Difference between revisions of "User:SofiPandaRights/Custom Weapons"
m (→Official Weapon Changes: Had to remove a feature, because it is broken (Will add back once fixed)) |
(Preparing for large update, 1 of 3(?)) |
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+ | === Official Weapon Changes === | ||
+ | The official weapons below are currently only available on the Testing servers. | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan=" | + | ! colspan="1" class="header" | Overall Changes |
|- | |- | ||
− | ! | + | <!-- Overall Changes HERE --> |
− | + | | align="left" | | |
− | + | -All servers have random critical hits are turned off<br><br> | |
+ | -All servers use fixed bullet spread<br><br> | ||
+ | -Removed the 10 second teammate outlines after re-spawning<br><br> | ||
+ | -Reduced melee range bonus to +33% from +37% for all swords<br><br> | ||
+ | -Removed the -100% holster speed penalty for all swords<br><br> | ||
+ | -Added "While on fire: -20% health received from all healing sources"<br> | ||
+ | '''NOTE''': Any weapon that can ignite enemies will gain this new debuff. Also, we removed the "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Flamethrowers. Additional, any weapon that grants health will reduced from this new debuff, including HP regen or any health over time.<br><br> | ||
+ | -Added "Health packs do not remove the bleed effect"<br> | ||
+ | '''NOTE''': Users can still heal on pickup, but the bleed timer will continue<br><br> | ||
+ | -Afterburn damage will now counts towards the Concheror, Mad Milk, and any custom life-steal effects | ||
|- | |- | ||
− | + | |} | |
− | | | + | |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
− | + | ! colspan="2" class="header" | Scout - Class Changes | |
− | |||
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|- | |- | ||
− | + | ! class="header" width="50%" | Changes | |
− | + | ! class="header" width="50%" | Full New Stats | |
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|- | |- | ||
− | | align=" | + | <!-- SCOUT CLASS --> |
− | ''' | + | | align="left" | |
+ | -Added "(Ability) 50% faster overall weapon switching"<br> | ||
+ | '''NOTE''': This decreases Scout's normal switch time to 0.25 seconds from 0.5 seconds<br> | ||
| | | | ||
− | + | (Ability) User can double jump<br> | |
− | + | (Ability) +1 capture rate on wearer<br> | |
− | + | (Ability) 50% faster overall weapon switching<br> | |
− | |||
− | |||
|- | |- | ||
− | | | + | |} |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
− | | | + | ! colspan="3" class="header" | Scout - Modified Official Weapons |
− | |||
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|- | |- | ||
− | + | ! class="header" width="20%" | Weapon | |
− | + | ! class="header" width="40%" | Changes | |
− | | | + | ! class="header" width="40%" | Full New Stats |
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|- | |- | ||
− | | align="center" | | + | <!-- SCOUT HERE --> |
− | ''' | + | | align="center" | [[File:Backpack_Scattergun.png|100px]]<br> |
+ | <small>Primary</small><br> | ||
+ | '''[[Scattergun]]''' | ||
+ | | align="left" | | ||
+ | '''NO CHANGE''' | ||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Force-A-Nature.png|100px]]<br> |
− | + | <small>Primary</small><br> | |
− | + | '''[[Force-A-Nature]]''' | |
− | + | | align="left" | | |
− | + | -Removed "+20% bullets per shot"<br><br> | |
− | + | -Removed "-10% damage penalty"<br><br> | |
− | + | -Added "20% more accurate"<br><br> | |
− | + | -Added hidden "4% slower reload time" penalty to match the Shortshop base reload time | |
− | |||
− | |||
− | |||
− | < | ||
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| | | | ||
− | {{Pro}}+ | + | {{Pro}}Applies knockback on the target and shooter<br> |
− | {{Pro}} | + | {{Pro}}+50% faster firing speed<br> |
− | {{Con}}- | + | {{Pro}}20% more accurate<br> |
− | {{ | + | {{Con}}-66% clip size<br> |
+ | {{Neutral}}The knockback that is applied on enemies is based on the damage dealt<br> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | ||
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Shortstop.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Shortstop]]''' | ||
+ | | align="left" | | ||
+ | -Added "When weapon is active: +20% bonus healing from all sources"<br><br> | ||
+ | -Added "When weapon is active & while doing the objective: Gain +25% additional bonus healing"<br><br> | ||
+ | -The increased push force taken is only applied when the weapon is active & while doing the objective<br><br> | ||
+ | -Increased push force taken to +25% from +20%<br><br> | ||
+ | -Increased hidden fire rate bonus to +50% from +42%<br><br> | ||
+ | -Increased base damage to 78 from 72<br><br> | ||
+ | '''NOTE''': Healing sources count towards.....<br> | ||
+ | Health packs, Dispensers, Payload carts, Mad Milk, Crusader's Crossbow, Amputor taunt, Medic healing, or any custom healing effect<br><br> | ||
+ | '''NOTE''': While doing the objective count towards.....<br> | ||
+ | Pushing a Payload cart, capturing a control point, or while holding the Intelligence | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}When weapon is active: +20% bonus healing from all sources"<br> |
− | {{ | + | {{Pro}}When weapon is active & while doing the objective: Gain +25% additional bonus healing<br> |
− | {{Con}} | + | {{Con}}When weapon is active & while doing the objective: +25% increase in push force taken from damage and airblast<br> |
− | {{ | + | {{Neutral}}This weapon is best used at medium and/or long range<br> |
− | {{ | + | {{Neutral}}Alt-Fire: Reach out to shove an enemy |
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Soda_Popper.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Soda Popper]]''' | ||
+ | | align="left" | | ||
+ | -Added "When Hype is used: User gains full air strafe control"<br><br> | ||
+ | -Added "-10% damage penatly"<br><br> | ||
+ | -Now takes 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fill<br><br> | ||
+ | -Added hidden "4% slower reload time" penalty to match the Shortshop base reload time | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On hit any weapon: Builds Hype<br> |
− | {{Pro}}+ | + | {{Pro}}+50% faster firing speed<br> |
+ | {{Pro}}25% faster reload time<br> | ||
+ | {{Con}}-10% damage penatly<br> | ||
+ | {{Con}}-66% clip size<br> | ||
+ | {{Neutral}}When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps and full air strafe control for 8 seconds. When activated, user can't gain Hype.<br> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading<br> | ||
+ | {{Neutral}}Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Baby_Face's_Blaster.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Baby Face's Blaster]]''' | ||
+ | | align="left" | | ||
+ | -Reduced boost lost on hit to 1% from 4%<br><br> | ||
+ | -Removed "Boost reduced on air jumps"<br><br> | ||
+ | -Removed "-34% clip size"<br><br> | ||
+ | -Added "Boost decays over time" (2% every 1 second)<br><br> | ||
+ | -Added "Boost is disabled (but not lost) while doing the objective (including decay effect)"<br><br> | ||
+ | -Added "-1 capture rate on wearer"<br><br> | ||
+ | -Increased damage required to fill to 200 from 100 | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On hit any weapon: Builds Boost that increases your move speed on wearer<br> |
− | {{ | + | {{Con}}Boost is reduced when damaged and decays over time<br> |
− | {{Con}} | + | {{Con}}Boost is disabled while doing the objective<br> |
− | {{Con}}- | + | {{Con}}10% slower move speed on wearer<br> |
+ | {{Con}}-1 capture rate on wearer<br> | ||
+ | {{Neutral}}Requires 200 damage dealt to fully fill Boost | ||
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Back_Scatter.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Back Scatter]]''' | ||
+ | | align="left" | | ||
+ | -Removed "Mini-crits targets when fired at their back from close range"<br><br> | ||
+ | -Removed "-34% clip size"<br><br> | ||
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Removed "20% less accurate"<br><br> | ||
+ | -Added "On kill: Reduced weapon attack noise"<br><br> | ||
+ | -Added "100% critical hits from behind"<br> | ||
+ | '''NOTE''': There is no distance limit. The shots will always crit if it hits an enemy in the back.<br><br> | ||
+ | -Added "Shots penetrate all enemies"<br><br> | ||
+ | -Added "30% slower firing speed"<br><br> | ||
+ | -Added "15% slower reload time" | ||
| | | | ||
− | {{ | + | {{Pro}}On kill: Reduced weapon attack noise<br> |
− | {{Pro}} | + | {{Pro}}100% critical hits from behind<br> |
− | {{ | + | {{Pro}}Shots penetrate all enemies<br> |
− | {{Con}} | + | {{Con}}30% slower firing speed<br> |
+ | {{Con}}15% slower reload time | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Pistol.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Pistol]]''' | |
− | + | | align="left" | | |
− | + | '''NO CHANGE''' | |
− | |||
− | | | ||
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− | < | ||
− | |||
− | | align=" | ||
− | ''' | ||
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− | + | '''NO CHANGE''' | |
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|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Bonk!_Atomic_Punch.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Bonk! Atomic Punch]]''' | ||
+ | | align="left" | | ||
+ | -Added "+25% move speed while under effects"<br><br> | ||
+ | -Added "This weapon deploys 400% slower"<br> | ||
+ | '''NOTE''': Since Scout's switching speed is 0.25 seconds, this penalty would increase the deploy time to 1 second | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}While under the effects, become invulnerable and gain a 25% speed boost for 8 seconds.<br> |
− | {{Con}} | + | {{Con}}While under the effects, user cannot attack and all damage absorbed will slow you when the effect ends (scale from 25% at low damage to 50% at 200+ damage) for 5 seconds.<br> |
− | {{Con}} | + | {{Con}}This weapon deploys 400% slower<br> |
+ | {{Neutral}}30 second recharge<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Crit-a-Cola]]''' | ||
+ | | align="left" | | ||
+ | -Added "+10% faster drinking speed" | ||
| | | | ||
− | {{ | + | {{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds.<br> |
− | + | {{Pro}}+10% faster drinking speed<br> | |
− | + | {{Con}}While under the effects, making any attack causes a 5 second Marked-For-Death debuff until the effect wears off.<br> | |
− | + | {{Neutral}}30 second recharge<br> | |
− | {{Pro}} | + | {{Neutral}}Allowed in Medieval mode |
− | {{ | ||
− | {{Neutral}} | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Mad_Milk.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Mad Milk]]''' | |
− | + | | align="left" | | |
− | + | -Reduced splash radius to 146 Hu from 200 Hu<br><br> | |
− | + | -Reduced Mad Milk healing percentage to 35% from 60%<br> | |
− | | | + | '''NOTE''': Matches the Concheror's life leech<br><br> |
− | + | -Added "While doing the objective: +33% faster recharge rate"<br><br> | |
− | + | -Increased extinguishing teammate cooldown to 25% from 20%<br><br> | |
− | + | -Added "Coated enemies move 20% slower" | |
− | |||
− | < | ||
− | |||
− | | align=" | ||
− | ''' | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Players heal 35% of the damage done to an enemy covered with milk<br> |
− | {{Pro}}+ | + | {{Pro}}While doing the objective: +33% faster recharge rate<br> |
+ | {{Pro}}Extinguishing teammates reduces cooldown by -25%<br> | ||
+ | {{Pro}}Extinguishes fire on wielder and teammates, additional partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Pro}}Coated enemies move 20% slower<br> | ||
+ | {{Neutral}}20 second recharge<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | <small> | + | | align="center" | [[File:Backpack_Winger.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Winger]]''' | ||
+ | | align="left" | | ||
+ | -Added "Wearer never takes falling damage while active"<br><br> | ||
+ | -Reduced clip size penalty to -50% from -60%<br><br> | ||
+ | -Increased jump height bonus to +30% from 25%<br><br> | ||
+ | -Removed "+15% damage bonus" | ||
| | | | ||
− | + | When weapon is active:<br> | |
− | {{Pro}} | + | :{{Pro}}Wearer never takes falling damage<br> |
− | {{Pro}}+ | + | :{{Pro}}+30% greater jump height<br> |
− | + | :{{Con}}-50% clip size | |
− | |||
− | |||
− | {{Con}}-50% clip size | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Pretty_Boy's_Pocket_Pistol.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Pretty Boy's Pocket Pistol]]''' | ||
+ | | align="left" | | ||
+ | -Removed "When weapon is active"<br><br> | ||
+ | -Increased health on hit to +4 from +3<br><br> | ||
+ | -Added "-25% max secondary ammo on wearer" | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}On hit: Gain up to +4 health<br> |
− | {{Pro}} | + | {{Pro}}+15% faster firing speed<br> |
− | {{Con}}- | + | {{Con}}-25% clip size<br> |
− | {{Con}}-25% | + | {{Con}}-25% max secondary ammo on wearer |
− | |||
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Flying_Guillotine.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Flying Guillotine]]''' | ||
+ | | align="left" | | ||
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Added "100% mini-crits vs players below 50% health"<br> | ||
+ | '''NOTE''': Includes Guillotine hit and bleed damage | ||
| | | | ||
− | {{Pro}}On hit: | + | {{Pro}}On hit: Bleed for 5 seconds <br> |
− | {{Pro}} | + | {{Pro}}Long distance hits reduce recharge time by 25%<br> |
− | {{Con}} | + | {{Pro}}100% mini-crits vs players below 50% health<br> |
− | {{Neutral}} | + | {{Con}}Cannot be picked up after thrown<br> |
+ | {{Neutral}}6 second recharge<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | <small> | + | | align="center" | [[File:Backpack_Bat.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Bat]]''' | ||
+ | | align="left" | | ||
+ | '''NO CHANGE''' | ||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | <small> | + | | align="center" | [[File:Backpack_Sandman.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Sandman]]''' | ||
+ | | align="left" | | ||
+ | -Decreased damage from ball when at point blank to 10 from 15<br><br> | ||
+ | -Increased damage from ball from max distance to 40 from 30<br><br> | ||
+ | -Completely redid the slow-down system and now it's based it on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additional, normally the ball would have to slightly travel before it would apply the current official slow-down effect, but now you can hit someone at point blank to apply slow-down. A point blank ball hit applies a -66% penatly for 1 second and a max distance ball hit applies a -33% for 7 seconds.<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | {{ | + | {{Pro}}Alt-Fire: Launches a ball that slows targets depending on travel distance, between 1–7 seconds. The slow-down effect is based on target's current move speed. Additional, the damage from the ball impact increases the further it travels.<br> |
− | {{Pro}} | + | {{Pro}}Can be picked up after thrown to instantly recharge<br> |
− | {{ | + | {{Con}}-15 max health on wearer<br> |
− | {{ | + | {{Neutral}}10 second recharge<br> |
− | + | {{Neutral}}Bonus melee range, but slower deploy time | |
− | {{Neutral}} | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Candy_Cane.png|100px]]<br> |
− | + | <small>Melee</small><br> | |
− | + | '''[[Candy Cane]]''' | |
− | + | | align="left" | | |
− | + | -Removed "On kill: A small health pack is dropped"<br><br> | |
− | + | -Removed "25% explosive damage vulnerability on wearer"<br><br> | |
− | + | -Added "On kill with any weapon: Regen up to 50% of your HP over 6 seconds"<br><br> | |
− | + | -Added "On assist-kill with any weapon: Regen up to 25% of your HP over 6 seconds"<br><br> | |
− | + | -Added "On kill OR assist-kill with this weapon: Gain double the amount of HP in half the time"<br><br> | |
− | + | -Added "On kill OR assist-kill with any weapon: No ammo pack will drop"<br><br> | |
− | + | -Added "60% slower firing speed" | |
− | < | ||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}}On | + | {{Pro}}On kill with any weapon: Regen up to 50% of your HP over 6 seconds<br> |
− | {{Pro}} | + | {{Pro}}On assist-kill with any weapon: Regen up to 25% of your HP over 6 seconds<br> |
− | {{Con}}- | + | {{Pro}}On kill OR assist-kill with this weapon: Gain double the amount of HP in half the time<br> |
+ | {{Con}}On kill OR assist-kill with any weapon: No ammo pack will drop<br> | ||
+ | {{Con}}60% slower firing speed | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Boston_Basher.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Boston Basher]]''' | ||
+ | | align="left" | | ||
+ | -Added "+100% bleed damage bonus"<br><br> | ||
+ | -Reduced bleed duration to 3 seconds from 5<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On hit: Bleed for 3 seconds<br> |
− | {{Pro}} | + | {{Pro}}+100% bleed damage bonus<br> |
− | {{Con}} | + | {{Con}}On miss: Hit yourself. Idiot!<br> |
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Sun-on-a-Stick.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Sun-on-a-Stick]]''' | ||
+ | | align="left" | | ||
+ | -Increased direct damage penalty to -35% from -25%<br><br> | ||
+ | -Added "Alt-Fire: Spontaneous combustion"<br> | ||
+ | '''NOTE''': This will ignite yourself for 10 seconds<br> | ||
+ | '''NOTE''': 20 second recharge once used<br><br> | ||
+ | -Added "On hit: Transfers remaining 'Spontaneous Combustion' afterburn to enemies"<br><br> | ||
+ | -Added "On hit: Transferred afterburn duration is reduced by 75%"<br><br> | ||
+ | -Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Alt-Fire: Spontaneous Combustion<br> |
− | {{Pro}} | + | {{Pro}}On hit: Transfers remaining "Spontaneous Combustion" afterburn to enemies<br> |
− | {{Pro}}+ | + | {{Pro}}+25% fire damage resistance while active<br> |
− | {{Con}} | + | {{Pro}}100% critical hit vs burning players<br> |
− | {{Con}}- | + | {{Con}}On hit: Transferred afterburn duration is reduced by 75%<br> |
+ | {{Con}}On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br> | ||
+ | {{Con}}-35% direct damage penalty<br> | ||
+ | {{Neutral}}20 second recharge once used | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Fan_O'War.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Fan O'War]]''' | ||
+ | | align="left" | | ||
+ | -Removed "Crits whenever it would normally mini-crit"<br><br> | ||
+ | -Increased damage penalty to "minimal damage" from -75%<br><br> | ||
+ | -User can mark up to 2 targets instead of 1<br><br> | ||
+ | -Reduced mark duration to 10 seconds from 15<br><br> | ||
+ | -Added "On hit: Gain a 2 second speed boost" | ||
| | | | ||
− | {{Pro}}On | + | {{Pro}}On hit (up to 2): Target is marked for 10 seconds causing all damage taken to be mini-crits<br> |
− | {{Pro}} | + | {{Pro}}On hit: Gain a 2 second speed boost<br> |
− | + | {{Con}}Minimal damage<br> | |
− | {{Con}} | + | {{Neutral}}Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from your 1st target |
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Atomizer.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Atomizer]]''' | ||
+ | | align="left" | | ||
+ | -Removed "Grants Triple Jump while deployed"<br><br> | ||
+ | -Removed "Melee attacks mini-crit while airborne"<br><br> | ||
+ | -Removed "-15% damage vs players"<br><br> | ||
+ | -Removed "This weapon deploys 50% slower"<br><br> | ||
+ | -Added "On hit with this weapon: Slams airborne targets into the ground"<br><br> | ||
+ | -Added "On kill with any weapon: +2 jumps stored"<br><br> | ||
+ | -Added "On assist-kill with any weapon: +1 jump stored"<br><br> | ||
+ | -Added "On hit with this weapon: +2 jumps stored"<br><br> | ||
+ | -Added "Disables double jump on wearer"<br><br> | ||
+ | -Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br><br> | ||
+ | -Added "Every jump has a purple smoke below the user's feet"<br><br> | ||
+ | -Added "When the *Soda Popper*'s effect is active, stored bonus jumps are not used until that effect is over" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On hit with this weapon: Slams airborne targets into the ground<br> |
− | {{Pro}}+ | + | {{Pro}}On kill with any weapon: +2 jumps stored<br> |
− | {{Con}} | + | {{Pro}}On assist-kill with any weapon: +1 jump stored<br> |
− | {{ | + | {{Pro}}On hit with this weapon: +2 jumps stored<br> |
− | {{Neutral}} | + | {{Con}}Disables double jump on wearer<br> |
+ | {{Neutral}}Bonus jumps (up to 250) can be used even while weapon is not active<br> | ||
+ | {{Neutral}}Every jump has a purple smoke below the user's feet<br> | ||
+ | {{Neutral}}When the *Soda Popper*'s effect is active, stored bonus jumps are not used until that effect is over" | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Wrap_Assassin.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Wrap Assassin]]''' | ||
+ | | align="left" | | ||
+ | -Removed "+25% increase in recharge rate"<br><br> | ||
+ | -Reduced direct damage penalty to -50% from -65%<br><br> | ||
+ | -The ornament will no longer do damage on impact<br><br> | ||
+ | -The bleeding effect now scales depending on travel distance (between 1–10 seconds) instead of 7.5 seconds<br><br> | ||
+ | -Added that the shatter effect causes bleeding as well, but reduces the possible duration by 25%<br><br> | ||
+ | -Increased the scatter radius to 73 Hu from 50 Hu<br><br> | ||
+ | -Added "On hit bleeding player with melee: Causes an explosion (146 Hu) that will cause nearby enemies to bleed for 5 seconds"<br><br> | ||
+ | -Added "+100% max misc ammo on wearer" | ||
+ | | | ||
+ | {{Pro}}Alt-Fire: Launches a festive ornament that causes bleeding depending on travel distance, between 1–10 seconds<br> | ||
+ | {{Pro}}On hit bleeding player with Melee: Causes an explosion that will cause nearby enemies to bleed for 5 seconds<br> | ||
+ | {{Pro}}+100% max misc ammo on wearer<br> | ||
+ | {{Con}}On non-direct hits with the ornament: The bleed duration is reduced by 25%<br> | ||
+ | {{Con}}-50% direct damage penalty<br> | ||
+ | {{Neutral}}10 second recharge | ||
|- | |- | ||
|} | |} | ||
Line 2,375: | Line 2,481: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan=" | + | ! colspan="2" class="header" | Soldier - Class Changes |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="50%" | Changes |
− | + | ! class="header" width="50%" | Full New Stats | |
− | ! class="header" width="50%" | Stats | ||
|- | |- | ||
− | <!-- | + | <!-- SOLDIER CLASS --> |
− | | align=" | + | | align="left" | |
− | + | -Added "(Ability) +50% increased air strafe control when blast jumping"<br><br> | |
− | + | -Added "This weapon deploys 30% faster and holsters 15% faster" to all Banners<br> | |
| | | | ||
− | + | (Ability) +50% increased air strafe control when blast jumping<br> | |
− | + | (Ability) -75% blast damage to self when blast jumping<br> | |
− | + | (Ability) -40% blast damage to self<br> | |
|- | |- | ||
− | | | + | |} |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
− | | | + | ! colspan="3" class="header" | Soldier - Modified Official Weapons |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! class="header" width="20%" | Weapon | |
− | + | ! class="header" width="40%" | Changes | |
− | | | + | ! class="header" width="40%" | Full New Stats |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | | + | <!-- SOLDIER HERE --> |
− | ''' | + | | align="center" | [[File:Backpack_Rocket_Launcher.png|100px]]<br> |
+ | <small>Primary</small><br> | ||
+ | '''[[Rocket Launcher]]''' | ||
+ | | align="left" | | ||
+ | '''NO CHANGE''' | ||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Direct_Hit.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Direct Hit]]''' | ||
+ | | align="left" | | ||
+ | -Removed "+25% damage"<br><br> | ||
+ | -Added "+25% damage vs players" | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> |
− | {{ | + | {{Pro}}+25% damage vs players<br> |
− | {{Con}}- | + | {{Pro}}+80% projectile speed<br> |
+ | {{Con}}-70% explosion radius | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Black_Box.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Black Box]]''' | ||
+ | | align="left" | | ||
+ | -Added new bonuses and penalties if the user does or doesn't have a Banner equipped<br><br> | ||
+ | -Increased HP gained on hit to 25 from 20 | ||
| | | | ||
− | {{Pro}}+ | + | When a banner is equipped:<br> |
− | {{Con}} | + | :{{Pro}}+40% projectile speed<br> |
+ | :{{Pro}}-30% blast damage from rocket jumps<br> | ||
+ | :{{Con}}-25% clip size<br> | ||
+ | <br> | ||
+ | When a banner is not equipped:<br> | ||
+ | :{{Pro}}On hit: Gain up to 25 HP per attack<br> | ||
+ | :{{Con}}-25% clip size | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Rocket_Jumper.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Rocket Jumper]]''' | ||
+ | | align="left" | | ||
+ | -Added "+50% clip size bonus"<br><br> | ||
+ | -Reduced bonus primary ammo to +100% from +200%<br><br> | ||
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Added "Allowed in Medieval mode" | ||
| | | | ||
− | {{ | + | {{Pro}}+50% clip size bonus<br> |
− | {{ | + | {{Pro}}+100% max primary ammo on wearer<br> |
+ | {{Pro}}No self inflicted blast damage taken<br> | ||
+ | {{Con}}-100% damage penalty<br> | ||
+ | {{Con}}Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Liberty_Launcher.png|100px]]<br> |
− | + | <small>Primary</small><br> | |
− | + | '''[[Liberty Launcher]]''' | |
− | + | | align="left" | | |
− | + | -Decreased clip size to -50% from +25%<br><br> | |
− | + | -Removed "+40% projectile speed"<br><br> | |
− | + | -Removed "-25% blast damage from rocket jumps"<br><br> | |
− | + | -Removed "-25% damage penalty"<br><br> | |
− | + | -Added "This weapon deploys 60% faster and holsters 30% faster"<br><br> | |
− | + | -Added "On direct hits: Rocket does maximum damage, slightly stuns target, and blast radius slightly increased"<br><br> | |
− | + | -Added "On kill: Clip is automatically fully reloaded" | |
