Community Hoodoo strategy

From Team Fortress Wiki
Revision as of 06:57, 3 August 2011 by Defenxxer (talk | contribs) ({{Class link|Soldier}})
Jump to: navigation, search

Hoodoo strategy.

Community Hoodoo strategy
300px
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Photos
Loading screen photos.

General

Leaderboard class scout.png Scout

  • On offense, it is best to have a Bonk! Atomic Punch to get as deep as you can into the enemies defenses. From there, try to kill easy enemies exiting their base.
  • On offense, be quick and try to flank the enemy as much as possible. When sticking to Heavies or Soldiers, help them by scouting ahead for Sentry Guns or an ambush
  • On defense, the Bonk! Atomic Punch is helpful in luring the enemies attention, especially those who are Übercharged to help your team gain an advantage.

Leaderboard class soldier.png Soldier

  • On offense, it is useful to stick to the people who are pushing the cart. Spamming rockets into Engineer nests to destroy their Sentry Guns to help your team make an offensive push.
  • On offense, rocket jumping across the map for mobility and flanking will aid an offensive push
  • On defense, your rockets are very good at completely clearing a group of enemies crowding to push the cart

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

  • On offense, you can literally ride the by crouch jumping cart while shooting your Minigun, allowing you to focus 100% on the enemies you're fighting.
  • Remember to attack from unexpected angles. Nothing throws enemies off like a Heavy suddenly behind them.

Leaderboard class engineer.png Engineer

  • The ledge at the beginning of the tight passage is an excellent Engineer spot for BLU players. With an influx of reinforcement you can stall the enemy for quite some time.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as this section of the map is very small.