Difference between revisions of "Sniper taunts"
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[[File:Leaderboard class sniper.png|right|The Sniper]] | [[File:Leaderboard class sniper.png|right|The Sniper]] | ||
'''Taunts''' are character-specific animations that can be manually triggered in-game. The [[Sniper]] has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include [[Sniper responses|voice responses]] or [[Sniper voice commands|voice commands]]. | '''Taunts''' are character-specific animations that can be manually triggered in-game. The [[Sniper]] has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include [[Sniper responses|voice responses]] or [[Sniper voice commands|voice commands]]. | ||
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| image = Taunt Neck Snap.png | | image = Taunt Neck Snap.png | ||
| weapon-1 = Neck Snap | | weapon-1 = Neck Snap | ||
− | | description = The Sniper raises his sleeves before confidently approaching the Soldier. The Soldier then snaps the Sniper's neck, causing him to turn 180°. The Sniper almost falls forward, then almost falls back as he tries to regain balance, which he eventually does. He then shakes his head before turning back to the Soldier. | + | | description = The Sniper raises his sleeves before confidently approaching the Soldier, yelling [[Media:Sniper battlecry01.wav|"let's have a go at it!"]] The Soldier then snaps the Sniper's neck, causing him to turn 180° and elicit a [[Media:Sniper painsharp02.wav|pained grunt.]] The Sniper almost falls forward, then almost falls back, letting out a [[Media:sniper sf13 magic reac02.wav|short scream]] as he tries to regain balance, which he eventually does. He then shakes his head before turning back to the Soldier, while exclaiming [[Media:Sniper mvm resurrect03.wav|"Huhbluhbluhbluhbluhbluh! Bloody hell!"]] |
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Revision as of 09:48, 12 October 2023
Taunts are character-specific animations that can be manually triggered in-game. The Sniper has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.
Contents
Primary
Associated items | Description | |
---|---|---|
The Sniper waves with a cocky smile and says: |
Associated items | Description | Kill Icon | |
---|---|---|---|
Main article: Arrow Stab
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while holding it for about a second, before bringing the arrow back to his bow again, killing the victim. While thrusting the arrow, the Sniper says: |
Secondary
Associated items | Description | |
---|---|---|
The Sniper jumps, kicking his heels together, punches the air upon landing and yells: |
Melee
Associated items | Description | |
---|---|---|
The Sniper takes off his hat, holds it across his chest with a solemn expression and mumbles: |
Special
Sniper-exclusive
Associated item | Description | |
---|---|---|
The Sniper pulls out a didgeridoo and spins it in his hand before sitting down and playing a tune, which continues until the player taunts again or jumps. The Sniper then stands up and compliments his performance.
Intro Outro
Associated sound effects |
Associated item | Description | |
---|---|---|
The Sniper points two fingers towards his eyes, then points his finger outwards in the gesture of pointing at someone while saying: |
Associated item | Description | |
---|---|---|
The Sniper takes out a saxophone and plays one of the tunes below: (All the tunes are based on "Seduce Me!") |
Associated item | Description | |
---|---|---|
The Sniper takes out a pad and a pen while saying:
Then after crossing a name on the pad, he laughs in several different ways: |
All-Class
Associated item | Description | |
---|---|---|
A creature resembling a Bread monster partially comes out of the Sniper's chest. He looks at it in shock until the creature goes back inside, and then checks his chest and stomach before shivering.
Creature noises
Looking at monster
Shivering |
Associated item | Description | |
---|---|---|
The Sniper bounces in rhythm to the Latin beats and points both of his index fingers to the sky while occasionally kicking his feet out while saying:
Initiating a Conga line
Dancing to the Conga The player continuously moves forward during this taunt, only being able to turn left and right. |
Associated item | Description | |
---|---|---|
The Sniper puts his arms out and forms a square with his fingers, trying to visualize the scene in front of him in a frame or a screen. |
Associated item | Description | |
---|---|---|
The Sniper punches the air with his right hand before turning sideways, extending his arm forward, and inviting others for a fist bump.
Intro While waiting, he looks to the left and flicks his left hand while saying: The Sniper then quickly stomps the ground while spinning to his left and shaking his hands before punching the other player's fist. Bumping
|
Associated item | Description | |
---|---|---|
The Sniper bends down a bit and interlocks a few of his fingers to form a platform for another player to flip off of.
Preparing to flip Waiting for the player (First response) (Second response) Flipping another player Being flipped After flipping
After being flipped |
Associated item | Description | |
---|---|---|
The Sniper gives a little slap and a kick in the air before raising his hand while saying: He then slightly bends his knees and calls the other player over to him with his fingers before slapping their hand. He then does a little punch in excitement of the successful high five. |
Associated item | Description | |
---|---|---|
The Sniper bends his knees and kicks forward while swinging his arms back and forth. Eventually he claps once, cracks his fingers, and shakes his hands on his sides. |
Associated item | Description | |
---|---|---|
The Sniper plays a sting and an unchoked cymbal, then points forward with the drum stick on his left hand before doing a recoil motion, as if having fired with it. |
Associated item | Description | |
---|---|---|
The Sniper goes through an aerobics routine with the option of a class-specific animation.
|
Associated item | Description | |
---|---|---|
The Sniper engages in an intense battle of Rock, Paper, Scissors.
