Difference between revisions of "Powerjack"

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(Hatless update)
(No, the Powerjack does not do 25% less damage than the Fire Axe. Before the update it did 25% MORE damage, the update has now removed that damage bonus.)
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The '''Powerjack''' is a [[melee]] weapon for the [[Pyro]]. It appears as an antique automobile jack with a team colored car battery strapped to its base with heavy, yellow rubber bands.
 
The '''Powerjack''' is a [[melee]] weapon for the [[Pyro]]. It appears as an antique automobile jack with a team colored car battery strapped to its base with heavy, yellow rubber bands.
  
This weapon deals 75% as much damage as the [[Fire Axe]], and upon killing an enemy with this weapon, the player will be awarded 75 health. When out, the player suffers from a 20% weakness to melee weapons.
+
This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player will be awarded 75 health. When out, the player suffers from a 20% weakness to melee weapons.
  
 
Should the player's health reach, equal, or exceed 100% upon killing an enemy, the remaining health will be applied as an [[Healing#Overheal|overheal]], giving the user up to a maximum of 260 health. This extra health depletes over time, in the same manner as a standard overheal.
 
Should the player's health reach, equal, or exceed 100% upon killing an enemy, the remaining health will be applied as an [[Healing#Overheal|overheal]], giving the user up to a maximum of 260 health. This extra health depletes over time, in the same manner as a standard overheal.
  
 
== Damage and function times ==
 
== Damage and function times ==
(damages are calculated based on old values and 75% damage documented in the Hatless update.)
 
 
{{Damage table
 
{{Damage table
 
| damage            = yes
 
| damage            = yes
| base  = 48.75
+
| base  = 65
| point blank = 42-55.5
+
| point blank = 56-74
| crit = 146.25
+
| crit = 195
| minicrit = 56.25-75.75
+
| minicrit = 75-101
 
| healing            = yes
 
| healing            = yes
 
|  selfheal          = {{tooltip|75|On kill}}
 
|  selfheal          = {{tooltip|75|On kill}}

Revision as of 23:58, 15 April 2011

Mmmphya harrgh mrgha hrghgph!
The Pyro on customized tools

The Powerjack is a melee weapon for the Pyro. It appears as an antique automobile jack with a team colored car battery strapped to its base with heavy, yellow rubber bands.

This weapon deals identical damage to the Fire Axe, and upon killing an enemy with this weapon, the player will be awarded 75 health. When out, the player suffers from a 20% weakness to melee weapons.

Should the player's health reach, equal, or exceed 100% upon killing an enemy, the remaining health will be applied as an overheal, giving the user up to a maximum of 260 health. This extra health depletes over time, in the same manner as a standard overheal.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 56-74
Critical 195
Mini-crit 75-101
Healing
Self-healing 75
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png
Class Token - Pyro Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Axtinguisher.png Item icon Homewrecker.png Item icon Back Scratcher.png Item icon Powerjack.png
Item icon Sharpened Volcano Fragment.png Item icon Maul.png Item icon Postal Pummeler.png Item icon Third Degree.png
Item icon Lollichop.png Item icon Neon Annihilator.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png Item icon Hot Hand.png

As a Crafting Ingredient

Powerjack Refined Metal Attendant
Item icon Powerjack.png + Item icon Refined Metal.pngx4 = Item icon Attendant.png

Related Achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

September 30, 2010 Patch (Mann-Conomy Update)

  • The item was added to the game.

January 7, 2011 Patch

  • [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

January 10, 2011 Patch

  • [Undocumented] Reverted the changes from the above patch.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and new LODs.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

March 15, 2011 Patch

  • [Undocumented] Removed the weapon from the crafting blueprint for the Sharpened Volcano Fragment.

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Powerjack and added 20% melee vulnerability.

Bugs

  • The kill icon does not match up exactly with the weapon model; the crank on the car jack is not on the same side with the battery straps.
  • In world/third person view, the crank will clip through the Pyro's right hand.
  • While taunting with this weapon, the Pyro's right elbow clips through the head of the battery.

Gallery

See also