User:Eqahzfqzxeyjadg/Community Strategy Template

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The Spy

Lead-in paragraph about the class's basic information, such as health, speed, stock weapons, abilities, and such. Filler follows. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam lobortis viverra felis, non volutpat magna aliquam vel. Morbi lobortis interdum convallis. Sed at auctor mauris. Mauris lectus felis, rutrum varius lacus ut, elementum aliquet turpis. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Praesent at orci id augue tempus commodo. Vestibulum aliquam feugiat nisi, quis viverra urna scelerisque ut. Sed porttitor eu diam id condimentum. Proin molestie ipsum a mollis sodales. Maecenas aliquam, velit eget rhoncus.

Quick Tips

At-a-glance strategies that the basic player can understand and execute without needing any extra weapons or complicated strategy. Filler follows.

  • Typically, you should cloak when heading towards an enemy objective. A teammate running in the opposite direction is suspicious and a prime candidate for Spy checking.
    • While disguised, enemies are much less likely to Spy check you if you head in their direction with your back turned to them as if running from a battle with your real teammates.
  • Learn to play other classes first. Once you know how each class acts, you will be able to more easily trick your enemies.
    • Pay attention to which class you are disguised as. Snipers and Engineers normally stay in one area while Pyros can often be seen patrolling a base.
    • The Scout disguise is generally bad for fooling enemies; you will not move as fast as a real Scout does. However, you can use the Scout disguise to hide, as his body is much smaller than other classes.
    • The Medic disguise is generally bad for fooling enemies; Medics who are not healing are suspicious to many players. However, it does give you a reason to be behind them.
    • The Engineer disguise can be good. Stand next to Engineer buildings with the Wrench out; when the coast is clear, sap enemy buildings and make your escape.
    • The Sniper disguise can be good for surveillance, as you won't attract too much attention behind enemy lines. However, you can't scope, so make sure to not stand in one spot too long.
  • Disguise while you are cloaked if you are behind enemy lines. Doing so will prevent your enemies from seeing the smoke of your disguise animation.
    • Press (by default) B to automatically activate your previous disguise.
  • If you are using the Invisibility Watch or the Dead Ringer you are able to regain Cloak, both while cloaked and uncloaked, by picking up ammo boxes and dropped weapons.
  • Unless you are using the Dead Ringer, cloaking will take about one second. Cloak before you enter enemy territory, as you will always show as your team color when cloaking and uncloaking, thus revealing yourself to the enemy.
  • Be aware that the sounds of you decloaking and backstabbing (unless you are using a Silent Killer knife) are rather loud. Enemies will likely hear these sounds and react. Using the sounds of gunfire from the battlefield can mask this.
  • Always work with your team. Despite your abilities of backstabbing, cloaking, and disguising, you are still very vulnerable and working in conjunction with your team will improve your ability as a Spy.

General

First group of tips is more in-depth strategy that still isn't weapon specific, but is still easy to understand. Filler follows.

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Stealth

These subsections cover the classes specific abilities, E.G. rocket jumping for soldiers. Filler follows.

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Disguising

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Cloaking

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Weapon Specific

Secondary weapons

Revolver / Big Kill

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Revolver
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-45 16-25 120
Big Kill
Promotional
Big Kill
Killicon big kill.png

The weapon-specific section goes really in-depth about the classes specific weapons, with strategy realted specifically for this weapon without going into full loadouts. No other information in this template's section. Filler follows.

  • The Revolver is the Spy's primary weapon. While not as powerful as the Knife's backstabbing capabilities, it is still an integral part of the Spy's arsenal. It is moderately accurate and has a fast reload time.
  • Use the Revolver for killing low-health classes and when Backstabs are not easy or possible due to the location of the enemy. It's also viable when you are being chased; 6 medium range shots will take down most classes.
  • Due to the Scout's quick movement, it can be better to shoot Scouts rather than try to stab them.
  • Use the Revolver against Snipers who use the Razorback. While the Ambassador can deal critical damage on a Headshot, the Revolver is also a good option because of its fast rate of fire. It is also better against Huntsman-wielding Snipers, as they tend to move around more.
  • Use the Revolver in conjunction with the Sapper. Sap an Engineer's Sentry Gun and when he returns to repair it, shoot him. 3 to 4 hits will kill him, after which you can shoot his buildings if necessary.
    • If the Engineer has just begun building his Sentry Gun, Dispenser, or Teleporter, 1 to 2 shots will take it down - use the Revolver instead of the Sapper for a long-range destruction. This will help prevent you from being discovered as well.
  • Remember that the Revolver is 100% accurate if you allow 1.25 seconds between shots (approximately how long it takes to reload your Revolver). Use this to pick off wounded enemies or to snipe buildings from a distance. Long range shots, despite only doing about 20 damage to players, will deal full damage to buildings.
  • When navigating narrow corridors, keep your Revolver out. If they are fooled by your disguise, run by them and backstab them. If they begin to attack you, begin to backpedal while side-strafing and shooting them.

Ambassador + reskins

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 46-56 31-37 15-19 102
Killicon sniperriflehs.png 6 24 102 102 102 102
Festive Ambassador
Uncrate
Festive Ambassador
Killicon ambassador.png 6 24 46-56 31-37 15-19 102
Killicon sniperriflehs.png 6 24 102 102 102 102
  • At the cost of weaker bullets and slower firing rate, The Ambassador deals crits upon a headshot.
    • The Ambassador will only headshot if the crosshair is at its smallest size. Allow just under one second in between shots to ensure your ability to headshot.
  • The Ambassador can also be used to snipe Engineer buildings from a distance, similar to the Revolver, as an alternative to sapping. Remember, if an Engineer is working on the building, killing the Engineer first is preferable.
    • Headshotting the Engineer may lead him to run away to find a source of Health. Use the time that he is away to destroy his buildings.
  • With good aim, the Ambassador can be deadly against a Scout. If you manage to headshot him at close quarters, he will only have 23 health left (8 with the Sandman), therefore you can finish him off with a single slash of the Knife or another shot, depending on your range.
  • Razorback Snipers have resistance against backstabs, but not against bullets. Take the time to headshot enemy Razorback Snipers. Assuming the Sniper is not overhealed, a single headshot followed by a simple body shot - which can be fired faster than the Sniper is able to react - is enough to kill him.
  • The ability to see enemy health is invaluable when equipped with the Ambassador. When it drops below half of its base value, the health meter is shown in red. Against all classes except the Heavy, this means a guaranteed kill upon a headshot.
  • If you miss a backstab on a low-health class (but still get a hit), switch to the Ambassador and a headshot will likely dispatch the enemy.

