Stickybomb Launcher
From Team Fortress Wiki
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The Stickybomb Launcher is the default secondary weapon for the Demoman. It is a modified grenade launcher with a large magazine and wide barrel.
This weapon launches small spiked bombs that adhere to almost any surface, but bounce off enemy players, buildings, and certain map entities such as spawn gates or carts. Stickybombs do not explode on contact, but instead are detonated manually with secondary fire. The bombs disappear harmlessly in a white flash if the owner dies or if they are hit by bullets, syringes, melee attacks, or explosions caused by Scottish Resistance Stickybombs. Up to eight Stickybombs can be placed at one time; the oldest Stickybomb detonates when the player tries to deploy a ninth bomb. The total number of bombs in place on the map is shown in the HUD.
Should a Stickybomb be hit by an explosion or compression blast from any enemy weapon barring the Scottish Resistance, it is pushed away, but does not detonate. The Stickybombs are otherwise unharmed by the force of the blast. Stickybomb explosions deal splash damage: there is a blast radius falloff that causes less damage to be done the greater the distance a target is from the center of an explosion, even for critical hits. Note that sticky explosions can juggle targets for more damage.
The Demoman can also use Stickybombs to propel himself into the air. Unlike the Soldier, however, the self-damage incurred by such a tactic is much higher; sometimes as much as half of a Demoman's total health.
Stickybombs are fired from the launcher at 805 Hammer units per second, around 34 miles per hour. By holding down primary fire, the launcher can be charged up to launch a Stickybomb over greater distances. A meter below the ammo count will show how much force is behind the Stickybomb, and the launcher will begin to tremble when it reaches its maximum strength. If the charge bar fills completely, the sticky will fire automatically. A fully charged Stickybomb travels at a speed equivalent to approximately 230% of that of an uncharged one. It should be noted that Stickybombs will not be 100% accurate in where they land.
Contents |
Damage and function times
| Damage and function times | ||
|---|---|---|
| Shot type | Projectile | |
| Damage | ||
| Maximum ramp-up | 115% | 138 |
| Base damage | 100% | 120 |
| Maximum fall-off | 50% | 60 |
| Critical | 6 ft: 180 3 ft: 261 Under: 353 |
|
| Mini-crit | 6 ft: 81 3 ft: 117 Under: 162 |
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| Splash damage | ||
| Minimum splash | 50% | 11.4 ft |
| Damage reduction | 1% / 3.18 | |
| Splash damage range | 6 ft: 47-90 3 ft: 60-124 Under: 103-138 |
|
| Self-damage | 45-114 | |
| Function times | ||
| Attack interval | 0.6 s | |
| Reload (first) | 1.09 s | |
| Reload (consecutive) | 0.67 s | |
| Activation time | 0.92 s | |
| Maximum charge time | 4.00 s | |
| Values are approximate and determined by community testing. | ||
Demonstration
Strange variant
Related achievements
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Sniper
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Styles
| Styles | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Festive | Festivest | ||||||||
Note: Only applies to the Festive variant of this weapon.
Update history
- Fixed prediction error that caused jittery Stickybomb Launcher behavior.
- Reduced Demoman's maximum Stickybomb reserve ammo from 40 to 24.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
- Stickybombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
- Ultimately reduces damage done by Stickybombs to enemies < 512 Hammer units from the Demoman.
- Demoman's secondary weapon has been renamed to Stickybomb Launcher.
- Fixed deflected Stickybombs becoming mini-crits when detonated.
- Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.
- [Undocumented] The Stickybomb Launcher now drops the appropriate weapon on death, on RED team.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team BLU.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Sticky Jumper using the wrong skins.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added Strange quality.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated the gamehaptics file.
- Refined the Demoman's Stickybomb Launcher reload forces.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Stickybomb Launchers can now be gifted.
- [Undocumented] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.
- Fixed a rendering error affecting sticky bomb particle effects.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Added multicolored-lights style to the Festive Stickybomb Launcher.
- Fixed the Stickybomb Launcher using the wrong RED team arms skin while on the BLU team.
- Fixed the BLU team Stickybomb Launcher using the Scottish Resistance material when dropped into the world.
Unused content
- Based on its name displayed on the stats page, the Stickybomb Launcher was originally supposed to be the Pipebomb Launcher, a weapon from the first Team Fortress. It is thought to have been similar to the Grenade Launcher except that the grenades would only detonate when the player pressed the alt fire key (as seen in Trailer 2). The Pipebomb Launcher's grenade is still in the game files.