− | < | ||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}This weapon deploys 60% faster and holsters 30% faster<br> |
− | {{Pro}}On | + | {{Pro}}On direct hits: Rocket does maximum damage, slightly stuns target, and blast radius slightly increases<br> |
− | {{ | + | {{Pro}}On kill: Clip is automatically fully reloaded<br> |
− | + | {{Con}}-50% clip size | |
− | {{Con}}- | ||
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Cow_Mangler_5000.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Cow Mangler 5000]]''' | ||
+ | | align="left" | | ||
+ | -Decreased charged shot move speed penalty to -50% from -66%<br><br> | ||
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Removed the afterburn including the mini-crit damage from the charged shot<br><br> | ||
+ | -Added "Black Hole Rockets" as part of the charged shot<br> | ||
+ | '''NOTE''': The rocket from the charged shot won't do damage<br> | ||
+ | '''NOTE''': The suction and building disabling effects last for 4 seconds<br> | ||
+ | '''NOTE''': Any enemy that can move fast than 295 Hu can slowly (or more easily) escape<br> | ||
+ | '''NOTE''': Quick-Fix UberCharge is immune to the Black-Hole suction<br> | ||
+ | '''NOTE''': The radius of the suction is 25% larger than an explosion radius (182.5 Hu)<br> | ||
+ | '''NOTE''': The radius that will apply the "disable enemy buildings" is 25% smaller than an explosion radius (109.5 Hu)<br><br> | ||
+ | -Added "-20% knockback against enemies" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Does not require ammo<br> |
− | {{Pro}} | + | {{Pro}}Alt-Fire: Slowly charges a single shot that creates a black hole that pulls enemies towards the center. Additional, any enemy buildings near the center will be disabled for 4 seconds.<br> |
− | {{Con}}- | + | {{Con}}-20% knockback against enemies<br> |
− | {{Con}} | + | {{Con}}Deals only 20% damage to buildings<br> |
− | {{Con}} | + | {{Con}}Mini-Crits whenever it would normally crit<br> |
+ | {{Con}}While doing charged shot: -50% move speed | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Beggar's_Bazooka.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Beggar's Bazooka]]''' | ||
+ | | align="left" | | ||
+ | -Removed "-25% clip size penalty"<br><br> | ||
+ | -Increased bonus fire rate for the barrage to +80% from +70%<br><br> | ||
+ | -Removed "+3 degrees random projectile deviation"<br><br> | ||
+ | -Removed "Cannot collect ammo from Dispensers while active"<br><br> | ||
+ | -Reduced hidden reload time penalty to 20% from 30%<br><br> | ||
+ | -Added "Projectile deviation now scales by 1.5% based on the current number of loaded rockets"<br><br> | ||
+ | -Added "-40% blast damage from rocket jumps, but -40% rocket jump height" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Hold fire to load up to 4 rockets<br> |
− | {{ | + | {{Pro}}Release fire to unleash the barrage at 80% faster firing speed<br> |
− | {{Neutral}} | + | {{Con}}Projectile deviation now scales by 1.5% based on the current number of loaded rockets<br> |
+ | {{Con}}Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br> | ||
+ | {{Con}}-20% explosion radius<br> | ||
+ | {{Con}}20% slower reload time<br> | ||
+ | {{Neutral}}Projectile deviation will increase/decrease as rockets are loaded and when fired<br> | ||
+ | {{Neutral}}-33% blast damage from rocket jumps, but -33% rocket jump height | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Air_Strike.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Air Strike]]''' | ||
+ | | align="left" | | ||
+ | -Increased blast damage from rocket jumps to -20% from -15%<br><br> | ||
+ | -Decreased faster firing speed while rocket jumping to +60% from +65%<br><br> | ||
+ | -Removed "-10% explosive radius" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}-20% blast damage from rocket jumps<br> |
− | {{Pro}} | + | {{Pro}}+60% faster firing speed while rocket jumping<br> |
− | {{Con}}- | + | {{Pro}}Clip size increased on kill, up to 4<br> |
− | {{ | + | {{Con}}-15% damage penalty<br> |
+ | {{Con}}-20% explosion radius while rocket jumping | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Shotgun]]''' | ||
+ | | align="left" | | ||
+ | '''NO CHANGE''' | ||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Buff_Banner.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Buff Banner]]''' | |
− | + | | align="left" | | |
− | + | -Added "+10% faster firing speed and 5% faster reload time for your Primary" | |
− | + | | | |
+ | {{Pro}}This weapon deploys 30% faster and holsters 15% faster<br> | ||
+ | {{Pro}}+10% faster firing speed and 5% faster reload time for your Primary<br> | ||
+ | {{Pro}}Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits<br> | ||
+ | {{Neutral}}Requires 600 damage dealt to charge<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | + | | align="center" | [[File:Backpack_Gunboats.png|100px]]<br> | |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Gunboats]]''' | |
− | + | | align="left" | | |
− | < | + | -Reduced blast damage reduction to -40% from -60%<br><br> |
− | + | -Added "Wearer takes 75% less falling damage" | |
− | | align=" | ||
− | |||
| | | | ||
− | {{Pro | + | {{Pro}}-40% blast damage from rocket jumps<br> |
− | + | {{Pro}}Wearer takes 75% less falling damage<br> | |
− | + | {{Neutral}}Allowed in Medieval mode | |
− | |||
− | {{ | ||
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Battalion's_Backup.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Battalion's Backup]]''' | ||
+ | | align="left" | | ||
+ | -Increased max health on wearer to 30 from 20<br><br> | ||
+ | -The user and any teammates that are under this effect will now be able to see their net health<br> | ||
+ | '''NOTE''': Net health means the possible total health while under the damage resistance after doing the math<br> | ||
+ | '''NOTE''': This will be text on the left side of the screen in the top corner | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}This weapon deploys 30% faster and holsters 15% faster<br> |
− | {{Pro}} | + | {{Pro}}+30 max health on wearer<br> |
− | {{ | + | {{Pro}}Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br> |
− | {{ | + | {{Neutral}}Requires 600 damage dealt to charge<br> |
+ | {{Neutral}}Allowed in Medieval mode<br> | ||
|- | |- | ||
− | | align="center" | <small> | + | | align="center" | [[File:Backpack_Concheror.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Concheror]]''' | ||
+ | | align="left" | | ||
+ | -Increased damage required to fill to 600 from 480<br><br> | ||
+ | -Increased HP regen to +8 from +4 | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}This weapon deploys 30% faster and holsters 15% faster<br> |
− | {{Pro}}+ | + | {{Pro}}Up to +8 health regenerated per second on wearer<br> |
− | {{ | + | {{Pro}}Once used, grants player and nearby teammates 10 seconds a speed boost and 35% life-steal<br> |
− | {{ | + | {{Neutral}}Requires 600 damage dealt to charge<br> |
− | + | {{Neutral}}Allowed in Medieval mode | |
− | |||
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Mantreads.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Mantreads]]''' | ||
+ | | align="left" | | ||
+ | -Added "Immunity from movement-impairing effects on wearer"<br> | ||
+ | '''NOTE''': This includes Natascha, Sandman, Cow Mangler's Black-Hole Suction, and Mad Milk's slow-down<br><br> | ||
+ | -Increased push force reduction to -80% from -75%<br><br> | ||
+ | -Increased stomping damage (aka the Goomba) multiplier to x4 from x3<br><br> | ||
+ | -The stomping damage (aka the Goomba) can now benefit from life-steal effects<br><br> | ||
+ | -The stomping damage (aka the Goomba) can now be mini-crit boosted | ||
| | | | ||
− | {{Pro}}- | + | {{Pro}}Immunity from movement-impairing effects on wearer<br> |
− | {{Pro}} | + | {{Pro}}-80% reduction in push force taken from damage and airblasts<br> |
− | {{ | + | {{Pro}}200% increased air strafe control when blast jumping<br> |
− | {{ | + | {{Pro}}Deals 4x falling damage to the player you land on<br> |
+ | {{Neutral}}Allowed in Medieval mode<br> | ||
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Righteous_Bison.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Righteous Bison]]''' | ||
+ | | align="left" | | ||
+ | -Removed hidden clip size penalty<br> | ||
+ | '''NOTE''': As in, 6 shots instead of 4<br><br> | ||
+ | -Added hidden "+24% faster firing speed"<br> | ||
+ | '''NOTE''': Now it matches the Shotgun<br><br> | ||
+ | -Added hidden "18% slower reload time"<br> | ||
+ | '''NOTE''': Now it matches the Shotgun<br><br> | ||
+ | -Removed "Projectile is able to hit the same enemy multiple times"<br><br> | ||
+ | -Added "Firing speed increases as health decreases, up to 60%"<br><br> | ||
+ | -Added "Reload time decreases as health decreases, up to 30%"<br><br> | ||
+ | -Decreased damage penalty vs players to -33% from -73.33%<br><br> | ||
+ | -Decreased damage penalty vs buildings to -66% from -95.55% | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Does not require ammo<br> |
− | {{Pro}} | + | {{Pro}}Projectile cannot be deflected and penetrates enemy players<br> |
− | {{Con}}- | + | {{Pro}}Firing speed increases as health decreases<br> |
+ | {{Pro}}Reload time decreases as health decreases<br> | ||
+ | {{Con}}-33% damage penalty vs players<br> | ||
+ | {{Con}}-66% damage penalty vs buildings | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Shovel.png|100px]]<br> |
− | + | <small>Melee</small><br> | |
− | + | '''[[Shovel]]''' | |
− | + | | align="left" | | |
− | + | '''NO CHANGE''' | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | < | ||
− | |||
− | | align=" | ||
− | ''' | ||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Equalizer.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Equalizer]]''' | ||
+ | | align="left" | | ||
+ | -Removed "Damage increases as the user becomes injured"<br><br> | ||
+ | -Removed "-90% less healing from Medic sources"<br><br> | ||
+ | -Added "When weapon is active: Bonus healing from all sources increases as the user becomes injured"<br><br> | ||
+ | -Added "On wearer: -25% base healing from all sources" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}When weapon is active: Bonus healing from all sources increases as the user becomes injured, up to +100%<br> |
− | {{ | + | {{Con}}On wearer: -25% base healing from all sources |
|- | |- | ||
− | | align="center" | <small>[[ | + | | align="center" | [[File:Backpack_Disciplinary_Action.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Disciplinary Action]]''' | ||
+ | | align="left" | | ||
+ | -Flipped the speed boost numbers<br><br> | ||
+ | -Decreased melee range multiplier to +66% from +70%<br> | ||
+ | '''NOTE''': This makes it x2 range when compared to swords. Additional, this removes the ability to hit enemy while having your back towards them.<br><br> | ||
+ | -Removed hidden "+55% melee bounds multiplier"<br><br> | ||
+ | -Increased damage penalty to -70% from -25%<br><br> | ||
+ | -Added "This weapon deploys 100% slower" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On hit ally: Boosts player's speed for 2 seconds and boosts ally's speed for 4 seconds<br> |
− | + | {{Con}}-70% damage penalty<br> | |
− | {{Con}} | + | {{Neutral}}Extended melee range, but slower deploy time |
− | {{ | ||
|- | |- | ||
− | | align="center" | <small> | + | | align="center" | [[File:Backpack_Market_Gardener.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Market Gardener]]''' | ||
+ | | align="left" | | ||
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Increased fire rate penalty to -25% from -20%<br><br> | ||
+ | -Now this weapon is crit-boosted while blast jumping<br><br> | ||
+ | -Added "50% increased air strafe control while blast jumping while active"<br><br> | ||
+ | -This weapon will have the bonuses and penalties associated with sword weapons | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}50% increased air strafe control while blast jumping while active<br> |
− | {{ | + | {{Pro}}This weapon is crit-boosted while blast jumping<br> |
− | {{Con}} | + | {{Con}}25% slower firing speed<br> |
|- | |- | ||
− | | align="center" | <small> | + | | align="center" | [[File:Backpack_Escape_Plan.png|100px]]<br> |
− | ''' | + | <small>Melee</small><br> |
+ | '''[[Escape Plan]]''' | ||
+ | | align="left" | | ||
+ | -Reduced max move speed bonus to +50% from +60%, additional it now constantly scales down to 1 hp instead of "blocks of health"<br><br> | ||
+ | -Removed "You are marked for death while active, and for short period after switching weapons"<br><br> | ||
+ | -Removed "-90% less healing from Medic sources"<br><br> | ||
+ | -Added "If the *Rocket Jumper* is equipped, the user isn't damaged from the taunt kill"<br><br> | ||
+ | -Added "Deploy speed (up to +50%) and holster speed (up to +50%) increases as the user becomes injured"<br><br> | ||
+ | -Added "20% damage vulnerability while active"<br><br> | ||
+ | -Added "-20% damage penalty" | ||
| | | | ||
− | + | When weapon is active:<br> | |
− | {{ | + | :{{Pro}}If the *Rocket Jumper* is equipped, the user isn't damaged from the taunt kill<br> |
− | + | :{{Pro}}Move speed, deploy speed, and holster speed increases as the user becomes injured<br> | |
− | + | :{{Con}}20% damage vulnerability on wearer<br> | |
− | + | :{{Con}}-20% damage penalty | |
− | |||
− | {{Pro}} | ||
− | {{Con}}20% damage vulnerability | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 2,623: | Line 2,802: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan=" | + | ! colspan="2" class="header" | Pyro - Class Changes |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="50%" | Changes |
− | + | ! class="header" width="50%" | Full New Stats | |
− | ! class="header" width="50%" | Stats | ||
|- | |- | ||
− | | align=" | + | <!-- PYRO CLASS --> |
− | + | | align="left" | | |
− | + | -Added "(Ability) 50% faster timers for debuff on wearer"<br><br> | |
− | + | -Added "+10% faster firing speed" to all Flare Guns<br><br> | |
− | + | -Airblasting a Grenade will now reset its timer<br><br> | |
− | + | -Added "-80% blast damage from reflected explosives" to all Primaries<br><br> | |
− | + | -Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries | |
− | + | | | |
+ | (Ability) 50% faster timers for debuff on wearer<br> | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan=" | + | ! colspan="3" class="header" | Pyro - Modified Official Weapons |
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full New Stats | ||
|- | |- | ||
− | <!-- | + | <!-- PYRO HERE --> |
+ | | align="center" | [[File:Backpack_Flame_Thrower.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Flame Thrower]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Pyro - Class Changes" tab |
− | + | | | |
− | + | {{Pro}}Extinguishing teammates restores 20 health | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Backburner.png|100px]]<br> |
− | + | <small>Primary</small><br> | |
− | + | '''[[Backburner]]''' | |
− | + | | align="left" | | |
− | + | -Fixed "Extinguishing teammates restores 20 health"<br><br> | |
− | + | -Removed "100% critical hits from behind"<br><br> | |
+ | -Removed "+150% airblast cost"<br><br> | ||
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Added "From behind: +100% direct & afterburn damage bonus"<br><br> | ||
+ | -Added "From the front: -20% direct & -75% afterburn damage penalty"<br> | ||
+ | | | ||
+ | {{Pro}}Extinguishing teammates restores 20 health<br> | ||
+ | {{Pro}}From behind: +100% direct & afterburn damage bonus<br> | ||
+ | {{Con}}From the front: -20% direct & -75% afterburn damage penalty | ||
|- | |- | ||
− | + | | align="center" | [[File:Backpack_Degreaser.png|100px]]<br> | |
− | + | <small>Primary</small><br> | |
− | | | + | '''[[Degreaser]]''' |
− | < | ||
| align="left" | | | align="left" | | ||
− | - | + | -Removed "+25% airblast cost"<br><br> |
− | + | -Increased afterburn damage penalty to -75% from -66%<br><br> | |
+ | -Added "Reflected projectiles ignites enemies for 10 seconds"<br><br> | ||
+ | -Added "Reflected projectiles do normal damage instead of mini-crit"<br><br> | ||
+ | -Added "-10% direct damage penalty"<br> | ||
| | | | ||
− | + | {{Pro}}Extinguishing teammates restores 20 health<br> | |
− | + | {{Pro}}This weapon deploys 60% faster and holsters 30% faster<br> | |
− | + | {{Pro}}Reflected projectiles ignites enemies for 10 seconds<br> | |
+ | {{Con}}Reflected projectiles do normal damage instead of mini-crit<br> | ||
+ | {{Con}}-75% afterburn damage penalty<br> | ||
+ | {{Con}}-10% direct damage penalty | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Phlogistinator.png|100px]]<br> |
− | + | <small>Primary</small><br> | |
− | + | '''[[Phlogistinator]]''' | |
− | + | | align="left" | | |
− | + | -Removed "No random critical hits"<br><br> | |
− | + | -Removed "No airblast"<br><br> | |
− | + | -Removed crits during the duration<br><br> | |
− | + | -Changed that "On kill with any weapon (20%), on assist-kill with any weapon (10%), reflecting projectiles (10%), extinguishing teammates (5%), and/or naturally builds up over 60 seconds" will add to the Mmmph meter<br><br> | |
− | < | + | -Increased duration to 15 seconds from 10<br><br> |
− | + | -Added "When full: Activate to completely refill health, and gain enhanced healing"<br><br> | |
− | < | + | -Added "Does not require ammo"<br><br> |
− | + | -Added "Overheating mechanic: Direct damage (up to -20%), afterburn damage (up to -100%), and airblast speed (up to +500%) are decreased when continuously fired or on airblast"<br><br> | |
− | + | -Added "Extinguishing teammates doesn't restore health"<br><br> | |
− | + | -Added "Cannot airblast enemies"<br><br> | |
+ | -Added additional new sound and visual when MMMPH is activated<br><br> | ||
+ | -Added additional visual when MMMPH is in use<br><br> | ||
+ | -Added "-100% maximum overheal on wearer"<br><br> | ||
+ | -Mmmph is now triggered with Taunt, Reload, and Special-Attack instead of Alt-Fire<br> | ||
| | | | ||
− | ' | + | {{Pro}}Does not require ammo<br> |
+ | {{Pro}}On kill/assist-kill with any weapon, reflecting projectiles, extinguishing teammates, and/or naturally builds up adds to the Mmmph meter<br> | ||
+ | {{Pro}}When full: Activate to completely refill health, and gain enhanced healing for 15 seconds<br> | ||
+ | {{Con}}Overheating mechanic: Direct damage, afterburn damage, and airblast speed are decreased when continuously fired or on airblast<br> | ||
+ | {{Con}}Extinguishing teammates doesn't restore health<br> | ||
+ | {{Con}}-100% maximum overheal on wearer<br> | ||
+ | {{Con}}Cannot airblast enemies<br> | ||
+ | {{Neutral}}Enhanced healing grants the user +50% bonus healing from all sources, up to 20HP/s passive healing, and all afterburn damage dealt from any weapon is restored as health<br> | ||
+ | {{Neutral}}Mmmph can be trigger with Taunt, Reload, and Special-Attack<br> | ||
+ | {{Neutral}}While *Mmmph* taunting: Gain invulnerable and full knockback resistance | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Dragon's_Fury.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Dragon's Fury]]''' |
| align="left" | | | align="left" | | ||
− | -Increased | + | -Increased primary ammo penalty to -85% from -80%<br><br> |
− | -Increased | + | -Increased airblast cost bonus to -85% from -75%<br><br> |
− | - | + | -Increased extinguishing teammates to 30 health from 20<br><br> |
− | -Added | + | -Added "+50% airblast push force"<br> |
| | | | ||
− | {{Pro}} | + | {{Pro}}Extinguishing teammates restores 30 health<br> |
− | {{Pro}}+ | + | {{Pro}}Deals +300% damage to burning players<br> |
− | {{Pro}}+50% | + | {{Pro}}+50% repressurization rate on hit<br> |
− | {{Pro}} | + | {{Pro}}+50% airblast push force<br> |
− | {{Con}}-50% | + | {{Pro}}-85% airblast cost<br> |
− | {{Con}}- | + | {{Con}}-50% repressurization rate on Alt-Fire<br> |
− | {{Neutral}} | + | {{Con}}-85% max primary ammo on wearer<br> |
+ | {{Neutral}}Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds<br> | ||
+ | {{Neutral}}Alt-Fire: Release a large blast of air that pushes enemies and projectiles, additional extinguishes teammates that are on fire | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Shotgun]]''' |
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | ''' | ||
− | |||
− | |||
− | |||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
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|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Flare_Gun.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Flare Gun]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Pyro - Class Changes" tab |
− | - | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}100% critical hit vs burning players<br> |
− | {{Pro}}+ | + | {{Pro}}+10% faster firing speed<br> |
− | + | {{Neutral}}This weapon will reload automatically when not active | |
− | + | |- | |
− | + | | align="center" | [[File:Backpack_Detonator.png|100px]]<br> | |
− | + | <small>Secondary</small><br> | |
− | {{Neutral}}This weapon | + | '''[[Detonator]]''' |
− | |||
− | |- | ||
− | | align="center" | [[File: | ||
− | <small> | ||
− | ''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Increased detonated radius to 146 Hu from 100 Hu<br><br> |
− | -Removed " | + | -Removed "-25% damage penalty"<br><br> |
− | -Removed " | + | -Removed "+50% damage to self"<br><br> |
− | - | + | -Increased flare jump height by 10%<br><br> |
− | + | -Added "-25% max secondary ammo on wearer"<br><br> | |
− | -Added "- | + | -Fixed the 3rd person world model of the Flare model |
− | - | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}100% mini-crits vs burning players<br> |
− | {{ | + | {{Pro}}+10% faster firing speed<br> |
− | {{ | + | {{Pro}}User can flare jump<br> |
− | {{Con}} | + | {{Con}}-25% max secondary ammo on wearer<br> |
− | {{ | + | {{Neutral}}Alt-Fire: Detonate flare<br> |
− | {{Neutral}} | + | {{Neutral}}This weapon will reload automatically when not active |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Manmelter.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Manmelter]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "+50% projectile speed"<br><br> |
-Removed "No random critical hits"<br><br> | -Removed "No random critical hits"<br><br> | ||
− | - | + | -Alt-Fire now removes all debuffs on teammates and gives 1 guaranteed crit per teammate cleaned. Plus cleaning a teammate restores 20 health.<br><br> |
− | -Added " | + | -Added "Projectile cannot be deflected and can extinguish teammates"<br><br> |
− | -Added " | + | -Added "Press *Reload* or *Special-Attack* to use stored critical hits to gain speed boosts"<br><br> |
− | - | + | -Now has a new separate Flare model |
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Does not require ammo<br> |
− | {{Pro}} | + | {{Pro}}Projectile cannot be deflected and can extinguish teammates<br> |
− | {{Pro}} | + | {{Pro}}+10% faster firing speed<br> |
− | + | {{Pro}}Alt-Fire: Removes all debuffs on teammates to gain a guaranteed critical hit and cleaning a teammate restores 20 health for yourself<br> | |
− | {{ | + | {{Pro}}Press *Reload* or *Special-Attack* to use stored critical hits to gain speed boosts |
− | {{ | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Scorch_Shot.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Scorch Shot]]''' |
| align="left" | | | align="left" | | ||
− | + | -No longer allows flare jumps and removed self damage from flare<br><br> | |
+ | -Decreased flare radius to 73 Hu from 110 Hu<br><br> | ||
+ | -Decreased direct damage penalty to -25% from -35%<br><br> | ||
+ | -Now has a new separate Flare model | ||
| | | | ||
− | + | {{Pro}}100% mini-crits vs burning players<br> | |
+ | {{Pro}}+10% faster firing speed<br> | ||
+ | {{Pro}}Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br> | ||
+ | {{Con}}-25% direct damage penalty<br> | ||
+ | {{Neutral}}This weapon will reload automatically when not active | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Thermal_Thruster.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Thermal Thruster]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "Push enemies back when you land with the force and radius based on your velocity"<br><br> |
− | - | + | -Removed "Deals 3x the fall damage to an enemy you land on"<br><br> |
− | + | -Removed "User takes 75% less falling damage when used"<br><br> | |
+ | -Removed "+30% increase in push force taken from damage on wearer"<br><br> | ||
+ | -Decreased recharge time per charge to 10 seconds from 15<br><br> | ||
+ | -Decreased delay before launching to 0.5 seconds from 0.65<br><br> | ||
+ | -Decreased delay before re-launching to 1.0 seconds from 1.2<br><br> | ||
+ | -Decreased locked hostler speed to 0.75 seconds from 0.8<br><br> | ||
+ | -Added "Wearer never takes falling damage"<br><br> | ||
+ | -Added "Extinguish nearby teammates when you launch to restore 30 HP to the user"<br><br> | ||
+ | -Added "Ignite nearby enemies for 10 seconds when you launch"<br><br> | ||
+ | -Added "The user can re-launch while airborne" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Wearer never takes falling damage<br> |
− | {{Con}} | + | {{Pro}}Extinguish nearby teammates when you launch to restore 30 HP to the user<br> |
− | {{ | + | {{Pro}}Ignite nearby enemies for 10 seconds when you launch<br> |
− | {{Neutral}} | + | {{Con}}0.75 second locked holster penalty<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}}This weapon fires a quick blast that launches the user based where you are aiming. Additional, the user can re-launch while airborne.<br> |
+ | {{Neutral}}This weapon has 2 charges and requires 10 seconds each to recharge<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Gas_Passer.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Gas Passer]]''' |
| align="left" | | | align="left" | | ||
− | ''' | + | -Reduced splash radius to 146 Hu from 200 Hu<br><br> |
− | + | -No longer will recharge over time (Weapon can only charge with damage)<br><br> | |