L'Etranger

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 44-48 28-36 15-18 96
  • The L'Etranger converts firepower into potential fleeing power. It allows you to turn scenarios where scoring a kill with the Revolver or Ambassador is too difficult into the ability to run away - and save your life.
    • Be aware that the L'Etranger has a very distinctive "crack" sound when fired, which will alert nearby enemies to your presence.
  • The +15% Cloak per hit is applied regardless of the amount of damage you do to the opponent or your distance from him. Remember that the L'Etranger is 100% accurate 1.25 seconds after shooting and use this to recharge your Cloak safely from a distance.
  • The L'Etranger increases clock duration by 40%, this allow more breathing room when Spies want to get behind enemy lines.
    • When equipped the Dead Ringer and Clock and Dagger last as long as the default Invisibility Watch without the gun, 9 seconds.
  • Keep in mind that both the Invisibility Watch and Dead Ringer's Cloak timers can be replenished by picking up Ammo boxes or weapons or standing next to a Dispenser.
    • As the Cloak and Dagger is not recharged by sources of ammo, the L'Etranger can be very effective when used with it.
    • Nonetheless, always be aware of your surroundings when using the L'Etranger. It is not recommended for you to try and regain Cloak via the L'Etranger if there are many enemies around with no allies. In a case like this, it is better to hide instead.
  • Remember that the L'Etranger does less damage than both the Revolver and Ambassador. If you need more firepower, consider using one of those alternatives.
    • The L'Etranger also does less damage to buildings, making a Sap-n-Shoot technique harder.
  • Though the L'Etranger can be used effectively with the Dead Ringer, be aware that once players realize both items are being used, they will likely Spy check around your fake corpse and try to make sure you are actually dead.
  • Positioning is key as Spy, and when using the L'Etranger is no exception; when shooting from a relatively hidden position, you are less likely to be found while regaining your Cloak.

Enforcer

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 70-72 41-55 24-26 144
  • The Enforcer is a Revolver replacement that trades stealth for extra firepower. In exchange for a bonus 20% base damage inflicted while undisguised, the Enforcer fires 20% slower, and cannot deal random critical hits.
    • This functions similarly to the L'Etranger, except the Enforcer trades Cloak Recharge for Damage. If you lose your disguise after backstabbing an enemy or missing your backstab, you can use the Enforcer to take out any additional pursuers rather than flee from them.
    • The reduced firing speed of the Enforcer can be offset by the increased damage as long as you undisguise first, then try to make your shots hit the enemy.
  • If you can, pair this with the Your Eternal Reward, since you'll be undisguised for the most part and therefore make the Enforcer more helpful than ever.
  • The Enforcer allows you to kill low health classes in 2 shots at point-blank range. Therefore, you can kill Razorback Snipers or Engineers trying to remove a Sapper easily.
  • The Enforcer will destroy any Engineer buildings faster than the Revolver, taking 5 shots for a Level 3 Sentry Gun. You can use this to take down enemy buildings faster, by sapping them and then shooting at them while they're disarmed.

Diamondback

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Diamondback
Promotional/Craft
Diamondback
Killicon diamondback.png 6 24 47-51 30-33 14-21 102
  • The Diamondback is a promotional weapon for the Spy. It does less damage per shot than the Revolver and is incapable of random Crits, but has the ability to store Critical hits when your Sappers are involved in the destruction of enemy buildings. Each destruction or assist involving your Sapper will give the Diamondback one guaranteed Critical hit.
  • Consider using the Diamondback if the enemy team has several Engineers. When you have several Crits, you can drop any non-overhealed class in 3 shots, thus becoming a major threat.
  • You can use the Diamondback's rather loud firing to lure enemies into a backstab trap.
  • Even if you lack Crits, the Diamondback is still a relatively viable weapon. It does the same amount of damage as the Ambassador, but with no firing speed penalty.
  • The Diamondback is 100% accurate if you allow 1.25 seconds between shots. When combined with the Crit boost, the 100% accurate bullets can effectively snipe enemies at long range. Most enemies will die in 2 to 3 shots.
  • Engineers with the Gunslinger can build Mini Sentry Guns. These Sentry Guns are great for racking up crits to use.


Melee weapons

Knife / Saxxy / Sharp Dresser / Festive Knife / Black Rose / Botkiller Knife

Weapon Kill icon Attack interval Damage
Point blank Critical
Knife
Stock
Knife
Killicon knife.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
Saxxy
Promotional
Saxxy
Killicon saxxy.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png 0.8 seconds 40 120
Killicon sharp dresser backstab.png 0.8 seconds N/A 6× victim's health.
Festive Knife
Uncrate
Festive Knife
Killicon knife.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
Black Rose
Promotional
Black Rose
Killicon black rose.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
Item icon Rust Botkiller Knife.png Item icon Blood Botkiller Knife.png Item icon Silver Botkiller Knife.png
Item icon Gold Botkiller Knife.png Item icon Carbonado Botkiller Knife.png Item icon Diamond Botkiller Knife.png

Botkiller Knife

Killicon knife.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
  • When you are in range for a successful backstab, the Spy will ready his Knife for a stab with a reverse-grip stance. If the Spy doesn't have his Knife in a reverse-grip, you may perform a low-damage slash instead. Look for the change in grip before attempting a backstab if you're unsure if the backstab will actually register.
    • Although a backstab grip guarantees a backstab, many other pokes will register a backstab as well. As long as your stab connects with the enemy's rear-facing half, any swipe or poke should kill him.
    • The Knife does nearly no damage when it's not a backstab. Only attack with it if you are certain it will backstab or else you will deal minimal damage and give away your position.
    • The Saxxy does not have a backstab stance.
  • In most scenarios, you should switch to the Revolver to fight enemies once you've been discovered. Even in close range, the Revolver is significantly more powerful than non-backstab Knife swipes.
  • Because a backstab is always a critical hit, enemies killed by a Knife backstab will always emit a blood-curdling scream upon death. It is important when killing an enemy that you have a plan to either run from or kill nearby foes as soon as you perform your first stab.
  • A quick stab with the Knife into the air is generally the fastest way to silently drop your disguise. This can be used to perform covert Capture Point captures.
  • If you encounter a Sniper with the Razorback, it is generally a good idea to shoot him with a Revolver, rather than trying to stab him.
    • If a Sniper equipping the Razorback is standing near a corner, it is much quieter to stab his Razorback, turn the corner and cloak. When the Sniper either finishes Spy checking or doesn't react, backstab him. If he returns to a Resupply Cabinet, shoot him; even though it's louder, he will quickly catch on and possibly find you.
  • Be aware that the Saxxy and the Spy-cicle leave very noticeable corpses, the former being made of shimmering Australium Gold, the latter being an ice sculpture. They are very likely to reveal your presence.
  • When discovered, an advanced technique to help fend off the pursuer is to run up a slope, jump over the head of the pursuer, do a 180 degree turn, crouch, and backstab him. This is commonly called the stair-stab. [1]

