Difference between revisions of "Slowdown"

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(Weapon Slowdown Uses: Revised.)
(Might as well try to get all the other paragraphs while I'm here.)
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[[Image:Natascha.png|right|300px]]
 
[[Image:Natascha.png|right|300px]]
  
'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set time. This can be either given as a detriment for using an item, or as a method of attack delivered by a weapon.
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'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item.
  
  
 
==Falloff==
 
==Falloff==
The Slowdown effect has no falloff, meaning it will slowdown affected players at any distance. The effects of bullet spread, however, means that it is more difficult to slowdown players further away.
+
The Slowdown effect has no falloff distance; players hit from any length will always be slowed down. However, the mechanics of bullet spread make the Slowdown effect more difficult to apply on players who are farther away.
  
 
== Weapon Effect ==
 
== Weapon Effect ==
  
Even though the two weapons use the same mechanic, they are implemented in two different ways.
 
The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.
 
  
 
=== [[Natascha]] ===
 
=== [[Natascha]] ===
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On Hit: 100% chance to slow target
 
On Hit: 100% chance to slow target
  
Every bullet that hits the player will slow them down to approximately 113 [[Hammer Unit]]s per second. All affected people are slowed to that speed, regardless of their normal running speed.
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Every bullet that hits the target will slow them down to approximately 113 [[Hammer Unit]]s per second. Differences in class or normal running speed will not change this figure.
  
 
=== [[Shortstop]] ===
 
=== [[Shortstop]] ===
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Slow target movement by 40% for 0.5s
 
Slow target movement by 40% for 0.5s
  
The target is slowed down by 40% of their max speed for 0.5 seconds. Unlike Natascha, this speed effect is scaled by their max speed. The Shortstop lacks a constant rate of fire, so that the slowdown cannot be constantly applied, meaning the effect is more subtle.
+
The target is slowed down by 40% of their maximum speed for 0.5 seconds. Unlike Natascha, this Slowdown effect is scaled by the victim's maximum speed. Because the Shortstop lacks a constant rate of fire, the slowdown cannot constantly be applied and is more subtle.
  
 
=== [[Sandman]] ===
 
=== [[Sandman]] ===
 
[[File:Killicon_sandman_ball.png]]
 
[[File:Killicon_sandman_ball.png]]
  
Launching the baseball by using the Sandman's secondary fire can [[stun]] the target. The stunned target will slow down in speed and cannot use any weapon during the stun effect. If the baseball is launched at max ranged distance, the victim will be completely immobile and cannot move at all for a few seconds.
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The Sandman's secondary fire launches a baseball that can [[stun]] the target. The stunned target will be slowed and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and be not be able to move at all for the duration of the effect.
  
===Weapon Slowdown Uses===
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====Weapon Slowdown Uses====
The first use of the slowdown effect would be to diminish your opponent's ability to flee from a fight, allowing you or your teammates to finish them off. The slowdown effect will also cause airborne targets to lose momentum, perhaps preventing them from jumping across certain gaps. Defensively, the slowdown effect can be used to prevent certain enemies, such as Pyros or Demomen with the [[Chargin' Targe]], from coming too close to you. The Scout may escape from a lethal situation by using the Shortstop to slow his pursuers.
+
The first use of the slowdown effect would be to diminish your opponent's ability to flee from a fight, allowing you or your teammates to finish them off. The slowdown effect will also cause airborne targets to lose momentum, perhaps preventing them from jumping across certain gaps. Defensively, the slowdown effect can be used to prevent certain enemies, such as Pyros or Demomen with the [[Chargin' Targe]], from coming too close to you. The Scout can escape from a lethal situation by using the Shortstop to slow his pursuers.
  
 
==Weapon Penalty==
 
==Weapon Penalty==
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-15% movement speed on wearer
 
-15% movement speed on wearer
  
Currently, the [[Demoman]]'s 'Scotsman's Skullcutter' is the only weapon to have Slowdown as a weapon penalty. When added to the loadout, the Demoman's movement speed is lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed), rendering him only marginally faster than a [[Heavy]]. This effect is constant, so long as the Skullcutter remains in the Demoman's loadout.
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So long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed), rendering him only marginally faster than a [[Heavy]].
  
 
== Environmental Slowdowns ==
 
== Environmental Slowdowns ==

Revision as of 10:19, 5 December 2010

What da hell's goin' on?
The Scout on being slowed down
Natascha.png

Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item.


Falloff

The Slowdown effect has no falloff distance; players hit from any length will always be slowed down. However, the mechanics of bullet spread make the Slowdown effect more difficult to apply on players who are farther away.

Weapon Effect

Natascha

Killicon natascha.png

On Hit: 100% chance to slow target

Every bullet that hits the target will slow them down to approximately 113 Hammer Units per second. Differences in class or normal running speed will not change this figure.

Shortstop

Killicon shortstop.png

Slow target movement by 40% for 0.5s

The target is slowed down by 40% of their maximum speed for 0.5 seconds. Unlike Natascha, this Slowdown effect is scaled by the victim's maximum speed. Because the Shortstop lacks a constant rate of fire, the slowdown cannot constantly be applied and is more subtle.

Sandman

Killicon sandman ball.png

The Sandman's secondary fire launches a baseball that can stun the target. The stunned target will be slowed and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and be not be able to move at all for the duration of the effect.

Weapon Slowdown Uses

The first use of the slowdown effect would be to diminish your opponent's ability to flee from a fight, allowing you or your teammates to finish them off. The slowdown effect will also cause airborne targets to lose momentum, perhaps preventing them from jumping across certain gaps. Defensively, the slowdown effect can be used to prevent certain enemies, such as Pyros or Demomen with the Chargin' Targe, from coming too close to you. The Scout can escape from a lethal situation by using the Shortstop to slow his pursuers.

Weapon Penalty

Scotsman's Skullcutter

Killicon scotsman's skullcutter.png

-15% movement speed on wearer

So long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed), rendering him only marginally faster than a Heavy.

Environmental Slowdowns

Scared

Ghost Yikes!.png

On the map Harvest Event, there will occasionally be a ghost belonging to Zepheniah Mann wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The Horseless Headless Horsemann in Mann Manor has a similar effect.

Related Achievements

Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.