− | {{Pro}}While | + | -Decreased damage to charge to 400 from 750<br><br> |
− | {{Con}} | + | -Added "While doing the objective: +100% bonus recharge from damage dealt"<br><br> |
− | {{Neutral}} | + | -Added "Extinguishing teammates or yourself restores 40 health"<br><br> |
+ | -Added "Gasoline now causes an explosion when the target is damaged"<br> | ||
+ | '''NOTE''': Targets are still ignited for 10 seconds | ||
+ | | | ||
+ | {{Pro}}Meter builds with any damage done<br> | ||
+ | {{Pro}}While doing the objective: +100% bonus recharge from damage dealt<br> | ||
+ | {{Pro}}Extinguishes flames on wielder and teammates, additional partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Pro}}Extinguishing teammates or yourself restores 40 health<br> | ||
+ | {{Con}}Spawning and resupply do not affect the meter<br> | ||
+ | {{Con}}Meter starts empty<br> | ||
+ | {{Neutral}}Creates a horrific visible gas that coats enemies with an explosive and flammable material, which explodes when damaged then ignites into afterburn (even enemy Pyros)<br> | ||
{{Neutral}}Allowed in Medieval mode<br> | {{Neutral}}Allowed in Medieval mode<br> | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Fire_Axe.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Fire Axe]]''' |
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
− | ''' | ||
− | |||
− | |||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Axtinguisher.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Axtinguisher]]''' |
| align="left" | | | align="left" | | ||
− | + | -Reduced holster penalty to 25% from 35%, but can't be bypassed and or sped up<br><br> | |
− | -Reduced | + | -Removed "No random critical hits"<br> |
− | |||
− | -Removed " | ||
| | | | ||
− | + | {{Pro}}100% minicrits vs burning players<br> | |
− | + | {{Pro}}Damage increases based on remaining duration of afterburn<br> | |
− | + | {{Pro}}Sketchek's Bequest: Killing blows on burning players grants a speed boost<br> | |
− | :{{Con}} | + | {{Con}}On hit burning enemy: Extinguishes them<br> |
+ | {{Con}}This weapon holsters 25% slower, and can't be bypassed or sped up<br> | ||
+ | {{Con}}-33% damage penalty | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Homewrecker.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Homewrecker]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Increased bonus damage vs buildings to +150% from +100%<br><br> |
− | - | + | -Removed "-25% damage vs players"<br><br> |
− | -Added " | + | -Added "Immune to Sentry knockback while active"<br><br> |
+ | -Added "+50% Sentry bullet damage resistance while active"<br><br> | ||
+ | -Added "+33% damage taken from all sources, except for Sentry bullet damage" | ||
| | | | ||
− | {{Pro}} | + | When weapon is active:<br> |
− | {{Pro}}+ | + | :{{Pro}}Damage removes Sappers<br> |
− | {{ | + | :{{Pro}}+150% damage vs buildings<br> |
− | {{ | + | :{{Pro}}Immune to Sentry knockback<br> |
+ | :{{Pro}}+50% Sentry bullet damage resistance<br> | ||
+ | :{{Con}}+33% damage taken from all sources, except for Sentry bullet damage | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Powerjack.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Powerjack]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "+25 health restored on kill"<br><br> |
− | -Added " | + | -Added "-10% slower move speed on wearer"<br><br> |
− | '''NOTE''': | + | -Increased move speed bonus while active to +33% from +15%<br> |
+ | '''NOTE''': Due to adding the on wearer speed penalty, the +33% is more like +20% when comparing to the current official version of +15%<br> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}+33% faster move speed while active<br> |
− | {{ | + | {{Con}}20% damage vulnerability while active<br> |
− | {{ | + | {{Con}}-10% slower move speed on wearer |
− | + | |- | |
− | + | | align="center" | [[File:Backpack_Back_Scratcher.png|100px]]<br> | |
− | + | <small>Melee</small><br> | |
− | |- | + | '''[[Back Scratcher]]''' |
− | | align="center" | [[File: | ||
− | <small> | ||
− | ''' | ||
| align="left" | | | align="left" | | ||
− | + | -Removed "+25% damage bonus"<br><br> | |
+ | -Removed "-75% health from healers on wearer"<br><br> | ||
+ | -Added "When weapon is active"<br><br> | ||
+ | -Added "+35 health restored on kill"<br><br> | ||
+ | -Added "User can overheal from health packs"<br><br> | ||
+ | -Added "-50% healing penalty from all sources, except from health packs"<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | + | When weapon is active:<br> | |
+ | :{{Pro}}+35 health restored on kill<br> | ||
+ | :{{Pro}}User can overheal from health packs<br> | ||
+ | :{{Pro}}+50% health bonus from packs on wearer<br> | ||
+ | :{{Con}}-50% healing penalty from all sources, except from health packs<br> | ||
+ | :{{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Sharpened_Volcano_Fragment.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Sharpened Volcano Fragment]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "On hit: Target is engulfed in flames"<br><br> |
− | -Increased damage | + | -Increased direct damage penalty to -40% from -20%<br><br> |
− | - | + | -Added "On hit: Target is engulfed in eternal flames for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or Manmelter effects" |
| | | | ||
− | {{Pro}} | + | {{Pro}}On hit: Target is engulfed in eternal flames for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or Manmelter effects<br> |
− | + | {{Con}}-40% direct damage penalty<br> | |
− | {{Con}}- | + | {{Neutral}}Afterburn caused by this weapon will not be override by any other flame source |
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Third_Degree.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Third Degree]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "20% damage resistance VS overhealed players on wearer"<br><br> |
− | -Added " | + | -Added "Whoever you directly attack will take +40% damage if connected by Medic beams"<br><br> |
− | -Added " | + | -Added "Whoever you don't directly attack will take -40% damage if connected by Medic beams"<br><br> |
+ | -Added "15% slower firing speed" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}20% damage resistance VS overhealed players on wearer<br> |
− | {{Con}} | + | {{Pro}}Whoever you directly attack will take +40% damage if connected by a healing beam<br> |
− | {{Con}} | + | {{Con}}Whoever you don't directly attack will take -40% damage if connected by a healing beam<br> |
+ | {{Con}}15% slower firing speed | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Neon_Annihilator.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Neon Annihilator]]''' |
| align="left" | | | align="left" | | ||
− | -Added " | + | -Removed "Damage removes Sappers"<br><br> |
− | - | + | -Removed "No random critical hits"<br><br> |
+ | -Removed "-20% damage penalty vs players"<br><br> | ||
+ | -Added "-33% damage penalty"<br><br> | ||
+ | -Added that gas-covered & bleeding enemies will count as "wet" targets<br><br> | ||
+ | -Added "Grants user the ability to breath underwater while active" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Grants user the ability to breath underwater while active<br> |
− | {{Pro}} | + | {{Pro}}100% critical hit vs wet players<br> |
− | {{Con}} | + | {{Con}}-33% damage penalty<br> |
+ | {{Neutral}}Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Hot_Hand.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Hot Hand]]''' |
| align="left" | | | align="left" | | ||
− | -Increased damage penalty to -35% from - | + | -Increased direct damage penalty to -35% from -15%<br><br> |
− | -Added " | + | -Added "Combo slap system" with 4 layers of effects<br><br> |
− | -Added " | + | -Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy. Bonuses and effects are removed if system resets."<br><br> |
− | -Added " | + | -Added "-75% afterburn damage penalty"<br><br> |
− | -Added " | + | -Added "Bonus melee range, but slower deploy time" |
| | | | ||
− | {{ | + | {{Neutral}}Slap system:<br> |
− | + | * 1st slap: Gain a speed boost<br> | |
− | + | * 2nd slap: Target is engulfed in flames<br> | |
− | + | * 3rd slap: Attack will crit<br> | |
− | {{Con}} | + | * 4th slap: Applies knockback to the target<br> |
− | {{Con}} | + | {{Con}}Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy. Bonuses and effects are removed if system resets.<br> |
+ | {{Con}}-75% afterburn damage penalty<br> | ||
{{Con}}-35% direct damage penalty<br> | {{Con}}-35% direct damage penalty<br> | ||
− | {{Neutral}} | + | {{Neutral}}Broadcasts every successful hit on an enemy player over the death-notice area<br> |
+ | {{Neutral}}Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br> | ||
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | | + | |} |
− | < | + | |
− | + | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Demoman - Class Changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full New Stats | ||
+ | |- | ||
+ | <!-- DEMOMAN CLASS --> | ||
| align="left" | | | align="left" | | ||
− | - | + | -Added "(Ability) Spawns a Dynamite Pack on Death"<br> |
− | + | '''NOTE''': The Dynamite Pack has a 2 second fuse. Plus, the damage radius is 286 Hu (which is double explosion radius) and the max damage is 66 (and scales down to 33 at the edge of the explosion). Additional, the Dynamite Pack doesn't cause knockback (unlike normal explosions).<br><br> | |
− | + | -Added "Grenades do not randomly spin when fired" to all Primaries | |
− | |||
− | -Added " | ||
| | | | ||
− | + | (Ability) Unknown amount of blast damage reduction while blast jumping<br> | |
− | + | '''NOTE''': Due to damage variance, the reduction numbers will vary<br> | |
− | + | (Ability) Unknown amount of blast damage reduction to self<br> | |
− | + | '''NOTE''': Due to damage variance, the reduction numbers will vary<br> | |
+ | (Ability) Spawns a Dynamite Pack on Death | ||
+ | |- | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Demoman - Shield Changes | ||
|- | |- | ||
− | + | <!-- DEMOMAN HERE --> | |
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | - | + | -Now while charging will grant immunity to all debuffs, additional now includes "Marked-For-Death" and the "Gas Passer effect"<br> |
− | + | '''NOTE''': Currently, debuffs are only removed at the start of a charge and not during<br><br> | |
− | + | -Increased base shield impact damage to 60 from 50<br> | |
− | - | + | '''NOTE''': We are removing the Eyelanders' shield bonus<br><br> |
− | + | -Added "+50% increase in turning control while charging" to the user<br> | |
− | + | '''NOTE''': This will increase base turning control without a shield<br><br> | |
− | - | + | -Impact damage can now benefit from life-steal effects<br><br> |
− | + | -Increased charging speed to 825 Hu from 750 Hu, but decreased charge duration to 0.9 seconds from 1 second<br> | |
− | + | '''NOTE''': The distance traveled is the same, but now you will get there faster | |
− | -Added " | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ''' | ||
− | |||
− | |||
− | - | ||
− | |||
− | - | ||
− | -Increased | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan=" | + | ! colspan="3" class="header" | Demoman - Modified Official Weapons |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="20%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="40%" | Changes |
+ | ! class="header" width="40%" | Full New Stats | ||
|- | |- | ||
− | <!-- | + | <!-- DEMOMAN HERE --> |
+ | | align="center" | [[File:Backpack_Grenade_Launcher.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Grenade Launcher]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Demoman - Class Changes" tab |
− | - | ||
| | | | ||
− | + | {{Pro}}Grenades do not randomly spin when fired | |
− | |||
− | |||
|- | |- | ||
− | + | | align="center" | [[File:Backpack_Loch-n-Load.png|100px]]<br> | |
− | + | <small>Primary</small><br> | |
− | + | '''[[Loch-n-Load]]''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | align="center" | [[File: | ||
− | <small> | ||
− | ''' | ||
| align="left" | | | align="left" | | ||
− | + | -Added a new Grenade model<br><br> | |
+ | -Removed "+20% damage vs buildings"<br><br> | ||
+ | -Increased clip size penalty to -50% from -25%<br><br> | ||
+ | -Increased explosion radius penalty to -50% from -25%<br><br> | ||
+ | -Removed "Launched bombs shatter on surfaces"<br><br> | ||
+ | -Increased projectile speed to +150% from +25%<br><br> | ||
+ | -Added "Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs"<br><br> | ||
+ | -Added "-100% self damage force"<br><br> | ||
+ | -Added "Grenade has no fuse timer and will explode whenever it hits a surface or enemy"<br><br> | ||
+ | -Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading" | ||
| | | | ||
− | + | {{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | |
+ | {{Pro}}Grenades do not randomly spin when fired<br> | ||
+ | {{Pro}}+150% projectile speed<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}-50% explosion radius<br> | ||
+ | {{Con}}-100% self damage force<br> | ||
+ | {{Neutral}}Grenade has no fuse timer and will explode whenever it hits a surface or enemy<br> | ||
+ | {{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | |
− | <small> | + | [[File:Backpack_Ali_Baba's_Wee_Booties.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
− | + | '''[[Ali Baba's Wee Booties]]'''<br> | |
− | + | [[File:Backpack_Bootlegger.png|100px]]<br> | |
− | + | <small>Primary</small><br> | |
− | + | '''[[Bootlegger]]''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <small> | ||
− | ''' | ||
| align="left" | | | align="left" | | ||
− | -Added | + | -Added "When a shield is not equipped: +20% faster firing speed and 10% faster reload time for your Secondary"<br><br> |
− | -Increased | + | -Added "When a shield is not equipped: Up to +8 health regenerated per second on wearer"<br><br> |
+ | -Increased melee kills refill to +33% from +25%<br><br> | ||
+ | -Added "Shield impact kills refill 33% of your charge meter"<br><br> | ||
+ | -Bonus max health now requires a shield | ||
| | | | ||
− | When a | + | {{Neutral}}When a shield is equipped:<br> |
− | + | {{Pro}}+10% move speed on wearer<br> | |
− | + | {{Pro}}+25 max health on wearer<br> | |
− | :{{ | + | {{Pro}}+200% increase in turning control while charging<br> |
+ | {{Pro}}Shield impact or melee kills refill 33% of your charge meter<br> | ||
+ | <br> | ||
+ | {{Neutral}}When a shield is not equipped:<br> | ||
+ | {{Pro}}+20% faster firing speed and 10% faster reload time for your Secondary<br> | ||
+ | {{Pro}}Up to +8 health regenerated per second on wearer<br> | ||
<br> | <br> | ||
− | + | {{Neutral}}Allowed in Medieval mode | |
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Loose_Cannon.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Loose Cannon]]''' |
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "Cannonballs do not randomly spin when fired"<br><br> |
− | - | + | -Removed "+20% projectile speed" |
− | - | + | | |
− | -Added " | + | {{Neutral}}Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key.<br> |
+ | {{Neutral}}Holding down the fire key for too long will cause a misfire<br> | ||
+ | {{Pro}}Cannonballs do not randomly spin when fired<br> | ||
+ | {{Pro}}Cannonballs push players back on impact<br> | ||
+ | {{Pro}}Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit<br> | ||
+ | {{Con}}Cannonballs do not explode on impact | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Iron_Bomber.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Iron Bomber]]''' | ||
+ | | align="left" | | ||
+ | -Added "Grenades detonate other nearby grenades that are yours"<br><br> | ||
+ | -Added "Direct hits cause a minimal explosion radius" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Grenades have very little bounce/roll and do not randomly spin when fired<br> |
− | {{Pro}} | + | {{Pro}}Grenades detonate other nearby grenades that are yours<br> |
− | {{Pro | + | {{Pro}}-30% fuse time on grenades<br> |
− | + | {{Con}}Direct hits cause a minimal explosion radius<br> | |
− | {{Con}} | + | {{Con}}-15% explosion radius |
− | {{ | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Stickybomb_Launcher.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Stickybomb Launcher]]''' |
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Chargin'_Targe.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Chargin' Targe]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "+20% bullet damage resistance on wearer when charge meter is full"<br><br> |
− | + | -Increased fire resistance to +60% from +50% | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | - | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}+60% fire damage resistance on wearer<br> |
− | {{Pro}} | + | {{Pro}}+30% explosive damage resistance on wearer<br> |
− | + | {{Pro}}+20% bullet damage resistance on wearer when charge meter is full<br> | |
− | {{ | + | {{Neutral}}Alt-Fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy. While charging, grants immunity to all debuffs.<br> |
− | {{ | + | {{Neutral}}Allowed in Medieval mode |
− | {{ | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Scottish_Resistance.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Scottish Resistance]]''' |
| align="left" | | | align="left" | | ||
− | -Removed "- | + | -Removed "Able to destroy enemy stickybombs"<br><br> |
− | -Increased bonus | + | -Added "+100% clip size"<br><br> |
− | - | + | -Increased bonus ammo to +100% from +50%<br><br> |
− | + | -Increased max pipebombs out to +8 from +6<br><br> | |
− | - | + | -Decreased arm time penalty to .4 from .8<br><br> |
− | -Added " | + | -Added "15% slower reload time"<br><br> |
− | -Added "- | + | -Added "-25% explosive radius"<br><br> |
− | - | + | -Increased firing speed bonus to +30% from +25% |
| | | | ||
− | {{Pro}} | + | {{Pro}}Detonates stickybombs near the crosshair and directly under your feet<br> |
− | {{Pro}} | + | {{Pro}}+8 max pipebombs out<br> |
− | {{ | + | {{Pro}}+100% clip size<br> |
− | {{ | + | {{Pro}}+100% max secondary ammo on wearer<br> |
− | {{ | + | {{Pro}}+30% faster firing speed<br> |
− | {{Con}} | + | {{Con}}0.4 sec slower bomb arm time<br> |
− | {{ | + | {{Con}}15% slower reload time<br> |
− | {{ | + | {{Con}}-25% explosive radius |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Sticky_Jumper.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Sticky Jumper]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "+50% clip size bonus"<br><br> |
− | - | + | -Reduced bonus secondary ammo to +100% from +200%<br><br> |
− | - | + | -Decreased max stickybombs out to -5 from -6<br><br> |
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Added "Allowed in Medieval mode" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}+50% clip size bonus<br> |
− | {{Pro}}+ | + | {{Pro}}+100% max secondary ammo on wearer<br> |
− | {{Pro}} | + | {{Pro}}No self inflicted blast damage taken<br> |
− | {{Con}}- | + | {{Con}}-100% damage penalty<br> |
− | {{Con}}- | + | {{Con}}-5 max stickybombs out<br> |
+ | {{Con}}Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Splendid_Screen.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Splendid Screen]]''' |
| align="left" | | | align="left" | | ||
− | + | -Decreased shield impact bonus to +66% from +70%<br><br> | |
+ | -Increased fire resistance to +30% from +20% | ||
| | | | ||
− | + | {{Pro}}+30% fire damage resistance on wearer<br> | |
+ | {{Pro}}+20% explosive damage resistance on wearer<br> | ||
+ | {{Pro}}+66% increase in charge impact damage<br> | ||
+ | {{Pro}}+50% increase in charge recharge rate<br> | ||
+ | {{Neutral}}Alt-Fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy. While charging, grants immunity to all debuffs.<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Tide_Turner.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Tide Turner]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "+15% fire damage resistance on wearer"<br><br> |
− | - | + | -Removed "+15% explosive damage resistance on wearer"<br><br> |
+ | -Removed "Melee kills refill 75% of your charge meter"<br><br> | ||
+ | -Added "Gain a 1 second speed boost with no cooldown anytime you take damage"<br><br> | ||
+ | -Added "+5% move speed on wearer (boots required)" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Gain a 1 second speed boost with no cooldown anytime you take damage<br> |
− | {{Pro}}+ | + | {{Pro}}+5% move speed on wearer (boots required)<br> |
− | {{Pro}} | + | {{Pro}}Full turning control while charging<br> |
− | {{Neutral}} | + | {{Con}}Taking damage while shield charging reduces remaining charging time<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}}Alt-Fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy. While charging, grants immunity to all debuffs.<br> |
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Quickiebomb_Launcher.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Quickiebomb Launcher]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "Able to destroy enemy stickybombs"<br><br> |
− | -Added " | + | -Removed "Up to +35% damage based on charge"<br><br> |
+ | -Increased arm time bonus to instant from -0.2 faster<br><br> | ||
+ | -Increased charge rate bonus to instant from +70%<br><br> | ||
+ | -Increased damage penalty to -20% from -15%<br><br> | ||
+ | -Added "Stickybombs fizzle 10 seconds after landing" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Instant charge rate<br> |
− | {{Pro}} | + | {{Pro}}Instant arm time<br> |
− | {{ | + | {{Con}}Stickybombs fizzle 10 seconds after landing<br> |
+ | {{Con}}-20% damage penalty<br> | ||
+ | {{Con}}-50% clip size | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Bottle.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Bottle]]''' |
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
− | |||
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Eyelander.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Eyelander]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "No random critical hits"<br><br> |
− | -Increased | + | -Increased max health penalty on wearer to -30 from -25<br><br> |
− | - | + | -Removed "If a shield is equipped, every head taken raises shield damage by 4 to a maximum of 5 times."<br><br> |
+ | -Removed healing 15 hp on kill<br><br> | ||
+ | -Added "On kill (after the 4th kill): Gain a 4 second speed boost" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On kill (up to 4): Increase move speed (+7.5%) and max health (+15) on wearer<br> |
− | {{Pro}} | + | {{Pro}}On kill (after the 4th): Gain a 4 second speed boost<br> |
− | {{ | + | {{Con}}-30 max health on wearer<br> |
− | {{Neutral}} | + | {{Neutral}}Bonus melee range, but slower deploy time<br> |
− | {{Neutral}} | + | {{Neutral}}Heads and their bonuses are lost on death |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Scotsman's_Skullcutter.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Scotsman's Skullcutter]]''' |
| align="left" | | | align="left" | | ||
− | -Increased | + | -Increased damage bonus to +30% from +20%<br><br> |
− | -Increased | + | -Increased move speed penalty to -20% from -15%<br><br> |
− | | | + | -Added "30% slower firing speed"<br><br> |
− | {{Pro}} | + | -Extended melee range to +66% from +37% |
− | {{ | + | | |
− | {{ | + | {{Pro}}+30% damage bonus<br> |
− | {{Neutral}} | + | {{Con}}20% slower move speed while active<br> |
+ | {{Con}}30% slower firing speed<br> | ||
+ | {{Neutral}}Extended melee range, but slower deploy time | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Claidheamh_Mòr.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Claidheamh Mòr]]''' |
| align="left" | | | align="left" | | ||
− | -Removed | + | -Removed "When weapon is active"<br><br> |
− | + | -Removed "Melee kills refill 25% of your charge meter"<br><br> | |
− | - | + | -Removed "15% damage vulnerability on wearer"<br><br> |
− | + | -Removed "No random critical hits"<br><br> | |
− | -Added | + | -Added "Ammo boxes collected also refill your charge meter"<br> |
− | '''NOTE''': | + | '''NOTE''': The size of the box refills a certain amount of the meter<br> |
− | - | + | '''NOTE''': This blocks picking up ammo packs while charging<br><br> |
+ | -Added "Melee hits refill 20% of your charge meter"<br><br> | ||
+ | -Increased bonus charge duration to +100% from +50%<br><br> | ||
+ | -Added "-50% max Primary & Secondary ammo on wearer"<br><br> | ||
+ | -Added "-25% decreased in charge recharge rate" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Ammo boxes collected also refill your charge meter<br> |
− | {{Pro}} | + | {{Pro}}Melee hits refill 20% of your charge meter<br> |
− | {{Pro}} | + | {{Pro}}+100% charge duration<br> |
− | {{Con}} | + | {{Con}}-50% max Primary & Secondary ammo on wearer<br> |
− | {{Con}}- | + | {{Con}}-25% decreased in charge recharge rate<br> |
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Ullapool_Caber.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Ullapool Caber]]''' |
| align="left" | | | align="left" | | ||
− | + | -Removed "No random critical hits"<br><br> | |
+ | -Increased base damage penalty to -70% from -15%<br><br> | ||
+ | -Increased explosion damage to 100 from 75<br><br> | ||
+ | -Added "Once exploded, this weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much"<br><br> | ||
+ | -Added "When a shield is not equipped: +75% melee damage bonus"<br><br> | ||
+ | -Added "Weapon can taunt kill, but deals reduced damage if Caber is currently exploded"<br><br> | ||
+ | -Added "This weapon is crit-boosted while blast jumping"<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | + | {{Pro}}When a shield is not equipped: +75% melee damage bonus<br> | |
+ | {{Pro}}This weapon is crit-boosted while blast jumping<br> | ||
+ | {{Pro}}This causes a small explosion on hit, up to 100 dmg<br> | ||
+ | {{Con}}When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br> | ||
+ | {{Con}}-70% base damage penalty<br> | ||
+ | {{Con}}20% slower firing speed<br> | ||
+ | {{Neutral}}Bonus melee range, but slower deploy time<br> | ||