Your Eternal Reward / Wanga Prick

Weapon Kill icon Attack interval Damage
Point blank Critical
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
  • Since you cannot disguise at will if using Your Eternal Reward or the Wanga Prick, you will have to rely more heavily on efficient cloaking and teammate distractions to acquire kills.
    • This restriction also means that in most scenarios at least one person (your last victim) will know what your disguise is at all times. Because of this, it is important to continue to rely on your Cloak as a primary stealth tool.
  • Kills with Your Eternal Reward are truly silent; the victim will not scream and their bodies disappear upon death whether they are backstabbed or not. Also, the enemy will not see their kill notification.
  • This weapon is extremely well-suited for taking out Sentry Guns when you already have a disguise. The Stab-n-Sap technique is made easier and kills in front of Sentry Guns are safer because the Sentry Gun will not detect you between disguises.
    • If you do not have a disguise and an Engineer is still guarding his Sentry Gun you can uncloak behind the Engineer and use him as cover as the Sentry Gun turns around to face you. Stab him, and then sap his Sentry Gun.
    • Consider switching back to the original Knife when you need to quickly take out a sentry nest and don't have time to get a disguise. If you are quick, you should be able to sap his sentry after stabbing him, so the ability to disguise at will is helpful and the quick-disguise is unnecessary.
    • However, when taking out large sentry nests with multiple Engineers, stab-and-sapping will be suicidal, and if you sap first, the Engineers will Spy check and likely kill you before you can take out a significant number of their buildings. Instead, with Your Eternal Reward, once you have a disguise, which can be obtained from a player waiting to go through a teleporter, you can slowly whittle away at the Engineers until there are none left, and then sap all of the buildings. The Teleporters may be a priority so you are not interrupted when they respawn.
  • Your Eternal Reward is very good when dealing with a crowd of enemies. After backstabbing the enemy farthest back in the group, you are able to continue to push forward without raising suspicion from those around him. Continue stabbing until you kill all of the enemies or you need to escape.
  • Using the Dead Ringer alongside Your Eternal Reward will instigate a strong element of luck and skillt. The inability to Cloak or disguise at will will render backstabs much more difficult. However, once a disguise is acquired, the Dead Ringer can make an excellent Escape Plan should anything go wrong.
  • Be aware that successful backstabs with Your Eternal Reward will not stop enemies capping a Control Point or pushing the Payload Cart. It will, however, slow them down until there are none left. It may be a better choice to shoot enemies with the Revolver so that you can inflict damage while stopping the enemies from capturing.
  • When using Your Eternal Reward on Control Point maps, be wary when defending the final control point. Because the Eternal Reward disguises instantaneously, stabbing enemies capping your last point will not disrupt the cap (it will, however, slow the capping with one less person, or two if any of the following occurs; a Scout on point or if a Soldier or Demoman has the Pain Train equipped ). This can allow for survivors to continue to cap while you frantically try to stab them. Pulling out your selected Revolver at this time to stall for friendly backup is usually the best response.
  • Try finding lone targets to gain your first disguise.
  • Try to prioritize disguise over kills. While getting a lone, low-health Heavy seems good, you'll be restricted in your movement and will likely want to lose your disguise anyway, to regain that speed.
    • Remember that if you cloak with a slow disguise, you will run at your normal walking speed until you uncloak.
  • If you accidentally overrun an enemy Medic but retained your disguise, simply run past him and go for other enemies. It is possible that, because Your Eternal Reward dissipates enemy ragdolls with very little sound, the Medic will not notice you stabbing his allies until it is too late.
  • The Cloak and Dagger works well with this Knife because you can wait for people to backstab without having fear of being exposed. This works especially well on commonly used paths - wait for a straggler, then begin your attack.
  • Remember that in close encounters, even if you or a teammate kills your target, unless you finish the enemy with a backstab, you will be left without a disguise.
  • If you backstab the target of a Medic, you will become the new heal target. This is best applied when the Medic is not watching his target, as the Medic may notice a player disappearing when you backstab an enemy.
    • Due to the instant disguise, you can backstab enemy players while being Übercharged without stopping the Übercharge, unlike any other knife.
  • Be aware that weapons will not disappear when you kill an enemy. If your Revolver or Cloak (except for the Cloak and Dagger) is not at full ammo or charge respectively, you should instantly pick a dropped weapon up, hiding the evidence.

Conniver's Kunai

Weapon Kill icon Attack interval Damage Healing
Point blank Critical From backstab
Conniver's Kunai
Promotional/Craft
Conniver's Kunai
Killicon conniver's kunai.png 0.8 seconds 40 120 N/A
Killicon backstab.png 0.8 seconds N/A 6× victim's health. Target's current health, capping at 180 health.
  • The Conniver's Kunai decreases your default Health to 60. However, backstabbing with the Kunai will leech all of the victim's health and overheal you to a maximum of 180 health, which decreases at 2 health per second back to 60.
  • Prime targets for the Kunai are Heavies and Soldiers. A backstab on one will fully overheal you, assuming they have taken little (if any) damage.
  • Be aware that many weapons can kill you in one hit while you are at 60 health. Choose your initial targets carefully to ensure that you don't die before gaining any overheal via backstabbing. A successful backstab will keep you in the fight much longer than other Spies.
  • Be careful when you exit your spawn room or turn corners - one stray rocket, grenade, or other attack can easily kill you.
  • You can be a bit quicker to getting behind enemies and stabbing them, because even if you begin to take damage from another source, you can out-heal it with a backstab.
  • Remember that effects such as afterburn and bleed can be instantly negated by a successful backstab. However, you cannot heal from health packs if you are overhealed. Therefore, if you have one of these effects you will not be able use Health packs to stop these effects until your overheal has ended.
  • It is generally a bad idea to use your Revolver in a 1 on 1 confrontation with an enemy. Due to your low health, you will likely not survive. If you run out of overheal often, try using the Ambassador, where you can deal better damage safely at a distance.
  • The Dead Ringer gives you vastly improved survivability, so helps to make up for the decreased health of the Kunai. For maximum effect, try to keep the Dead Ringer out at all times. After use, try to find a secluded spot to recharge, or you may be caught undefended.

Big Earner

Weapon Kill icon Attack interval Damage
Point blank Critical
Big Earner
Craft
Big Earner
Killicon big earner.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
  • The Big Earner reduces your overall health to 100, but grants a 30% Cloak refill for any watch upon a melee kill.
  • The Big Earner will generally allow for easier escapes due to you getting your Cloak back in exchange for riskier assaults, as you lose 25 base health.
  • Consider using the Dead Ringer or Cloak and Dagger over the Invisibility Watch in conjunction with the Big Earner. As you have reduced health, your survival may depend on the use of cloaking.
    • The Big Earner's ability to regain Cloak faster and the Dead Ringer's survival ability can negate the health loss caused by the Big Earner by significantly reducing damage when activated.
    • Normally, the only way to regenerate your Cloak and Dagger is through waiting or visiting a Resupply Locker. The Big Earner bypasses this hindrance.
  • Remember to pick up the enemy's dropped weapon after you kill them. The combination of the Big Earner and a dropped weapon can nearly refill your Cloak entirely.
  • Note that non-backstab and taunt kills will still reward you with a 30% bonus to the charge on your Cloak. If you're in a desperate situation or the enemy is low on health, try to stab any way you can, if you need Cloak. If you do not need charge on your Cloak, it is generally a better idea to use your Revolver and shoot the enemy.

