Community Player Destruction strategy

From Team Fortress Wiki
Jump to: navigation, search

This article is about Community Player Destruction strategy.

General strategy

  • The objective in Player Destruction is much more unique and flows differently than other game modes. Your focus on obtaining pickups should, in most cases, be on the enemy's Team Leader as they are always visible on the map and have the highest bounty on their head compared to other foes you may fight.
  • Team Leaders are very susceptible to ambushes as they are visible through walls to everyone. As you cannot be sneaky and flank, as a Leader, it is better to stay near your team and support them with your healing while your teammates protect you.

Class-specific strategy

Leaderboard class scout.png Scout

  • As the fastest class, Scout can flank the enemies and get easy kills. You can also use his speed to avoid conflict if you do not want to risk losing your scoring pickups.
    • Also keep in mind that Snipers can intimidate your own Team Leader from cashing in their pickups in fear of being swiftly killed by them. Kill the Snipers when the pickup drop-off point is about to open and report it to your team to indicate they can freely deposit their pickups.
  • Always look for flanks to use to get the drop on the enemies.
  • If you are the Team Leader, stay with your team. Your mobility and your health regen gives you a much more devastating presence when actively taking an enemy head on. Do note that the burst damage from Soldiers, Demomen, and Snipers are still a rightful counter to you. Drop your scoring pickups (default key: L) to a trusted player if you wish to play more of a supportive role in killing enemies.
  • With your speed you can kill a few enemies around the map then drop them off at your Team Leader before returning. This ensures you won't drop a large amount of pickups if you die.

Leaderboard class soldier.png Soldier

  • The Soldier's high health, damage and mobility allows him to score kills and quickly rocket jump back to his team. Use your mobility to Bomb high value targets and quickly escape.
  • The respective buffs given by banners such as the Buff Banner, Battalion's Backup, or the Concheror can help your team greatly.
  • Your high health makes you a good choice for a team leader.
  • The Direct Hit's single-target burst damage can be more efficient to deal with the Team Leader than other primaries. Dealing splash damage is not as important when everyone around the Team Leader is getting the splash damage partially negated due to the healing.
  • If you become the Team Leader, your mobility indirectly increases due to the health regen. Use your rocket jumps to escape any situations you are disadvantaged in.

Leaderboard class pyro.png Pyro

  • Using your airblast, you can push away faster classes like Scouts attempting to get scoring pickups to give you a chance at picking it up before them.
  • If you become the Team Leader, your weakness at range becomes less of an issue because of the health regen, but still an issue. By staying indoors, anybody trying to hunt you down will have to be in your effective range and can't rely on just staying out of your Flame Thrower range.
  • Fighting Team Leaders may prove difficult, as your afterburn will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic.

Leaderboard class demoman.png Demoman

  • The Demoman's high health, damage output, and ability to place traps allows him to easily score kills.
  • If an enemy team leader is nearby, use their weakness of being seen through walls to prepare a sticky trap in advance.
  • Your high health makes you a good choice for a team leader and allows you to bait incoming enemies into traps.
  • If you become the Team Leader, you can effectively negate any self-damage done by your explosives. Sticky jumping can be done more opportunistically to travel around the map in a pinch.
  • Enemy Scouts will focus you down much more if you're the Team Leader. Stick to your teammates for support.

Leaderboard class heavy.png Heavy

  • As a Heavy, your high health and devastating damage can allow you to survive longer while also getting a lot of kills. However, your slow movement speed makes you an easy target for Spies and Snipers. Coordinate with faster classes like Scout by killing a lot of enemies and having the Scout pick up the scoring pickups.
  • If your team's Scout is dead, then your high health pool allows you to save the scoring pickup long enough for your Scout to respawn. Once he respawns, you should drop the pickups (default key: L) and allow the Scout to take it.
  • If you become the Team Leader, your health will be much more difficult to whittle away by opponents ducking in and out of cover. You also become even easier prey to Snipers and Spies due to the outline visible to everyone.
  • If you are the one with the most bottles on your team, consider using the Huo-Long Heater, as being the Team Leader or being around the Team Leader grants you the ammo and health regeneration of a level 1 Dispenser. The Heater's flames will protect you from Spies and playing around the Team Leader means you're more likely to be alongside a friendly Pyro.

Leaderboard class engineer.png Engineer

  • The Engineer's ability to place Sentry Guns varies in power depending on the map you play on. Be careful where you place it as it can attract more attention to you, especially if you are the team leader.
  • However, dropping your scoring pickups is not recommended, as it is safer to lead more players to your sentry for more pickups.

Leaderboard class medic.png Medic

  • The Medic's relatively low health, lack of mobility options and poor weaponry make him a poor choice for team leader, as it allows the enemy team to know your location at all times increasing the risk of being attacked. Instead, give pickups (default key: L) to a trusted player.
    • However, if you are caught off-guard by being the Team Leader, return to your team as quickly as possible. The regeneration on top of your natural health regeneration makes you able to take more damage than before and recover from any pursuing enemies faster.
  • Your ability to heal damage can reduce the enemy team's amount of kills. Additionally, stick with your Team Leader to lower their chances of dying, which will make the enemy less likely to steal a large amount of your scoring pickups. Pairing up with your Team Leader also means you are healed by them.

Leaderboard class sniper.png Sniper

  • The Sniper's high damage allows him to pick off high value targets or team leaders from afar. Take note of enemies that have killed a large amount of your team. Focus on killing them to give your team more points. If the pickups are dropped far in enemy territory, inform your team of their location.
  • Use the enemy Team Leader's outline to line up a shot before they come out of cover.
  • Use dropped pickups as bait for the other team by lining up a charged shot and waiting for an enemy who tries to take it. Consider using the Machina with a fully charged shot to eliminate enemies hiding behind the Team Leader.
  • Your low health, mobility, and subpar close range weapons make you a terrible team leader. Instead, give your points (default key: L) to a trusted player.

Leaderboard class spy.png Spy

  • Spy does not become the Team Leader if he has the most pickups, so you do not have to worry about having your location announced.
  • Pick off enemies who are alone or low on health with your weapon of choice. Do not attack the Team Leader unless you are certain that you can take them out as they often have a group to defend them.
    • If you are going for the Team Leader or his surrounding teammates, consider using the Your Eternal Reward to fool any unsuspecting players
  • Feigning death with the Dead Ringer will drop any pickups on your person, so be cautious when using it.