Medic match-ups

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Revision as of 16:51, 20 June 2021 by InShane (talk | contribs) (The Heavy is found at the front lines, where you'd deal with multiple damage types. / The Crossbow is a terrible anti-Sniper weapon, not to mention combat weapon in general. Take from more than your own circles..)
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Come over here... I promise I vill heal you!
The Medic on the ideal bait
Class Strategy
Medic.png
Medic
vs. Scout.png
Scout
Relative merits: When flanking your team, an enemy Scout will regard you as his number one target. His maneuverability will allow him to get behind your team’s front lines and take you out with only a few shots from his Scattergun.

Tactics: When an enemy Scout makes his way to you, get the attention of your teammates so that they can defend you. If you must defend yourself, the Syringe Gun does fair damage at point-blank range, provided you can actually hit the Scout. Use your rapid fire to sweep the area and lead him with your shots.

Support your team to deny the enemy Scout chances to target you. Overheal your own Scouts to help them win Scout duels and note where a friendly Engineer's Sentry Gun is in case you need to retreat.

Useful weapons:

  • The Syringe Gun and its variants are your best option for self-defense.
  • Most of the Scout's ranged weapons use bullets, which the Vaccinator can grant immediate resistance against.
Medic.png
Medic
vs. Soldier.png
Soldier
Relative merits: The Soldier can be found both on the front lines and roaming around using his rocket jump. His main threat comes from how he can use a rocket jump to fly over your teammates and target you.

Tactics: The Soldier's rockets can deal splash damage, so take cover behind teammates and obstacles as you heal. Additionally, keep a lookout for Soldiers rocket jumping in from above, where he has a clear line of sight to bombard you. If you are directly targeted, take cover and get the attention of your team, even breaking your healing connection if necessary.

Anticipate when a Soldier might rocket jump towards you and take countermeasures. Stay near a reliable Medic buddy or Sentry Gun, and position yourself near escape routes where the Soldier can't easily follow you, such as building entrances.

Useful weapons:

  • If you decide to stop healing for your own safety, the Overdose's speed boost can help you dodge rockets and reach cover.
Medic.png
Medic
vs. Pyro.png
Pyro
Relative merits: The Pyro's Flame Thrower uses fire, which can pass through teammates and burn you as well. He must fight at close range, while you can watch for ambushes while healing and slightly outrun him. His compression blast can forcibly reposition you away from teammates to cut your ÜberCharge link.

Tactics: The Pyro relies on flanking you up close. Your Medi Gun works even if you’re not facing your healing target, so watch routes an ambushing Pyro can take to attack your team from behind. Overheal allied Scouts so they can intercept and outduel the Pyro before he reaches you, or stick near a friendly Heavy, who has a strong match-up against the Pyro. If a Pyro does reach you, stay farther away from your patient so not all of you are conflagrated. After the Pyro is dealt with, spread out your healing to extinguish all ignited teammates before afterburn kills them and make sure your team saves nearby health kits to extinguish yourself.

When using the ÜberCharge from either the Medi Gun or Kritzkrieg, the Pyro can use his compression blast to forcibly reposition you, even in your buffed state. Instruct your teammates to kill any nearby Pyros before you deploy an ÜberCharge.

Useful weapons:

  • The Crusader's Crossbow can heal from a distance, so you can fall back and still support your team as they handle the Pyro.
  • The Quick-Fix's fast heal rate is effective against afterburn, while its ÜberCharge renders you and your patient immune to the compression blast's knockback.
  • The Amputator grants extra health regeneration when held, which can negate afterburn damage as you retreat.
Medic.png
Medic
vs. Demoman.png
Demoman
Relative merits: The Demoman’s array of explosive weaponry can damage both you and your patient at the same time. Out in open areas, a Demoman can Sticky jump to bypass your teammates and attack you from above. You can outduel him at close range, where your Syringe Gun is strongest and his explosions can damage himself.

Tactics: When facing an enemy Demoman, have your patient take point so they take the brunt of his grenades and Stickybombs. Stay away from your patient to minimize the splash damage you take and remain at medium range to reliably dodge the Demoman's projectiles. If you are stuck holding position, overheal another class that can move on ahead and flank the Demoman, such as an allied Scout or Soldier. If the Demoman Sticky jumps to dive-bomb you, take cover as your patient fights him off, breaking your healing connection if necessary. If you must face a Demoman yourself, move into close range, where he can damage himself and will find aiming difficult.

Useful weapons:

  • If you decide to stop healing for your own safety, the Overdose's speed boost can help you avoid the Demoman's slow projectiles.
Medic.png
Medic
vs. Heavy.png
Heavy
Relative merits: Team up with an ally who has the firepower to wear the Heavy down as you heal off any residual damage. Without backup, your Syringe Gun does not deal enough damage without getting close, which is a terrible idea against the Heavy's Minigun.