Bugs
- The Scottish Resistance-specific Achievement Sticky Thump can sometimes be earned with this weapon.
- When changing styles, the preview does not show the light blub.
Trivia
- The Stickybomb Launcher bears resemblance to a weapon cut from Half-Life 2, simply named the "Sticky Launcher". Had it been included, it would have functioned in an almost identical manner, except that it would stick to enemies as well as map surfaces.
- In a 2008 interview Robin Walker explained that internally at Valve, at one point Sticky Bombs were referred to as "winbombs" due to being perceived as too powerful by the development team.[1]
Gallery
Festive variant, Festive style. |
Festive variant, RED Festivest style. |
Festive variant, BLU Festivest style. |
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Botkiller variant |
Merchandise
See also
References
- ↑ Interview with Robin Walker (original thread source purged)
| Weapons | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Slot 1 | stock | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | Revolver |
| unlock | Force-A-Nature | Direct Hit | Backburner | — | Natascha | Frontier Justice | Blutsauger | Huntsman | Ambassador | |
| craft | Shortstop Soda Popper Baby Face's Blaster | Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka | Degreaser Phlogistinator Rainblower | Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon | Brass Beast Tomislav Huo-Long Heater | Widowmaker Pomson 6000 Rescue Ranger | Crusader's Crossbow Overdose | Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker | L'Etranger Enforcer Diamondback | |
| promotion | — | — | — | — | Iron Curtain | — | — | AWPer Hand | Big Kill | |
| Slot 2 | ||||||||||
| stock | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | Submachine Gun | Sapper | |
| unlock | Bonk! Atomic Punch | Buff Banner | Flare Gun | Chargin' Targe Scottish Resistance | Sandvich | Wrangler | Kritzkrieg | Jarate Razorback | — | |
| craft | Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine | Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison | Detonator Reserve Shooter Manmelter Scorch Shot | Sticky Jumper Splendid Screen | Dalokohs Bar Buffalo Steak Sandvich Family Business | Short Circuit | Quick-Fix Vaccinator | Darwin's Danger Shield Cozy Camper Cleaner's Carbine | Red-Tape Recorder | |
| promotion | Lugermorph | — | — | — | Fishcake Robo-Sandvich | Lugermorph | — | — | Ap-Sap | |
| Melee | ||||||||||
| stock | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
| unlock | Sandman | Equalizer | Axtinguisher | Eyelander | Killing Gloves of Boxing | Gunslinger | Übersaw | — | — | |
| craft | Holy Mackerel Candy Cane Boston Basher Sun-on-a-Stick Fan O'War Three-Rune Blade Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Bat Outta Hell | Pain Train Half-Zatoichi Disciplinary Action Market Gardener Conscientious Objector Escape Plan Bat Outta Hell | Homewrecker Powerjack Back Scratcher Sharpened Volcano Fragment Maul Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Bat Outta Hell | Pain Train Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker Ullapool Caber Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron Scottish Handshake Conscientious Objector Bat Outta Hell | Gloves of Running Urgently Warrior's Spirit Fists of Steel Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Bat Outta Hell | Southern Hospitality Jag Eureka Effect | Vita-Saw Amputator Solemn Vow Conscientious Objector Bat Outta Hell | Tribalman's Shiv Bushwacka Shahanshah Conscientious Objector Bat Outta Hell | Your Eternal Reward Conniver's Kunai Big Earner Wanga Prick Sharp Dresser Spy-cicle | |
| promotion | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Golden Wrench Saxxy | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Saxxy Black Rose | |
| PDA | ||||||||||
| stock | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
| PDA 2 | ||||||||||
| stock | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
| unlock | — | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer | |
| promotion | — | — | — | — | — | — | — | — | Enthusiast's Timepiece Quäckenbirdt | |
| Taunt | ||||||||||
| various | Home Run (Sandman/Atomizer) | Kamikaze (Equalizer/Escape Plan) | Hadouken (Shotgun/Flare Gun/Detonator/Reserve Shooter) Armageddon (Rainblower) Execution (Scorch Shot) | Decapitation (Eyelander/HHHH/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron) | Showdown (Fists/Saxxy/Apoco-Fists/Holiday Punch) | Dischord (Frontier Justice) Organ Grinder (Gunslinger) | Oktoberfest (Kritzkrieg) Medicating Melody (Amputator) Spinal Tap (Übersaw) | Skewer (Huntsman) | Fencing (Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner/Wanga Prick/Black Rose) | |
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