User:DrNightKOT/Offensive engineer
The defensive engineers are the most seen types of enginners. Even on this wiki, offensive engineers have only tiny notice on community strategy tips. This guide is for Offensive engineers.
Keep in mind, the guide is unfinished but you can contribute towards it's expansion!
Quick tips
- The best sentry for offense is the mini-sentry
- Offensive engineer must be always moving, stopping only to upgrade defensive buildings.
- Even though Dispencers or Teleporters seem to be useless for effective offense, you should never forget to build them for at least first level.
- Help another engineers. Due to mini-sentries cost not much, you can invest some metal to help your teammates.
- Rebuilding is faster than moving or adding ammo.
- Create your sentry at different spots, immediatelly after one being destroyed.
- Keep your look on metal. It's even more vital for you. Learn the ammo spawn positions of the map and try to get to them sometimes.
- You also should collect the fallen weapons as they add 100 metal for you and easy to obtain.
General
Building
- Your mini-sentries have perfect aim and dodging their fire is very hard at big distances but they can't aim well at extremelly short distances.
- Mini-sentries can be used in different ways:
- You can use them for defence, for example when the enemies are rushing at control point or you are healing behind the dispencer on Arena.
- On every game-mode excluding Arena, mini-sentries are often ignored by players at chokepoints when placed in some locations.
- You can use mini-sentries as an ambush weapon, placing it right behind disatracted enemy would cause him/her to panic.
- You can use mini-sentries to pincer your opponents, causing them to choose between you and your sentry.
- In most ocassions, your foes choose sentry as main target, so you can also use it to quickly retreat. Placing them behind you to stop the chase often causes them to stop and shoot the sentry instead of following you.
- Use unexpected spots for you and your sentry. Sudden sentry behind a corner and even more sudden engineer on top of roof could cause heavy damage to every class.
- You can use them for defence, for example when the enemies are rushing at control point or you are healing behind the dispencer on Arena.
- Don't forget about your other buildings, like dispencers and teleporters. They need to be built to help your teammates.
- Build dispencers in hidden spots to provide yourself stable amount of metal and health.
- If dispencer is hidden well enough or is protected by something, you can invest some metal into levelling it up.
- Placing dispencer on Arena can save your life, especially on maps without healkits. Your teammates would also love you for that.
- Build teleporters in vital spots and upgrade them, so your team can get to battlefield faster.
- You may want to build teleporters before going offensive.
- Build dispencers in hidden spots to provide yourself stable amount of metal and health.
- Standart sentries can be used in offense, but this is quite situational.
Advanced
- Using the wrangler on any type of sentry grants a 66% damage reduction and increases the firing rate by 100%. These stats are to keep in mind while going on offense as to destroy a wrangled mini sentry will require 5 stickies or 4 rockets instead of the usual 2.
- The efficient use of a wrangled mini sentry can rapidly kill targets of greater importance (target a medic from far away or harass a sniper) while remaining a major bullet sponge to enemy fire.
- The rotation speed of the sentry is greatly increased while using the wrangler. This allows you to spin your sentry and destroy a spy that is cloaked by spamming the level 3 rockets on the ground.
- More advanced engineers using the wrangler will place their sentries in open areas and rely on their skill to take out enemies from afar. The increased firing speed is devastating if used correctly. An overhealed heavy can be taken out from close to medium range with a mini sentry even if he is firing his minigun directly at the sentry. Keep in mind that auto aim is very strong too but the range is greatly decreased if the wrangler is not used.
- The redeploy speed of the mini sentry is significantly higher than its initial construction rate.
- The pocket pistol is also very strong when paired with the mini sentry. Placing your sentry in an area then hiding with your pistol in an other can be the ideal ambush for weak, retreating enemies.
Spies
- Even though spies are considered as a hard counter for engineer, they shouldn't give you much trouble if you are an offensive enginner.
- Keep in mind that though their firepower is low, they can destroy your lone buildings while you are attacking with ease.
- Spies can come past your sentries unaffected, so help your sentry by causing spy to drop disguse.
- Keep a distance from spy, his backstabs are deadliest feature of his.
- If your mini-sentry is sapped by spy, don't try to repair it if you are near. Shoot the spy instead, and rebuild the sentry after you are done.
- The other buildings should be repeared though, as they are slow to deploy and costy to build.
Weapon specific
Primary weapons
Shotgun
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Shotgun |
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6 | 32 | 86-90 | 24-67 | 3-26 | 120 |
One of the basic weapons, the Shotgun can help you heavily when fighting enemies.
- Finish off the damaged foes at close distances. An unexpected, close shotgun blast would cause more pellets to hit the enemy, inflicting more damage.