+ | {{Neutral}}Weapon can taunt kill, but deals reduced damage if Caber is currently exploded<br> | ||
+ | {{Neutral}}Once exploded, this weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much<br> | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Persian_Persuader.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Persian Persuader]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "Ammo boxes collected also refill your charge meter"<br><br> |
− | -Removed "- | + | -Removed "Melee hits refill 20% of your charge meter"<br><br> |
− | -Added " | + | -Removed "-80% max Primary ammo on wearer"<br><br> |
− | -Added " | + | -Removed "-80% max Secondary ammo on wearer"<br><br> |
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"<br><br> | ||
+ | -Added "-50% healing penalty from all sources, except when picking up health and ammo packs"<br><br> | ||
+ | -Added "-50% ammo from Dispensers and Payload carts on wearer"<br><br> | ||
+ | -Added "25% slower firing speed" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack<br> |
− | {{Con}} | + | {{Con}}-50% healing penalty from all sources, except when picking up health and/or ammo packs<br> |
+ | {{Con}}-50% ammo from Dispensers and Payload carts on wearer<br> | ||
+ | {{Con}}25% slower firing speed<br> | ||
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | | + | |} |
− | < | + | |
− | + | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Heavy - Class Changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full New Stats | ||
+ | |- | ||
+ | <!-- HEAVY CLASS --> | ||
| align="left" | | | align="left" | | ||
− | - | + | -Added "(Ability) 33% reduction in push force taken from damage and airblasts"<br><br> |
− | - | + | -Increased base move speed to 80% (240 Hu/s) from 77% (230 Hu/s)<br><br> |
− | + | -Increased max health to 400 from 300, but cannot be overhealed<br><br> | |
− | - | + | -Added "+33% melee range" to all Melee weapons |
− | -Added " | ||
− | |||
| | | | ||
− | + | (Ability) 33% reduction in push force taken from damage and airblasts<br> | |
− | + | |- | |
− | { | + | |} |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
+ | ! colspan="1" class="header" | Heavy - Minigun Changes | ||
|- | |- | ||
− | + | <!-- HEAVY HERE --> | |
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | + | {{Pro}}Miniguns are 50% more accurate<br><br> | |
− | + | {{Pro}}Decreased base spin down time to 0.75 seconds from 0.87<br><br> | |
− | + | {{Pro}}Added "When fully spun up: Gain 15% damage resistance" to all Primaries (Except Brass Beast gains 30%)<br><br> | |
− | + | {{Pro}}Removed "All Miniguns now have one-second damage and accuracy ramp up after being spun up" penalty<br><br> | |
− | + | {{Pro}}When spun up and not firing: The user's move speed will only be reduced by -33%<br><br> | |
− | {{Pro}} | + | {{Con}}When spun up and firing: The user's move speed will be reduced by -66%<br> |
− | {{Pro}} | + | '''NOTE''': While using the Brass Beast, the user is slowed down to -75% regardless of firing or not<br> |
− | {{Con}} | + | '''NOTE''': This overrides the base -53% move speed penalty when aiming<br><br> |
− | + | {{Con}}Shoots 8 bullets instead of 4, but has a 70% damage penalty<br> | |
− | + | '''NOTE''': A point blank single shot was 54 and is being reduced to 32<br><br> | |
− | + | {{Con}}Increased base spin up time to 1 second from 0.87 | |
− | ''' | ||
− | |||
− | |||
− | - | ||
− | |||
− | |||
− | - | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | : | ||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan=" | + | ! colspan="1" class="header" | Heavy - Edible Changes |
|- | |- | ||
− | + | <!-- HEAVY HERE --> | |
− | |||
− | |||
− | <!-- | ||
| align="left" | | | align="left" | | ||
− | - | + | -Increased number of bites to 5 from 4<br> |
− | - | + | '''NOTE''': This slows down the eating animation, so the user will take longer to move away<br><br> |
− | - | + | -Decreased HP recovered per bite to 60 from 75<br> |
− | - | + | '''NOTE''': The user will get the same amount of HP back in 5 bites instead of 4, due to the change from above<br><br> |
− | + | -No longer can recharge if you pick up a health pack while being at full health<br><br> | |
− | ( | + | -No longer able to pick up after thrown, unless user has the "Holiday Punch" active<br><br> |
+ | -All edibles count as a medium health packs once thrown<br><br> | ||
+ | -Added "Extinguishing teammates (or disguised enemy Spies) restores 80 health"<br><br> | ||
+ | -Added "Healing teammates (or disguised enemy Spies) reduces cooldown by -33%"<br><br> | ||
+ | -Added "While eating: Gain +25% bonus healing from all sources" | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | | + | ! colspan="3" class="header" | Heavy - Modified Official Weapons |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 3,335: | Line 3,570: | ||
! class="header" width="40%" | Full New Stats | ! class="header" width="40%" | Full New Stats | ||
|- | |- | ||
− | <!-- | + | <!-- HEAVY HERE --> |
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Minigun.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Minigun]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Heavy Minigun Changes" tab |
| | | | ||
− | + | -See additional changes in "Heavy Minigun Changes" tab | |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Natascha.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Natascha]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "20% damage resistance when below 50% health and spun up"<br><br> |
− | -Removed " | + | -Removed "30% slower spin up time"<br><br> |
− | -Removed " | + | -Removed "-25% damage penalty"<br><br> |
− | - | + | -Added "When fully spun up: Slows down enemies around you (225 Hu) in a radius by 20%"<br><br> |
− | - | + | -The on hit slowdown system now scales between -50% at close range and -10% at max range. Additional, it's based off of the target's current move speed instead of slowing down every class to the same reduced move speed.<br><br> |
− | -Added " | + | -Reduced max distance slow-down effect falloff to 1200 Hu from 1350 Hu<br><br> |
− | - | + | -Added "No knockback against enemies"<br><br> |
+ | -Added "100% less accurate"<br> | ||
+ | '''NOTE''': Since Miniguns are 50% more accurate, this is more like default bullet spread when compared to vanilla Miniguns. | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}When fully spun up: Slows down enemies around you in a radius by 20%<br> |
− | {{Pro}} | + | {{Pro}}On hit: Slows down enemy players based on distance and move speed<br> |
− | {{ | + | {{Pro}}No knockback against enemies<br> |
+ | {{Con}}100% less accurate | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Brass_Beast.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Brass Beast]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "20% damage resistance when below 50% health and spun up"<br><br> |
− | - | + | -Increased bonus damage to +25% from +20%<br><br> |
− | + | -Added "50% slower spin down time" | |
− | |||
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}+25% damage bonus<br> |
− | {{Pro}} | + | {{Con}}50% slower spin up and spin down time<br> |
− | {{ | + | |- |
− | {{ | + | | align="center" | [[File:Backpack_Tomislav.png|100px]]<br> |
+ | <small>Primary</small><br> | ||
+ | '''[[Tomislav]]''' | ||
+ | | align="left" | | ||
+ | -Increased accurate bonus to +33% from +20%<br><br> | ||
+ | -Increased fire rate penalty to -30% from -20%<br><br> | ||
+ | -Increased spin up bonus to +33% from +20%<br><br> | ||
+ | -Added "+33% faster spin down time" | ||
+ | | | ||
+ | {{Pro}}Silent killer: No barrel spin sound<br> | ||
+ | {{Pro}}+33% faster spin up and down time<br> | ||
+ | {{Pro}}33% more accurate<br> | ||
+ | {{Con}}30% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Huo-Long_Heater.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Huo-Long Heater]]''' | ||
+ | | align="left" | | ||
+ | -Removed "25% damage bonus vs burning players"<br><br> | ||
+ | -Removed "10% direct damage penalty"<br><br> | ||
+ | -Decreased ammo drained while spun up to 3 from 4<br><br> | ||
+ | -Added "-75% afterburn damage penalty"<br><br> | ||
+ | -Increased fire pulse damage to 15 from 12<br><br> | ||
+ | -Increased the afterburn duration from the fire pulse to 10 seconds from 7.5<br><br> | ||
+ | -Added "Gain Heat with kills/assists even while using Heat"<br> | ||
+ | '''NOTE''': Kills give 20% and assist-kills give 10%<br><br> | ||
+ | -Added "Press 'Reload' or 'Special-Attack' at anytime to activate/deactivate Heat"<br><br> | ||
+ | -Added "While Heat is active: Gain full piercing incendiary bullets, but the additional ammo drained while spun up is doubled and -50% direct damage penalty"<br> | ||
+ | '''NOTE''': These bullets will ignite enemies for 10 seconds and will penetrate any number of targets. Additional, this will apply the new fire debuff.<br><br> | ||
+ | -Added "No ammo from Dispensers or ammo packs when active"<br><br> | ||
+ | -Added a new visual while Heat is active<br> | ||
+ | | | ||
+ | {{Pro}}Creates a ring of flames while spun up<br> | ||
+ | {{Pro}}Gain Heat with kills/assist-kills even while using Heat<br> | ||
+ | {{Pro}}Press 'Reload' or 'Special-Attack' at anytime to activate/deactivate Heat<br> | ||
+ | {{Con}}Consumes an additional 3 ammo per second while spun up<br> | ||
+ | {{Con}}No ammo from Dispensers or ammo packs when active<br> | ||
{{Con}}-75% afterburn damage penalty<br> | {{Con}}-75% afterburn damage penalty<br> | ||
− | {{ | + | {{Neutral}}While Heat is active: Gain full piercing incendiary bullets, but the additional ammo drained while spun up is doubled and -50% direct damage penalty<br> |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Shotgun]]''' |
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
− | + | | | |
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Sandvich.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Sandvich]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Heavy Edible Changes" tab |
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}On consumption: Self heal up to 300 HP<br> |
− | + | {{Neutral}}30 second recharge<br> | |
− | {{ | + | {{Neutral}}Alt-Fire: Share with a friend<br> |
− | {{ | + | {{Neutral}}Allowed in Medieval mode |
− | + | |- | |
− | + | | align="center" | [[File:Backpack_Dalokohs_Bar.png|100px]]<br> | |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Dalokohs Bar]]''' | |
− | {{Neutral}} | ||
− | |- | ||
− | | align="center" | [[File: | ||
− | <small> | ||
− | ''' | ||
| align="left" | | | align="left" | | ||
− | + | -Removed "Adds +50 max health for 30 seconds" including the overheal effect<br><br> | |
+ | -Increased recharge time to 30 seconds from 10<br><br> | ||
+ | -Added "-100% consumption healing effect"<br><br> | ||
+ | -Added "On consumption: For the next 10 seconds, 35% of all damage dealt is returned as health. Also, grants the user up to 20HP/s passive healing for the duration."<br><br> | ||
+ | -Added a new visual while under the effects | ||
| | | | ||
− | + | {{Pro}}On consumption: For the next 10 seconds, 35% of all damage dealt is returned as health. Also, grants the user up to 20HP/s passive healing for the duration.<br> | |
+ | {{Con}}-100% consumption healing effect<br> | ||
+ | {{Neutral}}30 second recharge<br> | ||
+ | {{Neutral}}Alt-Fire: Share with a friend<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Buffalo_Steak_Sandvich.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Buffalo Steak Sandvich]]''' |
| align="left" | | | align="left" | | ||
− | -Added "+10% | + | -Added "-100% consumption healing effect"<br><br> |
+ | -Decreased recharge time to 20 seconds from 30<br><br> | ||
+ | -Removed "+25% damage taken & mini-crits dealt" while under the effects<br><br> | ||
+ | -Reduced move speed bonus to +25% from +35%, but now stacks with other speed boosts<br><br> | ||
+ | -Added "Gain full reduction in push force taken from damage" while under the effects<br><br> | ||
+ | -Added "While under the effects: If the user doesn't get a Melee kill during the 10 second duration, then the user receives a -50% move speed penalty on wearer for 5 seconds"<br><br> | ||
+ | -Added a new visual while under the effects | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}While under the effects: Move speed is increased by 25% and gain full reduction in push force taken from damage for 10 seconds<br> |
− | {{ | + | {{Con}}While under the effects: User can only use Melee during the duration. Additional, if the user doesn't get a Melee kill during the main duration, then the user receives a -50% move speed penatly on wearer for 5 seconds.<br> |
− | {{Neutral}} | + | {{Con}}-100% consumption healing effect<br> |
+ | {{Neutral}}20 second recharge<br> | ||
+ | {{Neutral}}Alt-Fire: Share with a friend<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Family_Business.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Family Business]]''' |
| align="left" | | | align="left" | | ||
− | -Increased | + | -Increased damage penalty to -20% from -15%<br><br> |
− | + | -Added "20% more accurate" | |
− | |||
− | - | ||
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}20% more accurate<br> |
− | {{Pro}}+ | + | {{Pro}}+33% clip size<br> |
− | {{Pro}} | + | {{Pro}}+15% faster firing speed<br> |
− | {{Con}}- | + | {{Con}}-20% damage penalty |
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Second_Banana.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Second Banana]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Increased self healing penalty to -78.66% from -33%<br><br> |
− | - | + | -Increased recharge time to 30 seconds from 10<br><br> |
− | - | + | -Added "On consumption: Completely refills your Primary ammo, your Primary deals +25% more damage, and user gains 15% damage resistance for the next 10 seconds"<br><br> |
− | + | -Added "On consumption: Lose -50% move speed while deployed with your Primary for the next 10 seconds"<br><br> | |
− | -Added " | + | -Added a new visual while under the effects |
− | -Added | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On consumption: Completely refills your Primary ammo, your Primary deals +25% more damage, and user gains 15% damage resistance for the next 10 seconds<br> |
− | {{ | + | {{Con}}On consumption: Lose -50% move speed while deployed with your Primary for the next 10 seconds<br> |
− | {{ | + | {{Con}}-78.66% consumption healing effect<br> |
− | {{ | + | {{Neutral}}30 second recharge<br> |
− | {{ | + | {{Neutral}}Alt-Fire: Share with a friend<br> |
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Fists.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Fists]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Heavy - Class Changes" tab |
− | |||
− | |||
− | |||
| | | | ||
− | + | {{Pro}}+33% melee range | |
− | {{Pro}}+ | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Killing_Gloves_of_Boxing.png|100px]]<br> |
− | <small>[[ | + | <small>[[Melee]]</small><br> |
− | ''' | + | '''Killing Gloves of Boxing''' |
| align="left" | | | align="left" | | ||
− | -Increased | + | -Increased the 100% critical chance duration to 6 seconds from 5<br><br> |
− | -Added " | + | -Added "On assist-kill: Gain 6 seconds of mini-crits for all of your weapons"<br><br> |
− | + | -Added "On kill or assist-kill: User is marked for death for 3 seconds"<br><br> | |
− | + | -Added "Gloves are soft and don't cause knockback on hit"<<br><br> | |
+ | -Increased firing speed penalty to 25% from 20% | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On kill: Gain 6 seconds of crits for all of your weapons<br> |
− | {{Pro}} | + | {{Pro}}On assist-kill: Gain 6 seconds of mini-crits for all of your weapons<br> |
− | {{Pro}} | + | {{Pro}}+33% melee range<br> |
− | {{Con}} | + | {{Con}}On kill or assist-kill: User is Marked-for-Death for 3 seconds<br> |
− | {{Con}} | + | {{Con}}25% slower firing speed<br> |
− | {{Neutral}} | + | {{Neutral}}Gloves are soft and don't cause knockback on hit |
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Gloves_of_Running_Urgently.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Gloves of Running Urgently]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "This weapon holsters 50% slower"<br><br> |
− | - | + | -Increased max health drain to -25 from -10<br><br> |
− | - | + | -Increased move speed bonus to +33% from +30%<br><br> |
− | - | + | -Increased the minimum HP to 1 HP from 100<br><br> |
− | - | + | -Removed the "accelerated drain" when switching back and forth between weapons<br><br> |
+ | -Added a new particle system that will visually show any player how much missing health you have | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}+33% melee range<br> |
− | + | {{Pro}}+33% faster move speed while active<br> | |
− | + | {{Con}}Maximum health is drained while weapon is active (-25 hp/sec) | |
− | {{Pro}}+ | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Warrior's_Spirit.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Warrior's Spirit]]''' |
| align="left" | | | align="left" | | ||
− | + | -Removed "+30% damage vulnerability while active"<br><br> | |
+ | -Increased hp restored on kill to +80 from +50<br><br> | ||
+ | -Added "On miss: Punch yourself for 100 hp! You coward!"<br><br> | ||
+ | -Added "+40 health restored on assist-kill"<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | + | {{Pro}}+33% melee range<br> | |
+ | {{Pro}}+30% damage bonus<br> | ||
+ | {{Pro}}+80 health restored on kill<br> | ||
+ | {{Pro}}+40 health restored on assist-kill<br> | ||
+ | {{Con}}On miss: Punch yourself for 100 hp! You coward!<br> | ||
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Fists_of_Steel.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Fists of Steel]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "-40% damage from ranged sources while active"<br><br> |
− | -Removed " | + | -Removed "This weapon holsters 100% slower"<br><br> |
+ | -Removed "-40% maximum overheal on wearer"<br><br> | ||
+ | -Removed "-40% health from healers on wearer"<br><br> | ||
+ | -Added "-25% damage taken from all sources, except from melee while active"<br><br> | ||
+ | -Increased melee vulnerability to +200% from +100%<br><br> | ||
+ | -Added "66% slower overall weapon switching" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}+33% melee range<br> |
− | {{Pro}} | + | {{Pro}}-25% damage taken from all sources, except from melee while active<br> |
− | + | {{Con}}+200% damage vulnerability from melee sources while active<br> | |
− | {{Con}} | + | {{Con}}66% slower overall weapon switching |
− | {{Con}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Eviction_Notice.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Eviction Notice]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Reduced firing speed to -25% from +40%<br><br> |
− | -Removed "- | + | -Decreased move speed bonus to +10% from +15%<br><br> |
− | - | + | -Removed "-60% damage penalty"<br><br> |
− | -Added " | + | -Removed "Maximum health is drained while item is active"<br><br> |
− | -Added " | + | -Increased speed boost on hit to 4 seconds from 3<br><br> |
+ | -Added "On teammate: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds"<br><br> | ||
+ | -Added "On teammate or enemy hit: User can't switch from melee for 4 seconds"<br><br> | ||
+ | -Added "-20% max primary and secondary ammo on wearer"<br><br> | ||
+ | -Added "33% slower secondary recharge rate on wearer" | ||
| | | | ||
− | + | {{Pro}}On teammate or enemy hit: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds<br> | |
− | + | {{Pro}}+10% faster move speed while active<br> | |
− | + | {{Pro}}+33% melee range<br> | |
− | + | {{Con}}On teammate or enemy hit: User can't switch from Melee for 4 seconds<br> | |
− | + | {{Con}}-20% max Primary and Secondary ammo on wearer<br> | |
− | + | {{Con}}33% slower secondary recharge rate on wearer<br> | |
+ | {{Con}}25% slower firing speed | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Holiday_Punch.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Holiday Punch]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "While active: User is able to pick up their own edible for 80 health"<br><br> |
− | -Added " | + | -Added "On kill with your Primary: Gain crits for 1 second for this weapon"<br><br> |
− | - | + | -Added "On assist-kill with your Primary: Gain crits for 0.5 seconds for this weapon"<br><br> |
− | + | -Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"<br><br> | |
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | {{Pro}}+33% | + | {{Pro}}While active: User is able to pick up their own edible for 80 health<br> |
− | {{Con}} | + | {{Pro}}On kill with your Primary: Gain crits for 1 second for this weapon<br> |
− | {{ | + | {{Pro}}On assist-kill with your Primary: Gain crits for 0.5 seconds for this weapon<br> |
+ | {{Pro}}Always critical hit from behind<br> | ||
+ | {{Pro}}Critical hit forces victim to laugh<br> | ||
+ | {{Pro}}+33% melee range<br> | ||
+ | {{Pro}}On hit: Force enemy to laugh who also has this same weapon active<br> | ||
+ | {{Con}}Critical hits do no damage<br> | ||
+ | {{Neutral}}The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored<br> | ||
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | | + | |} |
− | < | + | |
− | + | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Engineer - Class Changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full New Stats | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
| align="left" | | | align="left" | | ||
− | + | -Added "(Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers" (900 Hu, AKA x2 Soldier banner radius) | |
− | |||
− | -Added " | ||
− | |||
− | |||
| | | | ||
− | + | (Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers | |
− | + | |- | |
− | { | + | {| class="wikitable grid collapsible autocollapse" width="100%" |
− | + | ! colspan="3" class="header" | Engineer - PDA and Sentries Changes/Additions | |
− | + | |- | |
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
|- | |- | ||
− | | align="center" | [[File: | + | <!-- ENGINEER CLASS --> |
− | + | | align="center" | [[File:Backpack_PDA.png|100px]]<br> | |
− | ''' | + | '''Construction/Destruction PDA''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "Able to build Dispensers in Medieval mode"<br><br> |
− | -Increased | + | -Increased default Dispenser range by +50%<br><br> |
− | - | + | -Increased the rotate speed when placing a building by 100% |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Sentry_Rocket.png|100px]]<br> |
− | < | + | '''Sentry Rockets''' |
− | ''' | + | | align="left" | |
+ | -Increased projectile speed to 3000 Hu from 1100 Hu<br><br> | ||
+ | -Decreased damage by 33%<br> | ||
+ | '''NOTE''': Reduced max damage at point blank to 100 from 150<br><br> | ||
+ | -Increased metal refill cost to 5 from 2<br> | ||
+ | '''NOTE''': Normally, it would take 40 metal to refill all of the rockets, but now it takes 100 metal | ||
+ | |- | ||
+ | | align="center" | [[File:RED_Level_1_Sentry_Gun.png|50px]][[File:Red_Mini_Sentry.png|70px]]<br> | ||
+ | '''Sentry Gun and Mini-Sentry''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Overall DPS has slightly increased for both the Sentry/Mini-Sentry due to how often this damage is updated on the server to 66 times per second instead of 20 times per second<br> |
− | + | '''NOTE''': This fix was meant for the Wrangler's x2 fire rate multiplier<br><br> | |
− | - | + | -Increased Sentry Gun damage to 20 from 19 for point blank shots<br> |
− | + | '''NOTE''': This doesn't include the Mini-Sentry | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Red_Mini_Sentry.png|70px]]<br> |
− | + | '''Mini-Sentry''' | |
− | ''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Reduced build cost to 75 metal from 100<br> |
− | - | + | '''NOTE''': We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build<br><br> |
− | - | + | -'''NEW NOTE''': The Mini-Sentry actually has a +33% firing speed bonus (not +50%) when compared to the default Sentry Gun |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | | + | | align="center" | |
− | + | '''Mini-Dispenser'''<br> | |
− | ''' | + | (When using the Gunslinger) |
| align="left" | | | align="left" | | ||
− | + | {{Pro}}Dispenses as the same rate as a normal LV1<br> | |
− | + | {{Pro}}+100% Dispenser radius<br> | |
− | + | {{Pro}}Costs 75 metal to build<br> | |
− | + | {{Neutral}}Starts at only 50 health when first deployed and builds up to 100 HP over the course of the build animation.<br> | |
− | + | {{Neutral}}Cannot be upgraded. The owner and other Engineers can still repair this building.<br> | |
− | + | {{Con}}Drops zero metal when destroyed | |
− | {{ | + | |- |
− | + | | align="center" | | |
− | + | '''Mini-Teleporter'''<br> | |
− | + | (When using the Gunslinger) | |
− | |||
− | {{ | ||
− | {{ | ||
− | {{ | ||
− | {{Neutral}} | ||
− | {{ | ||
− | |- | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | < | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}}Recharges within 1.5 seconds<br> | |
− | + | {{Pro}}Costs 25 metal to build<br> | |
− | + | {{Neutral}}Starts at only 50 health when first deployed and builds up to 100 HP over the course of the build animation.<br> | |
− | + | {{Neutral}}Cannot be upgraded. The owner and other Engineers can still repair this building.<br> | |
− | + | {{Con}}Drops zero metal when destroyed<br> | |
− | + | {{Con}}After 6 uses, the entrance is auto-matically destroyed | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | - | ||
− | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | | + | ! colspan="3" class="header" | Engineer - Modified Official Weapons |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 3,702: | Line 3,933: | ||
! class="header" width="40%" | Full New Stats | ! class="header" width="40%" | Full New Stats | ||
|- | |- | ||
− | <!-- | + | <!-- ENGINEER HERE --> |
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''Shotgun]]''' |
