Difference between revisions of "Community Cursed Cove strategy"

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(Let's start this off with a proper mindset)
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== General Strategy (All Classes) ==  
 
== General Strategy (All Classes) ==  
 
{{See also|Community Player Destruction strategy}}
 
{{See also|Community Player Destruction strategy}}
 +
 +
:'''Davy Jones' Locker'''
 +
* Davy Jones' Locker very easy to access: The Flying Dutchman provides a huge portal surface to enter provides a large visual cover as you approach.
 +
* A strong team that arrives at the Sunken Ship ''en masse'' can hold the Delivery Zone from straggles.
 +
** Sorties may be needed to prevent the enemy form setting up a push.
 +
* Ideally, kill the enemy while they are on the Sunken Ship with you; you can pick up and delver their soul(s) immediately.
 +
* Don't let the Team Leader attempt the delivery alone.
  
 
==Class-specific strategy==
 
==Class-specific strategy==
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=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
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* Remember that you can shoot though the Flying Dutchman, even if you can not see the enemy running in on the other side.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 +
* A close-in flame fight with lighter classes in the Delivery Zone can pick you up more souls as you are delivering the ones you carried in.
 +
** Hide on your side of the Bow or the Stern for a bit and watch for approaching numbers.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
 +
* Be the first in and set up Sticky traps in the enemy's Grotto.
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 +
* You may not Build in the Locker.
 +
* On the off chance that you have no souls to deliver (maybe even if you have just one or two), your time may be better spent building up your positions, maybe moving them, or setting up Sentry Gun traps.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 +
* Headshotting an enemy as they get on to the Sunken Ship prevents them from delivering all of the souls they are carrying, in the hope that one of you teammates will pick them up and deliver them immediately.
 +
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
+
* [[Cloak and Dagger]]:
 +
** Hide out near the Flying Dutchman's spawn to get a head start on the Locker.
 +
** Use a Thermal Vent to jump up on the Bow unseen, hiding until the chance to strike presents itself.
  
  

Revision as of 02:25, 2 November 2018

Community Cursed Cove strategy
Screenshot needed.png
Basic Information
Developer(s): {{{map-developer}}}

This article is about Community Cursed Cove strategy (more of what you would call guidelines than actual rules).

General Strategy (All Classes)

See also: Community Player Destruction strategy
Davy Jones' Locker
  • Davy Jones' Locker very easy to access: The Flying Dutchman provides a huge portal surface to enter provides a large visual cover as you approach.
  • A strong team that arrives at the Sunken Ship en masse can hold the Delivery Zone from straggles.
    • Sorties may be needed to prevent the enemy form setting up a push.
  • Ideally, kill the enemy while they are on the Sunken Ship with you; you can pick up and delver their soul(s) immediately.
  • Don't let the Team Leader attempt the delivery alone.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

  • Remember that you can shoot though the Flying Dutchman, even if you can not see the enemy running in on the other side.

Leaderboard class pyro.png Pyro

  • A close-in flame fight with lighter classes in the Delivery Zone can pick you up more souls as you are delivering the ones you carried in.
    • Hide on your side of the Bow or the Stern for a bit and watch for approaching numbers.

Leaderboard class demoman.png Demoman

  • Be the first in and set up Sticky traps in the enemy's Grotto.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • You may not Build in the Locker.
  • On the off chance that you have no souls to deliver (maybe even if you have just one or two), your time may be better spent building up your positions, maybe moving them, or setting up Sentry Gun traps.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • Headshotting an enemy as they get on to the Sunken Ship prevents them from delivering all of the souls they are carrying, in the hope that one of you teammates will pick them up and deliver them immediately.


Leaderboard class spy.png Spy

  • Cloak and Dagger:
    • Hide out near the Flying Dutchman's spawn to get a head start on the Locker.
    • Use a Thermal Vent to jump up on the Bow unseen, hiding until the chance to strike presents itself.