Spy-cicle

Weapon Kill icon Attack interval Damage
Point blank Critical
Spy-cicle
Uncrate/Craft
Spy-cicle
Killicon spy-cicle.png 0.8 seconds 40 120
Killicon backstab.png 0.8 seconds N/A 6× victim's health.
  • The Spy-cicle causes any backstabbed players to leave a frozen ragdoll, but causes a relatively silent death. There is still a rather distinct sound emitted whenever you backstab an enemy. Upon any contact with flames, the knife provides a two-second fire immunity, but requires a fifteen-second recharge period before it can be used again.
  • This knife allows for a nearly silent kill like Your Eternal Reward, but leaves a unique corpse not unlike the Saxxy; as a result, it draws minimal immediate attention, but alerts anyone finding the body to your presence, requiring the player to employ hit-and-run tactics to remain undetected.
  • Be aware that once Pyros notice you are using the Spy-cicle they may begin to follow you for an extended period of time to ensure your death.
  • If you are disguised or cloaked and a Pyro Spy checks you, be aware that you'll be instantly extinguished and are immune to fire for two seconds, but you will still exclaim that you're on fire, so it's unlikely you will be ignored. Use the fireproof time to put some distance between you and the Pyro.
  • Since any contact with fire renders your knife temporarily useless, you may have to rely on your Revolver to defend yourself. Consider picking a gun that doesn't suffer from a damage decrease like the L'Etranger.
    • Try to avoid the Diamondback with this knife; since it comes with a damage decrease and requires a successful sap in order to grant guaranteed crits, players without a knife will be unable to stab-sap an Engineer near a Sentry Gun, temporarily trapping them with a weak gun and no crit bonuses.
    • The Enforcer is a good choice with this knife; not only will you have a damage bonus useful when dealing with lone enemies, but to attack you need to be undisguised, which is when the Enforcer's damage bonus sets in. The slowed firing speed is counteracted by the damage bonus.
  • Note that any Heavies equipping the Huo-Long Heater become incredibly risky targets with the Spy-cicle; backstabs are limited to when the Heavy is not attacking, or by an incredibly risky jump-stab (i.e. stabbing the Heavy mid-air before making contact with the fire).

Primary PDA

Disguise Kit

Weapon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Disguise Kit
Stock
Disguise Kit
N/A N/A N/A N/A N/A N/A
  • The Disguise Kit is the Spy's major infiltration tool. Most of your time spent disguised will be done pretending to be an enemy. Each plays differently when trying to blend in.
  • For specific disguise tactics, see Class Disguise Strategy and Disguising.

Secondary PDA

Invis Watch / Enthusiast's Timepiece

Weapon Cloak
Cloak type Duration Activation time Deactivation time Recharge
Invisibility Watch
Stock
Invis Watch
Standard Recharge 9 seconds 1 second 1.8 seconds 30 seconds
Enthusiast's Timepiece
Promotional
Enthusiast's Timepiece
Quackenbirdt
Promotional
Quäckenbirdt
  • Cloaking is an ability exclusive to the Spy, which renders him fully invisible to enemy players. Your teammates will still be able to see you, albeit faintly. While cloaked you cannot use any weapons, but you can still switch weapons and disguise. Taking damage or running into an enemy will make you flicker for a brief period of time.
  • When your Invisibility Watch runs out, you will automatically uncloak, revealing yourself. While you are cloaked, pick up ammo packs or weapons to recharge your watch.
  • The Invisibility Watch is most useful on offence when there are ammunition sources available.
  • When compared to the other watches, the Invisibility Watch allows for the farthest distance traveled while invisible.
  • Cloaking can be pivotal when attempting to infiltrate an enemy base. Be aware that cloaking will take 1 full second while uncloaking will take a little over 2 seconds, during which you can be recognized by the enemy, even if you are disguised, but cannot attack or use your Sapper. Therefore, you should attempt to look for a safe, hidden spot to uncloak.
  • Plot your course and approach targets carefully - being spotted may result in a quick death, as you can not feign a death, as with the Dead Ringer, or hide in one spot until an opportunity arises, as with the Cloak and Dagger.
    • Always try to move while you are using the Invisibility Watch. You will only regain Cloak if you are not cloaked or if you pick up ammo boxes or fallen weapons. However, the Invisibility Watch lasts longer than the alternative watches.
  • If you know an enemy has seen you Cloak, head in one direction while you are partially visible, and when you are fully invisible, change your path to trick him.
  • Do not rely on the Invisibility Watch's natural recharge, as it takes about twice as long compared to the other watches.
  • Grab dropped metal whenever you can while cloaked. Some enemies will notice an ammo box disappearing for seemingly no reason, but even if they do (and realize it was a cloaked Spy who took it) you should be able to escape, if you remain invisible for long enough. If they do still try to chase you, their efforts will likely only divert their attention from the game objective.
  • Hiding near an enemy Dispenser of any level will maintain or lengthen your Cloak's charge if you are disguised. This will give you as much time as you need to wait to strike an Engineer's sentry nest, whether you need the Engineer to leave or you are waiting for your team to make a push in.
  • Knowledge of a map's layout, especially locations of ammo boxes, will prove very useful for crossing the map quickly, while invisible. Take note of shortcuts and the locations of ammo boxes as you learn a map.

Cloak and Dagger

Weapon Cloak
Cloak type Duration Activation time Deactivation time Recharge
Cloak and Dagger
Unlock
Cloak and Dagger
Motion Sensitive 6.2 seconds 1 second 2.2 seconds 15 seconds
  • The length of time the Cloak and Dagger lasts, while constantly running, is shorter than the Invisibility Watch.
    • This time can be elongated through crouch walking. If you stand still or uncloak, your watch will regenerate to 6.2 seconds of cloaking time. You cannot extend the Cloak and Dagger's length through picking up ammo sources of any kind, but Dispensers will hasten your Cloak regeneration.
  • Although the Cloak and Dagger promotes laying in wait, it can be useful to travel through maps that lack enough ammo boxes to get you past a group of enemies, such as if the enemy controls the center of Turbine.
  • Use of the Cloak and Dagger can fool a team to Spy-Check various hiding places while you escape.
  • Learn the best hiding spots of the map you are playing, and the fastest routes to them.
  • Use this watch when you need to time your attack, defend a chokepoint, or on maps with few ammunition boxes.
  • The speed at which the Cloak and Dagger drains depends on how fast you are moving, but is capped at the Spy's normal walking speed (being launched by Stickybombs will not increase your drain rate, for example). Taking fall damage will still cause you to make sounds associated with falling.
  • While you can go further without having to wait to recharge if you crouch-walk, it is generally more efficient to run to a low-traffic area and recharge rather than slowly progressing with a crouch-walk.
  • When using the Cloak and Dagger, you can report information to your team, such as Sentry Gun placement or when an enemy is pushing, with a much lower risk of being caught.
  • Usually a Spy wants to remain out of sight for when their Cloak runs out. However, this watch's indefinite Cloak allows you to hide anywhere and most enemies will not expect you to hide out in the open.
    • Standing on top of objects or rocks will prevent many enemies from bumping into you while you wait for them to go past or to recharge.
  • Because you can Cloak indefinitely while not moving, it can be useful to lead an enemy around a corner, cloak while out of sight, and then hide to the side. If the enemy is a Pyro, it may be better to simply run.
  • Consider using the Your Eternal Reward with this watch; you will have to rely more heavily on your Cloak as you cannot disguise on command.
  • Using this watch, you can assist teammates in destroying Sentry Guns hidden behind proximity-activated doors. If you cloak and stand near one of these doors, it will remain open while a teammate, such as a Soldier, can safely destroy the Sentry Gun from a distance.
  • The Cloak and Dagger can be used for 'Spy capping'. To Spy cap, sneak past enemy lines and wait, while cloaked, on a Control Point. Once the Control Point is open, uncloak (making sure you are not disguised), and capture the final point.
  • Even though you can stay cloaked indefinitely, it doesn't mean you are being helpful to your team. Try to avoid staying cloaked in one location for too long, as you will end up being useless to your team in the long run.