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
| | | | ||
− | + | '''NO CHANGE''' | |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Frontier_Justice.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Frontier Justice]]''' |
| align="left" | | | align="left" | | ||
− | -Added | + | -Added "20% more accurate"<br><br> |
− | + | -Added "-50% primary ammo on wearer"<br><br> | |
− | + | -Removed "No random critical hits" | |
− | |||
− | |||
− | -Added " | ||
− | |||
− | - | ||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed<br> |
− | {{Pro}} | + | {{Pro}}20% more accurate<br> |
− | |||
− | |||
{{Con}}-50% clip size<br> | {{Con}}-50% clip size<br> | ||
− | {{Con}}-50% | + | {{Con}}-50% primary ammo on wearer<br> |
− | + | {{Neutral}}Revenge crits are lost on death | |
− | |||
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | | + | | align="center" | [[File:Backpack_Widowmaker.png|100px]]<br> |
− | [[File: | + | <small>Primary</small><br> |
− | <small> | + | '''[[Widowmaker]]''' |
− | ''' | ||
− | [[ | ||
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | - | + | -Increased bonus damage to your Sentry Gun's target to +20% from 10%<br><br> |
− | - | + | -Reduced metal cost per shot to -25 from -30 |
− | - | ||
− | - | ||
| | | | ||
− | {{ | + | {{Pro}}On hit: Damage dealt is returned as ammo<br> |
− | {{Pro}} | + | {{Pro}}20% increased damage to your Sentry's target<br> |
− | + | {{Con}}Per Shot: -25 ammo<br> | |
− | + | {{Con}}Uses metal for ammo<br> | |
− | + | {{Neutral}}No reload necessary | |
− | <br> | ||
− | {{ | ||
− | {{ | ||
− | |||
− | <br> | ||
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Pomson_6000.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Pomson 6000]]''' |
| align="left" | | | align="left" | | ||
− | ''' | + | -Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br><br> |
+ | -Removed "On Hit: Victim loses up to 20% cloak"<br><br> | ||
+ | -Removed "Deals only 20% damage to buildings"<br><br> | ||
+ | -Removed hidden clip size penalty<br><br> | ||
+ | -Added hidden "+24% faster firing speed"<br> | ||
+ | '''NOTE''': Now it matches the Shotgun<br><br> | ||
+ | -Added hidden "4% slower reload time"<br> | ||
+ | '''NOTE''': Now it matches the Shotgun<br><br> | ||
+ | -Added "On hit: Reduces Medi Gun healing given and healing from all sources received"<br> | ||
+ | '''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot will apply a -10% healing reduction for 8 seconds | ||
| | | | ||
− | {{ | + | {{Pro}}Does not require ammo<br> |
− | {{ | + | {{Pro}}Projectile cannot be deflected<br> |
− | {{Pro}} | + | {{Pro}}On hit: Reduces Medi Gun healing given and healing from all sources received<br> |
− | {{ | + | {{Con}}–20% damage penalty<br> |
− | {{ | + | {{Neutral}}Healing effect is reduced over distance and duration is increased over distance |
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Rescue_Ranger.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Rescue Ranger]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "-50% max primary ammo on wearer"<br><br> |
− | -Added " | + | -Added "-33% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer" |
− | - | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Alt-Fire: Use 100 metal to pick up buildings from long range<br> |
− | {{Pro}} | + | {{Pro}}Fires a special bolt that can repair friendly buildings<br> |
− | {{ | + | {{Con}}-34% clip size<br> |
− | {{Con}}- | + | {{Con}}-33% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer<br> |
− | {{Con}}- | + | {{Con}}Self Mark-for-Death when hauling buildings, and a few seconds after redeployment<br> |
+ | {{Con}}4-to-1 health-to-metal ratio when repairing buildings | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Pistol.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Pistol]]''' |
| align="left" | | | align="left" | | ||
− | '''NO CHANGE''' | + | '''NO CHANGE''' |
| | | | ||
− | '''NO CHANGE''' | + | '''NO CHANGE''' |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Wrangler.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Wrangler]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Reduced shield resistance to 33% from 66%<br><br> |
− | - | + | -Fixed the x2 firing speed bonus while controlling your Sentry/Mini-Sentry<br> |
− | - | + | '''NOTE''': Before this fix, the Sentry Gun would gain +66.07% and the Mini-Sentry would gain +97.56%. Now, both will gain +100% firing speed.)<br><br> |
− | - | + | -Fixed the firing speed bonus multiplier given to Sentry Rockets<br> |
+ | '''NOTE''': Sentry rockets normally fire without being wrangled every 3 seconds. Sentry rockets should be firing every 2 seconds with the Wrangler's x2 firing speed multiplier, but it's only increased to every 2.3 seconds from the un-wrangled 3 seconds.) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Your Sentry gains double firing rate and a laser pointer to assist in aiming<br> |
− | {{Pro}} | + | {{Pro}}Wrangled Sentries gain a shield that reduces all damage by 33%<br> |
− | {{ | + | {{Con}}Wrangled Sentries reduces all repairing by 66%<br> |
− | {{ | + | {{Con}}Sentries are disabled for 3 seconds after un-wrangling<br> |
− | {{Neutral}} | + | {{Neutral}}Take manual control of your Sentry |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Short_Circuit.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Short Circuit]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "No random critical hits"<br><br> |
− | - | + | -Removed current Primary-Fire effect<br><br> |
− | + | -Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal"<br><br> | |
− | - | + | -Technically removed "Per Shot: -5 ammo" |
− | |||
− | -Added "15 | ||
− | - | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack<br> |
− | {{Pro}} | + | {{Pro}}Alt-Fire: Launches a projectile-consuming energy ball, but costs 65 metal per attack<br> |
− | {{ | + | {{Con}}Cannot pick up buildings when active<br> |
− | {{ | + | {{Con}}Uses metal for ammo<br> |
− | {{ | + | {{Neutral}}No reload necessary |
− | + | |- | |
− | + | | align="center" | [[File:Backpack_Wrench.png|100px]]<br> | |
− | + | <small>Melee</small><br> | |
+ | '''[[Wrench]]''' | ||
+ | | align="left" | | ||
+ | '''NO CHANGE''' | ||
+ | | | ||
+ | '''NO CHANGE''' | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Gunslinger.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Gunslinger]]''' |
| align="left" | | | align="left" | | ||
− | |||
− | |||
− | |||
-Removed "No random critical hits"<br><br> | -Removed "No random critical hits"<br><br> | ||
− | - | + | -Increased the punch combo timer to 1.5 seconds from ~.8 seconds<br><br> |
+ | -Changed (and reduced) "Sentry build speed increased by 150%" to "All buildings build speed increased by 100%"<br><br> | ||
+ | -Changed the "Replaces the Sentry with a Mini-Sentry" stat to "Replaces all buildings with mini versions"<br><br> | ||
+ | -Added "No move speed penalty while hauling buildings" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}No move speed penalty while hauling buildings<br> |
− | {{Pro}}+ | + | {{Pro}}+25 max health on wearer<br> |
− | {{Pro}} | + | {{Pro}}All buildings build speed increased by 100%<br> |
− | + | {{Pro}}Third successful punch in a row always crits<br> | |
− | {{ | + | {{Neutral}}Replaces all buildings with mini versions |
− | |||
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Southern_Hospitality.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Southern Hospitality]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "No random critical hits"<br><br> |
− | - | + | -Removed "20% fire damage vulnerability on wearer"<br><br> |
− | - | + | -Added "+15% bullet damage vulnerability on wearer"<br><br> |
− | -Increased | + | -Added "One hit destroys any Sapper"<br><br> |
− | | | + | -Increased bleed duration to 8 seconds from 5<br><br> |
− | {{Pro}} | + | -Added "Bonus melee range, but slower deploy time" |
− | {{Pro}} | + | | |
− | {{ | + | {{Pro}}One hit destroys any sapper<br> |
− | + | {{Pro}}On hit: Bleed for 8 seconds<br> | |
− | {{Neutral}} | + | {{Con}}+15% bullet damage vulnerability on wearer<br> |
− | + | {{Neutral}}Bonus melee range, but slower deploy time | |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Jag.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Jag]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Changed damage penalty "vs buildings" to "vs Sappers"<br><br> |
− | + | -Removed "-25% damage penalty vs players"<br><br> | |
− | -Removed " | + | -Added "20% slower upgrade rate"<br><br> |
− | - | + | -Increased construction hit bonus to +33% from +30% |
− | - | ||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Construction hit speed boost increased by 33%<br> |
− | {{Pro}}+ | + | {{Pro}}+15% faster firing speed<br> |
− | + | {{Con}}-50% damage penalty vs Sappers<br> | |
− | {{Con}} | + | {{Con}}20% slower repair rate<br> |
− | {{ | + | {{Con}}20% slower upgrade rate |
− | {{ | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Eureka_Effect.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Eureka Effect]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "-50% metal cost when constructing or upgrading teleporters"<br><br> |
− | -Removed " | + | -Removed "Construction hit speed boost decreased by 50%"<br><br> |
− | -Increased | + | -Increased metal reduction from metal sources to -25% from -20%<br><br> |
− | - | + | -Added "User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter"<br><br> |
− | - | + | -Added "Teleporters can be used in both directions"<br><br> |
− | -Added " | + | -Added after using the teleport taunt to teleport back to spawn, it will replenish your health and metal. Additional, any debuffs on the user will be removed.<br><br> |
− | | | + | -Added full knockback resistance during the taunt<br><br> |
− | {{Pro}} | + | -Added "-25% ammo from pickups, Dispensers, and/or Payload carts on wearer"<br><br> |
− | {{Pro}} | + | -Added "On death: User's exit teleporter is auto-matically destroyed" |
− | {{ | + | | |
− | {{Con}}- | + | {{Pro}}Press "Reload" to choose to teleport to spawn or your exit teleporter<br> |
− | {{Con}}- | + | {{Pro}}User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter<br> |
+ | {{Pro}}Teleporters can be used in both directions<br> | ||
+ | {{Con}}-25% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer<br> | ||
+ | {{Con}}On death: User's exit teleporter is auto-matically destroyed<br> | ||
+ | {{Neutral}}Teleporting back to spawn will replenish your health and metal. Additional, any debuffs on the user will be removed. Lastly, the user gains full knockback resistance during the taunt so the taunt can't be canceled whatsoever. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Medic - Class Changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full New Stats | ||
|- | |- | ||
− | + | <!-- MEDIC CLASS --> | |
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | ''' | + | -Added "(Ability) Able to see enemy health"<br><br> |
+ | -Added "This weapon will reload automatically when not active" to all Primaries<br><br> | ||
+ | -User can now see their UberCharge percentage while their Primary is active<br><br> | ||
+ | '''NOTE''': All health regeneration numbers are doubled while healing a hurt Patient<br> | ||
+ | '''NOTE''': 3 HP/s (Min regen when user was recently hurt, then starts to scale after a few seconds)<br> | ||
+ | '''NOTE''': 6 HP/s (Max regen) | ||
| | | | ||
− | + | (Ability) Able to see enemy health<br> | |
+ | (Ability) Health regeneration | ||
|- | |- | ||
− | | | + | |} |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
− | + | ! colspan="2" class="header" | Medic - Secondary Changes | |
− | + | |- | |
− | + | ! class="header" width="50%" | Changes | |
− | - | + | ! class="header" width="50%" | Full New Stats |
− | - | + | |- |
− | - | + | <!-- MEDIC CLASS --> |
− | + | | align="left" | | |
− | + | -Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" | |
− | -Added " | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Match the speed of any faster heal target<br> |
− | {{ | + | {{Con}}While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence |
− | + | |- | |
− | { | + | |} |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
+ | ! colspan="3" class="header" | Medic - Modified Official Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full New Stats | ||
|- | |- | ||
− | | align="center" | [[File: | + | <!-- MEDIC HERE --> |
− | <small> | + | | align="center" | [[File:Backpack_Syringe_Gun.png|100px]]<br> |
− | ''' | + | <small>Primary</small><br> |
+ | '''[[Syringe Gun]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Medic - Class Changes" tab |
− | - | ||
− | |||
− | |||
− | |||
| | | | ||
− | + | {{Neutral}}This weapon will reload automatically when not active | |
− | |||
− | |||
− | {{Neutral}}This weapon | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Blutsauger.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Blutsauger]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "On Hit: Gain up to +3 health"<br><br> |
− | + | -Removed "-2 health drained per second on wearer"<br><br> | |
− | + | -Added "On hit: Apply Mad Milk for 3 seconds"<br> | |
− | -Removed " | + | '''NOTE''': The healing percentage is 35% due to the Mad Milk change<br><br> |
− | - | + | -Added "Disables self health regen while active" |
− | |||
− | -Added " | ||
− | '''NOTE''': The | ||
− | |||
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}On hit: Apply Mad Milk for 3 seconds<br> |
− | + | {{Con}}Disables self health regen while active<br> | |
− | + | {{Neutral}}This weapon will reload automatically when not active | |
− | {{Con}} | ||
− | {{Neutral}}This weapon | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Crusader's_Crossbow.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Crusader's Crossbow]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Reduced point blank heal to 50 from 75<br> |
− | + | '''NOTE''': Max heal is still 150<br><br> | |
− | -Increased | + | -Increased Primary ammo penalty to -80% from -75%<br><br> |
− | -Increased | + | -Increased projectile speed to 3000 Hu from 2400 Hu<br> |
− | + | '''NOTE''': This mostly fixes the problem that if you are too close to a teammate that the projectile wouldn't hit. Now you can be somewhat as close as possible to a teammate and the projectile should be able to hit to heal them.<br><br> | |
− | -Added " | + | -Added "10% slower reload time" |
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Fires special bolts that heal teammates and deals damage based on distance traveled<br> |
− | {{ | + | {{Con}}-80% max primary ammo on wearer<br> |
− | + | {{Con}}10% slower reload time<br> | |
− | {{Con}} | + | {{Con}}No headshots<br> |
− | {{Con}} | + | {{Neutral}}75 dmg (point blank) to 150 dmg (long range)<br> |
− | {{ | + | {{Neutral}}50 health (point blank) to 150 health (long range)<br> |
− | {{ | + | {{Neutral}}This weapon will reload automatically when not active<br> |
− | {{Neutral}} | + | {{Neutral}}Allowed in Medieval mode |
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Overdose.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Overdose]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +12.5%"<br><br> |
− | + | -Added "When weapon is active: Lose 2% UberCharge per second"<br><br> | |
− | + | -Increased move speed bonus while active to +25% from +20%<br><br> | |
− | - | + | -Removed "-15% damage penalty" |
− | |||
− | - | ||
− | |||
− | - | ||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +25%<br> |
− | {{ | + | {{Pro}}While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +12.5%<br> |
− | + | {{Con}}When weapon is active: Lose 2% UberCharge per second<br> | |
− | {{Con}} | + | {{Neutral}}This weapon will reload automatically when not active |
− | {{Neutral}}This weapon | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Medi_Gun.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Medi Gun]]''' | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | < | ||
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Medic - Secondary Changes" tab |
− | - | ||
− | |||
− | |||
− | |||
| | | | ||
− | + | {{Neutral}}UberCharge: Grants Patient and the user invulnerability<br> | |
− | + | {{Neutral}}While UberCharged, switching targets will cause the invulnerability to linger for 1 second, but drains the meter faster<br> | |
+ | {{Neutral}}UberCharge lasts for 8 seconds | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Kritzkrieg.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Kritzkrieg]]''' | |
− | | | ||
− | < | ||
| align="left" | | | align="left" | | ||
− | + | -Added "On taunt: Removes all debuffs on user"<br><br> | |
− | + | -Increased heal on taunt to 25 HP from 11 HP<br><br> | |
− | + | -Removed draining effect when switching targets<br> | |
− | + | '''NOTE''': So it's now a guaranteed 8 seconds UberCharge<br><br> | |
− | {{Pro}} | + | -Added additional new visual when UberCharged is activated<br><br> |
− | {{ | + | -Added "While healing: Your Patient will receive any positive buff that is affecting you"<br><br> |
− | {{ | + | -Added mini-crits along with the full critical chance during UberCharge<br><br> |
+ | -Added a new backpack model | ||
+ | | | ||
+ | {{Pro}}While healing: Your Patient will receive any positive buff that is affecting you<br> | ||
+ | {{Pro}}On taunt: Removes all debuffs and self-heals for 25<br> | ||
+ | {{Pro}}+25% UberCharge rate<br> | ||
+ | {{Neutral}}UberCharge: Grants mini-crits and crits to your Patient's weapons<br> | ||
+ | {{Neutral}}While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br> | ||
+ | {{Neutral}}UberCharge lasts for 8 seconds | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Quick-Fix.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Quick-Fix]]''' | |
− | | | ||
− | < | ||
| align="left" | | | align="left" | | ||
− | - | + | -Added "Gain full air strafe control and don't take fall damage when mirroring blast jumping"<br> |
− | '''NOTE''': | + | '''NOTE''': The "full turning control" is currently being officially applied<br><br> |
− | - | + | -Increased UberCharge rate bonus to +25% from +10%<br><br> |
− | + | -Incresed heal rate bonus to +50% from +40%<br><br> | |
− | - | + | -Added "Normal UberCharge rate and heal rate while healing overhealed Patients"<br><br> |
− | - | + | -Added a speed boost during UberCharge<br><br> |
− | - | + | -Removed "50% max overheal"<br><br> |
− | - | + | -The full knock-back resistance and speed boost will now linger for 1 second when switching targets |
+ | | | ||
+ | {{Pro}}While healing: User mirrors blast jumps and shield charges<br> | ||
+ | {{Pro}}Gain full air strafe control and don't take fall damage when mirroring blast jumping, additional gain full turning control when mirroring shield charges.<br> | ||
+ | {{Pro}}+25% UberCharge rate<br> | ||
+ | {{Pro}}+50% heal rate<br> | ||
+ | {{Con}}Normal UberCharge rate and heal rate while healing overhealed Patients<br> | ||
+ | {{Neutral}}UberCharge: Increases healing by 300%, grants immunity to movement-impairing effects, and gain a speed boost for both users<br> | ||
+ | {{Neutral}}While UberCharged, switching targets will cause the full knock-back resistance and speed boost to linger for 1 second, but drains the meter faster<br> | ||
+ | {{Neutral}}UberCharge lasts for up to 8 seconds | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Vaccinator.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Vaccinator]]''' | |
+ | | align="left" | | ||
+ | -Reduced UberCharge rate to +25% from +67%<br><br> | ||
+ | -Increased resistance while healing to +20% from +10%<br><br> | ||
+ | -Removed "-33% UberCharge rate on overhealed Patients"<br><br> | ||
+ | -Removed "-66% Overheal build rate"<br><br> | ||
+ | -Added "-100% max overheal"<br><br> | ||
+ | -Added "The resistance bubble blocks 25% base & crit damage from all other sources for your Patient during UberCharge"<br><br> | ||
+ | -Added 20% crit resistance of the selected type while healing for yourself and your Patient | ||
+ | | | ||
+ | {{Pro}}Press your reload key to cycle through resist types.<br> | ||
+ | {{Pro}}While healing, provides user and Patient with a constant 20% base & crit damage resistance to the selected damage type.<br> | ||
+ | {{Pro}}+25% UberCharge rate<br> | ||
+ | {{Con}}-100% max overheal<br> | ||
+ | {{Neutral}}UberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient. Additional, the resistance bubble blocks 25% base & crit damage from all other sources for your Patient.<br> | ||
+ | {{Neutral}}UberCharge lasts for 12 seconds in total | ||
|- | |- | ||
− | + | | align="center" | [[File:Backpack_Bonesaw.png|100px]]<br> | |
− | + | <small>Melee</small><br> | |
− | + | '''[[Bonesaw]]''' | |
− | |||
− | |||
− | | align="center" | [[File: | ||
− | <small> | ||
− | ''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Ubersaw.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Ubersaw]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Reduced UberCharge added on hit to 20% from 25%<br><br> |
− | -Removed " | + | -Removed "20% slower firing speed"<br><br> |
− | - | + | -Added "On kill/assist-kill with any weapon OR while healing: Gain 5% UberCharge"<br><br> |
− | -Added " | + | -Added "-20% UberCharge rate for Secondary"<br><br> |
− | - | + | -Added "Lose 10% UberCharge if your current attached Patient dies" |
| | | | ||
− | {{Pro}} | + | {{Pro}}On kill/assist-kill with any weapon OR while healing: Gain 5% UberCharge<br> |
− | {{Pro}}On hit: | + | {{Pro}}On hit: 20% UberCharge added<br> |
− | + | {{Con}}-20% UberCharge rate for Secondary<br> | |
− | {{Con}} | + | {{Con}}Lose 10% UberCharge if your current attached Patient dies |
− | {{Con}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Vita-Saw.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Vita-Saw]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "Collect the organs of people you hit"<br><br> |
− | - | + | -Increased max health penalty to -25 from -10<br><br> |
− | - | + | -Added "On kill with any weapon: Two small special health packs are dropped"<br><br> |
− | - | + | -Added "On assist-kill any weapon OR while healing: One small special health pack is dropped"<br><br> |
− | -Added " | + | -Added "On hit: +30 health restored that can overheal"<br><br> |
+ | -Added "-50% health from packs on wearer"<br><br> | ||
+ | -Added "25% slower firing speed"<br><br> | ||
+ | -Added "Only teammates can pick up the special packs and spawn for +50% longer"<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}On kill with any weapon: Two small special health packs are dropped<br> |
− | {{Pro}}+30 | + | {{Pro}}On assist-kill any weapon OR while healing: One small special health pack is dropped<br> |
− | {{Con}} | + | {{Pro}}On hit: +30 health restored that can overheal<br> |
− | {{Con}} | + | {{Con}}-50% health from packs on wearer<br> |
+ | {{Con}}25% slower firing speed<br> | ||
+ | {{Neutral}}Only teammates can pick up the special packs and spawn for +50% longer<br> | ||
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Amputator.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Amputator]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "Taunt is loopable and can be canceled at any time by moving"<br><br> |
− | + | -Increased HP regen to +4 from +3 | |
− | -Increased | ||
− | |||
| | | | ||
− | + | When weapon is active:<br> | |
− | {{Pro}}+ | + | :{{Pro}}Up to +4 health regenerated per second on wearer<br> |
− | {{Pro}} | + | :{{Pro}}Alt-Fire: Applies a healing effect to all nearby teammates. Taunt is loopable and can be canceled at any time by moving.<br> |
− | + | :{{Con}}-20% damage penalty | |
− | {{Con}} | ||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Solemn_Vow.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Solemn Vow]]''' |
| align="left" | | | align="left" | | ||
− | + | -Removed "10% slower firing speed" | |
− | -Removed "10% | + | -Added "Allows your Patient to see enemy health"<br><br> |
− | - | + | -Added "Applies knockback on hit"<br><br> |
− | + | -Added "Anytime you are hurt, any enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds"<br><br> | |
− | + | -Added "-40% damage penalty"<br><br> | |
− | -Added " | + | -Added "Bonus melee range, but slower deploy time" |
− | |||
− | -Added " | ||
− | -Added " | ||
− | |||
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Allows your Patient to see enemy health<br> |
− | {{Pro}} | + | {{Pro}}Applies knockback on hit<br> |
− | {{ | + | {{Con}}Anytime you are hurt, any enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds<br> |
− | + | {{Con}}-40% damage penalty<br> | |
− | {{Con}} | + | {{Neutral}}Bonus melee range, but slower deploy time |
− | {{ | + | |- |
− | + | |} | |
− | { | + | |
− | + | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Sniper - Class Changes | ||
|- | |- | ||
− | + | ! class="header" width="50%" | Changes | |
− | + | ! class="header" width="50%" | Full New Stats | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | <!-- SNIPER CLASS --> | |
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | - | + | -Added "(Ability) When primary is fully charged, user doesn't flinch when damaged"<br><br> |
− | + | -Added "(Ability) When aiming, 50% reduction in push force taken from damage"<br><br> | |
− | + | -Added "(Ability) Melee wall climb"<br> | |
− | + | '''NOTE''': Hurts user 15 HP per wall climb<br> | |
− | + | '''NOTE''': After doing wall climb, next melee attack is 60% slower<br><br> | |
− | + | -Added "80% more accurate" to all Secondary SMGs<br> | |
− | + | | | |
− | + | (Ability) When primary is fully charged, user doesn't flinch when damaged<br> | |
+ | (Ability) When aiming, 50% reduction in push force taken from damage<br> | ||
+ | (Ability) Melee wall climb<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Sniper - Rifle Changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | New Damage Numbers | ||
|- | |- | ||
− | + | <!-- SNIPER HERE --> | |
