Difference between revisions of "User:Lolimsogreat21/Sandbox1"
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+ | {{community strategy stub|"General team strategy" and Class strategy ''specific'' to this unique map is generally absent.}} | ||
+ | {{Map infobox | ||
+ | | map-strategy= yes | ||
+ | | game-type=Payload | ||
+ | | file-name=pl_hoodoo_final | ||
+ | | map-image=plhoodoo.jpg | ||
+ | | developer=[http://steamcommunity.com/id/Y_M Tim "YM" Johnson] <br>[http://steamcommunity.com/id/snipergen Jeroen "Snipergen" Dessaux] <br>[[User:Nineaxis|Fay L. "nineaxis" Fabry]] <br> [[User:Oxygencube|Drew "..oxy.." Fletcher]] | ||
+ | | map-stamp-link=http://steamcommunity.com/stats/TF2/leaderboards/30386 | ||
+ | | map-multiple-stages = 3 | ||
+ | | map-environment = Desert | ||
+ | | map-setting = Daylight, sunny | ||
+ | | map-health-pickups-small = 13 | ||
+ | | map-health-pickups-medium = 16 | ||
+ | | map-ammo-pickups-small = 7 | ||
+ | | map-ammo-pickups-medium = 19 | ||
+ | | map-ammo-pickups-large = 2 | ||
+ | | map-bots = 1 | ||
+ | }} | ||
+ | |||
+ | This article is about '''Community MAP strategy'''. | ||
+ | |||
+ | '''Note''': It is recommended to read the main [[Hoodoo]] article first to become familiar with the names of key map locations used in this article. | ||
+ | |||
+ | {{TOC limit|3}} | ||
+ | |||
+ | ==General strategy== | ||
+ | ==Class-specific strategy== | ||
+ | ==={{Class link|Scout}}=== | ||
+ | |||
+ | ==={{Class link|Soldier}}=== | ||
+ | |||
+ | ==={{Class link|Pyro}}=== | ||
+ | * Pyros have a some advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by [[Fire#Afterburn|Afterburn]]. | ||
+ | |||
+ | ==={{Class link|Demoman}}=== | ||
+ | |||
+ | ==={{Class link|Heavy}}=== | ||
+ | |||
+ | ==={{Class link|Engineer}}=== | ||
+ | |||
+ | ==={{Class link|Medic}}=== | ||
+ | |||
+ | ==={{Class link|Sniper}}=== | ||
+ | * As a Sniper on offense, you can snipe with ease on the balcony gate overlooking Stage A Final, hiding behind the gate while aiming. | ||
+ | * On defense, each rollout offers you long site lines, but you can be easily flanked on the Stage B rollout. | ||
+ | |||
+ | ==={{Class link|Spy}}=== | ||
+ | |||
+ | {{Map strategy}} |
Revision as of 20:16, 2 February 2022
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: "General team strategy" and Class strategy specific to this unique map is generally absent. |
Lolimsogreat21 | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Map Photos | |
This article is about Community MAP strategy.
Note: It is recommended to read the main Hoodoo article first to become familiar with the names of key map locations used in this article.
General strategy
Class-specific strategy
Scout
Soldier
Pyro
- Pyros have a some advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by Afterburn.
Demoman
Heavy
Engineer
Medic
Sniper
- As a Sniper on offense, you can snipe with ease on the balcony gate overlooking Stage A Final, hiding behind the gate while aiming.
- On defense, each rollout offers you long site lines, but you can be easily flanked on the Stage B rollout.