to 40%.
  • Added/Refined recoil/draw/crit/reload forces for the Tomislav.

July 22, 2011 Patch

  • [Undocumented] The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".

October 13, 2011 Patch

  • [Undocumented] The Heavy will no longer make "new weapon" comments when using the Tomislav.

June 27, 2012 Patch (Pyromania Update)

  • Spin-up speed bonus reduced from +40% to +10%.

September 4, 2012 Patch

  • [Undocumented] Added Strange quality.

January 8, 2013 Patch

  • Fixed the Tomislav playing firing sounds when it wasn't firing.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
  • [Undocumented] The Tomislav's sounds are now lower-pitched.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Now 20% more accurate (less spread).
    • Increased spin up bonus from 10% to 20%

October 20, 2017 Patch (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • When firing, the muzzle flash may not be correctly displayed.
  • The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
  • If secondary fire is held down at the same time as primary fire until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
  • When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.

Trivia

  • The firing speed heard in the weapon's firing sound loop doesn't match the actual in-game firing speed. The firing speed implied by the weapon's sound is around 370 rounds per minute, while practically the weapon actually fires at about 440 to 500 rounds per minute (with four bullets per round).
  • The name Tomislav is derived from the Slavic verb tomiti, meaning "to suppress". It is also a portmanteau the words "Tommy", short for "Tommy gun", a nickname for the Thompson submachine gun (a World War II-era firearm popularly associated with gangsters), and "Slav", short for Slavic, in reference to the earlier origin.

Gallery

References

See also