January 7, 2008 Patch

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Source: Team Fortress 2 Update Released

Contents

Patch notes

Team Fortress 2

  • Changed the achievement tracker to only be available in Team Fortress 2
  • Added new teleporter sounds for upgrade levels 2 and 3
  • Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies
  • Fixed Engineers being able to upgrade the bomb cart's dispenser found in Payload levels
  • Fixed bomb cart's dispenser being solid to players and projectiles
Warning: Display title "December 11, 2008 Patch" overrides earlier display title "December 15, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

On the 119th Update page, the date of this update is incorrectly stated as January 7, 2009.

Team Fortress 2

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
  • Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
  • Any weapons that fire bullets (shotguns, Sniper's machine gun, Heavy's minigun, etc.) can now break apart the Demoman's stickybombs
  • The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
  • Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
  • There is now a custom icon for death messages when the player was killed from a critical hit
  • Added a new particle effect for when a player enters the water
  • Added smoke to the feet of a rocket jumping Soldier
  • Players will now have some particles swirling around them so other players can see when they are overhealed
Warning: Display title "October 22, 2008 Patch" overrides earlier display title "December 11, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Removed consistency check for some particle systems that players like to customize
Warning: Display title "October 21, 2008 Patch" overrides earlier display title "October 22, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added rate limit for several client commands to prevent server spamming
  • Added consistency checking for particle systems
  • Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
  • Updated loading/disconnect dialogs so they're easier to read
  • Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
  • Updated Granary to remove the setup time and gates
Warning: Display title "August 26, 2008 Patch" overrides earlier display title "October 21, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed a bug that prevented the correct Arena stats from being uploaded
Warning: Display title "August 21, 2008 Patch" overrides earlier display title "August 26, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added -noborder command line option to play windowed-mode with no border.
  • Fixed startup crash related to loading the tf2_playerstats.dmx file.
  • Fixed material system crash.
Warning: Display title "August 20, 2008 Patch" overrides earlier display title "August 21, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed an invalid skin crash on TF weapons
  • Fixed a viewmodel related crash when switching classes away from Medic
  • Fixed not getting the Arena team menu after watching the intro movie on Arena maps
  • Fixed some problems with localized text
This article is specific to the patch released. For information on the update, see Heavy Update.
Warning: Display title "August 19, 2008 Patch" overrides earlier display title "August 20, 2008 Patch".
Source: http://store.steampowered.com/news/1755/
Official update page: A Heavy Update

Patch notes

Heavy Update Title Card.png

Added 3 Heavy unlockables

Added Arena game mode

Added 2 new maps

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

Undocumented changes

  • Added a new Fists kill icon.
    • The previous kill icon is assigned to the Killing Gloves of Boxing.
  • Showdown becomes a taunt kill attack.
  • Added a new fist bodygroup to the Heavy model.
Warning: Display title "August 4, 2008 Patch" overrides earlier display title "August 19, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

Warning: Display title "July 29, 2008 Patch" overrides earlier display title "August 4, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Removed health bonus from the Backburner
  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Warning: Display title "July 8, 2008 Patch" overrides earlier display title "July 29, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed rcon crash caused by too many incorrect password attempts
  • Fixed clients experiencing connection problems during round restarts
  • Fixed flares not always being removed on impact
  • Fixed 32 player servers not working correctly with SourceTV enabled
  • Fixed dropped flags sometimes falling through the world
  • Fixed number key menu input sending 2 key events
  • Fixed PING field being clipped in the scoreboard at 800x600 resolution
  • Fixed broken Medi Gun taunt
  • Changed mat_showmiplevels to only be allowed when cheats are on
Warning: Display title "July 3, 2008 Patch" overrides earlier display title "July 8, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed a memory leak affecting both clients and servers
  • Fixed a malicious packet exploit
Warning: Display title "July 1, 2008 Patch" overrides earlier display title "July 3, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  • Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed Spy getting stuck in players after removing his disguise
  • Fixed Spy stabbing and being able to go invisible instantly
  • Fixed Spy disguised as enemy Medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a Dispenser
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
Warning: Display title "June 23, 2008 Patch" overrides earlier display title "July 1, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
  • Fixed Spy Sapper viewmodel animation popping
  • Fixed another issue with the Hot on your Heels achievement
  • Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
Warning: Display title "June 20, 2008 Patch" overrides earlier display title "June 23, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

This article is specific to the patch released. For information on the update, see Pyro Update.
Warning: Display title "June 19, 2008 Patch" overrides earlier display title "June 20, 2008 Patch".
Source: http://store.steampowered.com/news/1635/
Official update page: The Pyro Update