Dead Ringer

Weapon Cloak
Cloak type Duration Activation time Deactivation time Recharge
Dead Ringer
Unlock
Dead Ringer
Feign Death 6.5 sec 0 sec 1.8 sec 16 sec
  • When deactivating, the Dead Ringer makes a loud, distinctive sound which can reveal your location. Try to uncloak in a safe area, then move in for the kill.
  • The Dead Ringer is best used when you cannot get by the enemy safely. This makes it useful for getting by chokepoints and crippling defence from behind. Just be sure that there is a safe area to Decloak in.
  • You cannot activate the Dead Ringer again until the Cloak is completely full. Make sure to have a way to refill it once you've escaped.
  • The Dead Ringer allows you to perform 'Suicide' captures, using the watch as an Escape Plan.
  • If the enemy are aware you are using the Dead Ringer, consider switching to a different watch to be less predictable.
  • You can use this uncloak sound to your advantage. Uncloak behind an enemy, and circle strafe around them so their back is exposed for the kill once they turn around. Make sure they did actually turn around, however, as simply walking in front of a Heavy as a Spy is not the smartest of tactics.
  • Try taking damage for about a second before pulling out the Dead Ringer. It will make your feigned death appear more realistic.
    • Upon activation the Dead Ringer removes afterburn. Cloaking right after you run out of the flamethrowers' range protects you from spychecking, and makes for a very convincing fake death if you already took significant fire damage. Pyros might continue to spray fire around, so avoid obvious hiding spots. If the Pyro believes you burned to death, the entire team will forget about you.
  • While cloaked with the Dead Ringer, you take 90% less damage and you do not flicker if you take damage or bump into an enemy. Use this to your advantage when crossing choke-points.
    • Note that these effects only work for the Dead Ringer's initial duration.
    • You can recharge your Cloak with ammo while cloaked, however after the Dead Ringer's initial duration has passed, you will resume taking full damage and flickering if you take damage or bump into an enemy.
  • Disguising as a friendly offensive class, such as the Demoman, at the beginning of the round will make for a more convincing death and easier passage into enemy territory.
    • This can also be used to cause a Demoman to trigger his Stickybombs unnecessarily, clearing the way for your teammates to come in, especially at the beginning of rounds.
  • You can hold the Dead Ringer out while capturing a Control Point, carrying enemy Intelligence, or pushing the cart on a Payload map. Use this in combination with a friendly disguise to cause for a convincing death while helping out your team. You will need to uncloak to continue capturing an objective, however.
  • If ignited while you are cloaked, you can run to your teammates, as the Pyro will either not follow, or will be killed when he does.
  • Jarate and Mad Milk will not wash off if you use the Dead Ringer while covered in it; you must enter water or wait for it to wear off.
  • If you are waiting or you are in an open area, keep the Dead Ringer held out if you aren't fighting. An enemy Spy or stray enemy fire could kill you while you aren't ready.
  • When using the Dead Ringer, try choosing friendly disguises while heading into enemy lines and then switching to an enemy disguise once you have infiltrated the enemy base.
  • Try to disguise after you use the Dead Ringer. If the watch activated in the middle of you disguising, you will still emit smoke visible to the enemy team.
  • If possible, don't pick up the nearest Health or Ammo pick-up. Many enemies will look to see if the pick-ups disappear. If you are low on Health or are on fire, however, go for the pick-up and then escape.
  • If you need to take a long fall but don't have the Health to survive it, hold out your Dead Ringer to negate a large portion of the damage. You can also use fall damage to trigger your Cloak to get behind enemy lines.
  • You can prevent enemy movement for a short period of time by Dead Ringing and standing in front of a doorway or hall. This may allow your team enough time to regroup.
  • Disguising as a friendly Medic, staying on the outskirts of your team's territory, and then Dead Ringing may trick the enemy team into pushing forward.
  • Be aware that if the an enemy has the "Display damage done as text over your target" advanced option or hud_combattext 1 console command has been enabled, then they may see the small amount of damage needed to "kill" you, and guess you were using a Dead Ringer.

Building

Sapper

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Sapper
Stock
Sapper
Killicon electro sapper.png 1 N/A N/A N/A N/A
Ap-Sap
Promotional
Ap-Sap
Killicon ap-sap.png
  • The Sapper is a tool used to take down an Engineer's buildings. You have an unlimited supply of Sappers, and there is no "reload" delay between placing them. A Spy can continuously sap a building until it has been destroyed even if an Engineer is repairing it since as soon as the Engineer knocks off a Sapper, a new one immediately replaces it. Sappers still do damage during the two Wrench hits it takes to remove them.
  • Holding MOUSE1 when approaching a building will place the Sapper as soon as you are in range. This also allows you to replace a Sapper immediately after an Engineer removes it.
  • In many instances, you can sap a building from well below or above it, allowing you to confuse its Engineer. This can also allow you to more safely retreat from the Engineer's nest if your sabotage efforts are interrupted.
  • The Homewrecker and Neon Annihilator allows Pyros to remove Sappers from Engineer buildings. This, combined with their Flamethrower's Spy checking ability, will make your job much harder. Therefore it is strongly advised to either eliminate these Pyros before attempting to sap any buildings or to avoid them completely if possible.
  • When sneaking up on an Engineer who is using the Wrangler, stab first and then sap. Killing the Engineer will cause his Sentry Gun to become disabled for one second, which will be enough time to place a Sapper.
  • It is possible to stab an Engineer and then quickly sap the Sentry Gun. When attempting this, it is recommended that you circle strafe away from the Sentry Gun's turrets to have more time to sap.
  • If an Engineer has his Wrench out and you sap his building, he most likely will attempt to repair the Sentry first instead of trying to kill you. Since it takes two hits to knock the Sapper off, this gives you a window of opportunity to stab him. This can be easier than the stab and sap method because you don't have to account for which way the Sentry is facing and circle-strafing the opposite way.
  • When dealing with Teleporters, it may be ideal to forgo the Sapper and use your Revolver. If the Engineer is not near either end, it will attract less attention if you destroy one end as the Engineer will not automatically know a Spy was the culprit. Additionally, you can combine both to ensure one end is destroyed, while the Sapper encourages the Engineer to leave his other buildings unprotected.
    • Sapping a teleporter entrance can force Engineers to remove the Sapper on the exit. If they are partially standing on the teleporter exit while doing so, they can be telefragged by standing on the entrance and waiting for the Sapper to be destroyed. This only works if nobody sees the Sapper being placed and if the Engineer is not cautious. If the exit leads to a small or crowded room, it is more likely to work. Telefrags do not produce distinctive killfeeds, noises, or visuals.