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | - | + | -Reduced base time to get a full charge to 3 seconds from 3.3 seconds<br><br> |
− | + | -Increased ammo count to 32 from 25<br><br> | |
− | -Increased | + | -Increased move speed while aiming to 100 Hu from 80 Hu with all Rifles<br> |
− | - | + | '''NOTE''': Sniper will move 66% slower while aiming instead of 73.3%<br><br> |
− | + | -Changed base damages for all Rifles against players and buildings<br> | |
− | + | '''NOTE''': Additional, it will be a x4 damage multiplier instead of x3 | |
− | - | ||
− | |||
| | | | ||
− | + | '''VS Players'''<br> | |
− | + | 30 bodyshot uncharged (from 50)<br> | |
− | + | 120 bodyshot fully charged (from 150)<br><br> | |
− | + | 120 headshot uncharged (from 150)<br> | |
− | + | 480 headshot fully charged (from 450)<br><br> | |
− | + | '''VS Buildings'''<br> | |
− | + | 45 uncharged (from 50)<br> | |
+ | 180 fully charged (from 150)<br> | ||
|- | |- | ||
− | | align="center" | [[File: | + | |} |
− | <small> | + | {| class="wikitable grid collapsible autocollapse" width="100%" |
− | ''' | + | ! colspan="3" class="header" | Sniper - Modified Official Weapons |
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full New Stats | ||
+ | |- | ||
+ | <!-- SNIPER HERE --> | ||
+ | | align="center" | [[File:Backpack_Sniper_Rifle.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Sniper Rifle]]''' | ||
| align="left" | | | align="left" | | ||
− | -See additional changes in " | + | -NOTE: See additional changes in "Sniper - Rifle Changes" tab |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | + | -NOTE: See additional changes in "Sniper - Rifle Changes" tab | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Huntsman.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Huntsman]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu<br><br> |
− | - | + | -Increase maximum projectile speed (fully charged) to 3000 Hu from 2600 Hu<br><br> |
+ | -Decreased move speed penalty while aiming to -33% from -53%<br><br> | ||
+ | -Increased ammo count to 32 from 12 | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}The longer you aim, the more damage and faster the arrow travels<br> |
− | {{ | + | {{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br> |
− | {{ | + | {{Con}}While aiming: -33% move speed<br> |
− | {{ | + | {{Neutral}}Shoots arrows instead of bullets<br> |
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Sydney_Sleeper.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Sydney Sleeper]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "No random critical hits"<br><br> |
− | - | + | -Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br><br> |
− | + | -Added "On headshot: Doubles the Jarate duration"<br><br> | |
− | + | -Added "25% faster reload time" | |
− | -Added "On | ||
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}25% faster reload time<br> |
− | {{Pro}} | + | {{Pro}}+25% charge rate<br> |
− | {{Pro}}On | + | {{Pro}}On scoped hit: Apply Jarate for 2 to 5 seconds based on charge level and double the duration on headshot<br> |
− | {{Con}} | + | {{Con}}Mini-Crits whenever it would normally crit<br> |
− | {{Con}}- | + | {{Con}}While aiming: -66% move speed |
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Bazaar_Bargain.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Bazaar Bargain]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Now allows to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders |
| | | | ||
− | {{Pro}} | + | {{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%<br> |
+ | {{Con}}Base charge rate decreased by 50%<br> | ||
+ | {{Con}}While aiming: -66% move speed | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Machina.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Machina]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "On full charge: +15% damage per shot"<br><br> |
− | - | + | -Removed "On Full Charge: Projectiles penetrate players"<br><br> |
− | -Added "On kill: | + | -Added "Shots penetrate all enemies"<br><br> |
− | -Added " | + | -Added "On kill: 20% of all of the overkill damage will be added to your next shot"<br><br> |
+ | -Added "A shot that has overkill damage being applied will not count towards the next shot" | ||
| | | | ||
− | {{Pro}}On kill: | + | {{Pro}}On kill: 20% of all of the overkill damage will be added to your next shot<br> |
− | {{Pro}} | + | {{Pro}}Shots penetrate all enemies<br> |
− | {{Con}} | + | {{Con}}While aiming: -66% move speed<br> |
− | {{Con}} | + | {{Con}}Cannot fire unless zoomed<br> |
− | {{ | + | {{Con}}Fires tracers rounds<br> |
+ | {{Neutral}}A shot that has overkill damage being applied will not count towards the next shot | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Hitman's_Heatmaker.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Hitman's Heatmaker]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Increased body shot penalty to -33% from -20%<br><br> |
− | - | + | -Added "25% faster reload time while in Focus"<br><br> |
− | - | + | -Removed "+25% faster charge while in Focus"<br> |
− | + | '''NOTE''': It actually wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on the 02/14/08 patch. | |
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Gain Focus with kills/assists even while using Focus<br> |
− | {{Pro}} | + | {{Pro}}Press 'Reload' at anytime to activate/deactivate Focus<br> |
− | {{Con}} | + | {{Con}}While aiming: -66% move speed<br> |
+ | {{Con}}-33% damage on body shots<br> | ||
+ | {{Neutral}}While Focus is active: Removes headshot delay, gain 25% faster reload time, no unscoping, but fires tracers rounds | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Classic.png|100px]]<br> |
− | <small> | + | <small>Primary</small><br> |
− | ''' | + | '''[[Classic]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "-10% damage on body shots"<br><br> |
− | -Removed " | + | -Removed "No headshots when not fully charged"<br><br> |
− | - | + | -Added "Move speed is only decreased by 33% while unscoped aiming"<br><br> |
− | -Added " | + | -Added "Not fully charged shots deal Mini-Crits instead of crits"<br><br> |
+ | -Added hidden +3.5% reload bonus to match the default Rifle's attack rate | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Charge and fire shots independent of zoom<br> |
− | {{Pro}} | + | {{Pro}}Move speed is only decreased by 33% while unscoped aiming<br> |
− | {{ | + | {{Con}}Not fully charged shots deal Mini-Crits instead of crits<br> |
− | {{Con}} | + | {{Con}}While scoped aiming: -66% move speed |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_SMG.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Submachine Gun]]''' |
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "80% more accurate" |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}80% more accurate |
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Jarate.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Jarate]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "Allowed in Medieval mode"<br><br> |
− | - | + | -Added "While doing the objective: +50% faster recharge rate"<br><br> |
− | + | -Increased extinguishing teammate cooldown to 33% from 20%<br><br> | |
− | + | -Increased recharge time to 30 seconds from 20<br><br> | |
− | -Increased | + | -Reduced splash radius to 146 Hu from 200 Hu |
− | - | ||
− | |||
− | |||
− | |||
− | - | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Coated enemies take mini-crits from all sources<br> |
− | {{Pro}}+ | + | {{Pro}}While doing the objective: +50% faster recharge rate<br> |
− | {{Pro}} | + | {{Pro}}Extinguishing teammates reduces cooldown by -33%<br> |
− | {{ | + | {{Pro}}Extinguishes flames on wielder and teammates, additional partially nullifies Cloak on enemy Spies<br> |
− | {{ | + | {{Neutral}}30 second recharge<br> |
− | {{ | + | {{Neutral}}Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Razorback.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Razorback]]''' |
| align="left" | | | align="left" | | ||
− | -Added "+ | + | -Added "+6.666% faster move speed on wearer"<br><br> |
− | -Added " | + | -Added "+10% faster move speed while aiming" |
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}+6.666% faster move speed on wearer<br> |
− | + | {{Pro}}+10% faster move speed while aiming<br> | |
− | + | {{Pro}}Blocks a single backstab attempt<br> | |
− | + | {{Con}}-100% maximum overheal on wearer<br> | |
− | {{Pro}}+ | + | {{Neutral}}Regenerates after 30 seconds<br> |
− | {{Pro}} | + | {{Neutral}}Allowed in Medieval mode |
− | {{Con}} | ||
− | {{ | ||
− | {{Neutral}} | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Darwin's_Danger_Shield.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Darwin's Danger Shield]]''' | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | < | ||
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "50% reduction in push force taken from damage and airblasts"<br><br> |
+ | -Added "+30% explosive damage resistance on wearer" | ||
| | | | ||
− | + | {{Pro}}50% reduction in push force taken from damage and airblasts<br> | |
+ | {{Pro}}+30% explosive damage resistance on wearer<br> | ||
+ | {{Pro}}+50% fire damage resistance on wearer<br> | ||
+ | {{Pro}}Immune to the effects of afterburn<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Cozy_Camper.png|100px]]<br> |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Cozy Camper]]''' | |
+ | | align="left" | | ||
+ | -Removed "No flinching when aiming and fully charged"<br><br> | ||
+ | -Removed "Knockback reduced by 20% when aiming"<br><br> | ||
+ | -Increased HP regen to +8 from +4<br><br> | ||
+ | -Added "+3.125% ammo regenerated every 5 seconds on wearer"<br><br> | ||
+ | -Added "+50% debuff duration on wearer" | ||
+ | | | ||
+ | {{Pro}}Up to +8 health regenerated per second on wearer<br> | ||
+ | {{Pro}}+3.125% ammo regenerated every 5 seconds on wearer<br> | ||
+ | {{Con}}+50% debuff duration on wearer<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | + | | align="center" | [[File:Backpack_Cleaner's_Carbine.png|100px]]<br> | |
− | + | <small>Secondary</small><br> | |
− | + | '''[[Cleaner's Carbine]]''' | |
− | |||
− | |||
− | | align="center" | [[File: | ||
− | <small> | ||
− | ''' | ||
| align="left" | | | align="left" | | ||
− | ''' | + | -Added "80% more accurate"<br><br> |
+ | -Removed "Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds."<br><br> | ||
+ | -Removed "No random critical hits"<br><br> | ||
+ | -Decreased firing speed penalty to 15% from 25%<br><br> | ||
+ | -Added "On kill with any weapon: Gain 30% *CRIKEY* meter"<br><br> | ||
+ | -Added "On assist-kill with any weapon: Gain 15% *CRIKEY* meter"<br><br> | ||
+ | -Added "Alt-Fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 8 seconds"<br> | ||
+ | '''NOTE''': The meter can still filled while *CRIKEY* is being used, but only 1/2 as much<br><br> | ||
+ | -Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears" | ||
| | | | ||
− | + | {{Pro}}On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br> | |
+ | {{Pro}}On kill with any weapon: Gain 30% *CRIKEY* meter<br> | ||
+ | {{Pro}}On assist-kill with any weapon: Gain 15% *CRIKEY* meter<br> | ||
+ | {{Pro}}80% more accurate<br> | ||
+ | {{Con}}15% slower firing speed<br> | ||
+ | {{Con}}-20% clip size<br> | ||
+ | {{Neutral}}Alt-Fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 8 seconds | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Kukri.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Kukri]]''' |
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | '''NO CHANGE''' |
− | {{Pro}} | + | |- |
− | {{Con}}-50% | + | | align="center" | [[File:Backpack_Tribalman's_Shiv.png|100px]]<br> |
− | {{Con}}-50% | + | <small>Melee</small><br> |
− | + | '''[[Tribalman's Shiv]]''' | |
+ | | align="left" | | ||
+ | -Removed "-50% damage penalty"<br><br> | ||
+ | -Added "-50% damage vs players"<br><br> | ||
+ | -Added "-50% bleed damage"<br><br> | ||
+ | -Increased bleed duration to 10 seconds from 6<br><br> | ||
+ | -Added "+15% faster firing speed" | ||
+ | | | ||
+ | {{Pro}}On hit: Bleed for 10 seconds<br> | ||
+ | {{Pro}}+15% faster firing speed<br> | ||
+ | {{Con}}-50% damage vs players<br> | ||
+ | {{Con}}-50% bleed damage<br> | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Bushwacka.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Bushwacka]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "No random critical hits"<br><br> |
+ | -Added "10% slower firing speed"<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Crits whenever it would normally mini-crit<br> |
− | {{ | + | {{Con}}20% damage vulnerability while active<br> |
− | {{Con}} | + | {{Con}}10% slower firing speed<br> |
− | + | {{Neutral}}Bonus melee range, but slower deploy time | |
− | {{Neutral}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Shahanshah.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Shahanshah]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Swapped stats (As in, having > or < 50% max health)<br><br> |
− | - | + | -Increased damage bonus to +30% from +25%<br><br> |
− | - | + | -Decreased damage penalty to -20% from -25%<br><br> |
− | - | + | -Added "This weapon deploys +30% faster when health >50% of max"<br><br> |
− | -Added | + | -Added "This weapon deploys +20% slower when health <50% of max"<br><br> |
− | + | -Added "Bonus melee range, but slower deploy time" | |
− | -Added | ||
− | |||
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}This weapon deploys +30% faster when health >50% of max<br> |
− | {{Pro}} | + | {{Pro}}+30% increase in damage when health >50% of max<br> |
− | {{ | + | {{Con}}This weapon deploys +20% slower when health <50% of max<br> |
− | {{Con}} | + | {{Con}}-20% decrease in damage when health <50% of max<br> |
− | {{Neutral}} | + | {{Neutral}}Bonus melee range, but slower deploy time |
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Spy - Class Changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full New Stats | ||
|- | |- | ||
− | + | <!-- SPY CLASS --> | |
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | ''' | + | -Added "(Ability) Any killled players or destroyed buildings will not be shown in the kill-feed for other enemies to see"<br> |
+ | '''NOTE''': Teammates will still see the kills (and destroyed buildings) in the kill-feed | ||
| | | | ||
− | + | (Ability) Able to see enemy health<br> | |
− | + | (Ability) Any killled players or destroyed buildings will not be shown in the kill-feed for other enemies to see | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align=" | + | |} |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
− | + | ! colspan="1" class="header" | Spy - Knives Changes/Additions | |
+ | |- | ||
+ | <!-- SPY HERE --> | ||
+ | | align="left" | | ||
+ | {{Pro}}On backstab: Highlights all enemies within a large radius (900 Hu) for any friendly teammates regardless of distance for the next 2 seconds | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Spy - Sapper Changes/Additions | ||
+ | |- | ||
+ | <!-- SPY HERE --> | ||
| align="left" | | | align="left" | | ||
− | ''' | + | {{Pro}}Press "Special-Attack" while active: Places Sapper on the ground to very slowly drain any offhand ammo for any enemy within 1200 Hu<br> |
− | + | '''NOTE''': 4% per second for Primary weapons, 2% per second for Secondary Weapons, and 4% per second for metal supplies<br><br> | |
− | ''' | + | {{Neutral}}Enemies within 400 Hu will more quickly lose ammo, but are able to see the Sapper through walls<br> |
+ | '''NOTE''': 8% per second for Primary weapons, 4% per second for Secondary Weapons, and 8% per second for metal supply<br><br> | ||
+ | {{Neutral}}Sappers on the ground will stay active until destroyed, whenever you die, or once you place a new one<br><br> | ||
+ | {{Neutral}}30 second cooldown starts once thrown and press "Special-Attack" key to destroy the current active Sapper to speed up the cooldown by 100%. Additional, if a placed Sapper (on the ground) is destroyed by an enemy, the sped up cooldown isn't triggered.<br> | ||
+ | '''NOTE''': This would disable the weapon while on cooldown.<br><br> | ||
+ | {{Con}}While cloaked: User can't throw out nor destroy the Sapper to speed up the cooldown<br><br> | ||
+ | {{Con}}-50% Sapper health penalty if thrown<br><br> | ||
+ | {{Neutral}}Other friendly Spies can place Sappers within the radius of each other, but the ammo draining effect will have diminishing stacking<br> | ||
+ | '''NOTE''': If 2 or more radius overlap, then it increases by 50% (instead of adding together) | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Spy - Modified Official Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full New Stats | ||
|- | |- | ||
− | | align="center" | [[File: | + | <!-- SPY HERE --> |
− | <small> | + | | align="center" | [[File:Backpack_Revolver.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Revolver]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGE''' | |
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Ambassador.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Ambassador]]''' |
| align="left" | | | align="left" | | ||
+ | -Increased fire rate penalty to -40% from -20%<br><br> | ||
-Removed "No random critical hits"<br><br> | -Removed "No random critical hits"<br><br> | ||
− | -Removed | + | -Removed "-15% damage penalty" |
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Crits on headshot<br> |
− | {{ | + | {{Con}}Accuracy decreases after initial shot and has a short cooldown during which it never crits<br> |
− | {{Con}} | + | {{Con}}Critical damage is affected by range and headshots beyond 1200 units do normal non-crit damage<br> |
− | {{Con}} | + | {{Con}}40% slower firing speed |
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_L'Etranger.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[L'Etranger]]''' |
| align="left" | | | align="left" | | ||
− | + | -Increased damage penalty to -25% from -20% | |
| | | | ||
− | + | {{Pro}}+40% cloak duration<br> | |
+ | {{Pro}}+15 cloak on hit<br> | ||
+ | {{Con}}-25% damage penalty | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Enforcer.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Enforcer]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Removed "+20% damage bonus while disguised"<br><br> |
− | -Removed "No random critical hits"<br> | + | -Removed "No random critical hits"<br><br> |
+ | -Added "Guaranteed mini-crit shot while disguised"<br><br> | ||
+ | -Added "Deals full damage against sapped Sentry Guns"<br><br> | ||
+ | -Added "10% damage vulnerability while disguised" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Attacks pierce damage resistance effects and bonuses<br> |
− | {{Pro}} | + | {{Pro}}Guaranteed mini-crit shot while disguised<br> |
− | {{Pro}} | + | {{Pro}}Deals full damage against sapped Sentries<br> |
− | {{ | + | {{Con}}10% damage vulnerability while disguised<br> |
+ | {{Con}}20% slower firing speed | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Diamondback.png|100px]]<br> |
− | <small> | + | <small>Secondary</small><br> |
− | ''' | + | '''[[Diamondback]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "-15% damage penalty"<br><br> |
− | - | + | -Remove "No random critical hits"<br><br> |
− | - | + | -Added "20% slower firing speed"<br><br> |
− | -Added " | + | -Gives guaranteed mini-crit hits instead of crits |
− | - | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Gives one guaranteed mini-crit hit for each building destroyed with your Sapper attached or backstab kill<br> |
− | + | {{Con}}20% slower firing speed | |
− | {{Con}} | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Knife.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Knife]]''' |
| align="left" | | | align="left" | | ||
− | '''NO CHANGE''' | + | '''NO CHANGE''' |
| | | | ||
− | + | '''NO CHANGE''' | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Your_Eternal_Reward.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Your Eternal Reward]]''' |
| align="left" | | | align="left" | | ||
− | -Added " | + | -Removed "+33 cloak drain rate" penalty<br><br> |
+ | -Added "+20% longer de-cloak time"<br><br> | ||
+ | -Added "While disguised: Gain a certain bonus based on your current class type disguise"<br><br> | ||
+ | Offense class - +33% non-critical damage bonus for your Secondary and Melee<br> | ||
+ | Defense class - +20% damage resistance<br> | ||
+ | Support class - +4 health regenerated per second<br> | ||
+ | '''NOTE''': The HP regen isn't reduced if the user was recently hurt | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br> |
− | {{Pro}} | + | {{Pro}}While disguised: Gain a certain bonus based on your current class type disguise<br> |
− | {{Pro}} | + | {{Pro}}On kill: No attack noise<br> |
− | {{Con}} | + | {{Con}}Normal disguises require (and consume) a full cloak meter<br> |
− | {{Con}}20% | + | {{Con}}+20% longer de-cloak time |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Conniver's_Kunai.png|100px]]<br> |
− | <small> | + | <small>Melee</small><br> |
− | ''' | + | '''[[Conniver's Kunai]]''' |
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "While cloaked: Any overheal on wearer doesn't decay"<br> |
− | + | '''NOTE''': This includes Medic overhealing or the overheal granted from backstabs | |
| | | | ||
− | {{ | + | {{Pro}}On backstab kill: Absorbs the health from your victim<br> |
+ | {{Pro}}While cloaked: Any overheal on wearer doesn't decay<br> | ||
+ | {{Con}}-55 max health on wearer | ||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Big_Earner.png|100px]]<br> |
− | + | <small>Melee</small><br> | |
− | + | '''[[Big Earner]]''' | |
− | + | | align="left" | | |
− | + | -Removed "+30% cloak on kill"<br><br> | |
− | + | -Removed "Gain a 3 second speed boost on kill"<br><br> | |
+ | -Added "On kill with any weapon: Gain a 2 second speed boost & +25% cloak"<br><br> | ||
+ | -Added "On assist-kill with any weapon: Gain a 1 second speed boost & +12.5% cloak" | ||
+ | | | ||
+ | {{Pro}}On kill with any weapon: Gain a 2 speed boost & +25% cloak<br> | ||
+ | {{Pro}}On assist-kill with any weapon: Gain a 1 second speed boost & +12.5% cloak<br> | ||
+ | {{Con}}-25 max health on wearer<br> | ||
|- | |- | ||
− | + | | align="center" | [[File:Backpack_Spy-cicle.png|100px]]<br> | |
− | + | <small>Melee</small><br> | |
+ | '''[[Spy-cicle]]''' | ||
+ | | align="left" | | ||
+ | -Reduced recharge to 10 seconds from 15<br><br> | ||
+ | -Reduced afterburn immunity to 5 seconds from 10<br><br> | ||
+ | -Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br> | ||
+ | -Added "On hit by fire while active: Reduces initial fire damage by 90%"<br><br> | ||
+ | -Added "Bonus melee range, but slower deploy time" | ||
+ | | | ||
+ | {{Pro}}On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, and afterburn immunity for 5 seconds<br> | ||
+ | {{Con}}Backstab turns victim into ice<br> | ||
+ | {{Con}}Melts in fire, regenerates in 10 seconds and by picking up ammo<br> | ||
+ | {{Neutral}}Weapon makes a melting sound unless user is currently disguised<br> | ||
+ | {{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
− | < | + | | align="center" | [[File:Backpack_Disguise_Kit.png|100px]]<br> |
+ | <small>Primary PDA</small><br> | ||
+ | '''[[Disguise Kit]]''' | ||
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "Gain 20% damage resistance against the class type you are currently disguised as" |
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | + | {{Pro}}Gain 20% damage resistance against the class type you are currently disguised as | |
− | |||
|- | |- | ||
− | | | + | | align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br> |
− | + | <small>Secondary PDA</small><br> | |
− | + | '''[[Invis Watch]]''' | |
− | + | | align="left" | | |
− | + | -Fixed the "While cloaked: +50% faster debuff timers", additional includes Mark-for-Death and Gas Passer effect<br> | |
− | + | '''NOTE''': Increased to +50% from around +42% | |
− | + | | | |
+ | {{Pro}}While cloaked: Gain 20% damage resistance from all sources and +50% faster debuff timers<br> | ||
+ | {{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
+ | {{Neutral}}Alt-Fire: Turn invisible<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | + | | align="center" | [[File:Backpack_Cloak_and_Dagger.png|100px]]<br> | |
− | | align="center" | [[File: | + | <small>Secondary PDA</small><br> |
− | <small> | + | '''[[Cloak and Dagger]]''' |
− | ''' | ||
| align="left" | | | align="left" | | ||
− | -Added " | + | -Fixed the "While cloaked: +50% faster debuff timers", additional includes Mark-for-Death and Gas Passer effect<br> |
+ | '''NOTE''': Increased to +50% from around +42%<br><br> | ||
+ | -Added "Reduced decloak sound volume"<br><br> | ||
+ | -Added "0.5 sec longer cloak blink time"<br><br> | ||
+ | -Increased cloak meter from ammo sources penalty to -100% from -35% | ||
| | | | ||
− | {{Neutral}} | + | {{Neutral}}Cloak Type: Motion Sensitive<br> |
+ | {{Pro}}Cloak drain rate based on movement speed<br> | ||
+ | {{Pro}}Reduced decloak sound volume<br> | ||
+ | {{Pro}}+100% cloak regen rate<br> | ||
+ | {{Pro}}While cloaked: Gain 20% damage resistance from all sources and +50% faster debuff timers<br> | ||
+ | {{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
+ | {{Con}}No cloak meter from ammo sources<br> | ||
+ | {{Con}}0.5 sec longer cloak blink time<br> | ||
+ | {{Con}}+33% cloak drain rate<br> | ||
+ | {{Neutral}}Alt-Fire: Turn invisible<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br> |
− | <small> | + | <small>Secondary PDA</small><br> |
− | ''' | + | '''[[Dead Ringer]]''' |
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"<br><br> |
− | -Removed "- | + | -Removed "Afterburn immunity for 3 seconds when used"<br><br> |
− | -Added "This | + | -The natural damage resistance only lasts for 1 second once it's trigger<br><br> |
− | -Added " | + | -The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br><br> |
