Difference between revisions of "Gunslinger"

From Team Fortress Wiki
Jump to: navigation, search
m (Bugs: Added info about Short Circuit making Gunslinger hand invisible while holding the shotgun)
m
Line 19: Line 19:
 
The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.  
 
The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.  
  
The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random [[critical hit]]s. Additionally, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.
+
The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random [[critical hit]]s. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.
  
 
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
 
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
  
Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.
+
Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun.
  
 
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.
 
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.

Revision as of 05:31, 30 August 2011

The hand is quicker than the eye!
The Engineer on mechanical prosthetics

The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.

The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.

The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.

Using the Gunslinger allows the Engineer to build the Combat Mini-Sentry Gun, instead of the standard Sentry Gun. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun.

Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.

Taunting with the Gunslinger will perform the Organ Grinder Kill taunt.

The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Wrench
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Damage repaired per hit 105
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 5
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Reclaimed Metal Scrap Metal Gunslinger Short Circuit
Item icon Reclaimed Metal.png + Item icon Scrap Metal.png + Item icon Gunslinger.png = Item icon Short Circuit.png

Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.

Update history

July 8, 2010 Patch (Engineer Update)

  • The Gunslinger was added to the game.

July 9, 2010 Patch

  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Gunslinger.

April 15, 2011 Patch

  • [Undocumented] Replaced the -25% damage attribute with no-crit.

Bugs

File:Team fortress.jpg
An Engineer holding the Southern Hospitality and the Gunslinger at once
  • If the Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
  • The right hand gib of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
  • If an ÜberCharge is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
  • Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
    • A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply locker.
  • It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
  • There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
  • The Gunslinger no longer appears in client view when using other weapons and items; the Engineer will appear to be using his normal gloved hand. As such the Gunslinger only appears when it is the currently active weapon.
  • If an Engineer has the Short Circuit equipped and pulls out the Shotgun, his Gunslinger hand will be invisible.

Trivia

Radigan Conagher wielding the Gunslinger.

Gallery

See also