Difference between revisions of "Community Payload Race strategy"

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m (Auto: EnforceCapitalization(Dispenser), EnforceCapitalization(Payload) (Review RC#696194))
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=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
* Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one even with potshots by the [[Huntsman]]. But be aware that the Payload also acts as a Dispenser for healing.
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* Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
* Use the [[Machina]]s piercing shot to take out 2 or more enemy players when they are pushing the Payload because it is likely they will be huddled closely.
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* You can also utilize the high-density of players on the Payload by saturating the enemy with [[Jarate]]; the damage amplification of the device will assist your team in clearing the cart.
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* Use the [[Machina]]'s piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===

Revision as of 03:55, 27 August 2011

This article is about Community Payload Race strategy.

General strategy

  • Remember that stopping the other from pushing their cart is just as important as pushing your own.
  • There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
  • Remember that you can use your cart as cover.
  • A well placed sentry can easily diminish the health of the enemy cartpushers and help secure a victory.
  • Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members.

Class-specific strategy

Leaderboard class scout.png Scout

  • Remember you can push the cart twice as fast.

Leaderboard class soldier.png Soldier

  • Use the Pain Train to push the cart twice as fast.

Leaderboard class pyro.png Pyro

  • The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.

Leaderboard class demoman.png Demoman

  • Use your Sticky Bombs to perform area-denial on the cart.
  • Use the Pain Train to push the cart twice as fast.

Leaderboard class heavy.png Heavy

  • The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.

Leaderboard class engineer.png Engineer

  • Place Sentry Guns along the enemies track to slow there advance.
  • A well placed Sentry Gun can both help your team advance and slow the opposing team.

Leaderboard class medic.png Medic

  • Stick in the back to minimize being killed while healing.

Leaderboard class sniper.png Sniper

  • Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
  • You can also utilize the high-density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
  • Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.

Leaderboard class spy.png Spy

  • Scout ahead to check for enemy sentry nests.