Red-Tape Recorder

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Red-Tape Recorder
Unique
Red-Tape Recorder
Killicon red-tape recorder.png 1 N/A N/A N/A N/A
  • Rather than damage buildings, the Red-Tape Recorder causes them to go through the building process in reverse. Upgrade levels are removed and the building eventually unbuilds, leaving a collectable toolbox in its place.
  • The rate of damage is based on the time taken to construct the building. As such, Sentry Guns go down faster than Dispensers and Teleporters.
  • The toolbox dropped acts as a large ammo pickup, which is very useful for boosting the regular Cloak or the Dead Ringer.
  • It takes 3 seconds to degrade one level of a building. This makes the Red-Tape Recorder more useful than the Sapper for entrenched positions where a sapped Sentry Gun can easily be repaired, as upgrading takes longer than repairing.
    • Working alone, this is generally less effective than the regular Sapper, as you will most likely only manage to downgrade the buildings rather than destroying them. However, it is possible to convert a highly defended sentry nest into all level one Sentry Guns, allowing your teammates to destroy it far more easily.
  • Conversely, the Red-Tape Recorder is worse at destroying buildings outright as unbuilding takes longer than the Sapper's destruction time. The Red-Tape Recorder can very rapidly remove the first few levels of a building, but takes a very long period of time to completely pack up a building. As of such, it's better to kill the Engineer first before applying the Red-Tape Recorder.
    • However it makes sap-and-stab tactics a little easier. Even if an Engineer manages to remove your Red-Tape Recorder just as he gets backstabbed, the building still will have to complete its upgrade animation before becoming operational again, thus giving a little extra time to re-sap it.
  • Due to the fact that they only have one level, the Red-Tape Recorder can be surprisingly effective against mini-Sentry Guns. However, it should be noted that it takes just as long to destroy as with a normal level 1 Sentry Gun.
    • It should also be noted that any Engineer removing the Red-Tape Recorder will cause the mini-sentry to return to full health, undoing both Sapper and other damage (despite Mini-Sentry Guns normally being unrepairable).

Taunt Attacks

Fencing
Kill icon Weapon Damage Duration Details
Fencing
Fencing
Killicon fencing.png Knife, Saxxy, Your Eternal Reward, Conniver's Kunai, Big Earner, Wanga Prick, Black Rose 500 4 seconds The Spy transfers his weapon to his left hand and begins to practice a deadly Fencing maneuver, resulting in damage or death for anyone in the way.
  • This taunt can be used with any of the Spy's knives (except the Sharp Dresser and the Spy-cicle) to kill distracted enemies with one hit; however, due to the taunt's long duration and the minimal damage dealt by the first two swings, using a taunt kill is a very risky strategy.
    • The Fencing taunt is a viable last resort during the Humiliation round.
  • It can be effectively used to destroy Engineer buildings with one hit, so the Engineer won't have time to see his building being sapped or damaged and return to save his buildings. However, do not attempt to destroy an enemy Sentry Gun in this way because you must remove your disguise in order to be be able to perform the taunt, and attempting to do so will cause the Sentry to target and kill you.
  • If a Sentry is close enough to a Dispenser, then you can hide behind it without being detected and perform the taunt. The extra reach of this taunt means that it can often destroy both buildings.
  • Also, keep in mind that, even if you are able to catch anyone unaware, the Spy speaks during the taunt, and this may give your presence away. This can be negated by quickly performing a voice command, preferably a short command, such as "No."
  • Fencing with Your Eternal Reward is not recommended as you have to remove your disguise in order to taunt, and you won't get a disguise even if the taunt kill succeeds.
  • Successfully Fencing with the Big Earner will still grant the 30% Cloak bonus, but it is still not advised as it also requires no disguise and your lowered health may put your life at risk if you fail.

Weapon Combinations

Assassination Priorities

For the Sniper, Spy, and Medic, heal/hurt priorities are very important to note so that they can ensure positive results. Filler follows.

Engineer

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque tempus nunc vel elit dictum varius. Proin non pretium eros, sed pellentesque mi. Quisque feugiat tincidunt purus, vitae faucibus erat molestie eu. Nulla dolor metus, lobortis mollis tempus nec, laoreet eu purus. Aenean volutpat sit amet ipsum quis vestibulum. Praesent lobortis augue sit amet lectus tincidunt, sit amet aliquam nisi iaculis. Nulla varius malesuada turpis, nec suscipit lacus congue eget. Donec laoreet faucibus tellus, id facilisis nisi hendrerit a. Nullam lacus neque, volutpat nec lacinia ac, venenatis eget nisl. Sed convallis lobortis risus, non porttitor quam faucibus id. Integer tortor ante, aliquet in magna eu, imperdiet porta quam. Sed sit amet orci et lorem euismod faucibus nec ac dolor.

Medic

Vivamus pulvinar euismod tincidunt. Suspendisse adipiscing laoreet erat et sagittis. Ut quis erat odio. Suspendisse luctus tellus viverra arcu rhoncus, sit amet viverra lacus dapibus. Nam sed consequat metus, at congue dui. Aenean quis viverra diam, eu dignissim sapien. Ut accumsan bibendum ultricies. Proin nunc erat, accumsan a elit a, molestie iaculis nisl. Suspendisse venenatis, risus a vulputate molestie, sapien nunc porta tortor, vel congue elit ligula eget ipsum.

Heavy

Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Quisque vitae leo mi. Morbi imperdiet dui quis sollicitudin auctor. Vivamus mauris arcu, feugiat vitae libero quis, sagittis ullamcorper nibh. Mauris sit amet felis eu quam dignissim hendrerit sed vel sapien. Interdum et malesuada fames ac ante ipsum primis in faucibus. Nam eu dapibus erat. Curabitur tristique massa mauris, non commodo justo faucibus sagittis. Morbi tristique adipiscing commodo. Nullam auctor hendrerit magna a condimentum. Curabitur sed sodales purus, in rutrum elit. Nulla non volutpat justo. Quisque at pharetra dolor, et pretium erat. Aliquam suscipit sed lorem ac sagittis.

Demoman

In massa quam, hendrerit non ipsum eget, venenatis cursus velit. Nunc varius ligula a placerat pharetra. Ut vitae sollicitudin sapien. Donec malesuada, nibh sed ultrices cursus, leo ligula molestie nibh, quis elementum ante ipsum eu purus. Pellentesque bibendum hendrerit nunc at egestas. Proin sapien purus, interdum ut blandit malesuada, rutrum nec ipsum. Duis pulvinar diam eu sapien porttitor sagittis sed eleifend mauris. Fusce vel est tincidunt, pretium nulla eget, faucibus nunc. Integer vel cursus odio. Nam ligula mi, sagittis a lectus nec, congue aliquet lorem. Etiam malesuada, tortor varius adipiscing ullamcorper, est lacus vehicula velit, a ultrices turpis elit ut mauris. Suspendisse eget quam eget odio consectetur mattis nec non eros. Proin ac feugiat eros.

Soldier

Fusce commodo placerat convallis. Aliquam eu quam ac dolor imperdiet gravida. Donec a est vitae lacus laoreet feugiat. Nullam facilisis sapien sit amet elementum egestas. Nunc scelerisque massa lacus, eu faucibus metus ullamcorper eu. Suspendisse non dignissim mauris. Mauris sagittis tortor at orci imperdiet fermentum. Quisque magna dolor, convallis non molestie eu, hendrerit ut turpis. Phasellus molestie, erat quis euismod mattis, augue leo luctus nisi, eu condimentum diam arcu sit amet massa. Ut aliquam massa ac quam lacinia pharetra. Aenean aliquam augue ante, vel ultricies nunc ullamcorper et.

