Difference between revisions of "Community Payload Race strategy"

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== General strategy ==
 
== General strategy ==
* Remember that stopping the other from pushing their cart is just as important as pushing your own.
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* Remember that stopping the other team from pushing their cart is just as important as pushing your own cart.
* There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
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* There is a limit to how fast the cart can go; once you reach that point try to focus on stopping the other team.
* Remember that you can use your cart as cover.
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* Remember that you can use your own cart as cover.
* A well placed sentry can easily diminish the health of the enemy cartpushers and help secure a victory.  
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* A well-placed Sentry can easily diminish the health of the enemy cartpushers; help secure a victory for your team.  
 
* Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members.
 
* Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
 
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
 
*Remember you can push the cart twice as fast.
 
*Remember you can push the cart twice as fast.
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=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
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*The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*Use your Sticky Bombs to perform area-denial on the cart.
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*Use your stickybombs to perform area-denial on the cart.
 
*Use the [[Pain Train]] to push the cart twice as fast.
 
*Use the [[Pain Train]] to push the cart twice as fast.
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
*The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
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*The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
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=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
*Stick in the back to minimize being killed while healing.  
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*Stick to the back to minimize being killed while healing your teammates.  
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 
* Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
 
* Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
* You can also utilize the high-density of players on the Payload by saturating the enemy with [[Jarate]]; the damage amplification of the device will assist your team in clearing the cart.
+
* You can also utilize the high density of players on the Payload by saturating the enemy with [[Jarate]]; the damage amplification of the device will assist your team in clearing the cart.
 
* Use the [[Machina]]'s piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
 
* Use the [[Machina]]'s piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
*Scout ahead to check for enemy sentry nests.
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*Scout ahead to check for enemy Sentry nests.
  
 
{{Map strategy}}
 
{{Map strategy}}
  
 
[[Category:Game mode strategy]]
 
[[Category:Game mode strategy]]

Revision as of 04:15, 27 August 2011

This article is about Community Payload Race strategy.

General strategy

  • Remember that stopping the other team from pushing their cart is just as important as pushing your own cart.
  • There is a limit to how fast the cart can go; once you reach that point try to focus on stopping the other team.
  • Remember that you can use your own cart as cover.
  • A well-placed Sentry can easily diminish the health of the enemy cartpushers; help secure a victory for your team.
  • Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members.

Class-specific strategy

Leaderboard class scout.png Scout

  • Remember you can push the cart twice as fast.

Leaderboard class soldier.png Soldier

  • Use the Pain Train to push the cart twice as fast.

Leaderboard class pyro.png Pyro

  • The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.

Leaderboard class demoman.png Demoman

  • Use your stickybombs to perform area-denial on the cart.
  • Use the Pain Train to push the cart twice as fast.

Leaderboard class heavy.png Heavy

  • The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.

Leaderboard class engineer.png Engineer

  • Place Sentry Guns along the enemies track to slow there advance.
  • A well placed Sentry Gun can both help your team advance and slow the opposing team.

Leaderboard class medic.png Medic

  • Stick to the back to minimize being killed while healing your teammates.

Leaderboard class sniper.png Sniper

  • Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
  • You can also utilize the high density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
  • Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.

Leaderboard class spy.png Spy

  • Scout ahead to check for enemy Sentry nests.