Initiating a throw Waiting for the player Starting the throw Win (Condition-specific) (Ending) Loss (Ending) |
Associated item | Description | |
---|---|---|
The Sniper jumps back, putting both hands out in front of himself, before crouching down and crossing an arm across his chest, lowering his head and gripping his hat with his other hand; he then exhales, stands up straight, and feels how fast his heart is racing.
Scared Regaining composure |
Associated item | Description | |
---|---|---|
The Sniper points and laughs. |
Associated item | Description | |
---|---|---|
The Sniper takes out a staff with a skull on its top and a tag reading "99¢". He attempts to cast a Blast Jump spell with his left hand while kicking the ground, failing to create anything but green sparkles. He then angrily breaks the staff over his knee before returning to his original position. |
Associated item | Description | |
---|---|---|
The Sniper summons a guitar and plays an intense solo as flames and lightning spout from behind. |
Associated item | Description | |
---|---|---|
The Sniper reaches a hand out and taps his hat with the other hand while saying:
Initiating a head butt
Head-butting After a head butt |
Associated item | Description | |
---|---|---|
The Sniper swings his partner 'round and 'round while saying:
Starting a dance
During the dance
Dance's end |
Associated item | Description | |
---|---|---|
The Sniper jumps into a team-colored bumper car. Pressing MOUSE1 makes him honk the car's horn. The player can freely move around, albeit slowly, during this taunt. |
Associated item | Description | |
---|---|---|
A wooden cutout of a Yeti appears in front of the Sniper. He looks at it from head to toe, holds his hand close to the cutout Yeti's head for a moment, and hits it with just his finger, which destroys the entire cutout. He then slaps his hands one against the other in a cleaning fashion.
Cutout appears Before hitting the cutout Cutout destroyed Defeated roar After hitting the cutout |
Associated item | Description | |
---|---|---|
The Sniper turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and stands back up.
Yeti transformation
After turning back |
Associated item | Description | |
---|---|---|
The Sniper pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt. |
Other
Associated item | Description | |
---|---|---|
The Sniper raises his sleeves before confidently approaching the Soldier, yelling "let's have a go at it!" The Soldier then snaps the Sniper's neck, causing him to turn 180° and elicit a pained grunt. The Sniper almost falls forward, then almost falls back, letting out a short scream as he tries to regain balance, which he eventually does. He then shakes his head before turning back to the Soldier, while exclaiming "Huhbluhbluhbluhbluhbluh! Bloody hell!" |
Update history
- [Undocumented] Added a taunt used by the Huntsman.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added an unused "high-five" taunt.
May 5, 2011 Patch (Replay Update)
- Added Director's Vision taunt.
- [Undocumented] Added a voice response for the Arrow Stab taunt.
- [Undocumented] Added laughing animations.
June 23, 2011 Patch (Über Update)
- Added Schadenfreude taunt.
October 13, 2011 Patch (Manniversary Update & Sale)
- Taunting with a Saxxy no longer play lines that reference a knife
- Added High Five! taunt.
- Added Shred Alert taunt.
June 18, 2014 Patch (Love & War Update)
- Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and I See You taunts.
December 8, 2014 Patch (End of the Line Update)
- Fixed The Swagman's Swatter not being held by the Sniper during the melee taunt
- Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt.
- Added Most Wanted and Killer Solo
July 2, 2015 Patch (Gun Mettle Update)
- The Kazotsky Kick was added to the game.
October 6, 2015 Patch (Invasion Community Update)
- The Burstchester was added to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen
December 17, 2015 Patch (Tough Break Update)
- Added Mannrobics taunt.
- Updated several hats to fix the Sniper not removing the hats while taunting
July 7, 2016 Patch #1 (Meet Your Match Update)
- Updated several hats to fix the Sniper not removing them while taunting.
- Fixed a bug related to the Sniper's zoom and taunting.
October 21, 2016 Patch (Scream Fortress 2016)
- Added Second Rate Sorcery taunt.
- Added Victory Lap taunt.
December 21, 2016 Patch (Smissmas 2016)
- The Didgeridrongo was added to the game.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added 2 official taunts: Yeti Punch and Yeti Smash.
December 3, 2020 Patch (Smissmas 2020)
- The Fist Bump was added to the game.
December 2, 2021 Patch (Smissmas 2021)
- The Shooter's Stakeout was added to the game.
October 5, 2022 Patch (Scream Fortress 2022)
- The Scaredy-cat! was added to the game.
July 12, 2023 Patch (Summer 2023 Update)
- The Killer Joke was added to the game.
Bugs
- When taunting with a melee weapon, certain hats may not be taken off, instead remaining on the Sniper's head.
- Sometimes no mouth animation is shown when taunting with the SMG.
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