Patch notes

Update Pyro Titlecard.png

Team Fortress 2

  • Added 2 community maps: cp_fastlane and ctf_turbine
  • Leaderboard class pyro.png Pyro
  • cp_well
    • Added a route from the forward central foyer up to the battlements
    • Redistributed health and ammunition throughout the bases
  • ctf_well
    • Added a route from the forward central foyer up to the battlements
    • Removed central building, reduced overall map length
    • Redistributed health and ammunition throughout the bases
  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
  • In-game avatar images will now have a badge around them if the player is your friend
  • Added custom death icons for unlockable weapons
  • The player join team message now specifies whether the player used the auto team option
  • Payload maps now support four control points per stage
  • Achievement dialog will stay open when you're moving in & out of the game and the main menu
  • Added full Russian localization, with both fonts & speech
  • Returned the "Report a Bug" option to the main menu
  • Fixed bug that allowed players to move around in a reference pose

Undocumented changes

Warning: Display title "June 11, 2008 Patch" overrides earlier display title "June 19, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Allow Mods to set which ConVars control the sv_tags settings
  • Support custom Russian TF2 fonts
  • Particle rendering/simulation performance increase (missed from the previous update)
Warning: Display title "June 9, 2008 Patch" overrides earlier display title "June 11, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Particle rendering/simulation performance increase
  • Changed video options initialization to fix some HUD resolution problems in mods
  • Fixed crash issuing the last disguise command when not connected to a server
  • Fixed rare crash on exit
  • Fixed a couple of issues with gamestats reporting incorrect values
  • Fixed an exploit that allowed clients to crash servers
Warning: Display title "May 21, 2008 Patch" overrides earlier display title "June 9, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed mat_queue_mode crash during level transitions
  • Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
  • Improved prediction of Spy's speed changes when disguising
  • Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
  • Optimized particle traces on multi-core machines
  • Fixed tracers sometimes firing with the wrong team color
  • Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
  • Fixed map exploits in Gold Rush
Warning: Display title "May 9, 2008 Patch" overrides earlier display title "May 21, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they ÜberCharge any Steam friend
  • Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
  • Fixed The Kritzkrieg not charging faster than the Medigun
  • Fixed issue that was preventing players from using their new Medic items on some servers
  • Fixed melee weapons not being affected by The Kritzkrieg's critboost
  • Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible
Warning: Display title "May 7, 2008 Patch" overrides earlier display title "May 9, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed clients getting the "Reliable snapshot overflow" error
  • Fixed another unlimited UberCharge exploit
  • Fixed elevators not working in user maps
  • Networking optimizations
Warning: Display title "May 5, 2008 Patch" overrides earlier display title "May 7, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

Warning: Display title "May 2, 2008 Patch" overrides earlier display title "May 5, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed Kritzkrieg client crash in particle system
  • Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
  • Fixed exploit where players could drop weapons onto the ground for other players to pickup
Warning: Display title "April 30, 2008 Patch" overrides earlier display title "May 2, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Removed TF2 achievement console commands
  • Server changes
    • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
    • Fixed potential "nuke" exploit in rcon subsystem
This article is specific to the patch released. For information on the update, see Gold Rush Update.
Warning: Display title "April 29, 2008 Patch" overrides earlier display title "April 30, 2008 Patch".
Source: http://store.steampowered.com/news/1552/
Official update page: Gold Rush Update

Patch notes

Goldrush banner.png

Source Engine

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face
Warning: Display title "April 2, 2008 Patch" overrides earlier display title "April 29, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed Linux dedicated server crash on map change
Warning: Display title "April 1, 2008 Patch" overrides earlier display title "April 2, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added Custom Tab explanation dialog to be shown the first time the Server Browser is opened
  • Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time
  • Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV
  • Fixed crouch-jump exploit that allowed players to get outside of the world
  • Fixed bad characters in the chat string when achievements are announced in languages other than English
  • Fixed a few instances of truncated text in the menus and dialogs for languages other than English
  • Fixed problem that was preventing some dedicated servers from uploading gamestats
  • Fixed scoring bug during Sudden Death when the map timelimit is triggered
Warning: Display title "March 20, 2008 Patch" overrides earlier display title "April 1, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash
Warning: Display title "March 13, 2008 Patch" overrides earlier display title "March 20, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed Linux dedicated server map load problems on certain Athlon processors
Warning: Display title "March 6, 2008 Patch" overrides earlier display title "March 13, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Removed sv_alltalk from the list of convars that affect custom server tags
  • Updated the URL used for the "Click for more info on custom servers" link on the Custom tab
  • Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state
  • When a tournament match ends it now returns to the "Waiting for Teams" state
  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
  • Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
  • Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
  • Fixed a crash for a sound channel getting created without wavedata
  • Fixed Setup timer not showing the correct percentage in the circular progress bar
  • Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0.
  • Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags
  • Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server
Warning: Display title "February 29, 2008 Patch" overrides earlier display title "March 6, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed Internet and Custom tabs in the server browser not correctly displaying the server info when going back and forth between the two tabs
Warning: Display title "February 28, 2008 Patch" overrides earlier display title "February 29, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added "Custom" tab to the server browser
    • Servers can now specify metatags describing the custom rules they've adopted
    • Players can use tag filtering to find servers running the custom rules they want to play
    • Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
  • Initial release of Tournament mode (mp_tournament)
    • UI for handling team naming, ready mode, and win results
    • Disables team player limits, autobalancing, and intermission
  • Class balancing