− | '''NOTE''': | + | -Reduced cloak regen rate to +30% from +50%<br><br> |
− | -Added " | + | -Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> |
+ | -Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | ||
+ | '''NOTE''': As in, the afterburn immunity and bleeding<br><br> | ||
+ | -Increased faster debuff timers while cloaked to +75% from +50%<br> | ||
+ | '''NOTE''': Now includes "mark for death" and "Gas Passer effect"<br><br> | ||
+ | -Added "While cloaked: 6 HP/s passive healing"<br> | ||
+ | '''NOTE''': This is a set 6 HP and doesn't scale when damaged, unless the user is on fire.<br><br> | ||
+ | -Added "While cloaked: Absorb +75% of any damage taken"<br> | ||
+ | '''NOTE''': This starts 1 second after once the Dead Ringer is triggered<br><br> | ||
+ | -Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)<br> | ||
+ | '''NOTE''': This starts 1 second after once the Dead Ringer is triggered<br><br> | ||
+ | -Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br><br> | ||
+ | -Added "No health from health packs when invisible and for 5 seconds after decloaking"<br><br> | ||
+ | -Added "No natural cloak resistance when invisible after the first 1 second"<br><br> | ||
+ | -Added "-50% cloak meter from ammo sources" | ||
| | | | ||
− | {{Pro}} | + | {{Neutral}}Cloak Type: Feign Death<br> |
− | {{Con}} | + | {{Pro}}Upon receiving any damage, user drops a fake corpse, gain 1 second of debuff immunity, gain 1 second of 75% damage resistance, and invisibility for the duration<br> |
− | {{ | + | {{Pro}}While cloaked: Absorb +75% of any damage taken, gain 6 HP/s passive healing, gain a speed boost, and +75% faster debuff timers<br> |
+ | {{Pro}}+30% cloak regen rate<br> | ||
+ | {{Pro}}+40% cloak duration<br> | ||
+ | {{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
+ | {{Con}}No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br> | ||
+ | {{Con}}No health from health packs when invisible and for 5 seconds after decloaking<br> | ||
+ | {{Con}}No natural cloak resistance when invisible after the first 1 second<br> | ||
+ | {{Con}}-50% cloak meter used when Feign Death is activated<br> | ||
+ | {{Con}}Absorbed damage shortens cloak duration<br> | ||
+ | {{Con}}-50% cloak meter from ammo sources<br> | ||
+ | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Sapper.png|100px]]<br> |
− | <small> | + | <small>Building</small><br> |
− | ''' | + | '''[[Sapper]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Added "Allowed in Medieval mode"<br> |
− | + | '''NOTE''': Because Engineers can now build Dispensers in Medieval mode | |
| | | | ||
− | {{Pro}} | + | {{Pro}}Disables and slowly destroys enemy buildings<br> |
− | + | {{Neutral}}Allowed in Medieval mode | |
− | |||
− | |||
− | |||
− | {{Neutral}}Allowed in Medieval mode | ||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack_Red-Tape_Recorder.png|100px]]<br> |
− | <small> | + | <small>Building</small><br> |
− | ''' | + | '''[[Red-Tape Recorder]]''' |
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "Allowed in Medieval mode"<br> |
− | - | + | '''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br> |
− | -Added " | + | -Removed "Reverses enemy building construction"<br><br> |
− | '''NOTE''': | + | -Reduced Sapper damage penalty to -90% from -100%<br><br> |
− | - | + | -Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br> |
+ | '''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br> | ||
+ | -Added "+100% Sapper health bonus"<br><br> | ||
+ | -Added "User is Marked for Death for 3 seconds after the Sapper has been removed" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br> |
− | {{Pro}} | + | {{Pro}}+100% Sapper health bonus<br> |
− | {{Con}} | + | {{Con}}User is Marked for Death for 3 seconds after the Sapper has been removed<br> |
− | {{Neutral}} | + | {{Neutral}}-90% Sapper damage penalty<br> |
+ | {{Neutral}}Allowed in Medieval mode | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Mult-Class - Modified Official Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full New Stats | ||
|- | |- | ||
− | | align="center" | [[File: | + | <!-- MULT-CLASS HERE --> |
− | <small> | + | | align="center" | [[File:Backpack_Reserve_Shooter.png|100px]]<br> |
− | ''' | + | <small>Secondary</small><br> |
+ | '''[[Reserve Shooter]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Increased deploy bonus to +30% from +20%<br><br> | |
+ | -Added "This weapon holsters 15% faster"<br><br> | ||
+ | -Added "20% more accurate" | ||
| | | | ||
− | + | {{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | |
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− | {{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | ||
{{Pro}}This weapon deploys 30% faster and holsters 15% faster<br> | {{Pro}}This weapon deploys 30% faster and holsters 15% faster<br> | ||
− | {{Con}}-34% clip size | + | {{Pro}}20% more accurate<br> |
+ | {{Con}}-34% clip size | ||
|- | |- | ||
| align="center" | [[File:Backpack_Pain_Train.png|100px]]<br> | | align="center" | [[File:Backpack_Pain_Train.png|100px]]<br> | ||
− | <small> | + | <small>Melee</small><br> |
− | '''Pain Train''' | + | '''[[Pain Train]]''' |
| align="left" | | | align="left" | | ||
-Removed "10% bullet damage vulnerability on wearer"<br><br> | -Removed "10% bullet damage vulnerability on wearer"<br><br> | ||
− | -Added "When weapon is active | + | -Added "When weapon is active"<br><br> |
− | -Added "Move speed increases by 15%"<br><br> | + | -Added "Move speed increases by 15% while doing the objective"<br><br> |
− | -Added "15% damage vulnerability on wearer"<br> | + | -Added "15% damage vulnerability on wearer while doing the objective"<br><br> |
+ | -Added "Bonus melee range, but slower deploy time" | ||
| | | | ||
− | When weapon is active | + | When weapon is active:<br> |
:{{Pro}}+1 capture rate<br> | :{{Pro}}+1 capture rate<br> | ||
− | :{{Pro}}Move speed increases by 15%<br> | + | :{{Pro}}Move speed increases by 15% while doing the objective<br> |
− | :{{Con}}15% damage vulnerability on wearer<br> | + | :{{Con}}15% damage vulnerability on wearer while doing the objective<br> |
+ | :{{Neutral}}Bonus melee range, but slower deploy time | ||
|- | |- | ||
| align="center" | [[File:Backpack_Half-Zatoichi.png|100px]]<br> | | align="center" | [[File:Backpack_Half-Zatoichi.png|100px]]<br> | ||
− | <small> | + | <small>Melee</small><br> |
− | '''Half-Zatoichi''' | + | '''[[Half-Zatoichi]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Now it will show the amount of HP restored, just like other heal restoring effects/weapons<br><br> |
− | |||
-Removed "No random critical hits"<br><br> | -Removed "No random critical hits"<br><br> | ||
− | -Added "Gain a 2 second speed boost | + | (Soldier and Demoman) -Added "On kill: Gain a 2 second speed boost"<br><br> |
+ | (Soldier and Demoman) -Added "On assist-kill: Gain 25% of base health and a 1 second speed boost"<br><br> | ||
+ | (Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining"<br> | ||
+ | (Soldier Only) -Added "On assist-kill: Instantly gain back 25% Banner meter while the meter is still draining" | ||
| | | | ||
{{Pro}}On kill: Gain 50% of base health and a 2 second speed boost<br> | {{Pro}}On kill: Gain 50% of base health and a 2 second speed boost<br> | ||
+ | {{Pro}}On assist-kill: Gain 25% of base health and a 1 second speed boost<br> | ||
{{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | {{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | ||
− | {{Neutral}}Soldiers and Demos can duel with | + | {{Neutral}}Soldiers and Demos can duel with Katanas for a one-hit kill<br> |
− | {{Neutral}} | + | {{Neutral}}Bonus melee range, but slower deploy time<br> |
+ | <br> | ||
+ | {{Pro}}(Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining<br> | ||
+ | <br> | ||
+ | {{Pro}}(Soldier only) On assist-kill: Instantly gain back 25% Banner meter while the meter is still draining | ||
|- | |- | ||
| align="center" | [[File:Backpack_B.A.S.E._Jumper.png|100px]]<br> | | align="center" | [[File:Backpack_B.A.S.E._Jumper.png|100px]]<br> | ||
− | <small> | + | <small>Primary<br>[[Secondary]]</small><br> |
− | '''B.A.S.E. Jumper''' | + | '''[[B.A.S.E. Jumper]]''' |
| align="left" | | | align="left" | | ||
− | -Added "Gain a 2 second speed boost after taking fall damage"<br><br> | + | (Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage"<br><br> |
(Demoman only) -Added "+20% faster reload time for your secondary while deployed"<br><br> | (Demoman only) -Added "+20% faster reload time for your secondary while deployed"<br><br> | ||
− | (Demoman only) -Added "When a shield is equipped: User isn't affected by gravity while deployed and charging | + | (Demoman only) -Added "When a shield is equipped: User isn't affected by gravity while deployed and charging |
| | | | ||
{{Pro}}Press 'JUMP' key to deploy a Parachute to slow your descent while in the air<br> | {{Pro}}Press 'JUMP' key to deploy a Parachute to slow your descent while in the air<br> | ||
Line 5,367: | Line 5,027: | ||
<br> | <br> | ||
{{Neutral}}(Demoman only) When a shield is equipped:<br> | {{Neutral}}(Demoman only) When a shield is equipped:<br> | ||
− | {{Pro}}User isn't affected by gravity while deployed and charging | + | {{Pro}}User isn't affected by gravity while deployed and charging |
|- | |- | ||
| align="center" | [[File:Backpack_Panic_Attack.png|100px]]<br> | | align="center" | [[File:Backpack_Panic_Attack.png|100px]]<br> | ||
− | <small> | + | <small>Primary<br>Secondary</small><br> |
− | '''Panic Attack''' | + | '''[[Panic Attack]]''' |
| align="left" | | | align="left" | | ||
− | '''NO CHANGE''' | + | '''NO CHANGE''' |
| | | | ||
{{Pro}}+50% bullets per shot<br> | {{Pro}}+50% bullets per shot<br> | ||
{{Pro}}This weapon deploys 50% faster<br> | {{Pro}}This weapon deploys 50% faster<br> | ||
− | {{Pro}}Fires a fixed shot pattern<br> | + | {{Pro}}Fires a special fixed shot pattern<br> |
{{Con}}-20% damage penalty<br> | {{Con}}-20% damage penalty<br> | ||
{{Con}}Successive shots become less accurate<br> | {{Con}}Successive shots become less accurate<br> |
Revision as of 20:59, 9 March 2019
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds "new" weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public.
Contents
Official Server List
Custom Weapons | USA
Custom Weapons x10 | USA
Custom Weapons MvM | USA
Custom Weapons Stop that Tank | USA
Custom Weapons Testing | USA
Custom Weapons | EU
Custom Weapons x10 | EU
Custom Weapons MvM | EU
Custom Weapons Stop that Tank | EU
Custom Weapons Testing | EU
List of new/modified weapons
Available Custom Weapons
The following weapons are available on the official "CTF2W" servers.
Scout Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Scout |
Primary |
On kill: Gain a resistance shield that blocks 30% of all incoming damage and the shield is destroyed when the user takes 30 damage or more from a single attack |
On kill: Gain a resistance shield that blocks 60% of all incoming damage and the shield is destroyed when the user takes 60 damage or more from a single attack | |
Primary |
On wearer: +50% debuff damage dealt on wearer
Reloading resets the combo |
On wearer: +100% debuff damage dealt on wearer
Reloading resets the combo | ||
100px Primary |
Weapon damage increases as health decreases, up to 25% |
Weapon damage increases as health decreases, up to 100% | ||
100px Primary |
On hit: Recharges all rechargeable weapons on wearer by up to 25% |
On hit: Recharges all rechargeable weapons on wearer by up to 100% | ||
Secondary |
While your melee weapon is out, -10% damage taken from the front |
While your melee weapon is out, -20% damage taken from the front | ||
Secondary |
Jump height increases as the user becomes injured, up to +100% |
Jump height increases as the user becomes injured, up to +1000% | ||
100px Secondary |
Minimal damage falloff |
Minimal damage falloff | ||
Secondary |
On drink: Fully heal yourself over a short period of time (8 seconds) |
On drink: Fully heal yourself over a short period of time (4 seconds) | ||
100px Secondary |
On hit with your melee: Refills 2 Shurikens, up to 10 can be held |
On hit with your melee: Refills 10 Shurikens, up to 50 can be held | ||
100px Secondary |
While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds |
While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds | ||
Melee |
All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 75% reduction in push force taken from damage or airblasts, 75% sentry bullet damage resistance, and +100% damage vs buildings for 10 seconds |
All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 100% reduction in push force taken from damage or airblasts, 100% sentry bullet damage resistance, and +1000% damage vs buildings for 10 seconds | ||
100px Melee |
While your melee weapon is out, -20% damage taken from the front |
While your melee weapon is out, -40% damage taken from the front | ||
100px Melee |
CURRENTLY NO PUBLIC LINK |
While active: |
While active: |
Soldier Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Soldier |
Primary |
+25% push force against both enemy players and the user |
+250% push force against both enemy players and the user | |
100px Primary |
While active: |
While active: | ||
Primary |
Deals mini-crits on direct hits while explosive jumping |
Crits whenever it would normally mini-crit | ||
Primary |
20% bonus max primary ammo on wearer |
200% bonus max primary ammo on wearer | ||
Secondary |
10% ammo regenerated every 5 seconds on wearer |
100% ammo regenerated every 5 seconds on wearer | ||
Secondary |
10% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your *Rage* meter |
20% damage taken by teammates in a very large radius (900 hammer units) applies to you that can charge your *Rage* meter | ||
Secondary |
On kill with any weapon: A small health pack is dropped |
On kill with any weapon: A small health pack is dropped | ||
Secondary |
-50% duration from all debuffs on wearer |
-75% duration from all debuffs on wearer | ||
Secondary |
Deals mini-crits while explosive jumping |
Deals crits while explosive jumping | ||
100px Secondary |
+30% fire rate |
+60% fire rate | ||
Melee |
On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player |
On kill with any weapon: Heals you for 20% of the enemy's maximum health (You can overheal yourself) | ||
Melee |
On kill with any weapon: Stores one *buffs* stack, up to 5 |
On kill with any weapon: Stores one *buffs* stack, up to 10 | ||
Melee |
While active: |
While active: |
Pyro Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Pyro |
Primary |
+25% flame distance |
+50% flame distance | |
Primary |
+25% flamethrower (and afterburn) damage if enemy is higher than 1/2 health |
+100% flamethrower (and afterburn) damage if enemy is higher than 1/2 health | ||
Primary |
Reflected projectiles are full crit instead of mini-crit |
Reflected projectiles are full crit instead of mini-crit | ||
Secondary |
On hit: Reset enemy afterburn duration |
On hit: Reset enemy afterburn duration | ||
100px Secondary |
100% mini-crits vs burning players |
100% mini-crits vs burning players | ||
Secondary |
Shoots 4 extra flares |
Shoots 9 extra flares | ||
Secondary |
100% mini-crit hit vs burning players |
100% mini-crit hit vs burning players | ||
100px Secondary |
+50% switch speed to your melee from this weapon |
+100% switch speed to your melee from this weapon | ||
100px Melee |
+50% switch speed to your secondary from this weapon |
+100% switch speed to your secondary from this weapon | ||
100px Melee |
On hit: Generate +25% souls |
On hit: Generate +50% souls | ||
Melee |
While active: |
While active: | ||
100px Melee |
On hit: Freezes target for 5 seconds and decreases movement speed by 40% |
On hit: Freezes target for 10 seconds and decreases movement speed by 80% |
Demoman Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Demoman |
Primary |
On wearer: |
On wearer: | |
100px Primary |
User performs a earthquake after landing an explosive jump to damage enemies (up to 33 damage) and pulls enemies towards you |
User performs a earthquake after landing an explosive jump to damage enemies (up to 66 damage) and pulls enemies towards you | ||
100px Primary |
+50% clip size |
+100% clip size | ||
100px Primary |
When a shield is equipped: |
When a shield is equipped: | ||
Primary |
On direct hit: User's direct hits against that enemy deal +75% damage for the next 3 seconds |
On direct hit: User's direct hits against that enemy deal +225% damage for the next 6 seconds | ||
100px Secondary |
While charging: 75% damage resistance and full knockback resistance |
While charging: 90% damage resistance, full critical resistance, and full knockback resistance | ||
Secondary |
While charging: Grants invisibility against enemy players and enemy sentries |
Attacking doesn't cancel your charge | ||
Secondary |
This shield blocks 10 damage from attacks that deal 40 damage or more |
This shield blocks 15 damage from attacks that deal 60 damage or more | ||
Secondary |
Up to +100% explosion radius based on charge |
Up to +1000% explosion radius based on charge | ||
100px Secondary |
When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades |
When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades | ||
Melee |
When you pick up a health pack, receive 1 glass of Wine |
When you pick up a health pack, receive 1 glass of Wine | ||
Melee |
While active: |
While active: | ||
Melee |
On kill: Gain a 5 second speed boost |
On hit: Gain a 5 second speed boost |
Heavy Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Heavy |
100px Primary |
While spun up: Receive no move speed penalty and gain a +15% move speed bonus |
While spun up: Receive no move speed penalty and gain a +30% move speed bonus | |
Primary |
While spun up: 15% of the damage taken adds to a damage resistance meter up to +50% |
While spun up: 25% of the damage taken adds to a damage resistance meter up to +75% | ||
100px Primary |
This weapon deploys & holsters 25% faster |
This weapon deploys & holsters 100% faster | ||
Primary |
Damage dealt with this weapon generates rage: press the Special-Attack key when fully charged to activate knockback for a short duration. |
Damage dealt with this weapon generates rage, press the Special-Attack key when fully charged to activate knockback for a short duration. | ||
Primary |
While active:
After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level |
While active:
After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level | ||
Secondary |
-15% damage taken from behind |
-30% damage taken from behind | ||
100px Secondary |
On kill: Increase move speed on wearer, up to +60% after 5 kills |
On hit: Gain a 2-second speed boost | ||
100px Melee |
Your 3rd hit will always crit and can be stored until it's used |
Your 3rd hit will always crit and can be stored until it's used | ||
100px Melee |
On Wearer: User cannot carry the intelligence |
On Wearer: User cannot carry the intelligence | ||
100px Melee |
On Wearer: User cannot carry the intelligence |
On Wearer: User cannot carry the intelligence |
Engineer Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Engineer |
Primary |
On hit friendly building: +15 upgrade and +15 repair |
On hit friendly building: +150 upgrade and +150 repair | |
100px Primary |
On kill with any weapon: Gain 2 stacks |
On kill with any weapon: Gain 2 stacks | ||
Primary |
Firing speed increases by 5% for each time your teleporter is used, up to +50% (requires 10 uses for max fire rate) |
Firing speed increases by 10% for each time your teleporter is used, up to +100% (requires 10 uses for max fire rate) | ||
100px Secondary |
While active: |
While active: | ||
100px Secondary |
While active: |
While active: | ||
100px Secondary |
Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (675 hammer units) |
Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (1350 hammer units) | ||
Secondary |
On hit: Gain metal based on damage, up to 20 |
On hit: Gain metal based on damage, up to 200 | ||
100px Melee |
All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3 |
All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3 | ||
Melee |
Gains one critical hit for each Sapper removed |
Gains 10 critical hits for each Sapper removed |
Medic Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Medic |
100px Primary |
Deals up to +50% damage based on your current ÜberCharge |
Deals up to +100% damage based on your current ÜberCharge | |
100px Primary |
On hit: +5% Medi Gun healing rate, up to +50% |
On hit: +50% Medi Gun healing rate, up to +500% | ||
100px Secondary |
5% of your damage dealt and 2.5% of your patient's damage dealt is converted to ÜberCharge |
25% of your damage dealt and 12.5% of your patient's damage dealt is converted to ÜberCharge | ||
100px Secondary |
+20% ÜberCharge rate |
+200% ÜberCharge rate | ||
Secondary |
+20% ÜberCharge rate |
+200% ÜberCharge rate | ||
Secondary |
While active: |
While active: | ||
Secondary |
+25% heal rate |
+50% heal rate | ||
100px Melee |
On hit: Target bleeds, slowed down by 15%, and you gain +6 health for 6 seconds |
On hit: Target bleeds, slowed down by 75%, and you gain +30 health for 30 seconds | ||
100px Melee |
Assists from your Medi Gun gains crits for this weapon, up to 10 |
Assists from your Medi Gun gains crits for this weapon, up to 100 | ||
Melee |
Allows you to see teammates and their health through walls |
Allows you to see teammates and their health through walls | ||
100px Melee |
On hit: +25% ÜberCharge rate, up to +150% |
On hit: +250% UberCharge rate, up to +1500% |
Sniper Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Sniper |
100px Primary |
Arrows can bounce up to 2 times |
Arrows can bounce up to 10 times | |
Primary |
On scoped shots: Applies bleed and fire with the duration based on charge, up to 8 seconds |
On scoped shots: Applies bleed and fire with the duration based on charge, up to 16 seconds | ||
100px Primary |
While scoped: Slowly fade to be almost fully transparent |
While scoped: Slowly fade to be nearly fully transparent | ||
100px Primary |
On headshot: Deals 25% explosive damage to all nearby enemies in radius (225 hammer units) |
On headshot: Deals 50% explosive damage to all nearby enemies in a large radius (450 hammer units) | ||
100px Primary |
Damage combo system:
Crits on headshots deals +25% damage |
Damage combo system:
Crits on headshots deals +250% damage | ||
Secondary |
+15% damage for primary and melee weapons (including debuffs you inflict on enemies) |
+30% damage for primary and melee weapons (including debuffs you inflict on enemies) | ||
100px Secondary |
-25% damage taken from behind |
-50% damage taken from behind | ||
100px Secondary |
+25% damage |
+250% damage | ||
100px Secondary |
Damage increases by +5% on hit, up to maximum +100% |
Damage increases by +10% on hit, up to maximum +200% | ||
100px Secondary |
Initial damage impact does 30 damage and enemies bleed for 5 seconds |
Initial damage impact does 60 damage and enemies bleed for 10 seconds | ||
100px Melee |
This weapon deploys 25% faster |
This weapon deploys 100% faster | ||
100px Melee |
Wearer never takes fall damage |
Wearer never takes fall damage | ||
100px Melee |
On hit: Gain +25% charge rate for your primary weapon |
On hit: Gain +50% charge rate for your primary weapon | ||
100px Melee |
While active: |
While active: |
Spy Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Spy |
100px Secondary |
Mini-crits targets when fired at their back from close range |
Crits whenever it would normally mini-crit | |
Secondary |
On hit: Target is marked for death, slowed down by 15%, and is highlighted to make them be seen through walls for 7.5 seconds |
On hit: Target is marked for death, slowed down by 30%, and is highlighted to make them be seen through walls for 15 seconds | ||
100px Secondary |
On backstab: Recovers 2 shots |
On backstab: Recovers 10 shots | ||
100px Melee |
On backstab: Enemies in a radius is marked for death for 3 seconds |
On backstab: Enemies in a radius is marked for death for 15 seconds | ||
Melee |
On backstab kill: Gain +3% move speed, +6% cloaking speed, and +3% decloaking speed (up to 5 stacks) |
On backstab kill: Gain +6% move speed, +12% cloaking speed, and +6% decloaking speed (up to 5 stacks) | ||
100px Building |
+2 health regenerated per second for each active sapper |
+10 health regenerated per second for each active sapper | ||
Building |
+60% damage against buildings |
+120% damage against buildings | ||
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
While cloaked: +5 health regenerated per second |
While cloaked: +50 health regenerated per second | |
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
On use: Removes any negative debuff |
On use: Removes any negative debuff |
Multi-Class Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Scout, Soldier, Pyro, Demoman, Heavy, Medic, Sniper | 100px Melee |
+37% melee range |
+37% melee range | |
100px Melee |
On kill: Gain a bumper car and the *Resistance* Mannpower powerup (including blocking backstabs) for 10 seconds |
On kill: Gain a bumper car, *Strength* Mannpower powerup, and *Resistance* Mannpower powerup (including blocking backstabs) for 20 seconds | ||
Soldier, Pyro, Heavy and Engineer |
On hit: A percentage of victim's primary ammo (up to 25%), secondary ammo (up to 50%), metal (up to 10%), rage bar (up to 10%), cloak (up to 25%), and/or Medi Gun charge (up to 10%) are drained based on damage and current amounts |
On hit: A percentage of victim's primary ammo (up to 37.5%), secondary ammo (up to 75%), metal (up to 15%), rage bar (up to 15%), cloak (up to 37.5%), and/or Medi Gun charge (up to 15%) are drained based on damage and current amounts | ||
150px |
Damage dealt with other weapons reloads a shot for this weapon |
Damage dealt with other weapons reloads a shot for this weapon |
Official Weapon Changes
The official weapons below are currently only available on the Testing servers.