Sniper

Etiam molestie lacinia eros non placerat. Praesent sed odio pharetra, commodo lacus quis, pretium neque. Suspendisse congue dictum neque at feugiat. Aenean hendrerit odio vel leo dictum, eu placerat enim aliquam. Sed in eleifend felis. Sed semper eros nisl, quis placerat tortor malesuada quis. Quisque porttitor quam ac accumsan iaculis. Etiam posuere placerat lorem non consequat. Maecenas iaculis magna pretium blandit laoreet. Etiam semper dui eget elit fermentum vulputate. Etiam purus quam, bibendum cursus justo eget, dapibus egestas quam.

Pyro

Mauris euismod nulla eget mollis commodo. Proin id odio id tellus porttitor volutpat eget quis libero. Aliquam sed lacinia nibh, ut eleifend nisl. Aliquam arcu nisi, porta vitae bibendum a, semper lacinia nulla. Suspendisse vulputate non erat ac volutpat. Cras tempor vulputate risus, et molestie quam convallis sed. Pellentesque vel dignissim augue. Fusce aliquam venenatis facilisis. Morbi euismod, odio at pretium semper, nulla justo suscipit eros, at scelerisque leo tortor consectetur nibh. Cras blandit magna lectus, ut fringilla massa vulputate et.

Scout

Nam rutrum lacus et nisl elementum commodo. Sed lobortis pellentesque mauris, id luctus quam congue vel. Ut vitae sagittis felis. Interdum et malesuada fames ac ante ipsum primis in faucibus. Nunc euismod scelerisque mattis. Proin venenatis euismod est nec semper. Vestibulum a rutrum ante. Pellentesque varius nec justo et varius. Proin id ligula vulputate, condimentum tellus at, hendrerit erat. Aenean at magna bibendum, viverra dolor a, commodo enim. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed sed ipsum est. Vestibulum molestie ligula vitae massa bibendum, a aliquam erat blandit. Vivamus tristique orci ut mauris porta, quis suscipit nulla tempor. Duis vulputate risus et metus ornare molestie.

Spy

Duis in felis in purus tincidunt tincidunt. Etiam ultricies ipsum in enim porttitor volutpat. Nunc rutrum massa mauris, sit amet placerat ante mattis eu. Ut ultricies feugiat nunc nec tincidunt. Nulla pulvinar ante nec consequat rhoncus. Phasellus eget ullamcorper leo, sit amet faucibus libero. Aliquam ornare nulla leo, eu dictum orci accumsan at. Suspendisse dictum augue nec sem imperdiet, vitae porta neque vestibulum. Maecenas eu enim et ante tincidunt viverra.

Class Disguise Strategy

These Spy-specific strategies have there own section, as to make it easier to get to without cluttering up the Weapon Strategy or Disguise sections. Filler follows.

Scout

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut lobortis nibh id ante imperdiet, ac laoreet leo accumsan. Nam quis sollicitudin erat. Pellentesque tempus at arcu sit amet tincidunt. Suspendisse vitae orci augue. Fusce quis orci nisi. Vestibulum sed auctor purus. Aenean egestas tincidunt varius. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nam tristique felis id metus aliquam pharetra. Etiam scelerisque nibh ligula, non sagittis tortor vulputate quis.

Soldier

Sed nec nulla sed nisl convallis dignissim sit amet et ante. Integer et eros tellus. Aenean egestas eros in massa porta dapibus. Praesent vel pretium tortor, eget molestie magna. Vestibulum mattis nunc vitae dolor pulvinar, non sollicitudin enim pretium. Proin lacinia risus at turpis pellentesque, sed tristique mi egestas. Ut a fermentum enim.

Pyro

Sed sit amet nunc eget ante bibendum hendrerit sit amet eu felis. In porta dui a nisi suscipit feugiat. Quisque lobortis, urna nec lacinia volutpat, lorem leo lobortis massa, consequat pretium dolor urna nec mi. In vitae quam ac libero dictum dignissim. Nullam lectus orci, commodo sit amet ante sed, mattis imperdiet justo. Ut non orci tellus. Nam sollicitudin pharetra mauris. Nunc elementum ullamcorper adipiscing. Cras non imperdiet dui, quis pulvinar sem. Vestibulum hendrerit libero vel nibh porta tincidunt. Integer ut lorem at dolor faucibus fringilla. Nam vel nibh blandit, ultrices neque eu, euismod odio. Vivamus venenatis quis arcu quis scelerisque. Sed aliquam lorem arcu, id accumsan sapien blandit ut. Mauris ac lobortis urna, eu pretium ante.

Demoman

Vivamus id urna molestie mi pellentesque mollis. Duis faucibus velit quis dictum egestas. Pellentesque ac eros eu dolor porttitor accumsan semper at quam. Integer ac sem id massa dictum aliquam non nec dolor. Nunc eu nisi iaculis, euismod dui nec, malesuada augue. Cras in quam eu tortor sollicitudin congue et in velit. Maecenas pharetra magna sed metus feugiat posuere et vitae odio. Nunc vitae convallis nisi, ac placerat dolor.

Heavy

Vivamus sit amet erat ac nisl venenatis vehicula. Nullam suscipit sapien at pharetra ullamcorper. Sed dictum, dolor sit amet tempor laoreet, nibh eros fermentum urna, id auctor libero nisi ut lectus. Fusce leo velit, pharetra sit amet vehicula a, sagittis sit amet diam. Praesent pulvinar, nisl non vestibulum malesuada, urna neque lobortis sapien, in volutpat turpis metus nec elit. Nulla facilisi. In vitae posuere enim. Mauris condimentum dolor vitae quam pellentesque pretium. Interdum et malesuada fames ac ante ipsum primis in faucibus. Phasellus dictum velit velit, porta rutrum odio euismod eu. Donec ornare leo arcu, sit amet tristique tellus congue in.

Engineer

Nullam vitae euismod tellus. Phasellus ac lorem a lectus facilisis adipiscing eu accumsan lacus. Aliquam congue semper magna ut hendrerit. In venenatis augue nec nunc bibendum, a molestie dolor gravida. Nullam fringilla nunc urna, ut dignissim est blandit eget. Duis non ultricies massa. Nunc vel mollis arcu. Donec malesuada ligula et placerat elementum. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Nunc venenatis malesuada tortor, id ultrices diam rhoncus eu. Donec et convallis sapien. Etiam tincidunt tellus sem, sed laoreet mauris eleifend vel.

Medic

Cras a enim elit. In eu volutpat massa. Fusce malesuada purus vitae neque gravida tincidunt. Morbi semper risus eget nibh sollicitudin mattis a eu orci. Mauris vestibulum euismod velit. Ut in diam non eros porta hendrerit. Nulla vitae dignissim augue.

Sniper

Sed ut augue quam. Duis mollis, nisl et vehicula eleifend, dui nibh ullamcorper purus, pulvinar imperdiet nisi lacus at dolor. Nam ante nunc, fermentum ac sodales in, elementum sed sem. Aenean interdum elit eu nisi pharetra, quis imperdiet libero tristique. Vestibulum sodales lacus in ipsum auctor, ut posuere mauris adipiscing. Phasellus non vehicula ipsum. Nam rutrum, urna ac volutpat ornare, augue sem tempor justo, nec lacinia sem metus quis mauris. In vitae lorem adipiscing, posuere urna in, mollis est. Vivamus vitae placerat odio. Maecenas eget volutpat risus. Pellentesque sit amet mi felis. Suspendisse at cursus elit, laoreet fermentum sapien. Fusce feugiat sed metus ac feugiat. Suspendisse est risus, semper non consectetur id, bibendum non lectus. Curabitur eget pellentesque sem.

