Difference between revisions of "Community Payload Race strategy"
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== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | *Remember you can push the | + | *Remember you can push the Cart twice as fast. |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | *Use the [[Pain Train]] to push the | + | *Use the [[Pain Train]] to push the Cart twice as fast. |
+ | *Rocket-Jumping between the gap between the two Carts and attacking from the air would be a good option. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | *The | + | *The Cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team trying to come close to the Cart |
− | *Sneak up behind the enemy | + | *Sneak up behind the enemy Cart and let loose with your Flamethrower; this strategy is most effective with the [[Backburner]]'s damage increase and the ability to crit when facing someone's back. |
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
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*A well placed [[Sentry Gun]] can both help your team advance and slow the opposing team. | *A well placed [[Sentry Gun]] can both help your team advance and slow the opposing team. | ||
+ | ** It would be hard to build and upgrade [[Sentry Gun]]s to Level 3 on this small map. Using the [[Gunslinger]] would be more advisable. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === |
Revision as of 15:12, 5 October 2011
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This article is about Community Payload Race strategy.
Contents
General strategy
- Remember that stopping the other team from pushing their cart is just as important as pushing your own Cart.
- There is a limit to how fast the Cart can go after you reach a certain point; once you reach that point try to focus on stopping the other team.
- Remember that you can use your own Cart as cover.
- A well-placed Sentry can easily diminish the health of the enemy cartpushers and help secure a victory for your team.
- Slowly picking off the enemy is not a wise move because the Cart can heal nearby team members.
Class-specific strategy
Scout
- Remember you can push the Cart twice as fast.
Soldier
- Use the Pain Train to push the Cart twice as fast.
- Rocket-Jumping between the gap between the two Carts and attacking from the air would be a good option.
Pyro
- The Cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team trying to come close to the Cart
- Sneak up behind the enemy Cart and let loose with your Flamethrower; this strategy is most effective with the Backburner's damage increase and the ability to crit when facing someone's back.
Demoman
- Use your stickybombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemy's track to slow their advance; however, avoid placing buildings directly on the track, as the cart instantly destroys any buildings it touches.
- A well placed Sentry Gun can both help your team advance and slow the opposing team.
- It would be hard to build and upgrade Sentry Guns to Level 3 on this small map. Using the Gunslinger would be more advisable.
Medic
- Stick to the back to minimize being killed while healing your teammates.
Sniper
- Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
- You can also utilize the high density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
- Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
Spy
- Scout ahead to check for enemy Sentry nests.