Overall Changes |
---|
-All servers have random critical hits are turned off |
Scout - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) 50% faster overall weapon switching" |
(Ability) User can double jump |
Scout - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
NO CHANGE |
NO CHANGE |
Primary |
-Removed "+20% bullets per shot" |
Applies knockback on the target and shooter |
Primary |
-Added "When weapon is active: +20% bonus healing from all sources" |
When weapon is active: +20% bonus healing from all sources" |
Primary |
-Added "When Hype is used: User gains full air strafe control" |
On hit any weapon: Builds Hype |
Primary |
-Reduced boost lost on hit to 1% from 4% |
On hit any weapon: Builds Boost that increases your move speed on wearer |
Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
On kill: Reduced weapon attack noise |
Secondary |
NO CHANGE |
NO CHANGE |
Secondary |
-Added "+25% move speed while under effects" |
While under the effects, become invulnerable and gain a 25% speed boost for 8 seconds. |
Secondary |
-Added "+10% faster drinking speed" |
While under the effects, all damage dealt is Mini-Crits for 8 seconds. |
Secondary |
-Reduced splash radius to 146 Hu from 200 Hu |
Players heal 35% of the damage done to an enemy covered with milk |
Secondary |
-Added "Wearer never takes falling damage while active" |
When weapon is active:
|
Secondary |
-Removed "When weapon is active" |
On hit: Gain up to +4 health |
Secondary |
-Removed "No random critical hits" |
On hit: Bleed for 5 seconds |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Decreased damage from ball when at point blank to 10 from 15 |
Alt-Fire: Launches a ball that slows targets depending on travel distance, between 1–7 seconds. The slow-down effect is based on target's current move speed. Additional, the damage from the ball impact increases the further it travels. |
Melee |
-Removed "On kill: A small health pack is dropped" |
On kill with any weapon: Regen up to 50% of your HP over 6 seconds |
Melee |
-Added "+100% bleed damage bonus" |
On hit: Bleed for 3 seconds |
Melee |
-Increased direct damage penalty to -35% from -25% |
Alt-Fire: Spontaneous Combustion |
Melee |
-Removed "Crits whenever it would normally mini-crit" |
On hit (up to 2): Target is marked for 10 seconds causing all damage taken to be mini-crits |
Melee |
-Removed "Grants Triple Jump while deployed" |
On hit with this weapon: Slams airborne targets into the ground |
Melee |
-Removed "+25% increase in recharge rate" |
Alt-Fire: Launches a festive ornament that causes bleeding depending on travel distance, between 1–10 seconds |
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) +50% increased air strafe control when blast jumping" |
(Ability) +50% increased air strafe control when blast jumping |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
NO CHANGE |
NO CHANGE |
Primary |
-Removed "+25% damage" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Primary |
-Added new bonuses and penalties if the user does or doesn't have a Banner equipped |
When a banner is equipped:
|
Primary |
-Added "+50% clip size bonus" |
+50% clip size bonus |
Primary |
-Decreased clip size to -50% from +25% |
This weapon deploys 60% faster and holsters 30% faster |
Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
Does not require ammo |
Primary |
-Removed "-25% clip size penalty" |
Hold fire to load up to 4 rockets |
Primary |
-Increased blast damage from rocket jumps to -20% from -15% |
-20% blast damage from rocket jumps |
Secondary |
NO CHANGE |
NO CHANGE |
Secondary |
-Added "+10% faster firing speed and 5% faster reload time for your Primary" |
This weapon deploys 30% faster and holsters 15% faster |
Secondary |
-Reduced blast damage reduction to -40% from -60% |
-40% blast damage from rocket jumps |
Secondary |
-Increased max health on wearer to 30 from 20 |
This weapon deploys 30% faster and holsters 15% faster |
Secondary |
-Increased damage required to fill to 600 from 480 |
This weapon deploys 30% faster and holsters 15% faster |
Secondary |
-Added "Immunity from movement-impairing effects on wearer" |
Immunity from movement-impairing effects on wearer |
Secondary |
-Removed hidden clip size penalty |
Does not require ammo |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Removed "Damage increases as the user becomes injured" |
When weapon is active: Bonus healing from all sources increases as the user becomes injured, up to +100% |
Melee |
-Flipped the speed boost numbers |
On hit ally: Boosts player's speed for 2 seconds and boosts ally's speed for 4 seconds |
Melee |
-Removed "No random critical hits" |
50% increased air strafe control while blast jumping while active |
Melee |
-Reduced max move speed bonus to +50% from +60%, additional it now constantly scales down to 1 hp instead of "blocks of health" |
When weapon is active:
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) 50% faster timers for debuff on wearer" |
(Ability) 50% faster timers for debuff on wearer |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-See additional changes in "Pyro - Class Changes" tab |
Extinguishing teammates restores 20 health |
Primary |
-Fixed "Extinguishing teammates restores 20 health" |
Extinguishing teammates restores 20 health |
Primary |
-Removed "+25% airblast cost" |
Extinguishing teammates restores 20 health |
Primary |
-Removed "No random critical hits" |
Does not require ammo |
Primary |
-Increased primary ammo penalty to -85% from -80% |
Extinguishing teammates restores 30 health |
Secondary |
NO CHANGE |
NO CHANGE |
Secondary |
-See additional changes in "Pyro - Class Changes" tab |
100% critical hit vs burning players |
Secondary |
-Increased detonated radius to 146 Hu from 100 Hu |
100% mini-crits vs burning players |
Secondary |
-Removed "+50% projectile speed" |
Does not require ammo |
Secondary |
-No longer allows flare jumps and removed self damage from flare |
100% mini-crits vs burning players |
Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
Wearer never takes falling damage |
Secondary |
-Reduced splash radius to 146 Hu from 200 Hu |
Meter builds with any damage done |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Reduced holster penalty to 25% from 35%, but can't be bypassed and or sped up |
100% minicrits vs burning players |
Melee |
-Increased bonus damage vs buildings to +150% from +100% |
When weapon is active:
|
Melee |
-Removed "+25 health restored on kill" |
+33% faster move speed while active |
Melee |
-Removed "+25% damage bonus" |
When weapon is active:
|
-Removed "On hit: Target is engulfed in flames" |
On hit: Target is engulfed in eternal flames for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or Manmelter effects | |
Melee |
-Added "20% damage resistance VS overhealed players on wearer" |
20% damage resistance VS overhealed players on wearer |
Melee |
-Removed "Damage removes Sappers" |
Grants user the ability to breath underwater while active |
Melee |
-Increased direct damage penalty to -35% from -15% |
Slap system:
Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy. Bonuses and effects are removed if system resets. |
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Unknown amount of blast damage reduction while blast jumping |
Demoman - Shield Changes |
---|
-Now while charging will grant immunity to all debuffs, additional now includes "Marked-For-Death" and the "Gas Passer effect" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-See additional changes in "Demoman - Class Changes" tab |
Grenades do not randomly spin when fired |
Primary |
-Added a new Grenade model |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
|
-Added "When a shield is not equipped: +20% faster firing speed and 10% faster reload time for your Secondary" |
When a shield is equipped: |
Primary |
-Added "Cannonballs do not randomly spin when fired" |
Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key. |
Primary |
-Added "Grenades detonate other nearby grenades that are yours" |
Grenades have very little bounce/roll and do not randomly spin when fired |
Secondary |
NO CHANGE |
NO CHANGE |
Secondary |
-Added "+20% bullet damage resistance on wearer when charge meter is full" |
+60% fire damage resistance on wearer |
Secondary |
-Removed "Able to destroy enemy stickybombs" |
Detonates stickybombs near the crosshair and directly under your feet |
Secondary |
-Added "+50% clip size bonus" |
+50% clip size bonus |
Secondary |
-Decreased shield impact bonus to +66% from +70% |
+30% fire damage resistance on wearer |
Secondary |
-Removed "+15% fire damage resistance on wearer" |
Gain a 1 second speed boost with no cooldown anytime you take damage |
Secondary |
-Removed "Able to destroy enemy stickybombs" |
Instant charge rate |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Removed "No random critical hits" |
On kill (up to 4): Increase move speed (+7.5%) and max health (+15) on wearer |
Melee |
-Increased damage bonus to +30% from +20% |
+30% damage bonus |
Melee |
-Removed "When weapon is active" |
Ammo boxes collected also refill your charge meter |
Melee |
-Removed "No random critical hits" |
When a shield is not equipped: +75% melee damage bonus |
Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack |
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) 33% reduction in push force taken from damage and airblasts" |
(Ability) 33% reduction in push force taken from damage and airblasts |
Heavy - Minigun Changes |
---|
Miniguns are 50% more accurate |
Heavy - Edible Changes |
---|
-Increased number of bites to 5 from 4 |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-See additional changes in "Heavy Minigun Changes" tab |
-See additional changes in "Heavy Minigun Changes" tab |
Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
When fully spun up: Slows down enemies around you in a radius by 20% |
Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
+25% damage bonus |
Primary |
-Increased accurate bonus to +33% from +20% |
Silent killer: No barrel spin sound |
Primary |
-Removed "25% damage bonus vs burning players" |
Creates a ring of flames while spun up |
Secondary |
NO CHANGE |
NO CHANGE |
Secondary |
-See additional changes in "Heavy Edible Changes" tab |
On consumption: Self heal up to 300 HP |
Secondary |
-Removed "Adds +50 max health for 30 seconds" including the overheal effect |
On consumption: For the next 10 seconds, 35% of all damage dealt is returned as health. Also, grants the user up to 20HP/s passive healing for the duration. |
Secondary |
-Added "-100% consumption healing effect" |
While under the effects: Move speed is increased by 25% and gain full reduction in push force taken from damage for 10 seconds |
Secondary |
-Increased damage penalty to -20% from -15% |
20% more accurate |
Secondary |
-Increased self healing penalty to -78.66% from -33% |
On consumption: Completely refills your Primary ammo, your Primary deals +25% more damage, and user gains 15% damage resistance for the next 10 seconds |
Melee |
-See additional changes in "Heavy - Class Changes" tab |
+33% melee range |
Melee |
-Increased the 100% critical chance duration to 6 seconds from 5 |
On kill: Gain 6 seconds of crits for all of your weapons |
-Removed "This weapon holsters 50% slower" |
+33% melee range | |
Melee |
-Removed "+30% damage vulnerability while active" |
+33% melee range |
Melee |
-Removed "-40% damage from ranged sources while active" |
+33% melee range |
Melee |
-Reduced firing speed to -25% from +40% |
On teammate or enemy hit: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds |
Melee |
-Added "While active: User is able to pick up their own edible for 80 health" |
While active: User is able to pick up their own edible for 80 health |
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers" (900 Hu, AKA x2 Soldier banner radius) |
(Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
NO CHANGE |
NO CHANGE |
Primary |
-Added "20% more accurate" |
Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed |
Primary |
-Increased bonus damage to your Sentry Gun's target to +20% from 10% |
On hit: Damage dealt is returned as ammo |
Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
Does not require ammo |
Primary |
-Removed "-50% max primary ammo on wearer" |
Alt-Fire: Use 100 metal to pick up buildings from long range |
Secondary |
NO CHANGE |
NO CHANGE |
Secondary |
-Reduced shield resistance to 33% from 66% |
Your Sentry gains double firing rate and a laser pointer to assist in aiming |
Secondary |
-Removed "No random critical hits" |
Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Removed "No random critical hits" |
No move speed penalty while hauling buildings |
Melee |
-Removed "No random critical hits" |
One hit destroys any sapper |
Melee |
-Changed damage penalty "vs buildings" to "vs Sappers" |
Construction hit speed boost increased by 33% |
Melee |
-Removed "-50% metal cost when constructing or upgrading teleporters" |
Press "Reload" to choose to teleport to spawn or your exit teleporter |
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Able to see enemy health" |
(Ability) Able to see enemy health |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
Match the speed of any faster heal target |
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-See additional changes in "Medic - Class Changes" tab |
This weapon will reload automatically when not active |
Primary |
-Removed "On Hit: Gain up to +3 health" |
On hit: Apply Mad Milk for 3 seconds |
Primary |
-Reduced point blank heal to 50 from 75 |
Fires special bolts that heal teammates and deals damage based on distance traveled |
Primary |
-Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +12.5%" |
When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +25% |
Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
UberCharge: Grants Patient and the user invulnerability |
Secondary |
-Added "On taunt: Removes all debuffs on user" |
While healing: Your Patient will receive any positive buff that is affecting you |
Secondary |
-Added "Gain full air strafe control and don't take fall damage when mirroring blast jumping" |
While healing: User mirrors blast jumps and shield charges |
Secondary |
-Reduced UberCharge rate to +25% from +67% |
Press your reload key to cycle through resist types. |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Reduced UberCharge added on hit to 20% from 25% |
On kill/assist-kill with any weapon OR while healing: Gain 5% UberCharge |
Melee |
-Removed "Collect the organs of people you hit" |
On kill with any weapon: Two small special health packs are dropped |
Melee |
-Added "Taunt is loopable and can be canceled at any time by moving" |
When weapon is active:
|
Melee |
-Removed "10% slower firing speed"
-Added "Allows your Patient to see enemy health" |
Allows your Patient to see enemy health |
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) When primary is fully charged, user doesn't flinch when damaged" |
(Ability) When primary is fully charged, user doesn't flinch when damaged |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Reduced base time to get a full charge to 3 seconds from 3.3 seconds |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-NOTE: See additional changes in "Sniper - Rifle Changes" tab |
-NOTE: See additional changes in "Sniper - Rifle Changes" tab |
Primary |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu |
The longer you aim, the more damage and faster the arrow travels |
Primary |
-Removed "No random critical hits" |
25% faster reload time |
Primary |
-Now allows to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders |
Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% |
Primary |
-Removed "On full charge: +15% damage per shot" |
On kill: 20% of all of the overkill damage will be added to your next shot |
Primary |
-Increased body shot penalty to -33% from -20% |
Gain Focus with kills/assists even while using Focus |
Primary |
-Removed "-10% damage on body shots" |
Charge and fire shots independent of zoom |
Secondary |
-Added "80% more accurate" |
80% more accurate |
Secondary |
-Added "Allowed in Medieval mode" |
Coated enemies take mini-crits from all sources |
Secondary |
-Added "+6.666% faster move speed on wearer" |
+6.666% faster move speed on wearer |
Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
50% reduction in push force taken from damage and airblasts |
Secondary |
-Removed "No flinching when aiming and fully charged" |
Up to +8 health regenerated per second on wearer |
Secondary |
-Added "80% more accurate" |
On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Removed "-50% damage penalty" |
On hit: Bleed for 10 seconds |
Melee |
-Removed "No random critical hits" |
Crits whenever it would normally mini-crit |
Melee |
-Swapped stats (As in, having > or < 50% max health) |
This weapon deploys +30% faster when health >50% of max |
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Any killled players or destroyed buildings will not be shown in the kill-feed for other enemies to see" |
(Ability) Able to see enemy health |
Spy - Knives Changes/Additions |
---|
On backstab: Highlights all enemies within a large radius (900 Hu) for any friendly teammates regardless of distance for the next 2 seconds |
Spy - Sapper Changes/Additions |
---|
Press "Special-Attack" while active: Places Sapper on the ground to very slowly drain any offhand ammo for any enemy within 1200 Hu |
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Secondary |
NO CHANGE |
NO CHANGE |
Secondary |
-Increased fire rate penalty to -40% from -20% |
Crits on headshot |
Secondary |
-Increased damage penalty to -25% from -20% |
+40% cloak duration |
Secondary |
-Removed "+20% damage bonus while disguised" |
Attacks pierce damage resistance effects and bonuses |
Secondary |
-Removed "-15% damage penalty" |
Gives one guaranteed mini-crit hit for each building destroyed with your Sapper attached or backstab kill |
Melee |
NO CHANGE |
NO CHANGE |
Melee |
-Removed "+33 cloak drain rate" penalty |
Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed |
Melee |
-Added "While cloaked: Any overheal on wearer doesn't decay" |
On backstab kill: Absorbs the health from your victim |
Melee |
-Removed "+30% cloak on kill" |
On kill with any weapon: Gain a 2 speed boost & +25% cloak |
Melee |
-Reduced recharge to 10 seconds from 15 |
On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, and afterburn immunity for 5 seconds |
Primary PDA |
-Added "Gain 20% damage resistance against the class type you are currently disguised as" |
Gain 20% damage resistance against the class type you are currently disguised as |
Secondary PDA |
-Fixed the "While cloaked: +50% faster debuff timers", additional includes Mark-for-Death and Gas Passer effect |
While cloaked: Gain 20% damage resistance from all sources and +50% faster debuff timers |
Secondary PDA |
-Fixed the "While cloaked: +50% faster debuff timers", additional includes Mark-for-Death and Gas Passer effect |
Cloak Type: Motion Sensitive |
Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
Cloak Type: Feign Death |
Building |
-Added "Allowed in Medieval mode" |
Disables and slowly destroys enemy buildings |
Building |
-Added "Allowed in Medieval mode" |
Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed |
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Secondary |
-Increased deploy bonus to +30% from +20% |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active:
|
Melee |
-Now it will show the amount of HP restored, just like other heal restoring effects/weapons |
On kill: Gain 50% of base health and a 2 second speed boost |
Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
Press 'JUMP' key to deploy a Parachute to slow your descent while in the air |
Primary |
NO CHANGE |
+50% bullets per shot |
Custom Weapon Demonstration
Current Development Team
Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, & Server Owner
KarmaCharger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Former Development Members
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Custom Attribute Developer & Main Plugin Developer
404 - Developer
Deathreus - Developer
Agent Silver - Custom Attribute Developer
Cool Porygon - Custom Attribute Developer
CHAWLZ - Custom Attribute Developer
Orion™ - Custom Attribute Developer
The655 - Custom Attribute Developer
Nergal - Custom Attribute Developer
Known Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.
External links
- Official AlliedMods Page
- Official YouTube Channel
- Official Steam Group
- Official Discord Channel
- Official Patreon Page
- Official Twitch Channel
- Official Twitter
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