Difference between revisions of "Pain Train"

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{{Quotation|'''the Demoman'''|...gonna take down to the pain train station in train town.|sound=Demoman_gibberish13.wav}}
 
{{Quotation|'''the Demoman'''|...gonna take down to the pain train station in train town.|sound=Demoman_gibberish13.wav}}
  
The '''Pain Train''' is an unlockable [[melee]] weapon for both the [[Soldier]] and the [[Demoman]]. It consists of what appears to be a broken [[Axtinguisher]] handle outfitted with a large railroad nail. It also looks very similar to the [[Club]] that was a Beta [[Sniper]] melee weapon.
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The '''Pain Train''' is an unlockable [[melee]] weapon for both the [[Soldier]] and the [[Demoman]]. It consists of what appears to be a broken [[Axtinguisher]] handle outfitted with a large railroad nail.  
  
 
When carried, the club grants its wielder an additional capture force, effectively making them count as two players when capturing [[control points]] and [[carts]]. This places the equipped class on a par with the [[Scout]] in terms of capturing objectives. This can be used effectively in conjunction with [[Jumping|rocket/sticky jumping]] to move quickly to points and begin capturing.  
 
When carried, the club grants its wielder an additional capture force, effectively making them count as two players when capturing [[control points]] and [[carts]]. This places the equipped class on a par with the [[Scout]] in terms of capturing objectives. This can be used effectively in conjunction with [[Jumping|rocket/sticky jumping]] to move quickly to points and begin capturing.  

Revision as of 06:06, 21 November 2010

The Pain Train is an unlockable melee weapon for both the Soldier and the Demoman. It consists of what appears to be a broken Axtinguisher handle outfitted with a large railroad nail.

When carried, the club grants its wielder an additional capture force, effectively making them count as two players when capturing control points and carts. This places the equipped class on a par with the Scout in terms of capturing objectives. This can be used effectively in conjunction with rocket/sticky jumping to move quickly to points and begin capturing.

On the downside, carrying the Pain Train will make its owner 10% more vulnerable to bullet-firing weapons, such as the Minigun, Scattergun, Shotgun, Sniper Rifle, or Sentry Guns.

Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Blueprint

Sandman Scrap Metal Pain Train
Item icon Sandman.png + Item icon Scrap Metal.png = Item icon Pain Train.png

Related Achievements

Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

Bugs

  • Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Pain Train wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.
  • Fire damage may inadvertantly be increased against the user.
  • Having no unique taunts or sounds lead to jarring cosmetic problems such as Demomen attempting to drink from the weapon.

Trivia

  • The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the Bottle.
  • For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token (with any blueprint) will always produce a Soldier Token.
  • The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!"

Gallery

See also