Community 2Fort Invasion strategy
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2Fort Invasion | |
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Basic Information | |
Map type: | Capture the Flag |
File name: | ctf_2fort_invasion
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Released: | October 6, 2015 Patch (Invasion Community Update) |
Variants: | 2Fort |
Developer(s): | Miguel "BANG!" Melara The Ronin Michael Egan Aeon "Void" Bollig Martin "Chaofanatic" Ellis Ryan "Freeflow" Leitao Harlen "UEAKCrash" Linke James "Retro" Wright |
Map Info | |
Environment: | Farmland |
Setting: | Nighttime |
Deep Water: | Yes |
Pyrovision Support: | No |
Map Items | |
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Map Photos | |
Map overview | |
This article is about strategy specific to the Halloween variant of 2Fort. For strategy specific to the standard variant, see Community 2Fort strategy.
This article is about Community 2Fort Invasion strategy.
Note: It is recommended to read the main 2Fort Invasion article first to become familiar with the names of key map locations used in this article.
General strategy (All Classes)
See also: Community 2Fort strategy
- This map is nearly-identical to 2Fort, so you can re-use any strategies that still apply.
- Avoid alien parts (reskin of pumpkin bombs) shoot them if an enemy is near but they do damage to both teams so be careful of the surrounding players.
- You can also use alien parts as a means of movement by using it as a blast jump, however standing too close may end up being fatal for lower health classes.
Class-specific strategy
Scout
- The Candy Cane is not recommended on this map as it makes you more susceptible to the blast damage of the alien parts littered across the map.
Soldier
Pyro
Demoman
- The explosive damage resistance provided by the Demoman's shields can help negate the damage cost of blast jumping with alien parts.
Heavy
- The Dalokhs Bar can be used to gain additional health making you less vulnerable after performing a blast jump with the explosion of alien parts.
Engineer
Medic
- The Vaccinator's blast resistance Übercharge applies to the blast of alien parts. While being Übercharged, lower health teammates can survive its blast allowing them to use them for blast jumps.
Sniper
- You can snipe alien parts from the battlements when enemies are close to them, damaging them significantly.
Spy
- The overheal provided from a Kunai backstab is enough to use the alien parts for blast jumping and survive both the initial explosion damage and survive the potential ensuing fall damage. You can use this for quick escapes, getting to advantageous positioning such as the battlements, or to perform trickstabs.