- Even though it seems weak in comparison with Rocket Launcher or Minigun, the shotgun can take out any weak class in 3 close range blasts. Use it in small room where enemies would be easy to shoot.
Frontier Justice
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Unlock Frontier Justice |
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3 | 32 | 86-90 | 24-67 | 3-26 | 120 |
Kill Icon | Damage | Duration | Details | |
---|---|---|---|---|
![]() Guitar Smash |
![]() |
500 | 4 seconds | The Engineer pulls out his trusty guitar, plays a chord, and then bashes it over the head of any enemy slow, unaware, or unfortunate enough to be in his way. |
The Frontier Justice can be used well in some situations, as it's main purpose to have your sentry to kill enemies.
- Try to leave all the victims for your mini-sentry and finish them off only when they are out of range.
- You should deal damage to them before your sentry so it would finish them off easily and won't be destroyed.
- Remember, crits may be the turning point in a round. Rushing into a full-on fire-fight and dying will lose you the revenge crits, and is to be avoided if possible.
- Critical glow can betray you. Try not to walk with it if you have revenge crits.
- Use the revenge crits when you are fighting classes with high health. Even on big distances, a single shot from this weapon could damage them heavliy.
- You may want to use those crits on light classes on Arena to finish them off fast on big distances.
- This weapon works great when paired with Wrangler, as it causes sentry gun to collect kills with your help.
- The taunt kill for this weapon should be avoided.
Widowmaker
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Promotional/Craft Widowmaker |
![]() |
1 per 30 Metal | N/A | 86-90 | 24-67 | 3-26 | 120 |
Widowmaker would cause you to change your playstyle heavily. Choose it wise.
- Don't shoot at enemies when you are unsure if you would hit them. The loss of 30 metal seems not very big, but after 4 misses you won't be able to build a sentry.
- Metal is vital with this weapon. Don't forget to repleinsh it always.
- Try not to destroy your sentries with this weapon equipped. Building two in a row would leave you defenceless.
Secondary weapons
Pistol/Lugermorph
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Pistol |
![]() |
12 | 200 | 22 | 10-15 | 8-9 | 45 |
![]() Promotional Lugermorph |
![]() |
The Pistol has three main strengths over the Shotgun, its greater accuracy and damage at longer distances, its large ammunition reserve and faster reload time. These give the Pistol several key functions:
- It can be used to ward off Snipers by instigating recoil and dealing notable damage.
- It can be used to pick off retreating units who are usually doing so due to low health.
- It is the most reliable weapon to use in conjunction with the Gunslinger's Combat Mini-Sentry Guns, as they also are most effective at a similar range, enabling opponents to be worn down quickly while staying at a reasonably safe distance.
- Its large ammunition reserve allows it to be a great Spy checker, especially down narrow corridors.
- It can be switched to when in direct combat with an enemy and the Shotgun has run out of ammunition to ensure that there is more damage per second throughout the fight done to the opponent.
Wrangler
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Unlock Wrangler |
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N/A | N/A | N/A | N/A | N/A | N/A |
The wrangler can be used great in offense, but you will have to trade off your pistol for it.
Short Circuit
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Critical | ||||
![]() Promotional/Craft Short Circuit |
![]() |
1 per 35 Metal | N/A | 5 | 18 |
Melee weapons
Wrench/Golden Wrench/Saxxy
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Wrench |
![]() |
0.8 seconds | 65 | 195 |
![]() Promotional Golden Wrench |
![]() | |||
![]() Promotional Saxxy |
![]() |
Avoid this for offense
Gunslinger
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Unlock Gunslinger |
![]() |
0.8 seconds | 65 | 195 |
![]() |
0.8 seconds | N/A | 195 |
Use it for offence
Organ Grinder
Kill Icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
![]() Arm Blender |
![]() |
Gunslinger | 500 | 4 seconds | The Engineer pulls a rip-cord from his mechanical prosthetic, revving the hand of his Gunslinger up to vicious speeds, after which he thrusts it forward, gibbing any enemy player within reach. |
- With correct timing you might be able to kill a distracted enemy, so keep in mind that it takes some time for the Engineer to spin his hand up.
- You can use the stunning effect of Organ Grinder to stun ÜberCharged enemies and waste their über time.
- Organ Grinder is also effective during humiliation.
Southern Hospitality
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Craft Southern Hospitality |
![]() |
0.8 seconds | 65 | 195 |
Bleeding | ![]() |
40 damage over 5 seconds | N/A | N/A |
Avoid this on offence
Jag
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Craft Jag |
![]() |
0.8 seconds | 49 | 146 |
Avoid it for offence
Weapon combinations
[expand]Weapon Combinations |
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See also
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