Difference between revisions of "Community Control Point strategy"
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− | *Being a [[Scout]] means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to attack 2 control points at once. | + | *Being a [[Scout]] means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to attack 2 control points at once. Also, you can capture points faster than other classes, making you a valuable asset. |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === |
Revision as of 16:47, 4 July 2011
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Control Point strategy.
Contents
General strategy
Class-specific strategy
Scout
- Being a Scout means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to attack 2 control points at once. Also, you can capture points faster than other classes, making you a valuable asset.
Soldier
- Use weapons such as the Pain Train to gain their special ability of double capture points to quickly capture a point and move onto the next, just like Scouts.
Pyro
- You can airblast enemies off of the control point.
Demoman
- Place Sticky Bombs around and on a control point to defend from enemies taking it.
Heavy
- Basically like other game modes, kill the other team to make it easier for your team.
Engineer
- Place your Sentry Gun near a control point to defend it from enemies.
Medic
Sniper
- Pick off enemies one by one from attacking a control point, capturing one, or attacking your teammates.
Spy
- Use the Electro Sapper to disable or destroy the Sentry Guns around Control Points to allow your team to move in and capture it.