Undocumented changes

  • Added protection against voice command spamming. Dramatic reduction in Teleporters needed
  • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
  • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
  • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
  • Made several improvements to server-side stat reporting (not related to individual player stats)
  • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and Gravel Pit
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team
  • Fixed Spectator targetID not using team colors
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
  • Fixed Badlands never having Sudden death triggered
  • Fixed Engineer being able to detonate buildings that are being sapped
  • Fixed potential client crash for players being healed by a Medic or Dispenser
Warning: Display title "February 19, 2008 Patch" overrides earlier display title "February 28, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Dropped weapons now replenish half of your max ammo when picked up
  • Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
  • Fixed Badlands exploits and missing textures
  • Fixed tv_enable resetting maxplayers value
  • Fixed a case where a spy stabbing from the front of a player would score a backstab
  • Fixed stats being reported incorrectly for some players
  • Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
Warning: Display title "February 15, 2008 Patch" overrides earlier display title "February 19, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10
  • Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
  • Fixed stat records sometimes being attributed to the wrong class
  • Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
Warning: Display title "February 14, 2008 Patch" overrides earlier display title "February 15, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Source Engine

  • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
  • Optimized some particle systems to improve performance on some hardware configurations
  • Player stats are now sent up as they change, rather than when the player dies

Team Fortress 2

  • Badlands released
  • Changes to Dustbowl
    • Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire
    • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
    • Fixed a gap behind stage 1, cap 1 house
    • Fixed a high perch on stage 1, cap 1 house roof
    • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
    • Fixed a few places where rockets/Demoman pipes could pass through non-solid models
    • Sealed up a gap over stage 1 lower startgate
    • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
  • Changes to Capture the Flag Well
    • Fixed trains not starting on map spawn
    • Removed cap association from red spawns that were spamming console
  • Changes to Granary (Control Point)
    • Removed spawn timing advantage from the middle (from -3 to 0)
    • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
    • Fixed a few places where players could get stuck between containers and silos
    • Adjusted playerclips on red container that made it appear like players were floating
  • Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
  • Added ctf_well to the default mapcycle.txt file
  • Added ctf_well to the default motd.txt file
  • Fixed floor tile material type
  • Fixed some weapon damage info missing from TF2 game stats
  • Made some small changes to the Demoman viewmodel that were causing performance problems
  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
  • Added server log entry for buildings destroyed by their owner
  • Fixed Sentry Gun shadows being clipped
  • Updated glass material
Warning: Display title "January 25, 2008 Patch" overrides earlier display title "February 14, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added new capture the flag map CTF_Well
  • Added Spanish map descriptions
  • Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
  • Added more particle optimizations for mid range and low end hardware
  • Changed the scoring method in CP_GravelPit to score per capture rather than per round
  • Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
  • Removed the "Reset Stats" button from the Player Stats screen
  • Updated CP_GravelPit to fix all known exploits
  • Fixed SourceTV demo recording problem
  • Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
  • Fixed a couple cases where player stats were not being recorded correctly
  • Fixed some log entries being truncated
  • Fixed crash caused by trying to import a custom player spray
Warning: Display title "January 15, 2008 Patch" overrides earlier display title "January 25, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed Medi Gun effect not being removed if the Medic changed class while healing.
  • Fixed being able to zoom too quickly after firing a zoomed shot.
Warning: Display title "January 14, 2008 Patch" overrides earlier display title "January 15, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing
Warning: Display title "January 7, 2008 Patch" overrides earlier display title "January 14, 2008 Patch".
Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Added an option in the Options -> Multiplayer dialog to filter custom game files being downloaded from servers
  • Fixed cases where ragdolls were falling through the world
  • Graphics optimizations for mid and low end hardware
  • Fixed players blocking doors in Well
  • Fixed Engineer building in exploit areas on final caps in Well
  • Increased starting round timer to 10 minutes in Well