Tactics: Encourage your Medic buddy to use cover and tactics properly, and avoid following teammates into a position that exposes you. Keep the Heavy's attention so that other classes, such as the Demoman, Sniper, or Spy, can easily take him out. If your Medic buddy is killed, flee.

Useful weapons:

  • Grant critical hits to an ally using the Kritzkrieg's ÜberCharge to help them break through an enemy Heavy's high health pool.
Medic.png
Medic
vs. Engineer.png
Engineer
Relative merits: You and a patient can wear down an Engineer and his Sentry Gun by forcing him to retreat or spend all his metal on repairs. The Engineer's Shotgun gives him a slight advantage away from his Sentry Gun and your teammates, but that rarely happens.

Tactics: Heal a teammate as they duck in and out of cover to safely destroy a Sentry Gun. You should avoid being within range of the Sentry Gun yourself, as the Syringe Gun would take a few seconds of concentrated fire that would attract enemy attention.

Your standard ÜberCharge is one of the best tools for taking out Sentry Gun nests and is the reason you are an important indirect counter to the Engineer. If your team is having trouble getting past a particular Sentry Gun, deploy your ÜberCharge on a Soldier or Demoman, classes with ranged explosive weaponry. During the ÜberCharge, stand in front of the Sentry Gun to draw its fire and knockback so your patient can close the distance and deal more damage.

Useful weapons:

  • Switch to the stock Medi Gun and its invincibility-granting ÜberCharge if your team is having trouble with a Sentry Gun.
Medic.png
Medic
vs. Medic.png
Medic
Mirror match-up: Both you and the enemy Medic will have your own Medic buddies, not to mention an entire team to support. How to approach the battle depends on your personal playstyle and choice of ÜberCharge.

Tactics: In a direct confrontation between you and the enemy Medic, position yourself according to how the enemy patient fights and keep healing; your Syringe Gun’s damage output is not as helpful as your healing power. If the enemy Medic’s teammates are killed, he is easy prey. If your own teammates are defeated, abandon the area and flee instead of losing your ÜberCharge progress.

On a grander scale, a battle between Medics is indirect. Who you prioritize healing greatly affects the flow of battle, to the point that your allies might route the enemy and make their Medic retreat! After you both build an ÜberCharge, coordinate with your team so your ÜberCharge has the greater impact.

Assuming that the enemy Medic efficiently heals wounded teammates, expect him to have a standard ÜberCharge ready 40 to 50 seconds after he spawns. Overheal allied classes, such as the Soldier or Spy, who can roam away from you, target the enemy Medic, and reset his ÜberCharge progress.

Useful weapons:

  • The invincibility-granting ÜberCharge powers through other ÜberCharges but charges the slowest.
  • The Kritzkrieg and Quick-Fix's ÜberCharges charge faster and can give your team an advantage before the Medi Gun's ÜberCharge can deploy.
  • If you can risk getting vision of the enemy Medic, the Solemn Vow lets you see his ÜberCharge percentage.
Medic.png
Medic
vs. Sniper.png
Sniper
Relative merits: You are one of the highest priority targets for any Sniper, who can kill you with a single headshot or a fully charged bodyshot, which both deal 150 damage. Even if your Medic buddy falls, you can outduel the Sniper at close range.

Tactics: Move erratically and avoid entering open areas that give the Sniper a clear view of you. Ask your patient to lay down suppressive fire at the Sniper’s location to prevent him from getting a clear shot. Don’t be afraid to ditch your teammates and find cover if you know you’re being targeted.

Overhealing an allied Sniper lets them survive a single uncharged headshot, a huge factor in a Sniper duel that can keep the enemy Sniper off you.

Useful weapons:

  • Attuning the Vaccinator to bullet resistance lets you survive an uncharged headshot or fully charged bodyshot.
Medic.png
Medic
vs. Spy.png
Spy
Relative merits: Your ability to heal and deploy ÜberCharges makes you a prime target for any Spy, especially while you are healing an assault class such as a Heavy or Soldier. In a one-on-one fight, you have the advantage, as your weapons outdamage his at any range.

Tactics: Your Medi Gun works even if you’re not facing your healing target, so check behind yourself often for anything suspicious and ask a friendly Pyro to Spy-check as you heal. If you are sure a “teammate” is a Spy, alert your allies. Be wary of chasing an enemy Spy yourself, as your teammates still need healing. Keep in mind that an enemy Spy may attempt to trick you into healing him.

Useful weapons:

  • The Crusader's Crossbow can Spy-check at a distance, as a hit on a disguised Spy makes the same squelching sound as hitting an enemy normally would.


See also