Difference between revisions of "Community Payload Race strategy"

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m (General strategy)
(Class-specific strategy)
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== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
*Remember you can push the cart twice as fast.
+
*Remember you can push the Cart twice as fast.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
*Use the [[Pain Train]] to push the cart twice as fast.
+
*Use the [[Pain Train]] to push the Cart twice as fast.
 +
*Rocket-Jumping between the gap between the two Carts and attacking from the air would be a good option.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
+
*The Cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team trying to come close to the Cart
  
*Sneak up behind the enemy cart and let loose with your flamethrower; this strategy is most effective with the [[Backburner]]'s damage increase and the ability to crit when facing someone's back.
+
*Sneak up behind the enemy Cart and let loose with your Flamethrower; this strategy is most effective with the [[Backburner]]'s damage increase and the ability to crit when facing someone's back.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
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*A well placed [[Sentry Gun]] can both help your team advance and slow the opposing team.
 
*A well placed [[Sentry Gun]] can both help your team advance and slow the opposing team.
 +
** It would be hard to build and upgrade [[Sentry Gun]]s to Level 3 on this small map. Using the [[Gunslinger]] would be more advisable. 
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===

Revision as of 15:12, 5 October 2011

This article is about Community Payload Race strategy.

General strategy

  • Remember that stopping the other team from pushing their cart is just as important as pushing your own Cart.
  • There is a limit to how fast the Cart can go after you reach a certain point; once you reach that point try to focus on stopping the other team.
  • Remember that you can use your own Cart as cover.
  • A well-placed Sentry can easily diminish the health of the enemy cartpushers and help secure a victory for your team.
  • Slowly picking off the enemy is not a wise move because the Cart can heal nearby team members.

Class-specific strategy

Leaderboard class scout.png Scout

  • Remember you can push the Cart twice as fast.

Leaderboard class soldier.png Soldier

  • Use the Pain Train to push the Cart twice as fast.
  • Rocket-Jumping between the gap between the two Carts and attacking from the air would be a good option.

Leaderboard class pyro.png Pyro

  • The Cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team trying to come close to the Cart
  • Sneak up behind the enemy Cart and let loose with your Flamethrower; this strategy is most effective with the Backburner's damage increase and the ability to crit when facing someone's back.

Leaderboard class demoman.png Demoman

  • Use your stickybombs to perform area-denial on the cart.
  • Use the Pain Train to push the cart twice as fast.

Leaderboard class heavy.png Heavy

  • The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.

Leaderboard class engineer.png Engineer

  • Place Sentry Guns along the enemy's track to slow their advance; however, avoid placing buildings directly on the track, as the cart instantly destroys any buildings it touches.
  • A well placed Sentry Gun can both help your team advance and slow the opposing team.
    • It would be hard to build and upgrade Sentry Guns to Level 3 on this small map. Using the Gunslinger would be more advisable.

Leaderboard class medic.png Medic

  • Stick to the back to minimize being killed while healing your teammates.

Leaderboard class sniper.png Sniper

  • Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
  • You can also utilize the high density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
  • Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.

Leaderboard class spy.png Spy

  • Scout ahead to check for enemy Sentry nests.