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Sticky jumper)
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Aye, that's the way ye do it! Hehah! — The Demoman on sticky jumping training techniques
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The Sticky Jumper is a secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features a painted orange muzzle plus an orange and white striped pattern on the magazine, and lacks a front iron sight. The weapon fires rounded Stickybombs.
As a training item, the Sticky Jumper fires completely harmless stickybombs, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled, giving the user forty-eight extra stickybombs to use. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. Players equipped with this weapon are unable to carry the intelligence or the Australium briefcase in Special Delivery.
Function times
| Function times (in seconds)
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| Attack interval
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0.6 s |
| Reload (first)
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1.09 s |
| Reload (consecutive)
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0.67 s |
| Activation time
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0.92 s |
| Maximum charge time
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4 s |
| Values are approximate and determined by community testing.
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Demonstration
Crafting
Blueprint
Related achievements
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| 0wn the Means of Production Remove 20 stickybombs by killing the Demomen who produced them.
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Update history
October 27, 2010 Patch (
Scream Fortress)
- The Sticky Jumper was added to the game.
October 28, 2010 Patch
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
November 19, 2010 Patch
December 22, 2010 Patch
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
February 14, 2011 Patch
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
April 20, 2011 Patch
- Fixed this item and the Stickybomb Launcher using the wrong skins.
July 1, 2011 Patch
July 22, 2011 Patch
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
September 15, 2011 Patch
- The Sticky Jumper now uses a unique texture and projectile.
- The Sticky Jumper no longer causes the wielder to take increased damage from other sources.
- [Undocumented] Removed the ability to randomly score a critical hit on the Sticky Jumper.
- [Undocumented] Fixed a bug allowing a Demoman to damage himself with Sticky Jumper's detonation while holding any other weapon.
- [Undocumented] Added a new sound when Sticky Jumper projectiles touch the ground.
- [Undocumented] Shortened the range of stickybombs fired from the Sticky Jumper.
September 20, 2011 Patch
- Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- Fixed effects on Sticky Jumper grenades.
April 27, 2012 Patch
- Fixed Sticky Jumper stickybombs changing team when air-blasted.
May 31, 2012 Patch
- Players with this weapon equipped cannot carry the intelligence.
June 27, 2012 Patch (Pyromania Update)
- Added 'flying' sound to blast jumps.
- [Undocumented] Added the Sticky Jumper to the item drop system.
March 4, 2013 Patch
- Added a crafting recipe for the Sticky Jumper.
Bugs
Trivia
- The RED projectile model was originally added in the WAR! Update for the Scottish Resistance but was unused in favor of the Scottish Resistance's final projectile design.
Gallery
See also