Community Yukon strategy

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Community Yukon strategy
CP Yukon overview.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Daylight, sunny
Map Photos
Loading screen photos.

This article is about Community Yukon strategy.

General (All Classes)

  • For Scouts, Spies, Pyros, and Heavies, it is preferable to take the route under the middle point to attack the enemy from behind.
  • The roof of the bridge on the central point is a good spot for Soldiers and Demomen to jump to in order to gain height advantage.

Class-specific strategy

Leaderboard class scout.png Scout

Offense

Attacking Control Point 3
  • The fastest way to get there as a Scout is to run down the pipe or the right hand side at last point, depending on where you spawn, and then go through the tunnel on the right side of second point.
  • Despite this being the fastest route, you may want to stay with your team on this map to protect them from enemy Scouts.
  • On the middle point itself, you can duel enemy Scouts on the point, as it's open enough to allow you to dodge incoming explosives, however you should make yourself aware of enemies coming from above.
  • Snipers are a huge threat to everyone here, preferring to hide behind the rocks across the point or even back at the entrances to the area, so if you see one, make sure to take it out as soon as possible or ask someone else to.
  • If the point itself is too dangerous to go on, the map has various other areas you can move into, for instance the bridge above the point and the two side buildings make great flanking routes. As such these are also areas you should watch if you're protecting your team.
Attacking Control Point 2/4
  • Due to the nature of this map, you will probably want to stay in position for middle point defense to make sure no enemies sneak out behind your team.
  • Once you're satisfied of this, either move in via the main route, or the tunnel to second point, both are good routes.
  • The point itself often gets quite crowded, so as a Scout you'll want to hang around underneath the point, or get behind the enemy, to ambush people falling off the point, or assault the enemy team respectively.
  • Stealing the health-kits under the point is often a good idea if your team are going to be healed by a Medic, as it prevents enemies who fall off from regaining their health.
  • In order to get behind the enemies, either run all the way through to the final point and jump onto the pipe, or use the small ramp from the area below second point, on the left as you come in through the tunnel from middle.
Attacking Control Point 1/5
  • Here you do not often want to be moving with the main bulk of your team, as it will be being spammed with explosives.
  • Instead, take either the lower right tunnel into the last point, or the far left tunnel.
  • If you end up in the area below the pipe, get out as you will die, there is almost no use to this area for a Scout, except for sometimes moving across the area to pick off an important class.
  • As the area is quite open, you are more or less free to move right into the enemy and start harassing them, but remember to deal with Snipers as soon as possible as they are a huge threat to your team in this area.

Defense

Defending Control Point 3
  • In general, your team will be standing around the rocks closest to the enemy base if you're holding this area. Surprisingly, defending it is relatively easy.
  • As a Scout you should be watching the tunnel area that links to second point, as your team will be watching the main routes and in all likelihood do not need help in doing so.
  • Spies can be a problem on Yukon, so a good idea can be to run through players on your team when you get the chance to check them, just in case.
  • Aside from this, a Scout cannot do much while defending this area, so you may want to attempt to run in via the tunnel to second point and take out an enemy Medic or other class.
Defending Control Point 2/4
  • Once again, a Scout is limited here in making sure enemies do not come from behind the team, and waiting for the team to make a move as a whole.
  • Areas you should be watching are the tunnel from middle, and the far tunnel which is part of the main entrance to middle. Your team themselves should be holding the area to the right of this far tunnel, just in front of the point.
  • If you can get onto the roof by jumping on the wooden planks from the middle main entrance, this gives you a perfect vantage point to watch all these areas and call out threats to your team.
  • If you find that the tunnel to middle is in fact clear, use it to get out behind in position for a back-cap, or to pick off a Medic, but don't back-cap until the enemy team moves into the second point area, as otherwise they can turn back too quickly to deal with you.
Defending Control Point 1/5
  • Scout is very limited in use here, so you may want to switch class.
  • However, Scouts can provide good cover on the enemy flanking routes, dueling enemy Scouts during an enemy push can keep your team safe.
  • As such, watch the upper right area, and be prepared to run across the area to attack anyone trying to move in from the lower left.
  • Of course the usual applies in regards to back-caps, wait until you're satisfied it's safe, and run behind the enemy as they make a push. In fact this can be very effective on Yukon if done at the right time, but does require skill to deal with enemy Scouts rushing you on the second point.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • The bridge where Control Point 3 is on offers an excellent ambush spot for Pyros to attack those passing below.

Leaderboard class demoman.png Demoman

  • The bridge offers some cover for Demomen to attack from beneath the point using the Stickybomb Launcher.
  • The sign above the crevice leading to the second point is a good spot for defending Demomen to lay sticky traps.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

=Leaderboard class sniper.png Sniper

  • Snipers can make use of the long path that Control Points 2 and 4 are located on to snipe enemies attempting to capture the point via the main entranceway.

Leaderboard class spy.png Spy