Spy

Nulla consectetur ipsum arcu, non pellentesque odio iaculis quis. Praesent lacinia mauris massa, nec mattis lectus convallis non. Praesent sagittis, sapien et facilisis feugiat, leo odio posuere sapien, vel iaculis nunc est dignissim urna. Donec rhoncus et tortor sit amet aliquet. Sed sit amet neque non nibh vestibulum facilisis. Curabitur quis aliquam sapien. Nunc lacinia vitae elit sagittis dictum. Sed vulputate sagittis posuere. Ut lobortis pulvinar justo sed dictum. Nulla hendrerit nisl turpis, et viverra tortor sodales vitae.

Cooperative Class Strategy

These strategies are meant to be specific to two or more people in different classes, and are meant to encourage play outside of normal boundaries. Filler follows.

Scout

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam fermentum libero vitae euismod dictum. Suspendisse pretium mattis sem ut venenatis. Duis mollis elit a posuere viverra. Aenean tristique nisi nec nulla vehicula, at pretium nibh elementum. In sit amet pharetra mauris, adipiscing fermentum erat. Duis dignissim nisi justo, rhoncus malesuada enim lacinia nec. Cras porttitor luctus pretium. Praesent pellentesque, nisi nec consequat elementum, lorem libero auctor lorem, a mollis tortor risus quis tellus. Sed tincidunt elit sit amet elit consequat, in pellentesque mauris sodales. Donec vulputate tortor in risus convallis mattis. Donec ligula diam, hendrerit a cursus sed, adipiscing nec dolor. Nulla non augue in nisl scelerisque malesuada a et mi. Nullam vulputate, leo quis pretium pellentesque, mauris lectus lacinia est, in fringilla sapien lacus a sapien. Nullam suscipit tellus orci, vitae tempus purus eleifend vel. Nam quis scelerisque turpis.

Soldier

Pellentesque pellentesque, sem at blandit commodo, ligula velit cursus lorem, ut vulputate nisl elit in sem. Sed eget blandit nunc, et consequat mauris. Nunc non vehicula massa. Maecenas a accumsan dui. Maecenas convallis metus id imperdiet posuere. Aliquam commodo enim nec velit porta, lobortis lobortis lacus elementum. Donec at tortor vitae mi mattis tristique ac ac urna. Mauris facilisis in libero sit amet iaculis. Praesent vitae molestie lorem. Curabitur eu ultricies velit. Pellentesque varius quam at nisl tincidunt, vel posuere lacus consectetur.

Pyro

Etiam mi sapien, eleifend eu ullamcorper quis, condimentum et tortor. Proin fringilla risus eget nunc mattis iaculis. Aliquam tincidunt consequat mi, at adipiscing nisi mollis sed. Aenean nec nibh sodales, varius sem quis, vehicula lectus. Vestibulum et felis in lorem luctus tempus a sit amet tortor. Donec lobortis libero vitae diam pretium commodo. Nam sollicitudin dignissim malesuada. Pellentesque porttitor ornare bibendum. Proin viverra felis quis euismod interdum.

Demoman

Maecenas aliquam mauris ut dui eleifend, et sodales leo rhoncus. Cras neque felis, sollicitudin non lobortis ac, iaculis vel massa. Nulla sagittis vulputate felis, in varius arcu. Cras dignissim vehicula velit lobortis condimentum. Curabitur non eros elementum, rutrum felis a, laoreet eros. Mauris varius eleifend nulla, vel tincidunt urna posuere in. Pellentesque eu bibendum erat. Duis id porta elit.

Heavy

Quisque aliquet mauris non erat lacinia mollis. In hac habitasse platea dictumst. Mauris tempor diam vitae faucibus ornare. Aenean commodo gravida velit in viverra. Maecenas fringilla tortor eros, quis iaculis nisi aliquet at. Aenean volutpat venenatis leo. Etiam rhoncus turpis at laoreet pellentesque. Donec non nunc id lorem egestas accumsan eu ut tellus. Maecenas id urna non libero tempor scelerisque nec ac erat. Sed id rhoncus nisl. Suspendisse scelerisque ultricies neque nec convallis. Maecenas eget nunc eleifend, pharetra nunc non, hendrerit ante. Maecenas egestas sollicitudin lectus. Nulla vitae diam ut purus tincidunt molestie.

Engineer

Sed vel neque ac tortor semper lacinia tempus nec nisl. Nunc sodales ipsum a leo ultricies, ut ornare elit adipiscing. Aliquam cursus turpis non varius tincidunt. Donec et enim leo. Nullam sed odio non dui ornare luctus. Morbi et dapibus urna. Mauris magna augue, facilisis sed gravida in, volutpat sit amet arcu. Vivamus viverra ipsum vel fermentum tristique.

Medic

Donec varius metus eget nunc venenatis ultricies. In laoreet lacinia nunc, at gravida nunc rhoncus varius. Morbi ut turpis sagittis, facilisis ante quis, pulvinar turpis. Maecenas enim nisl, facilisis vitae augue sit amet, cursus eleifend magna. Etiam blandit risus nec sodales molestie. Donec fermentum nisl a hendrerit vestibulum. Phasellus quis sagittis massa, quis tristique arcu. Maecenas scelerisque a est vitae venenatis. Proin sed feugiat mauris. Aliquam laoreet dictum justo eget blandit. Curabitur eget urna nisi. Suspendisse sed placerat orci. Vivamus nec lectus interdum, interdum purus eget, fermentum massa. Sed dignissim rutrum egestas. Duis at accumsan ante.

Sniper

Aliquam pretium at arcu ac vulputate. Vestibulum eu dignissim enim. Vivamus tincidunt est nec ultricies pharetra. Nulla arcu lectus, rutrum at dui vel, pellentesque aliquam tortor. Ut lacinia eget lacus eget sollicitudin. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Donec luctus augue sed elit ultrices, a condimentum lorem commodo. Donec condimentum massa mollis dignissim varius. Nunc sagittis odio eu nisi iaculis dictum.

Spy

Pellentesque venenatis pellentesque tristique. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Pellentesque felis leo, adipiscing vel fermentum et, blandit eu leo. Morbi a erat consectetur, faucibus nulla id, mattis nisi. Quisque non scelerisque ligula. Nam vulputate posuere urna id porta. Praesent ut metus arcu. Quisque ac elementum lectus, vitae sagittis metus. Pellentesque dictum in quam ut tempor. Suspendisse tincidunt mauris lacus, id fringilla enim pharetra id. Curabitur ac scelerisque lectus, at dictum ante. Curabitur condimentum vulputate ante, placerat tristique neque rhoncus vitae. Fusce quis nisl sed nisl convallis pharetra. Aliquam convallis magna a lorem elementum, non pulvinar nisi rutrum. Sed sed neque consectetur, porta velit sed, ullamcorper magna.

See also