Difference between revisions of "Community Highpass strategy"

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({{class link|Engineer}})
(Class-specific strategy)
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*It is fairly hard for an Engineer to make a nest on this map, due to the open sightlines.  
 
*It is fairly hard for an Engineer to make a nest on this map, due to the open sightlines.  
  
* That said, [[Mini Sentries]] can be put under the capture point near the health pack, or in bushes.  
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* That said, [[Mini sentries]] can be put under the capture point near the health pack, or in bushes.  
  
 
* The [[Wrangler]] is also a fairly good choice.
 
* The [[Wrangler]] is also a fairly good choice.
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=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
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* The balcony overlooks most of the battlefield, but you are fairly exposed.
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* [[Bows]] are recommended.
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* The [[Razorback]] is probably the best choice for secondary.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
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* Spies are great on this map, as most people are focused on the capture point, leaving their backs ripe for stabbing.
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* The nature of the gameplay is such that you could wait uncloaked outside enemy spawn between the two exit doors and not be noticed. People will figure you out pretty quickly though, so this is not a recommended game plan.
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* Get behind the enemy team via the side cabins.
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 06:54, 11 May 2016

This article discusses community strategy for Highpass.
Community Highpass strategy
KOTH Highpass.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial, desert
Setting: Daylight, sunny
Map Photos
Loading screen photos.

General strategy

  • The map is very open, so maneuverability is a big advantage.
  • Keep in mind the medium sized health pack under the control point.

Class-specific strategy

Leaderboard class scout.png Scout

  • The Scout is great for this map. His double jump can get him from the bridge to almost anywhere, and the open nature of the capture point enables his trademake "hit and run" attacks.
  • The Soda Popper is a great option here, as you can jump most of the way across the map.

Leaderboard class soldier.png Soldier

  • Rocket jumping is great for the Soldier. He can get a bird's eye view of most of the map, and there are very few hiding spots. The Air Strike works wonders here.

Leaderboard class pyro.png Pyro

  • A Pyro with a Flare Gun can annoy almost any stationary target in themiddle of the battlefield.
  • Flanking can be a bit difficult, but if you go through one of the side cabins, you should be able to get behind the fray without taking too much damage.
  • Spies love this map, so you should be constantly checking everyone.

Leaderboard class demoman.png Demoman

  • Demomen don't usually get much love on this map. The Sticky Jumper and the B.A.S.E. Jumper with a melee weapon of choice could do a fair bit of damage.
  • Your grenades can be used to clear off the capture point, and to harass enemy Snipers on the balcony.

Leaderboard class heavy.png Heavy

  • Can be used as a minor annoyance or a pocket.

Leaderboard class engineer.png Engineer

  • It is fairly hard for an Engineer to make a nest on this map, due to the open sightlines.
  • That said, Mini sentries can be put under the capture point near the health pack, or in bushes.
  • The Wrangler is also a fairly good choice.

Leaderboard class medic.png Medic

  • Medics should be careful of Snipers and Spies.

Leaderboard class sniper.png Sniper

  • The balcony overlooks most of the battlefield, but you are fairly exposed.
  • Bows are recommended.
  • The Razorback is probably the best choice for secondary.

Leaderboard class spy.png Spy

  • Spies are great on this map, as most people are focused on the capture point, leaving their backs ripe for stabbing.
  • The nature of the gameplay is such that you could wait uncloaked outside enemy spawn between the two exit doors and not be noticed. People will figure you out pretty quickly though, so this is not a recommended game plan.
  • Get behind the enemy team via the side cabins.